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Half-Orc Folk Hero


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BARBARIAN 2 +2 11
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RAGE | Twice per Long Rest DANGER SENSE |

14 Greataxe 5
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1d12 +3 Slashing As a Bonus Action enter a rage for up to 1 minute You have advantage on DEX saving throws against
30ft. (10 rounds). Whilst raging you: effects that you can see while not blinded,
deafened or incapacitated.
Javelin (30/120ft) 5 1d6 +3 Piercing * Gain advantage on STR checks and saving throws
* Add +2 melee damage with STR weapons DARKVISION |

25 Unarmed Strike 5 4 Bludgeoning


* Have resistance to bludgeoning, piercing and
slashing damage.
You can see in dim light within 60 feet of you as if
it were bright light, and in darkness as if it were
dim light.
3 x Javelin Your rage ends early if you are knocked
unconcious or if your turn ends and you haven't RELENTLESS ENDURANCE |
attacked a hostile creature since your last turn OR When you are reduced to 0 hit points but not
taken damage since then. You can also end your killed outright, you can drop to 1 hit point
rage as a Bonus Action instead. You can't use this feature again until you
INVENTORY: Backpack, Bedroll, Mess Kit, Rations (1 day), finish a long rest.
Hempen Rope (50ft.), Tinderbox, Torch, Waterskin, RECKLESS ATTACK |
Brewer's supplies. When you attack, you can decide to attack SAVAGE ATTACKS |
recklessly, giving you advantage on melee When you score a critical hit with a melee
weapon attack rolls using STR during this turn, but weapon attack, you can roll one of the weapon's
LANGUAGES: Common, Orc attack rolls against you have advantage until your damage dice one additional time and add it to the
next turn. extra damage of the critical hit.
GP: SP: CP:
2d12

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