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HABERGOUN04
HABERGOUN04
Upgrades make troops better. The cost below is per trooper in the troop.
Ex:An 8 Skill melee troop with 3 troopers costs 25 points, while an 8
Skill melee troop with 6 troopers costs 40 points.
UPGRADE COST FUNCTION
Skill 1 Base Skill is 4. Roll Skill+2d6 to attack or defend.
Roll 2d6 under Skill to take over an empty feature.
Armor 1 When hit, roll 1d6 under Armor to avoid losing a
troop. Max 3.
Flying 25 Ignores damage from non-flying Melee and
Skirmisher troops. Ignores Cover and High
Ground.
Artillery 10 Deals 1d6 damage regardless of number of
troopers.
Features are buildings and landforms that troops can use to gain an
advantage in combat.
FEATURES COST FUNCTION
Partial Cover 5/slot Defending troop gains +1 armor.