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Cleric 1 Greta110222373

CLASS & LEVEL PLAYER NAME


Venra Westola
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 11 9 --
+1 -1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
13
• +4 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+1 being charmed DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 P
+3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Longbow, Longsword, Shortsword, Simple
Weapons
12 +1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+2 Deception CHA
Abyssal, Common, Draconic, Elvish
P +1 History INT
INTELLIGENCE
+3 Insight WIS
35 ft. (Walking)
-1 +2 Intimidation CHA
-1 Investigation INT
8 P +5 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 P +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
+3 Survival WIS
You can attempt to hide even when you are only

+2 lightly obscured.

14

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 1 Greta110222373
CLASS & LEVEL PLAYER NAME
Venra Westola
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hit Points • PHB 57 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Proficiencies • PHB 57 practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Ability Score Increase • BR 24
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared cleric spells as rituals if they have the * Elf Weapon Training • BR 24
ritual tag. You can use a holy symbol as a spellcasting You have proficiency with the longsword, shortsword,
focus. shortbow, and longbow.

* Divine Domain • PHB 58 * Fleet of Foot • BR 24


You choose a divine domain that grants you additional Your base walking speed increases to 35 feet.
spells and other features related to your deity.
* Mask of the Wild • BR 24
| Life Domain You can attempt to hide even when you are only lightly
obscured.
* Bonus Proficiency • PHB 60
You gain proficiency with heavy armor. | Special

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

* Trance • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Woman 23 Medium 5,2 ft 110
GENDER AGE SIZE HEIGHT WEIGHT
Venra Westola Chaotic Good Normal Blue Blonde, long
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 2 Slots OO

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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