Lesson Plan Final Educ345

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Lesson Plan

Profile:

 Subject: Mathematics
 Grade Level: 2
 Duration: 1 session, 40 minutes.
 Delivery Method: Face-to-Face

Title of the lesson: Subtraction; The Secret Castle

I. Learning Outcomes:

By the end of the lesson, students will be able to:

 Demonstrate comprehension of the subtraction concept, especially "taking away."


 Use subtraction skills to solve practical problems, including story problems.
 Engage in effective group discussions, collaborating on subtraction problems with
manipulatives.
 Solve subtraction story problems independently on worksheets, showcasing
accuracy and explanation skills.
 Successfully interact with an interactive scratch game to reinforce subtraction
concepts, including inputting answers and understanding the reading element.

II. Target Learners:

Grade 2 students with varying levels of mathematical abilities.

III. Prerequisites:

Basic knowledge in number writing, counting, addition, subtraction, and addition word
problems.

IV. Lesson Overview:

The lesson will introduce the concept of subtraction using real-life examples and visual
aids. Technology will be integrated to engage students and reinforce subtraction skills.
Guided practice, hands-on activities, and independent practice will be incorporated to
cater to diverse learning styles.

V. Materials:

 Interactive whiteboard
 Laptops or tablets for each student
 Printed worksheet with word subtraction problems (screenshot at the end)
 Counting manipulatives (e.g., counters, buttons, or small toys)
 Scratch for subtraction practice

VI. Lesson Activities:

 Warm-up: (5 minutes)

The session will commence with a brief recap of addition as the teacher poses questions
to the students. Following this, the teacher will present the concept of subtraction,
employing a real-life example and emphasizing the idea of "taking away." The teacher
could ask the following question, “Emily had 8 candies. She gave 3 candies to her friend.
How many candies does Emily have now?”, then she will explain the problem, by saying
that the action of giving candies represents the concept of "taking away." The instructor
will let students take some time to try and solve the problem and answer.

 Learning activity 1: (10 minutes)

To reinforce the concept of subtraction, the teacher will project a set of subtraction
problems (2-3) on the smartboard. Afterward, the teacher will distribute manipulatives to
the students based on their seating arrangement (4 per group). Following this, students
will participate in group discussions to collaboratively solve these problems within their
groups. The teacher will be available to provide support and guidance, focusing on
assisting students who may need extra help.

Example: "Sarah possessed 12 stickers. She generously shared 5 stickers with her friend.
How many stickers does Sarah possess now?"

 Learning activity 2: (15 minutes)

The teacher will distribute worksheets with subtraction 4-word problems for students to
solve independently. Provide individual assistance as needed, and encourage a brief
discussion on different problem-solving strategies. Emphasizing on the connection
between the story problems and subtraction concepts, assessing students based on
accuracy and their ability to explain the subtraction processes used.

 Wrap up: (20 minutes)

The session concludes with the teacher introducing an interactive scratch game. She will
clarify the key features such as, inputting answers and navigation. An essential aspect is
guiding students through the reading element of the game. The teacher will circulate to
observe student engagement and encourage discussions, fostering an environment where
students can share their strategies. And finally, the instructor will end the session by
allowing students to share their feedback on the game and the lesson.
VII. Assessment:

In order to assess students’ understanding, the teacher has created a worksheet for them
to solve individually. Following the worksheet, a scratch game-quest was created as final
assessment. This step-by-step approach provides a two-fold assessment strategy, allowing
the teacher to measure individual understanding through the worksheet and then assess
the overall grasp of concepts through the interactive scratch game-quest. In addition, the
instructor is assessing the learners through observing their group, and overall
performance.

VIII. Game Integration:

The Scratch game is integral to the lesson, directly reinforcing subtraction concepts
through an interactive and dynamic experience. Aligned with the lesson's emphasis on
applying subtraction skills to real-world scenarios, the game engages students actively,
providing instant feedback that reinforces correct answers and guides them with prompts
like "Try again". This immediate feedback enhances the learning process and allows
students to learn from their mistakes. The game's virtual scenarios help strengthen the
connection between abstract concepts and practical application. Additionally, the
teacher's circulation during the game observes student engagement, provides assistance,
and encourages discussion, contributing to a positive and supportive learning
environment. Finally, the game not only reinforces subtraction concepts but also serves as
a dynamic platform for active student engagement, allowing the teacher to observe their
interaction, provide assistance, and encourage discussion. This interactive experience
contributes to a positive and supportive learning environment, concluding the lesson on
an engaging note.

VIIII. References:

All worksheets and activities have been designed by us.

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