Professional Documents
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Film Study Work Pack
Film Study Work Pack
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Creators of film… MARTIN
SCORSESE
while guiding the technical crew and actors in the fulfilment of that
vision. The director has a key role in choosing the cast members, costume,
lighting, camera angles, sound, production design, and the creative
aspects of filmmaking. Watch The Hurt Locker by Katherine Bigelow (2009)
to see the impact of the director on a dramatic turning point in a scene:
https://www.youtube.com/watch?v=8E2SrVlYue4
Quentin Tarantino
2 Oscars
https://www.youtube.com/watch?v=sGbwLLVIy8U
Wes Anderson
https://www.youtube.com/watch?v=xv6o1K8lpBE
Steven Spielberg
3 Oscars
http://www.indietips.com/video-the-passions-and-
technique-of-steven-spielberg/
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Read up on Auteur Theory here: https://indiefilmhustle.com/auteur-theroy/
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2. PRODUCER….a producer’s role is diverse. Producers plan and orchestrate
different aspects of filming: they have a hand in selecting the script, overseeing the script
writing, assist in directing and editing and locate financing for the production of a film.
Jerry Bruckheimer
Brad Pitt
Angelina Jolie
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3. Location Manager / Scout…is an important individual in the pre-production
and filming phase. Once the key decision makers (producer, script writer and director) have decided
the look and feel they want for their film, scouts look for a location to film. These are specifically for
scenes that cannot be shot within studio. Location scouts also compile a database of unusual or
interesting locations in case of request. It is also the location scout’s duty to negotiate access to these
territories, locations- especially if it is in a different country or if there are special needs for the land
(helicopter access, closing of roads, etc.)
FOR EXAMPLE, IN Game of Thrones, the location scouts gained access to countries such as Malta,
Spain, Croatia, Ireland, Iceland and Spain to get an authentic portrayal of the diverse Seven
Kingdoms.
4. Director of Photography
Director of photography are interested in the aesthetic aspects of the
film. They are involved in creating the visual identity, or ‘look’, of the film.
They work with the Director, camera crew and lighting department to
achieve this.
Watch http://burgerfiction.tumblr.com/post/156673746608/sunrise-a-
song-of-two-humans-192728-charles a clip on every Best
Cinematography winner ever: 1926 – 2016
5. Production Designer
Production Designers are in charge of creating the world in which
characters exist: namely, the costumes, sets, and make-up. They
oversee all the designers and artists needed.
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6. Costume Designer
Costume designers communicate a message about the
character through colour, fabric and texture. How a character
is dressed can reveal a lot about their age, occupation,
social status and the era within which they live.
7. Make-Up Artist
This person heads up the make-up department, which
includes wigs, modelling and prosthetics (an important
part of special effects make-up).
9. Stunt Coordinator
This person casts stunt-doubles and works with choreographers, and advises actors who are
willing to do their own stunt work, in order to plan action sequences.
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SCENES AND SEQUENCES
1. A scene… is a unit of story that takes place at a specific location and time, for
example a fight scene or a conversation between two characters. If one of these changes,
you have a new scene. Look at the still below. This is the famous Wingardium Leviosa scene
from Harry Potter
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have different functions: they can illustrate a character’s back story as it applies to the plot
(called character origin flashbacks). Flashbacks can occur before the film’s narrative to fill
in back story or to fill in another character on what happened while they were not around to
witness the events for themselves.
Flash forwards and flashbacks are often introduced by text on the screen, reading something
like “24 hours earlier”, or “3 days later”. Often flash backs or flash forwards are implied by
the rushing pages of a calendar turning backwards, or the extreme close-up of a character’s
eyes as he stares wistfully into the distance (see the still from Saving Private Ryan)
below.
5. A STORYBOARD… is a series of
sketches and captions (it often looks similar to
a comic strip) that shows how the shots will be
ordered and divided- it is a way of pre-
visualizing the film. It can also show camera
movements. Storyboarding is one of the early
stages of production. Look at the storyboard
for Spiderman
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THEME/SYMBOL/MOTIF
1. THEME … If plot is what’s on the surface of a film (the obvious storyline), easily
visible to the audience, then the theme is what’s under the surface… Themes are often
-Quentin Tarantino
2. ICON… is simply an image or an object taken at face value. For example, the green
light in The Great Gatsby is initially understood as being simply a green light at the end of
Daisy’s dock.
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4. SYMBOL… is when the green light (and EVERYTHING) that it represents is
repeated throughout the film so that you cannot see the green light without thinking:
5. MOTIF… A motif is a repeated idea, image, or pattern that is seen throughout a film,
which helps reveal the theme. They are the clues that reveal the hidden or subtle theme
underneath the film’s obvious plot and storyline. Motifs are collections of related metaphors
or symbols used to represent a related concept. For example, Lights or flames going on and
off to show life or death states throughout a film.
One of the easiest motifs to identify is the colour of the costume that a character is wearing.
Although wearing black doesn’t always mean a character is evil, the Star Wars original
trilogy often employed the motif of good/evil through costume:
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CHARACTERISATION… is the process where the film reveals the nature or
personality of the characters within it. This can be done implicitly or explicitly.
B. Implicit characterisation: is when the audience has to decode and infer character traits
based on: how they treat others, how other characters feel when they are with that
character, how the character behaves, what do they get involved in, how do they look, what
does their costume say about them, etc.
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SETTING: Setting is determined by two things: WHERE (the place) and WHEN (the
time and circumstances) the action takes place. Setting contributes a lot to the film: part of
the movie-going experience is being able to immerse yourself in the world that is created by
the director, in terms of space and time. Settings can be characters, too. Have a look at the
setting of Hunger Games, Avatar, and The Lord of the Rings, below
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SETS… Sets are the environments built for the actors to perform in. A set can be a room,
an elevator, a spaceship, or even a forest. An enormous amount of detail goes into set
construction and decoration, because the environments have to be detailed enough to be
believable. The production designer or art director is the person tasked with building up the
world where the characters exist and making sure that there is visual consistency and
historical accuracy throughout the film. See the familiar F.R.I.E.N.D.S set below:
PROPS… are also known as theatrical property, are objects that actors use when on
screen. It can be anything portable that may be moved around the set. Props can be used by
the characters for characterisation, or to move the plot forward. Consumable food is also
considered a prop! A lot of props are just ordinary objects, but sometimes they are specially
made.
This is “Wilson”, Tom Hank’s ‘friend’ on Castaway
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This is a poster of Raquel Welsh that was used in the film
Shawshank Redemption. Much like the volleyball from
Castaway, a lot of the film’s action revolves around the
poster.
The ‘ring’ from Lord of the Rings, around which the movies
are centred, had multiple versions. Two solid gold rings were
cast in addition to a version with lights inside it. At the end of
filming, Director Peter Jackson gave one gold ring each to
Elijah Wood (who played Frodo) and Andy Serkis (who
voiced Gollum). They both thought that they had the only one!
The WETA Workshop in New Zealand created over 45,000
props and set pieces for the three movies, including
weapons, armour, prosthetics, and miniatures.
In Fight Club, costume designer Michael Kaplan wanted to contrast the split (personality!) of
Tyler Durden by making Brad Pitt’s character (left) flashy, slick and colourful, whereas
Edward Norton’s (right) was serious, conservative and business-like.
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Costume is able to depict wealth and status:
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MAKE-UP AND PROSTHETICS…
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VISUAL TRACK… In order to do critical filmic analysis, we must know and
understand the terminology used in cinematography. Whenever you analyse a film, you must
be able to recognise the different technical aspects: such as angle, framing, focus,
proxemics distance, mise-en-scene, etc.
Reframing refers to short panning or tilting movements of the camera to adjust to the
character's movements and keep them onscreen, centered, and in the frame.
Visit https://cinematography-howto.wonderhowto.com/how-to/frame-and-compose-shot-for-
film-244063/ to learn more.
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1. COMPOSITION AND LINE…
Once the director has decided who and what should be included in the shot (framing), he or
she has to decide how to place those things or people in the shot. This is called
composition. It often has to do with what kind of lines the director wants to create by placing
the characters in a certain way. Different lines can create different moods, and they can also
help direct the audience, i.e., tell them where to look. Here are some composition techniques
that directors can choose to use in films:
Rule of Thirds
This rule states that the “points of interest” in the shot must be in specific places so that the
viewer can see them “comfortably”. To follow this rule, you divide the frame into 9 sections
with 4 lines. The places where the lines intersect are the perfect spots in which to place
things that you want the audience to focus on immediately. Here is an example of the rule
from Harry Potter.
Static Composition
This is when the director has used lots of vertical and horizontal lines in the shot. It creates
symmetry, which has an ordered, calming effect. It can also symbolize perfection or
seriousness (think of a serious medical lab with long tables and sharp corners).
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In this shot from Hero (2002), the stairs and rows create many vertical and horizontal lines,
making it a good example of static composition. The composition highlights the perfection,
rigidity and order of the palace.
Dynamic Composition
In contrast, dynamic composition involves many diagonal lines, which are unusual and
unsettling, creating a sense of excitement and action. In this shot from The Final Flight of the
Osiris (2003), one of the short films from the Animatrix, the aerial view camera angle
transforms the natural lines of the environment into dynamic diagonals, creating instability,
uncertainty and tension for this fight scene.
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DISCORDANT COLOUR: Discordant
colour is when a specific colour
stands out from the usual colour
palette. This is normally used to
bring the audience’s attention to
a detail in a scene.
3. FOCUS…
Focus refers to the part of the shot that is in focus
(clear or sharp), as opposed to the part of the shot
that is out of focus (blurry or unclear). Camera
lenses can focus on things close by or on things far
away, and everything in-between.
B) Deep focus
Deep focus is when the director deliberately
makes the foreground, middle ground and
background clear and in focus so that the viewer
is free to see everything. There is freedom to loo
anywhere and so it can enhance the business or
chaos of a scene.
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C) Shallow Focus
A. ESTABLISHING SHOT
This usually the first shot of a new scene,
designed to show the audience where the
action is taking place. It is usually a very
wide shot or extreme wide shot.
B. LONG SHOT
B. MEDIUM SHOT
This is also known as a waist shot is a camera
angle shot from a medium distance. In the shot
below, Katniss Everdeen is shot from the waist
up, in a medium shot, to force focus on her
torso, her bow and arrow and the surrounds of
the forest.
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C. MEDIUM CLOSE-UP
This type of shot rames a subject's head and cuts off around mid-
chest. The focus is on the subject: their expression. It reveals only a
little of the surroundings.
D. CLOSE-UP
Close-ups display the most detail but only of the subject’s neck and
face. They do not include the broader scene.
E. EXTREME CLOSE-UP
An extreme close up is of one or two features, for example the subject’s eyes, or hands.
F. TWO-SHOT
A two- shot is when two characters are placed next to each other in a shot. Normally this can
show comradery, or a close relationship.
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G. REACTION SHOT
This type of shot highlights and focuses a character’s emotional response to an event.
H. POINT-OF-VIEW SHOT
This type of shot is filmed from the perspective of the character, almost as if the viewer is
looking through their ‘eyes’. It is just like the perspective used in Call of Duty.
I. OVER-THE-SHOULDER SHOT
This shot taken over one character’s shoulder. The viewer can feel as if they are intruding on
a private moment.
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J. ARIEL SHOT
An aerial shot is a shot of a scene or photo taken from a higher vantage point than what is
being filmed. It can be taken from an airplane, helicopter or drone.
K. DOLLY SHOT
When the camera is placed on a dolly (a platform with wheels on a set of tracks) and the
camera moves in a smooth motion alongside the action taking place. This is also called a
moving shot or tracking shot.
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L. BIRD’S EYE VIEW SHOT
ANGLES: This refers to the position of the camera in relation to the position of the subject.
The camera can be “looking” from below or above, or straight on.
A. The Dutch angle, also known as Dutch tilt, canted angle, or oblique angle, is a type of
camera shot where the camera is set at an angle on its roll axis so that the shot is composed
with vertical lines at an angle to the side of the frame, or so that the horizon line of the shot is
not parallel with the bottom of the camera frame. The effect is disconcerting or unsettling.
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A. Low angle is a cinematic technique where the camera looks up at a subject who seem
strong and powerful
A. High angle is a cinematic technique where the camera looks down on a subject making
them seem weak, powerless or insignificant.
CAMERA MOVEMENT…
The movement of the camera is a very important part to note in film analysis. Directors can
move the camera slowly to create suspense or imitate a dream-like trance, or quickly to
make things seem more exciting or anxious.
Track
When the camera is placed on a dolly and moves either towards, away from, or alongside
the subject.
Zoom
This is when the focal lengths of the shot changes while you are looking at it. Cameras can
zoom in (say, from a long shot into a close up), or zoom out (from a close up to a wider
shot).
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Pan
When the camera moves from side to side- from left to right. The camera stays still and is
turned on a horizontal axis. Don’t confuse this with a tracking shot!
Tilt
The camera is pivoted up or down on a vertical axis
Arc
When the camera moves around the subject in a circle or semi-circle.
SOUND…
The sound that you hear within a film has been added through the editing process – even if it
sounds natural. Directors use sound and music to create realism, suspense, nostalgia,
sentimentality, drama, humour. There are TWO terms you need to know:
DIAGETIC SOUND/SYNCHRONOUS: This is the ‘natural’ sound that has a direct link to the
action in the film like the sound of footsteps or a glass being put down or thunder. Although
some of these sounds are recorded while the acting is happening, a lot of them are added in
later by a “Foley artist”.
NON-DIAGETIC SOUND/ NON-SYNCHRONOUS: This is sound that is added and that the
characters cannot ‘hear’ An example of this would be a soundtrack, or voice-over narration.
VOICE-OVER: This falls under non-diagetic sound because the actors can’t hear it. It’s the
narrator’s voice, for the audience only.
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