Professional Documents
Culture Documents
COAVII Online Qualifier Rules
COAVII Online Qualifier Rules
Qualifiers
Tournament Rules
Introduction:
The "Identity VII: Call of the Abyss VII" Qualifiers Tournament Rules
(hereinafter referred to as the "Rules") are applicable to each club that has
qualified for the Call of the Abyss VII (COA VII) Qualifiers, including club,
players and other staff. These Rules only apply to the "Identity V: COA VII"
Qualifiers. Other competitions, tournaments, or any other organized Identity V
events are not applicable.
These Rules are to establish a complete system and standard operation for
Call of the Abyss VII and ensure fair competition. Standardized rules will
benefit all participants of the Call of the Abyss VII (COA VII) Qualifiers,
including but not limited to players, teams, etc.
These Rules have been formulated and implemented by NetEase Hangzhou Network
Co. Ltd., the organizer, and proprietor of the event. NetEase Hangzhou Network
Co. Ltd., hereinafter referred to as the "Organizer," will exercise its rights
on behalf of the Competition Organizing Committee and fulfill all relevant
obligations.
Content
1. Online Qualifiers Schedule and Definition of Terms ......................................................... 4
1.1. Definition of Terms .................................................................................................... 4
1.1.1. Game ................................................................................................................. 4
1.1.2. Match ................................................................................................................ 4
1.1.3. Best of Three Match .......................................................................................... 4
1.2. Qualifier Schedule ..................................................................................................... 4
1.2.1. Match Date: .................................................................................................... 4
1.2.2. Calendar ............................................................................................................ 5
2. Participation Requirements............................................................................................... 5
2.1. Player......................................................................................................................... 5
2.1.1. Age and Nationality ........................................................................................... 5
2.1.2. Player Names..................................................................................................... 7
2.1.3. Player Information............................................................................................. 7
2.2. Teams ........................................................................................................................ 7
2.2.1. Team Qualification ............................................................................................ 7
2.2.2. Team Name ....................................................................................................... 8
2.2.3. Team Logo ......................................................................................................... 8
3. Lineup ................................................................................................................................ 9
3.1. Participants................................................................................................................ 9
3.1.1. Roster ................................................................................................................ 9
3.1.2. Roster Submission and Changes........................................................................ 9
3.1.3. Roster .............................................................................................................. 10
3.1.4. Roster Submission ........................................................................................... 10
3.1.5. Roster Announcement .................................................................................... 10
3.2. Substitutions ........................................................................................................... 10
3.2.1. Roster Replacement ........................................................................................ 10
3.2.2. Emergency Replacement ................................................................................. 10
3.2.3. In-match Substitution ...................................................................................... 11
4. Competition Format ........................................................................................................ 11
4.1. Non-Chinese Mainland Division .............................................................................. 11
4.1.1. Japan Division .................................................................................................. 11
4.1.2. South Korea, Southeast Asia, Chinese HK-MO-TW Divisions .......................... 13
4.1.3. NA-EU Division ................................................................................................ 13
4.2. Banning Rules .......................................................................................................... 14
4.2.1. Player Substitution, Map and Faction Selection Rules .................................... 14
4.2.2. Character Ban & Pick, Talent Selection, Spawn Point Selection ...................... 15
4.3. Point Rules............................................................................................................... 16
4.4. Victory & Defeat ...................................................................................................... 17
5. Competition Rules ........................................................................................................... 18
5.1. Game Version and Server ........................................................................................ 18
5.1.1. Account ........................................................................................................... 18
5.1.2. Tournament Server .......................................................................................... 18
5.2. Competition Devices and Network ......................................................................... 18
5.3. Communication Software........................................................................................ 18
5.4. Event Monitoring..................................................................................................... 18
5.5. Competition Venue and Devices ............................................................................. 19
5.5.1. Competition Venue ......................................................................................... 19
5.5.2. Provided Devices ............................................................................................. 19
5.5.3. Replacement Devices ...................................................................................... 20
5.5.4. Voice Chat........................................................................................................ 20
5.5.5. Audio Settings ................................................................................................. 20
5.6. Dress Code............................................................................................................... 20
5.7. Tournament Procedure ........................................................................................... 21
5.7.1. Before the competition ................................................................................... 21
5.7.2. Game Proceedings........................................................................................... 23
5.7.3. Post-match Proceedings .................................................................................. 24
5.7.4. Post-match Proceedings .................................................................................. 25
5.8. Pausing Rules........................................................................................................... 26
5.8.1. Pausing the Game ........................................................................................... 26
5.8.2. Guidance Pause ............................................................................................... 26
5.8.3. Player Pause .................................................................................................... 26
5.8.4. Other Pause ..................................................................................................... 26
5.8.5. Unpausing ....................................................................................................... 27
5.9. Rematch Rules ......................................................................................................... 27
5.9.1. Rematch Regulations ....................................................................................... 27
5.9.2. Limits After Restarting ..................................................................................... 27
5.10. Rules for direct determination of winners and losers ............................................. 27
5.11. Forfeiture................................................................................................................. 27
5.12. Referee .................................................................................................................... 28
5.12.1. Referee Duties ................................................................................................. 28
5.12.2. Referee Behavior ............................................................................................. 28
5.12.3. Final Rulings .................................................................................................... 29
5.12.4. Global Licensing............................................................................................... 29
6. Competition Organizing Committee ............................................................................... 29
6.1. Competition Organizing Committee Composition .................................................. 29
6.2. Amendments and Supplements .............................................................................. 29
6.3. Force Majeure ......................................................................................................... 29
6.4. Livestream Copyrights ............................................................................................. 30
6.5. Final Decision .......................................................................................................... 30
1. Online Qualifiers Schedule and Definition of Terms
1.1.1. Game
"Game" refers to the Diary Deduction of a map in the Identity V mobile game,
concluding when either of the following results is reached: 1) the Hunter wins,
2) the Survivors win, 3) a draw
1.1.2. Match
A best of three match means the club that achieves better results over three
games wins. Once a club achieves a conclusive victory, there is no need to play
the remaining games
2. Participation Requirements
2.1. Player
2.2. Teams
2) Japan Division
5 clubs from IJL and 5 clubs advanced from the preliminaries have obtained
the qualification for the Japan Qualifiers.
5 IJL teams are: AXIZ、AWG、FAV、FL、RC
5 teams advanced from the preliminaries will be selected according to their
rankings in the Infested Crater phase. If any team is ineligible or waives
qualification for the qualifiers, the availability will be extended to the next
team.
3) Other Divisions
After the Infested Crater phase has concluded, Identity V will contact the
Top 8 non-invited clubs in order of rankings and inquire about their willingness
to participate in the Online Qualifiers. If any team waives or does not meet the
requirements, the availability will be extended to the next team.
3.1. Participants
3.1.1. Roster
During the tournament, each team is required to have at least five players
and up to seven players. The roster consists of one captain and four to six
players.
1) Each team must submit the roster and the required information before the
designated date in their region. The playoff stages of the Japan division will
be played in offline venues. Submission deadline of qualifier roster as follows.
Japan Division (Including IJL teams): Beijing Time Feb.16 18:00 (UTC+8)
Non-Japan Division: Beijing Time Feb.21 18:00 (UTC+8)
2) Before the regional qualifiers begin, each team (including IJL teams)
may make 2 changes to its roster (adding/substituting a player is regarded as 1
change, removing is unrestricted). However, the teams that can participate the
Qualifier are not allowed to replace players each other. Exchanging players
among the 8 advanced teams is prohibited. The changed roster must meet the
above requirements as well. Any changes to the roster must be submitted to the
Competition Organizing Committee for review before the deadline. The Committee
will decide whether to approve it within three working days after submission.
If a team's final roster does not meet the requirement for the minimum number
of players, its qualification will be extended to the next team.
3)From Global Finals Group Stage, all team players need to head to Chinese
Mainland offline venue to participate. Before the Global Finals Group Stage begin,
Due to the visa refusal, each team (including IJL teams) may make 2 changes to
its roster (adding/substituting a player is regarded as 1 change, removing is
unrestricted). The team must immediately submit relevant certificates to the
official for declaration after a visa refusal occurs, and exchange the list of
players before the deadline, the replacement member cannot be a member of any
IJL teams. If after changing 2 people, the final number of the promoted team is
still not enough to meet the participation standard of 4 survivors + 1 hunter,
the team’s qualification will be extended to the next team. Players from each
team must make relevant preparations in advance. Before the beginning of
qualifiers of each division, players from each team must hold their personal
passports.
Non-Chinese Mainland exchange roster submission deadline is: Beijing time
March. 25, 2024 (UTC+8)
3.1.3. Roster
Before the match begins, each team must submit its roster to the Competition
Organizing Committee via official channels within the designated time (before
22:00(UTC+8) on the day before the match), with 5 starters and up to 2 substitutes.
If more than one rosters are submitted, the roster sent closest to the deadline
shall prevail. Rosters submitted after the deadline will be regarded as invalid.
If no roster is submitted within the specified time, the Organizer will register
the team's starting roster from the previous game.
After 22:00 Beijing time (UTC+8) the day before the game, the official will
announce the starting lineup and game time for all games the next day by sending
an email to the captain or manager of each team.
3.2. Substitutions
During the qualifiers, teams can replace their rosters for the following day
via the official channel within the designated time, according to article 5.4
hereof. If no request has been received within the time limit, it shall be deemed
that there are no changes to the roster.
Teams can substitute players after a game. In one game (BO3), 2 hunters and
2 survivors are allowed to be substituted. The substitution result is ultimately
determined by the team during the substitution phase.
4. Competition Format
4.1.1.1.1. Date
4.1.1.1.2. Format
10 teams were randomly drawn into 2 groups for a BO3 single elimination
st th
round-robin. The 1 to 4 places of each group will enter the playoff stage, and
th
the 5 place will be eliminated. The map selection priority for each match will
be determined by the official drawing lots.
Group A Group B
Team 1 Team 6
Team 2 Team 7
Team 3 Team 8
Team 4 Team 9
Team 5 Team 10
4.1.1.2. Qualifiers Playoff Stage
4.1.1.2.1. Date
4.1.1.2.2. Format
During the Qualifiers Group Stage, The 1-2 places from each group will
advance to the upper's group, and the 3-4 places will advance to the lower's
group for a double-elimination round.BO5 Single Elimination will be applied in
the advancing match, and the rest are BO3. The 3 winning teams in the playoff
stage will advance to the global finals. The team with higher ranking in the
group stage in match 1-4 will automatically get map selection priority. match 5
-7 will be determined by the official drawing lots.
4.1.2. South Korea, Southeast Asia, Chinese HK-MO-TW Divisions
4.1.2.1. Qualifiers
4.1.2.1.1. Date
4.1.2.1.2. Format
The first-round matchups of the 8 teams will be drawn by the referee. The
format is BO3 Single Elimination, and the winner will be advancing to the Global
Finals. The map selection priority for each match will be determined by drawing
lots
4.1.3.1.1. Date
The first-round matchups of the 8 teams will be drawn by the referee. The
format is BO3 Single Elimination, and the 2 winners will be advancing to the
Global Finals. The map selection priority for each match will be determined by
drawing lots.
4.2.2. Character Ban & Pick, Talent Selection, Spawn Point Selection
1) The Ban & Pick Sequence consists of 14 phases, please check the following
details:
a) Hunter banning phase 1: Hunter bans 2 Survivor Characters;
b) Survivor banning phase: Survivor ban Hunter;
c) Survivor picking phase 1: Survivors select 2 Survivor characters. In
BO1 and BO3 matches, players cannot select the same characters in subsequent
round.
d) Hunter banning phase 2: Hunter bans 1 Survivor character
e) Survivor picking phase 2: Survivors select 1 Survivor character
f) Hunter banning phase 3: Hunter bans 1 Survivor character
g) Survivor picking phase 3: Survivor select 1 Survivor character
h) Survivors confirm their Survivor characters
i) Survivors select Talents
j) Hunter picking phase: Hunter selects 1 Hunter character
k) Hunter selects Talents
l) Survivors select spawn point
m) Hunter selects spawn point
n) Spawn points are revealed
2) Ban & Pick Quantity
The number of bans and picks that can be made during each round and phase
are as follows::
Ban & Pick Phase(no. of bans or picks)
Survivor Survivor Hunter Ban Survivor
Game Hunter Ban Survivor Hunter Ban Hunter
Pick Pick Phase3 Pick
Phase 1 Ban Phase Phase2 Pick Phase
Phase1 Phase2 Phase3
Game 1 2 0 2 1 1 1 1 1
Game 2 2 1 2 1 1 1 1 1
Game 3 2 2 2 1 1 1 1 1
Game 3 1 1
2 3 2 1 1 1
Overtime
Note:
The first and second half of each game require players to re-ban characters.
During each half-game's Ban & Pick phases, the order in which Survivor characters
are assigned does not necessarily correspond to players' seating arrangement or
their positions in the in-game room. After 4 Survivor characters are selected,
Survivors can decide the character they will each play in the game.
From game 1 to game 3,
The two Survivor characters that are the first to be selected by the Survivors
of both teams will not be selected/banned again throughout the game.
During one match, the number of Hunter’s bans are 4, Survivors have 0, 1,
2, and 3 Hunter’s ban positions in each game and the number of bans remain the
same in game 3 overtime, game 4, game 5, game 5 overtime.
3) Competition Bans:
The Organizer will announce pre-banned characters from time to time. Pre-
banned characters will not be included in the list of banned characters.。
In each game, clubs will obtain points according to the following rules::
Points
Point Rules
Survivors Hunter
Escapes
0 0 5
1 1 3
2 2 2
3 3 1
4 5 0
The outcome of each round is determined by the sum of points from the first
and second halves. The team with a higher score will be the winner, and vice
versa. The round is declared a draw if both teams have the same score.
1) In BO3 matches, a match ends if a team wins the first two rounds.
Otherwise, the match will continue.
2) In BO3 matches, if the game is not completely completed but the winner
has been determined, there is no need to play the second half of the
game and the game ends directly.
3) Tiebreaker Rules
a) In the case of a tie (such as 1 Win, 1 Tie, 1 Loss), priority will be
given to the team with the higher Total Points.
b) If both teams' Total Points remain the same, an extra game will be
played. The winner will be determined according to the points of both sides.
c) If the points of the teams are still the same in the tiebreaker, the
number of escapees of both teams during the halves when they play as Survivors
will be compared: 1) If one or more Survivors escaped, the match duration of
both teams would be used as the basis for deciding the winning team. The
team with the shortest time wins. 2) If neither team escaped while playing
as Survivors, the match duration when they played as Hunters will be used as
the basis for deciding the winning team. The team with the shortest time
wins. Note: A screenshot will be taken from the Hunter's record as the basis
of the tiebreaker.
5. Competition Rules
5.1.1. Account
The Organizer will provide players with accounts for the tournament server.
Players must set up their accounts according to their reported personal
information and in-game preferences. Account names must be approved by the
Organizer before they can be used in the official matches and cannot be changed
without Organizer’s permissions.
The Organizer reserves ownership of the tournament accounts. Trading accounts
or changing passwords may lead to penalties
All matches will take place on a dedicated tournament server and be played
in the game version decided by the Organizer.
Tournament servers are only used for competition, training and official
related events. Players are not allowed to post screen recordings or screenshots
using in-game costumes or items to online media without official approval.
【Online Competition】
5.2. Competition Devices and Network
Players shall use their personal touch-screen devices and network services
(desktops, laptops, or emulators are strictly prohibited) during the online
qualifiers.
If any abnormalities occur during the preparation process (such as low
battery or volume issues), please notify the official Organizer immediately. If
a device abnormality is not reported to the official during the preparation stage
before the competition, the devices will be considered normal.
To ensure the orderly operation of the tournament, players must use the
software designated by the Organizer for communication. Communication must be
carried out under the referee's supervision.
Players must use the devices provided by the Organizer during the in-person
tournament. The devices include:
(1) Mobile phone (iPhone 13) and data cable.
(2) Headsets, earphones, or microphones.
(3) Desks and chairs.
Should a technical issue or any other issue arise, which may affect a player's
ability to participate and compete in the tournament, the player or the Organizer
has the right to request a technical inspection. The Organizer's technical
personnel will inspect and determine any faults, and relay their inspection
results and suggestions to the Organizer. The Organizer will assess any issues
with the affected devices and has the right to decide whether or not to replace
the devices. Replacement devices will be provided by the Organizer.
Players can only chat via the internal chat system utilized by the headsets
provided by the Organizer. Players are forbidden from using any third-party voice
chat software unless the Organizer decides to change the voice chat system due
to special circumstances. The Organizer retains the right to monitor team voice
chats during all matches.
The controller will display the current volume setting of each player's
headset. The Organizer requires players to keep the volume higher than the
stipulated minimum setting.
Players must wear the headsets directly over their ears, and keep them in
the same position throughout each match. Players are not allowed to place anything
between the headset and their ears.
Players shall strictly abide by the dress code provided by the Organizer.
Players shall wear official uniforms approved by the Organizer on official
occasions, including interviews held before, during, and after the tournament.
If the player wears an outer garment or any clothing that does not conform to
the dress code, the Organizer reserves the right to investigate the matter and
to apply a penalty. The Organizer shall have the final say on all team uniforms.
Coaches shall strictly abide by the dress code provided by the Organizer,
and must wear business casual attire or the standard attire described above
during broadcasts.
The official Organizer will arrange for players from each team to conduct
game-related rehearsals 1 to 3 days before the start of the game. Players must
rehearse in accordance with the officially designated time and format.
5.7.1.2. Player Ready Status
Once all players have confirmed with the Organizer that they are ready to
compete, they will enter the "Ready" state. Players must return to the game's
main interface and await the official invitation to join the game. At this point,
players are forbidden from setting up their devices or undertaking any other
actions that hinder the competition's progress.
5.7.1.3. Player Swap, Map and Faction Selection
Teams and Players need to swap players, select map and faction and confirm
the results within the specific time.
If the team fails to confirm within the specified time, or due to special
circumstances such as empty bans, empty selections, and wrong selections due to
players, coaches, and team reasons, the game process will continue normally. The
default results of each stage are as follows: Phase Def
Phase Default Selection
Player Swap Phase Do not use substitution
Map Ban Phase Do not use map-ban
Map Selection Phase Select a random map
Randomly select one of the
Faction Selection Phase
faction to play first
If the BP stage cannot be processed normally due to special circumstances
such as the network and server issues, the BP process will be restarted according
to the event process. The reopening process must be completed under the
instructions of official staff, and the official has the right to define whether
to restart the ban.
5.7.1.4. Game Match Time
Once players are ready, the match will start according to the scheduled time.
If any problem arises during the preparation period, the match may be delayed.
Whether the circumstances of the situation are acceptable and whether the start
time is delayed shall be decided by the Organizer. When deeming a delay
unacceptable, the Organizer reserves the right to punish the player who caused
the delay.
5.7.1.5. Game Room Creation
The Organizer will create an official game room. After the test, players
shall follow the instructions and enter the game room immediately.
【Online Competition】
5.7.1.6. Players Online
Players on the participating team roster must log in to the tournament server
within 20 minutes before the start of the game.
5.7.1.7. Pre-match Testing
Players can test by themselves after going online. Players must complete the
test 3 minutes before the start of the game and inform the referee that the game
can proceed. Test content includes but is not limited to competition devices
testing, network testing, communication equipment and in-game warm-up. If the
player's debugging time exceeds the stipulated time, the referee has the right
to require the player to complete the test immediately and prepare to enter the
game.
【Offline Competition】
5.7.1.8. Arriving at the Venue
Team members on the roster must arrive at the venue within the officially
stipulated timeframe, and teams are obliged to cooperate with the Organizer on
promotional events.
5.7.1.9. Pre-Match Testing
After the players arrive at the venue, official staff will arrange for the
players to enter the competition area for pre-match testing. The test content
includes but is not limited to game devices testing, communication equipment and
in-game warm-up.
5.7.1.10. Technical Support
The Organizer will assist with the testing process and resolve problems
encountered by in-person participants during pre-tournament testing.
5.7.1.11. Preparation Time
The Organizer will give players up to 2 minutes to prepare and ensure they
are fully ready before the match starts. The Organizer will inform participating
teams and players of the preparation time as part of the full match schedule.
During the preparation time, players are prohibited from leaving the venue
without the express permission of the referee and a member of the Organizer's
staff. Preparations include the following:
1) Checking the quality of the devices provided by the Organizer.
2) Connecting and testing the devices.
3) Checking that the voice chat system functions properly.
4) Configuring Talents and Traits.
5) Changing the in-game settings.
6) Performing in-game warm-ups.
There will be 1-2 minutes of preparation time before the start of the game.
At that time, an official staff member will confirm with each player that the
preparations are ready.
Once all players enter the official game room, the Organizer will confirm
that both clubs are ready for the Ban & Pick phase. Once it has been confirmed
that both clubs are ready, the Organizer will instruct the room owner to start
the game.
5.7.2.2. Recording Ban & Pick
The Ban & Pick process will be completed through the Custom Mode function on
the tournament server. If Ban & Pick is completed under the official instructions
before the preparation phase, the Organizer will record the Ban & Pick, and
players shall compete according to the confirmed results of the Ban & Pick.
5.7.2.3. Incorrect Picks
During the Ban & Pick phase, if players, coaches, and clubs cause any mistakes.
due to their own fault, the game will proceed normally without restarting. This
includes but is not limited to:
1) Missing B & P due to tactics discussion
2) Missing character B & P due to the prolonged discussion
3) Incorrect B & P due to miscommunication or players' own fault
If players are unable to conduct B & P due to special circumstances such as
network and server failure, the B & P process will restart. The restart must be
completed under the official staff's instruction throughout the process, and the
Organizer reserves the right to decide whether the B & P should restart or not.
5.7.2.4. Starting the Game After Ban & Pick
The game will start immediately after the B & P phase is completed unless
the Organizer states otherwise. After the B & P phase is completed and before
the deduction phase begins, players will not be allowed to quit the game.
5.7.2.5. Controlled Start
Players are not allowed to use "Escape" and "Just Deserts" in the course of
a match.
5.7.2.8. Others
If players are stuck or unable to operate due to in-game issues, the game
can be suspended according to the rules.
The Organizer must confirm and record the results of the game.
5.7.3.2. Technical Records
The Organizer will inform players of the remaining time before the start of
the next game. Selection/banning will begin at the scheduled time regardless of
whether all members of the participating teams are present in the competition
area at that time. The Organizer has the right to decide whether to log in any
player and join the game room. If a player fails to arrive at the competition
area within the specified time, the official has the right to determine that the
team has given up
5.7.3.4. Forfeits
If a team forfeits the game, the opponent club will win (BO1) according to
the largest leading margin (for example, Hunters will be deemed to have eliminated
4 players, and Survivors will be deemed to have had 4 escapees), and match points
will be calculated accordingly. No other data will be recorded for forfeited
games
The Organizer shall confirm and record the match results and confirm the
results with the players
5.7.4.2. Next Match
Players will be informed of their current ranking and the scheduled time of
the next match.。
5.7.4.3. Post-match Obligations
If a dispute arises during an ongoing match, the Team Captain and players
must defer to the referee. If a participant disagrees with the referee's decision,
they can appeal to the Competition Organizing Committee in accordance with appeal
procedures. Players may appeal to the referee on duty within 3 minutes after
each game.
The referee and the Competition Organizing Committee reserve the right to
reject any appeal made outside the time limit. The Organizer will conduct a fair,
impartial, and transparent investigation. During an official investigation, teams
and their players are forbidden from making public comments on the incident under
investigation. The team and its players are not allowed to publicly question
other teams or players. Otherwise, penalties might be carried out.
Once the official results of an investigation are announced, the team and
its players shall not object to the results and shall not publicly question any
official decision.
Competition objection Email:COA_Committee@service.netease.com
The Organizer can decide to pause the game or control players to pause at
any time.
In each game, each team has 1 opportunity to initiate a pause due to the
player's own reasons. And must explain the reasons to the official after the
suspension. Acceptable reasons include but are not limited to
1) Network failure
2) Hardware or software problems
3) Health issues
The Organizer will evaluate the situation and determine if the player can
continue the game within a reasonable period. If the Organizer does not approve
the reasons put forward by the player, the Organizer reserves the right to punish
the player and their team.
During the game, if a suspension is initiated due to reasons other than force
majeure and other reasons not caused by the players themselves, the Organizer
has the right to decide whether to suspend based on the actual situation.
5.8.5. Unpausing
Once all players have been informed and are ready to continue the game,
spectators on the match server can unpause the game.
After the restart, the factions, maps, characters BP, Talent Selection, Spawn
Points Selection, costumes must remain the same as before. If the player modifies
the above information without authorization in the restarted game, the Organizer
will punish the player according to the actual situation, including but not
limited to the loss of the game, disqualification, cancellation of rewards and
rankings, etc.
If a game is not played to the end for any reason, and the remaining games
cannot change the match results, the Organizer has the right to decide the
winning team directly
5.11. Forfeiture
5.12. Referee
If a team doubts any ruling, it can appeal through methods stated in 16.4.4.
The Organizer reserves the right of final decision upon all rulings during the
tournament.
The Organizer has the right to take pictures, videos, and audio recordings
of the event. Teams should complete the confirmation of all procedures of the
Qualifiers, including but not limited to [Ban & Pick of the Characters and Maps
and Player Roster]. The confirmation can be presented verbally or in writing. If
a club does not complete the confirmation within the specified timeframe, it is
deemed to have authorized and agreed with the Organizer to decide on behalf of
the team at its sole discretion, and the club should strictly conduct the decision.
To ensure the fairness and integrity of the tournament, the Organizer has
the right to amend, change, or supplement the Rules at any time, according to
the actual situation. For any matters that have not been adequately specified or
explained in the Rules, the explanation from the Organizer or the other rules
and conducts formulated by the Organizer shall prevail. The Organizer has the
right to publish and implement amendments, changes, or supplements to the Rules
above, as well as the interpretation and formulation of new rules via mail,
online announcements, printed announcements, or any other appropriate method.
Should any conflict arise between the contents of communications with the
Organizer and officially published rules, the official rules shall prevail.
In the event of force majeure (including but not limited to natural disasters,
such as typhoons, earthquakes, floods, hail; government actions; social incidents,
etc.) that prevent the match from continuing, the final results of the match
will be decided by the Organizer.
The Organizer owns all documents, images, and audio-visual materials related
to the tournament. Unauthorized use by any group or individual is strictly
prohibited, and violators will be prosecuted.
The Organizer reserves the final right of interpretation for all of the terms
and conditions in the Rules as well as the punishment adjudication for misconduct.
I have carefully read and fully understood all of the terms and conditions above
under the Tournament Rules, and hereby agree and promise to strictly abide by
such terms and conditions. In the case of any violation, the Organizer has the
right to punish and investigate the relevant liability according to the
Tournament Rules.