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ISTE Educator Standards

ISTE Educator Standards: ISTE Student Standards:


2.1 LEARNER continually improve their practice by 1.1 EMPOWERED LEARNER leverage technology to
learning from and with others. take an active role in choosing, achieving and
Set professional goals, participate in prof learning demonstrating competency goals. Learning goals,
networks PLN’s, keep current research customized learning environments, feedback to
2.2 LEADER seek out opportunities for leadership to improve practice, technology operations.
support students success 1.2 DIGITAL CITIZEN recognize the rights,
Advance a shared vision, advocate for equitable responsibilities and opportunities of living, learning
access, model digital tool use and working the digital world, safely, legally, ethical.
2.3 CITIZEN – inspire students to positively Digital footprint, online behavior, intellectual
contribute to and responsibility participate in digital property, digital privacy.
world. Create positive experience, evaluate 1.3 KNOWLEDGE CONSTRUCTOR critically curate a
resources for credibility, teach safe, legal, ethical variety of resources using digital tools to construct
practices, model digital privacy knowledge, produce creative artifacts, and make
2.4 COLLABORATOR dedicate time to collaborate learning experiences. Effective research strategies,
with both colleagues and students to improve evaluate information, curate information, Explore
practices, and share ideas. real-world issues.
Learn alongside students, use collaborative tools, 1.4 INNOVATIVE DESIGNER use technology within a
demonstrate cultural competency design process to identify and solve problems by creating
2.5 DESIGNER design authentic learner driven new, useful or imaginative solutions. Design process,
activities and environments that recognize and design constraints, prototypes, open-ended problems.
accommodate variability. 1.5 COMPUTATIONAL THINKER develop and employ
Accommodate learner differences, design authentic strategies for understanding and solving problems in ways
to leverage the power of technological methods to
Learning activities, create innovative learning
develop and test solutions. Problem definitions, data sets,
environment. decompose problems, algorithmic thinking.
2.6 FACILITATOR facilitate learning with technology 1.6 CREATIVE COMMUNICATOR Communicate, express
to support student achievement of the ISTE for themselves using platforms, tools, styles, formats and
students. digital media appropriate to their goals. Choose platforms
Foster student ownership of learning, Foster or tools, Original and remixed works, models and
classroom management of technology, teach visualizations, Customize the message.
computational and design thinking, model and 1.7 GLOBAL COLLABORATOR Use digital tools to broaden
nurture creativity. their perspective and enrich their learning by collaborating
with others and working effectively in teams locally and
2.7 ANALYST understand and use data to drive their
globally. Global connections, multiple viewpoints, project
instruction and support student in achieving their
teams, local and global issues.
learning goals. Offer alternative assessments, use
tech to create assessments, use data to guide
progress.

Noted similarities:
Noted differences:

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