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Aurelius Locke M APL GA

Aurelius Locke, scion of House Locke, trained in the shadowed


alleys of Hive Tenebris on the world of Caliban. His path to 3⬤ 3 1
leadership was forged amidst the ruins of the Betrayal at Hive
Veridian, where her family fell to the treachery of House Venator.
Sworn to avenge their deaths, he leads his team with unwavering DF SV W
resolve, her every action a step closer to reclaiming his family's
honor.
3 3+ 13

WEAPON A BS/WS D SR !
⚔ Combat blade 4 3+ 3/5 - -

⌖ Occulus bolt carbine 4 2+ 3/4 No Cover -

ABILITIES UNIQUE ACTIONS


Multi-spectrum Array When determining if an intended target is in Guerilla Warfare (1AP) Change this operative's order. This
this operative's Line of Sight: - The intended target cannot be operative cannot perform this action during the first Turning
Obscured. - Areas of smoke (e.g. smoke grenade) have no effect. Point or while within ■ of an enemy operative.
Strategise (1AP) You gain 1CP. This operative cannot
perform this action while within ■ of an enemy operative.

No Cover: Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically
retained as a result of Cover (they must be rolled instead).

IMPERIUM, PHOBOS STRIKE TEAM, ADEPTUS ASTARTES, PRIMARIS, INCURSOR, SERGEANT


Erek Voss M APL GA
Erek Voss, survivor of the Siege of Hive Hestia on the mining
world of Galatea, was rescued from the clutches of a Chaos 3⬤ 3 1
cult by the Void Vipers. His skills in battlefield disruption
were honed amidst the chaos and carnage of the siege, where DF SV W
he earned the nickname "Silvershade" for his ability to
navigate the labyrinthine tunnels of the hive with ease. 3 3+ 12

WEAPON A BS/WS D SR !
⚔ Fists 4 3+ 3/4 - -

⌖ Marksman bolt carbine 4 3+ 3/4 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Combat Restoratives Once per Turning Point, saves a friendly nearby Helix Gauntlet (1AP) Select one friendly PHOBOS
operative within ■ of this operative from being incapacitated. That STRIKE TEAM operative Visible to and within ▲ of
operative can then perform a free Dash action. Subtract 1 from both this operative. That operative regains 2D3 lost
operatives' APL. wounds..

Omni-scrambler In the Strategy Phase select an enemy operative visible Guerilla Warfare (1AP) Change this operative's
to an Infiltrator. That enemy operative then gets a Group Activation of 1 in order. This operative cannot perform this action
the next Firefight Phase and it can’t perform actions until every operative during the first Turning Point or while within ■ of an
with Omni-Scrambler has activated. enemy operative.

Lethal x: If the dice is x or more, those hits are considered critical hits.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INFILTRATOR, HELIX ADEPT, MEDIC
Galen Nero M APL GA
Galen Nero, haunted by visions of impending doom, was recruited
from the Scholastica Psykana on Terra after thwarting a 3⬤ 3 1
daemonic incursion during the Festival of Blades. His mastery of
psychic communication proved invaluable during the defense of
Hive Secundus on the Forge World of Mars, where he guided his DF SV W
allies through the mechanical labyrinth of the hive with his
psychic gifts.
3 3+ 12

WEAPON A BS/WS D SR !
⚔ Fists 4 3+ 3/4 - -
⌖ Marksman bolt carbine 4 3+ 3/4 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Omni-scrambler In the Strategy Phase select an Comms Array (1AP) Select one other friendly operative Visible to this
enemy operative visible to an Infiltrator. That enemy operative. That operative can immediately perform a free 1AP action; it
operative then gets a Group Activation of 1 in the next cannot perform an action it has alreday performed during this Turning
Firefight Phase and it can’t perform actions until every Point. This operative cannot perform this action while within Engagement
operative with Omni-Scrambler has activated. Range.

Guerilla Warfare (1AP) Change this operative's order. This operative


cannot perform this action during the first Turning Point or while within ■
of an enemy operative.

Lethal x: If the dice is x or more, those hits are considered critical hits.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INFILTRATOR, COMMSMAN


Raza Caelum M APL GA
Raza Caelum, survivor of the Genestealer Cult uprising on the
agri-world of Gideon's Rest, earned his reputation as the 3⬤ 3 1
"Bloodhound" for his relentless pursuit of the cult's leaders
through the dense forests and winding rivers of the planet. It was DF SV W
there, amidst the shadows and whispers of the cult's hidden lair,
that he honed his skills as a marksman and tracker. 3 3+ 12

WEAPON A BS/WS D SR !
⌖ Stalker marksman bolt carbine 4 2+ 3/4 AP1, Lethal 5+ -
⚔ Fists 4 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


Multi-spectrum Array When determining if an Track Target (1AP) Once this Turning Point, interrupt an enemy
intended target is in this operative's Line of Sight: - operative’s activation just after it has performed an action. You can then
The intended target cannot be Obscured. - Areas of perform an Overwatch action against that target. This operative can
smoke (e.g. smoke grenade) have no effect. perform this action if it has a Conceal order.

Guerilla Warfare (1AP) Change this operative's order. This operative


cannot perform this action during the first Turning Point or while within ■ of
an enemy operative.

APx: Subtract x from the Defence of the target for that shooting attack.
Lethal x: If the dice is x or more, those hits are considered critical hits.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INCURSOR, MARKSMAN


Lucian Kane M APL GA
Lucian Kane, once an adept of the Adeptus Mechanicus, turned
his talents to the art of sabotage after witnessing the devastation 3⬤ 3 1
wrought by the hereteks on his home Forge World of Stygies VIII.
His expertise in laying traps and explosives earned him the DF SV W
moniker "Forgebreaker," as he seeks to dismantle the enemies of
the Omnissiah piece by piece. 3 3+ 12

WEAPON A BS/WS D SR !
⌖ Haywire mine 4 2+ 2/4 Lethal 5+, No Cover, *Proximity *Interference

⚔ Combat blade 4 3+ 3/5 - -


⌖ Occulus bolt carbine 4 3+ 3/4 No Cover -

ABILITIES UNIQUE ACTIONS


Multi-spectrum Array When determining if an intended target is Plant Haywire Mine (1AP) Place a Haywire Mine token
in this operative's Line of Sight: - The intended target cannot be within ▲of and Visible to this operative. Not within
Obscured. - Areas of smoke (e.g. smoke grenade) have no effect. Engagement Range. This operative can only perform this
action once.
*Proximity The first time an enemy operative moves within ■ of
this operative's Haywire Mine token, detonate the mine. Guerilla Warfare (1AP) Change this operative's order. This
operative cannot perform this action during the first Turning
Point or while within ■ of an enemy operative.
*Interference: If you retain any critical hits: - The target cannot move any further - Subtract 1 from the remaining action points .
Lethal x: If the dice is x or more, those hits are considered critical hits.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INCURSOR, MINELAYER


Marcellus Drake M APL GA
Marcellus Drake, veteran of countless campaigns against the
greenskin hordes, earned his reputation as the "Ironclad" for his 3⬤ 3 1
unyielding resolve and indomitable spirit. His scars tell the tale
of battles fought and won on the desolate plains of Armageddon, DF SV W
where he stood against the tide of Orks with nothing but his wits
and his blade. 3 3+ 12

WEAPON A BS/WS D SR !
Custom bolt carbine 4 3+ 3/4 *Custom -
⚔ Combat blade 4 3+ 3/5 - -

ABILITIES UNIQUE ACTIONS


Omni-scrambler In the Strategy Phase select an enemy operative visible Guerilla Warfare (1AP) Change this operative's
to an Infiltrator. That enemy operative then gets a Group Activation of 1 in order. This operative cannot perform this action
the next Firefight Phase and it can’t perform actions until every operative during the first Turning Point or while within ■ of an
with Omni-Scrambler has activated. enemy operative.
*Custom If this operative is selected for deployment, select up to two of
the following special rules or critical hit rules for this weapon to gain for
the battle: Balanced, Lethal 5+, No Cover, MW1, P1, Rending.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INFILTRATOR, VETERAN


Nihilus Vale M APL GA
Nihlus Vale, once a member of the feared Eversor Temple,
turned his talents to the art of stealth and sabotage after 3⬤ 3 1
witnessing the horrors unleashed by the bio-alchemists of the
Officio Assassinorum. His silent strikes and deadly efficiency DF SV W
earned him the moniker "Whisper," as he moves through the
shadows like a specter of death, leaving destruction in his wake. 3 3+ 12

WEAPON A BS/WS D SR !
⚔ Fists 4 3+ 3/4 - -
⌖ Marksman bolt carbine 4 3+ 3/4 Lethal 5+ -
⌖ Remote explosives 4 2+ 5/6 AP1, *Detonate, Silent -

ABILITIES UNIQUE ACTIONS


Omni-scrambler In the Strategy Phase select an enemy operative visible Plant Saboteur Explosive (1AP) Place a Saboteur
to an Infiltrator. That enemy operative then gets a Group Activation of 1 in Explosives token within ▲ and Visible.
the next Firefight Phase and it can’t perform actions until every operative Guerilla Warfare (1AP) Change this operative's
with Omni-Scrambler has activated. order. This operative cannot perform this action
*Detonate Make attacks against each operative (friend or foe!) during the first Turning Point or while within ■ of
within ■ of it. enemy operative

Lethal x: If the dice is x or more, those hits are considered critical hits.
APx: Subtract x from the Defence of the target for that shooting attack.
Silent: Can shoot while having Conceal order.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INFILTRATOR, SABOTEUR


Valerian Soren M APL GA
Valerian Soren, born on the feudal world of Alaric Prime, learned
the ways of the blade from a young age as a member of the Knight 3⬤ 3 1
House Soren. His skills in combat were put to the test during the
Wars of Unification, where he fought alongside the Imperial
Guard to bring the rebellious noble houses to heel. Now, as an DF SV W
Incursor Warrior, he wields his blade with deadly precision, his
every strike a testament to his martial prowess.
3 3+ 12

WEAPON A BS/WS D SR !
⚔ Combat blade 4 3+ 3/5 - -

⌖ Occulus bolt carbine 4 3+ 3/4 No Cover -

ABILITIES UNIQUE ACTIONS


Multi-spectrum Array When determining if an intended target is in Guerilla Warfare (1AP) Change this operative's order. This
this operative's Line of Sight: - The intended target cannot be operative cannot perform this action during the first Turning
Obscured. - Areas of smoke (e.g. smoke grenade) have no effect. Point or while within ■ of an enemy operative.
No Cover: Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically
retained as a result of Cover (they must be rolled instead).

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INCURSOR, WARRIOR


Thorne Creed M APL GA
Thorne Creed, once a member of the Astra Militarum's 82nd
Krieg Siege Regiment, was recruited into the Void Vipers after 3⬤ 3 1
distinguishing himself in the defense of Hive Tarsus on the hive
world of Armageddon. His expertise in electronic warfare and vox DF SV W
communication earned him the moniker "Static," as he disrupts
enemy transmissions and intercepts vital intelligence with ease. 3 3+ 12

WEAPON A BS/WS D SR !
⚔ Fists 4 3+ 3/4 - -

⌖ Marksman bolt carbine 4 3+ 3/4 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Voxbreak While an enemy operative is within ⬟ of this operative, Auspex Scan (1AP) pick a friendly operative who
prevents rerolls of attack dice for it can treat a selected enemy operative with the
Conceal order as if it had an Engage order
Omni-scrambler In the Strategy Phase select an enemy operative visible
to an Infiltrator. That enemy operative then gets a Group Activation of 1 in Guerilla Warfare (1AP) Change this operative's
the next Firefight Phase and it can’t perform actions until every operative order. This operative cannot perform this action
with Omni-Scrambler has activated. during the first Turning Point or while within ■ of an
enemy operative.

Lethal x: If the dice is x or more, those hits are considered critical hits.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INFILTRATOR, VOXBREAKER


Kael Thorne
Kael Thorne, once rumored to be a defector from the Alpha
M APL GA
Legion, proved his loyalty to the Imperium on the battlefield of 3⬤ 3 1
Vraks Prime, where he fought alongside the Death Korps of
Krieg against the forces of Chaos. It was there, amidst the toxic
wastes and crumbling fortifications, that he earned his DF SV W
reputation as the "Ghostwalker," his presence haunting the
nightmares of his enemies.
3 3+ 12

WEAPON A BS/WS D SR !
⚔ Fists 4 3+ 3/4 - -
⌖ Marksman bolt carbine 4 3+ 3/4 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Omni-scrambler In the Strategy Phase select an enemy operative visible Guerilla Warfare (1AP) Change this operative's
to an Infiltrator. That enemy operative then gets a Group Activation of 1 in order. This operative cannot perform this action
the next Firefight Phase and it can’t perform actions until every operative during the first Turning Point or while within ■ of an
with Omni-Scrambler has activated. enemy operative.

Lethal x: If the dice is x or more, those hits are considered critical hits.

PHOBOS STRIKE TEAM, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS, INFILTRATOR, WARRIOR


Void Vipers
ABILITIES
COMBAT DOCTRINES (choose one in the strategy phase):
1. Bolter Discipline:
A seamless fusion of stealth and firepower. Utilizing their bolt rifles, the team members execute precise and
deadly barrages with unmatched efficiency.
Until the end of the Turning Point, each time a friendly operative is activated, if it does not perform a
Fight action during that activation, it can perform two Shoot actions during that activation
2. Shock Assault:
Swift and decisive, the Phobos Strike Team unleashes lightning-fast assaults, seamlessly transitioning from
stealth to close-quarters combat with deadly precision.
Until the end of the Turning Point, each time a friendly operative is activated, if it does not perform a
Shoot action during that activation, it can perform two Fight actions during that activation.
3. AND THEY SHALL KNOW NO FEAR:
The Phobos Strike Team, unwavering in their resolve, faces the horrors of battle without fear, embodying the
indomitable spirit of the Adeptus Astartes.
Until the end of the Turning Point you can ignore any or all modifiers to the APL of friendly operatives
and friendly operatives are not injured. (injured = -2 circle to movement, -1 BS/WS)

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