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HoA Bookmark Edition - Rules
HoA Bookmark Edition - Rules
Rules
C. Block (melee); disadvantage on attacks made However if a damaged item is used and another
• Battle is nearly lost.
and received from one person until next turn. critical failure is rolled the item is destroyed.
Size: Creature size ranges from; tiny (Insect), small
D. Fast Move; move two zones instead of one but (Dog), medium (Human), large (Ogre), huge Repair: Items can be repaired for 25% of their cost.
take no action. (Dragon) and colossal (Behemoth). Advantage or Usage: Some equipment has a usage score and may be
E. Use Item; use a readied item or pick up/access disadvantage when attempting actions on creatures of consumed immediately or depleted through use.
an item. a small or larger size (i.e. grappling or chasing).
F. Use Ability; use an ability. WILDERNESS TRAVEL
G. Combat Manoeuvre; perform a melee based HEALTH & INJURY Hex: Wilderness maps are divided into 6 mile hexes.
combat action against a creature of your size or Travel progress is tracked on the wilderness map.
Impaired: Act at disadvantage. This occurs when
smaller. Declare a manoeuvre from the list below Wilderness Turn: Takes half a day and players can:
someone is reduced to a third of their health.
and roll to hit. On a success, the defender either
accepts the manoeuvre or takes weapon damage Incapacitated: The creature is unable to act at all. A. Move: Typically covers 12 miles/2 hexes but may
instead, this is rolled after the decision is made: Death: Occurs when someone reaches zero health. increase or decreased based on terrain and transport.
G1. Disarm; knock the opponent’s weapon from B. Explore a hex: Search to reveal points of interest.
Healing & Recovery: Injuries can be healed using
their grasp which scatters in a random direction. bandages, medicines, potions or magic or overnight C. Forage: Wilderness check to gather d4 days food.
G2. Grapple; hold an opponent which prevents an rest. Impairment and incapacitation can be overcome D. Hunt: Ranged combat check to hunt d6 days fresh
opponent from moving but does not preclude through, time, rest, a cure or a check. meat food.
them from attacking. Overnight Rest: All creatures regain d4 Health (or
G3. Knock Down; you knock an opponent to the Fortitude skill die whichever is the higher) and d4 SETTLEMENT VISITS
ground. Next round the move part of their action Inspiration (or Will skill die whichever is the higher) Settlement Turn: Takes half a day and players can:
must be used to get up, they may still attack. through overnight rest. A. Rest: Gain advantage on health/inspiration
G4. Push; you push an opponent back anywhere recovered during overnight rest.
within your current zone. ABILITIES B. Recruit: Seek to recruit new followers. DESIGN: The Nameless Designer
G5. Weaken; you target the opponents worn Abilities: Special feats linked to a hero’s class or C. Visit a shop/service. https://nameless-designer.itch.io
armour reducing their defence score by 1. ancestry. Class abilities cost an inspiration point. D. Learn new rumours.
Multiple use of this can destroy worn armour.
E. Undertake downtime activities.
Detailed movement is not tracked here.