Barčer

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Half-elf

RACE BACKGROUND BARD


CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 3 College of Valor
BARD COLLEGE
LEVEL

+2 PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
BARDIC INSPIRATION
1
You can inspire others through stirring words or music. As a

INSPIRATION PASSIVE
15 +3 30
bonus action on your turn choose one creature other than yourself
within 60 feet of you who can hear you. That creature gains one Bardic
Inspiration die. Once within the next 10 minutes, the creature can roll
INSIGHT 0 the die and add the number rolled to one ability check, attack roll, or
saving throw it makes. You regain any expended uses of Bardic
Inspiration when you finish a long rest.
Hit Point Temporary
27? Maximum Hit Points At 5th level you regain all of your expended uses of Bardic Inspiration
STRENGTH when you finish a short or long rest.
SAVING THROWS

-1
ATHLETICS LEVEL
SONG OF REST
2
You can use soothing music or oration to help revitalize your wounded
8 allies during a short rest. If you or any friendly creatures who can hear
your performance regain hit points at the end of
HIT DICE DEATH SAVES the short rest, each of those creatures regains an extra 1d6 hit points.

DEXTERITY Used Total


+5 SAVING THROWS SUCCESSES The hit points regained increases to 1d8 at 9th level, to 1d10 at 13th

0 3

level, and to 1d12 at 17th level.

+3
ACROBATICS
FAILURES
SLEIGHT OF HAND d8 LEVEL

● +5 STEALTH COMBAT INSPIRATION


3
16 NAME ATK BONUS DAMAGE/TYPE
A creature that has a Bardic Inspiration die from you can roll that
die and add the number rolled to a weapon damage roll it just
made. Alternatively, when an attack roll is made against the
Longbow +5 1d8 + 3 P creature, it can use its reaction to roll the Bardic Inspiration die and
CONSTITUTION add the number rolled to its AC against that attack, after seeing the
SAVING THROWS
roll but before knowing whether it hits or misses.

+3 LEVEL

16
COUNTERCHARM
6
As an action, you can start a performance that lasts until the
SPELL SPELL end of your next turn. During that time, you and any friendly
BARDIC INSPIRATION
ATTACK BONUS SAVE DC creatures within 30 feet of you have advantage on saving throws
INTELLIGENCE SAVING THROWS Used Total against being frightened or charmed. A creature must be able to hear

-1 0 3
ARCANA you to gain this benefit. The performance ends early if you are
HISTORY
INVESTIGATION
+5 13 d6
incapacitated or silenced or if you voluntarily end it (no action
required).
DIE

8 NATURE LEVEL

RELIGION CANTRIPS KNOWN SPELLS KNOWN SONG OF REST


BARD COLLEGE FEATURE
6
WISDOM SAVING THROWS
2 6 d6
+0
ANIMAL HANDLING
● INSIGHT
MEDICINE

10 +4 PERCEPTION FAVOURITE SPELLS




LEVEL
SURVIVAL NAME RANGE CASTING TIME SAVE

C
BARD COLLEGE FEATURE
14
CHARISMA ◆ +5 SAVING THROWS

+3
DECEPTION
INTIMIDATION
● +5 PERFORMANCE
C
16 +7 PERSUASION

LEVEL
SUPERIOR INSPIRATION
20
RACIAL TRAITS C When you roll initiative and have no uses of Bardic Inspiration
left, you regain one use.

Level R CANTRIPS & SPELLS KNOWN


C

PROFICIENCIES LANGUAGES
LIGHT SIMPLE
ARMOUR WEAPONS SPELL SLOTS

MEDIUM MARTIAL 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
ARMOUR WEAPONS TOOLS & OTHER PROFICIENCIES
● ●
HEAVY
SHIELDS
ARMOUR ●

● ●

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