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THE PERCEPTION
AND COGNITION
OF VISUAL
SPACE
Paul Linton
The Perception and Cognition of Visual Space
Paul Linton
© The Editor(s) (if applicable) and The Author(s) 2017, corrected publication 2017
This work is subject to copyright. All rights are solely and exclusively licensed by the
Publisher, whether the whole or part of the material is concerned, specifically the rights
of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction
on microfilms or in any other physical way, and transmission or information storage and
retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology
now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this
publication does not imply, even in the absence of a specific statement, that such names are
exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and
information in this book are believed to be true and accurate at the date of publication.
Neither the publisher nor the authors or the editors give a warranty, express or implied,
with respect to the material contained herein or for any errors or omissions that may have
been made. The publisher remains neutral with regard to jurisdictional claims in published
maps and institutional affiliations.
This book argues for a complete revision in the way we think about the
distinction between the perception and the cognition of visual space.
For too long the literature has offered a false dichotomy between (a)
the perception of visual space and (b) our conscious judgements of vis-
ual space. In this book I argue that there is a distinct intermediate level,
namely (c) our unconscious post-perceptual judgements of visual space.
I argue that pictorial cues operate at this level, and consequently so too
must Cue Integration (the integration of depth cues into a single coher-
ent percept). Not only does this argument require us to re-evaluate (a)
the distinction between perception and cognition, (b) Cue Integration,
and (c) pictorial space, it also requires us to reconsider (d) how we expe-
rience depth with one eye. It also has implications for neurophysiol-
ogy (if Cue Integration operates at the level of V2, does this imply V2
is engaged in cognition rather than perception?) and clinical psychology
(questioning the thesis that Cue Integration is reduced in schizophrenia
because subjects see ‘more clearly through psychosis’). A full introduc-
tion is provided by Chap. 1. This book began as a response to the lit-
erature on depth from one eye, and I am very grateful for the comments
and encouragement that I received from Jan Koenderink and Dhanraj
Vishwanath on this initial draft in September 2015, as well as to Chris
Frith and Vid Simoniti for kindly reading over that work. I also benefit-
ted immensely from the comments of two anonymous reviewers, a dis-
cussion with Brian Rogers, and the presentation of elements of this work
v
vi Preface
vii
Contents
Index 159
ix
List of Figures
xi
xii List of Figures
xv
CHAPTER 1
response to which Wheatstone 1838 coined the term ‘stereopsis’, the Greek
for ‘solid sight’, also known as the ‘plastic’ effect), as well as (b) the volume of
space between each object (known as the ‘coulisse’ effect, the French for the
space between the flat-panels of stage scenery). According to this definition
stereopsis is simply the perceived geometry of the scene or, as Koenderink
et al. (2015b) suggest, the perception of three-dimensional space.
This definition of stereopsis contrasts with a number of authors
in Philosophy (e.g. Peacocke 1983; Tye 1993) and Psychology (e.g.
Hibbard 2008; Vishwanath 2010) for whom stereopsis and the per-
ceived geometry of the scene can come apart. For instance, all four
authors argue that whilst closing one eye may reduce stereopsis (i.e. lead
to a reduction in our subjective impression of visual depth), it does not
affect the perceived geometry of the scene (i.e. the scene itself does not
appear to be any flatter).
The sense of depth that is generated when the brain combines information
from the left and right eyes. (Parker 2007)
1 TWO CONCEPTIONS OF STEREOPSIS 3
…the ability of the visual system to interpret the disparity between the two
[retinal] images as depth. (Livingstone 2002)
…the third spatial dimension to be extracted by comparison of the some-
what differing aspects of targets that arise when imaged from two separate
vantage points. (Westheimer 2013)
Before that time it was generally believed that binocular depth perception
was based on high-level quasi-cognitive events that took place somewhere
in the no-man’s land between brain and mind.
It was in response to this claim that Julesz (1960) created the Random-
Dot Stereogram (see also Aschenbrenner 1954). Julesz had been a radar
engineer in the Hungarian military where the practice had been to use
stereo-images (two images taken from different perspectives) to break
camouflage in aerial reconnaissance: the camouflaged object was indis-
criminable until the images were fused stereoscopically, at which point
the object would jump out in vivid depth. Julesz therefore hypothesised
that stereopsis must precede contour recognition, and he invented the
Random-Dot Stereogram as a form of ‘ideal camouflage’ to prove this
very point: comprised of two images of apparently randomly distrib-
uted dots, the contours of a hidden object are encoded in the differences
between the images (rather than the individual images themselves), and
yet the hidden object emerges in vivid depth when they are fused (Fig. 1).
The Random-Dot Stereogram not only revolutionised the under-
standing of stereopsis in Psychology, it also had a significant impact upon
Neurophysiology by inspiring the search for ‘disparity selective neurons’
that could track these differences between the two images (see Pettigrew
1965). Indeed, as Cumming and Parker (1999) observe, the discovery
of disparity selective neurons by Barlow et al. (1967) and Nikara et al.
(1968) would further conflate stereoscopic depth perception and binoc-
ular disparity.
But the problem with equating stereopsis and binocular disparity in
this way is the implication that monocular vision lacks this subjective
impression of depth. For instance, in his Ferrier Lecture on Stereopsis,
Westheimer (1994) insisted that ‘real stereo sensation is absent with
monocular viewing’, whilst Parker (2016) appears to suggest that ‘a
direct sense of depth’ only emerges with binocular vision. Although this
position continues to have adherents in Physiology, and is attractive to
others on purely experiential grounds (see Sacks 2006; Barry 2009; and
Sacks 2010), by the mid-1990s it had come to be rejected by Cognitive
Psychology. As Landy et al. (1995) observe, in what is arguably the most
influential paper of this period, if you close one eye the world does not
suddenly become flat. The implication being that stereopsis is not just a
1 TWO CONCEPTIONS OF STEREOPSIS 7
‘single outstanding function of vision with the two eyes’, that was ‘not
even suggested by vision with one eye alone.’
According to the contemporary literature, Ogle’s mistake was to
rely on simple line drawings as being representative of all 2D images:
it would argue that once depth cues such as perspective and shading
are added to the image, there is ample evidence that (a) monocularly
viewed images produce a depth percept, and also (b) that synoptic
viewing (viewing two identical 2D images in a stereoscope) can sig-
nificantly accentuate this impression of depth: see Koenderink et al.
(1994) and Wijntjes et al. (2016). On the one hand, in Chap. 3 I
question whether the evidence in favour of monocular depth percep-
tion from 2D images really goes to our perception rather than our cog-
nition of depth. But on the other hand, I also resist Ogle’s suggestion
that if we fail to perceive depth in a monocularly viewed 2D image,
this must also imply that our monocular vision of the 3D world also
lacks depth.
3. Monocular Stereopsis in a 3D World: But how might we explain
the monocular perception of depth in the 3D world if it is absent
in a 2D image? Well, objects distributed throughout space in a 3D
world will be subject to various different degrees of defocus blur.
Traditionally when defocus blur has been treated as a depth cue, it
has been regarded as just another pictorial cue alongside perspective
and shading. But for this pictorial account of defocus blur to work it
has to penetrate our subjective visual experience. Consequently, since
defocus blur is typically apparent less than 4% of the time, it is com-
monly assumed that defocus blur must be a depth cue with only lim-
ited application: see Sprague et al. (2016). By contrast, in Chap. 4 I
argue that if my contention in Chap. 3 is correct, and we do not per-
ceive depth from perspective or shading, then we need another expla-
nation for why we appear to be able to see depth when we look at the
3D world with one eye. The only solution, I suggest, is that just as
the visual system can rely on sub-threshold defocus blur in order to
guide accommodation, it can also rely on sub-threshold defocus blur
in order to determine, in a very rough sense, the depth relations in
the scene.
Now whilst sub-threshold defocus blur might account for the per-
ceived geometry of a monocularly viewed scene, what about its scale?
10 P. Linton
Perception Cognition
Visual Cognition
Perception Cognition
Visual Cognition
Fig. 4 Patrick Hughes in his studio. © Patrick Hughes. For more information
please see: http://www.patrickhughes.co.uk/
…we should not be surprised that we see ‘reversed’ depth when these
delightful artworks are viewed monocularly because this is what the perspec-
tive information is telling us… (emphasis added)
18 P. Linton
The generative model for the aspect ratio of an ellipse in the image
depends on both the 3D slant of a surface and the aspect ratio of the
ellipse in the world. The aspect ratio of the ellipse in the world is a hidden
variable and must be integrated out to derive the likelihood of slant. The
prior distribution on ellipse aspect ratios plays a critical role here. The true
prior is a mixture of distributions, each corresponding to different catego-
ries of shapes in the world.
the Bayesian literature of the last couple decades has brought greater
statistical sophistication to bear on this question. Nonetheless, as
Trommershäuser et al. (2011) observe, the fundamental principle that
underpins Cue Integration was already apparent in Helmholtz’s (1866)
unconscious inferences, and even in the work of al-Haytham (c.1028–
38). Similarly, Seydell et al. (2011) suggest that we might regard Cue
Integration as the veridical counterpart to Gregory’s (1970) hollow-face
illusion: whilst the visual system’s reliance upon prior knowledge may
give rise to illusions in certain artificially contrived contexts (e.g. the mis-
interpretation of a hollow mask), ordinarily a reliance on prior knowl-
edge only improves the visual system’s ability to estimate the true state of
the world.
For Cue Integration this reliance on prior knowledge is a prerequi-
site for perception. This is sometimes overlooked in the literature, where
there can be a tendency to pit ‘top-down’ prior knowledge against ‘bot-
tom-up’ sensory data. For instance, Nguyen et al. (2016) suggest that
what we see depends upon two types of influences that can be in com-
petition: (a) ‘bottom-up’ cues such as edge orientation, the direction
and speed of motion, luminance and chromatic contrast, and binocu-
lar disparity, and (b) ‘top-down’ influences such as endogenous atten-
tion, expectations, and stored visual knowledge, of which they advance
Bayesian Cue Integration as an example. But to suggest that ‘top-down’
processing is either in conflict with, or merely influences, the ‘bottom-
up’ sensory data is to underestimate the importance of ‘top-down’ pro-
cessing for Cue Integration accounts: according to Cue Integration
‘top-down’ processing is the only way of attributing depth meaning to
sensory data, without which the sensory data would simply have no con-
tent. So it is not as if ‘top-down’ processing merely influences or competes
with the ‘bottom-up’ sensory data, or that if the ‘top-down’ processing
were absent ‘bottom-up’ sensory data would be free to determine the
percept; instead, ‘top-down’ processing constitutes perception under a
Cue Integration account.
Finally, although Trommershäuser et al. (2011) observe that
‘Bayesian statistics is emerging as a common language in which cue-
combination problems can be expressed’, this is not the only articula-
tion of Cue Integration in the literature. Indeed, since the late 1990s
Domini, Caudek, and colleagues have emphasised the non-veridical and
often mutually inconsistent nature of Cue Integration (see Domini and
24 P. Linton
more is, and how exactly it relates to Cue Integration? Specifically, are
Gestalt phenomena such as the Kanizsa Triangle (a) an alternative to, (b)
supplementary to, or (c) simply just an application of Cue Integration?
As Wagemans et al. (2012a) observe, most textbooks will contain a
chapter on Gestalt phenomena but leave their relationship with the rest
of the literature ambiguous. But in another sense it is no surprise that
this tension between these Gestalt phenomena and Cue Integration has
not been resolved because we are still unsure as to what exactly is driv-
ing the Gestalt phenomena in the first place: is it likelihood or is it sim-
plicity? As Wagemans et al. (2012a, b) ask, do we see the white triangle
in Fig. 7 because it is the most likely interpretation of the stimulus, or
merely because it is the most straightforward one?
If it is the former, then Gestalt principles are subsumed under Cue
Integration. Certainly Wagemans et al. (2012a) would not shy away
from this conclusion, suggesting that groupings could be based on prob-
abilistic models derived from natural scene statistics. Indeed, even those
who embrace the alternative principle of Prägnanz (or simplicity) are
often inspired to do so by Structural Information Theory on the basis
that in the absence of knowledge about the environment the simplest
solution is often the most likely: Wagemans et al. (2012a) suggest that
evolution may well have built a surrogate for likelihood into the visual
system via simplicity.
A commitment to Prägnanz (or simplicity) is perhaps the closest to the
classical view of Gestalt as employing innate laws of perceptual organisation.
26 P. Linton
But even here, theoretical abstraction has to give way to empirical real-
ity. As Wagemans et al. (2012a) observe, Gestalt principles are no longer
thought of as simply pre-attentive grouping principles, but operate instead
at multiple levels and can be heavily influenced by past experience.
By contrast, a third interpretation of Gestalt brings its grouping prin-
ciples closer to Intentionality. Koenderink (2010) suggests that ‘per-
ceptual organisation’ is a process of attributing subjective meaning to a
scene; so rather than asking which is the statistically most likely interpre-
tation, or even the simplest one, we ask which is the most rational: ‘There
is simply no way to “transform” mere structure into meaning, you—as
perceiver—have to supply it.’
4. Intentionality: Indeed Albertazzi et al. (2010) argue that the
insights of early-twentieth century Gestalt Psychology derive from a
deeper truth articulated in the late-nineteenth century by Brentano
(1874), namely the act of intentional reference, according to which:
But why is this of any interest to us? After all, isn’t stereopsis sim-
ply concerned with the quantities of scale and geometry that are already
admitted? Not so, according to Vishwanath (2010), who argues that a
2D image can effectively convey the three-dimensional properties of the
scene without stereopsis. We will explore in Chap. 3 whether this posi-
tion is sustainable, but Vishwanath takes this as evidence that stereop-
sis must reflect something more than the three-dimensional properties of
the scene, specifically a quality of vision that reflects a more subjectively
meaningful layer of depth, namely ‘the depth used to guide motor func-
tion’ (Volcic et al. 2014). But what does this mean?
Well, to understand Vishwanath’s account of stereopsis we first have
to understand his account of the surfaces of objects. Vishwanath (2010)
argues that the surfaces of objects ought to be understood as invita-
tions to interact with the world; specifically, they are anticipatory struc-
tures: the presentation of complex motor plans. But how are we to test
the validity of such plans? Will we successfully interact with the world
if we follow them? Or will we fail? The obvious answer is to simply to
try them and see: some motor plans will result in success, others in
failure. But from an evolutionary perspective this has huge costs, with
every failure being potentially fatal. And this is where a role for stere-
opsis as a subjective quality of visual experience begins to emerge for
Vishwanath:
And so stereopsis becomes the means by which the visual system con-
veys the reliability of the complex motor plans that surfaces represent.
Specifically, whilst Vishwanath suggests that our impression of the geom-
etry of an object is largely accurate (even from a 2D image, where stere-
opsis is absent), what is required to successfully interact with an object
is that we not only have (a) its geometry, but also (b) access to relia-
ble egocentric distance information by which to scale its geometry: Is
it a small object up close or a large object far away? Consequently, for
Vishwanath, stereopsis is the visual system’s way of communicating to
the observer the precision with which it is able to scale the geometry of
the scene or object. Whether this is a sustainable position is explored in
Chap. 3.
28 P. Linton
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and Glazer had fallen from sight.
For a long time Major Gino Lombardi lay there, flashing his light into
the seemingly bottomless slash in the satellite's surface, calling on
his radio with the power turned full on. His only answer was static,
and gradually he became aware of the cold from the eternally chilled
rocks that was seeping through the insulation of his suit. Glazer was
gone, that was all there was to it.
After this Gino did everything that he was supposed to do in a
methodical, disinterested way. He took rock samples, dust samples,
meter readings, placed the recording instruments exactly as he had
been shown and fired the test shot in the drilled hole. Then he
gathered the records from the instruments and when the next orbit of
the Apollo spacecraft brought it overhead he turned on the cabin
transmitter and sent up a call.
"Come in Dan.... Colonel Danton Coye, can you hear me...?"
"Loud and clear," the speaker crackled. "Tell me you guys, how does
it feel to be walking on the moon?"
"Glazer is dead. I'm alone. I have all the data and photographs
required. Permission requested to cut this stay shorter than planned.
No need for a whole day down here."
For long seconds there was a crackling silence, then Dan's voice
came in, the same controlled, Texas drawl.
"Roger, Gino—stand by for computer signal, I think we can meet in
the next orbit."
The moon takeoff went as smoothly as the rehearsals had gone in
the mock-up on Earth, and Gino was too busy doing double duty to
have time to think about what had happened. He was strapped in
when the computer radio signal fired the engines that burned down
into the lower portion of the Bug and lifted the upper half free,
blasting it up towards the rendezvous in space with the orbiting
mother ship. The joined sections of the Apollo came into sight and
Gino realized he would pass in front of it, going too fast: he made the
course corrections with a sensation of deepest depression. The
computer had not allowed for the reduced mass of the lunar rocket
with only one passenger aboard. After this, matching orbits was not
too difficult and minutes later Gino was crawling through the
entrance of the command module and sealing it behind him. Dan
Coye stayed at the controls, not saying anything until the cabin
pressure had stabilized and they could remove their helmets.
"What happened down there, Gino?"
"An accident—a crack in the lunar surface, covered lightly, sealed
over by dust. Glazer just ... fell into the thing. That's all. I tried to get
him out, I couldn't reach him. I went to the Bug for some wire, but
when I came back he had fallen deeper ... it was...."
Gino had his face buried in his hands, and even he didn't know if he
was sobbing or just shaking with fatigue and strain.
"I'll tell you a secret, I'm not superstitious at all," Dan said, reaching
deep into a zippered pocket of his pressure suit. "Everybody thinks I
am, which just goes to show you how wrong everybody can be. Now
I got this mascot, because all pilots are supposed to have mascots,
and it makes good copy for the reporters when things are dull." He
pulled the little black rubber doll from his pocket, made famous on
millions of TV screens, and waved it at Gino. "Everybody knows I
always tote my little good-luck mascot with me, but nobody knows
just what kind of good luck it has. Now you will find out, Major Gino
Lombardi, and be privileged to share my luck. In the first place this
bitty doll is not rubber, which might have a deleterious effect on the
contents, but is constructed of a neutral plastic."
In spite of himself, Gino looked up as Dan grabbed the doll's head
and screwed it back.
"Notice the wrist motion as I decapitate my friend, within whose
bosom rests the best luck in the world, the kind that can only be
brought to you by sour mash one-hundred and fifty proof bourbon.
Have a slug." He reached across and handed the doll to Gino.
"Thanks, Dan." He raised the thing and squeezed, swallowing twice.
He handed it back.
"Here's to a good pilot and a good joe, Eddie Glazer," Dan Coye said
raising the flask, suddenly serious. "He wanted to get to the moon
and he did. It belongs to him now, all of it, by right of occupation." He
squeezed the doll dry and methodically screwed the head back on
and replaced it in his pocket. "Now let's see what we can do about
contacting control, putting them in the picture, and start cutting an
orbit back towards Earth."
Gino turned the radio on but did not send out the call yet. While they
had talked their orbit had carried them around to the other side of the
moon and its bulk successfully blocked any radio communication
with Earth. They hurtled their measured arc through the darkness
and watched another sunrise over the sharp lunar peaks: then the
great globe of the Earth swung into sight again. North America was
clearly visible and there was no need to use repeater stations. Gino
beamed the signal at Cape Canaveral and waited the two and a half
seconds for his signal to be received and for the answer to come
back the 480,000 miles from Earth. The seconds stretched on and
on, and with a growing feeling of fear he watched the hand track
slowly around the clock face.
"They don't answer...."
"Interference, sunspots ... try them again," Dan said in a suddenly
strained voice.
The control at Canaveral did not answer the next message, nor was
there any response when they tried the emergency frequencies.
They picked up some aircraft chatter on the higher frequencies, but
no one noticed them or paid any attention to their repeated calls.
They looked at the blue sphere of Earth, with horror now, and only
after an hour of sweating strain would they admit that, for some
unimaginable reason, they were cut off from all radio contact with it.
"Whatever happened, happened during our last orbit around the
moon. I was in contact with them while you were matching orbits,"
Dan said, tapping the dial of the ammeter on the radio. "There
couldn't be anything wrong...?"
"Not at this end," Gino said grimly. "But something has happened
down there."
"Could it be ... a war?"
"It might be. But with whom and why? There's nothing unusual on
the emergency frequencies and I don't think...."
"Look!" Dan shouted hoarsely, "The lights—where are the lights?"
In their last orbit the twinkling lights of the American cities had been
seen clearly through their telescope. The entire continent was now
black.
"Wait, see South America—the cities are lit up there, Gino. What
could possibly have happened at home while we were in that orbit?"
"There's only one way to find out. We're going back. With or without
any help from ground control."
They disconnected the lunar Bug and strapped into their acceleration
couches in the command module while they fed data to the
computer. Following its instructions they jockeyed the Apollo into the
correct attitude for firing. Once more they orbited the airless satellite
and at the correct instant the computer triggered the engines in the
attached service module. They were heading home.
With all the negative factors taken into consideration, it was not that
bad a landing. They hit the right continent and were only a few
degrees off in latitude, though they entered the atmosphere earlier
than they liked. Without ground control of any kind it was an almost
miraculously good landing.
The jet did not reappear. They tightened their safety harness and
braced themselves for the impact. It was a bumping crash and the
capsule tilted up on its side, jarring them with vibration.
"Parachute jettisons," Dan Coye ordered, "We're being dragged."
Gino had hit the triggers even as Dan spoke. The lurching stopped
and the capsule slowly righted itself.
"Fresh air," Dan said and blew the charges on the port. It sprang
away and thudded to the ground. As they disconnected the multiple
wires and clasps of their suits hot, dry air poured in through the
opening, bringing with it the dusty odor of the desert.
Dan raised his head and sniffed. "Smells like home. Let's get out of
this tin box."
Colonel Danton Coye went first, as befitted the commander of the
First American Earth-Moon Expedition. Major Gino Lombardi
followed. They stood side by side silently, with the late afternoon sun
glinting on their silver suits. Around them, to the limits of vision,
stretched the thin tangle of greyish desert shrub, mesquite, cactus.
Nothing broke the silence nor was there any motion other than that
caused by the breeze that was carrying away the cloud of dust
stirred up by their landing.
"Smells good, smells like Texas," Dan said, sniffing.
"Smells awful, just makes me thirsty. But ... Dan ... what happened?
First the radio contact, then that jet...."
"Look, our answer is coming from over there," the big officer said,
pointing at a moving column of dust rolling in from the horizon. "No
point in guessing, because we are going to find out in five minutes."
It was less than that. A large, sand-colored half-track roared up,
followed by two armored cars. They braked to a halt in the immense
cloud of their own dust. The half-track's door slammed open and a
goggled man climbed down, brushing dirt from his tight black
uniform.
"Hande hoch!" he ordered, waving their attention to the leveled guns
on the armored cars. "Hands up and keep them that way. You are
my prisoners."
They slowly raised their arms as though hypnotized, taking in every
detail of his uniform. The silver lightning bolts on the lapels, the high,
peaked cap—the predatory eagle clasping a swastika.
"You're—you're a German!" Gino Lombardi gasped.
"Very observant," the officer observed humorlessly. "I am
Hauptmann Langenscheidt. You are my prisoners. You will obey my
orders. Get into the kraftwagen."
"Now just one minute," Dan protested. "I'm Col. Coye, USAF and I
would like to know what is going on here...."
"Get in," the officer ordered. He did not change his tone of voice, but
he did pull his long-barreled Luger from its holster and leveled it at
them.
"Come on," Gino said, putting his hand on Dan's tense shoulder.
"You outrank him, but he got there fustest with the mostest."
They climbed into the open back of the half-track and the captain sat
down facing them. Two silent soldiers with leveled machine-pistols
sat behind their backs. The tracks clanked and they surged forward:
stifling dust rose up around them.
Gino Lombardi had trouble accepting the reality of this. The moon
flight, the landing, even Glazer's death he could accept, they were
things that could be understood. But this...? He looked at his watch,
at the number twelve in the calendar opening.
"Just one question, Langenscheidt," he shouted above the roar of
the engine. "Is today the twelfth of September?"
His only answer was a stiff nod.
"And the year—of course it is—1971?"
"Yes, of course. No more questions. You will talk to the Oberst, not to
me."
They were silent after that, trying to keep the dust out of their eyes. A
few minutes later they pulled aside and stopped while the long,
heavy form of a tank transporter rumbled by them, going in the
opposite direction. Evidently the Germans wanted the capsule as
well as the men who had arrived in it. When the long vehicle had
passed the half-track ground forward again. It was growing dark
when the shapes of two large tanks loomed up ahead, cannons
following them as they bounced down the rutted track. Behind these
sentries was a car park of other vehicles, tents and the ruddy glow of
gasoline fires burning in buckets of sand. The half-track stopped
before the largest tent and at gunpoint the two astronauts were
pushed through the entrance.
An officer, his back turned to them, sat writing at a field desk. He
finished his work while they stood there, then folded some papers
and put them into a case. He turned around, a lean man with burning
eyes that he kept fastened on his prisoners while the captain made a
report in rapid German.
"That is most interesting, Langenscheidt, but we must not keep our
guests standing. Have the orderly bring some chairs. Gentlemen
permit me to introduce myself. I am Colonel Schneider, commander
of the 109th Panzer division that you have been kind enough to visit.
Cigarette?"
The colonel's smile just touched the corners of his mouth, then
instantly vanished. He handed over a flat package of Player's
cigarettes to Gino, who automatically took them. As he shook one
out he saw that they were made in England—but the label was
printed in German.
"And I'm sure you would like a drink of whisky," Schneider said,
flashing the artificial smile again. He placed a bottle of Ould
Highlander on the table before them, close enough for Gino to read
the label. There was a picture of the highlander himself, complete
with bagpipes and kilt, but he was saying Ich hätte gern etwas zu
trinken WHISKEY!
The orderly pushed a chair against the back of Gino's legs and he
collapsed gratefully into it. He sipped from the glass when it was
handed to him—it was good scotch whisky. He drained it in a single
swallow.
The orderly went out and the commanding officer settled back into
his camp chair, also holding a large drink. The only reminder of their
captivity was the silent form of the captain near the entrance, his
hand resting on his holstered gun.
"A most interesting vehicle that you gentlemen arrived in. Our
technical experts will of course examine it, but there is a question—"
"I am Colonel Danton Coye, United States Air Force, serial
number...."
"Please, colonel," Schneider interrupted. "We can dispense with the
formalities...."
"Major Giovanni Lombardi, United States Air Force," Gino broke in,
then added his serial number. The German colonel flickered his
smile again and sipped from his drink.
"Do not take me for a fool," he said suddenly, and for the first time
the cold authority in his voice matched his grim appearance. "You
will talk for the Gestapo, so you might just as well talk to me. And
enough of your childish games. I know there is no American Air
Force, just your Army Air Corps that has provided such fine targets
for our fliers. Now—what were you doing in that device?"
"That is none of your business, Colonel," Dan snapped back in the
same tones. "What I would like to know is, just what are German
tanks doing in Texas?"
A roar of gunfire cut through his words, sounding not too far away.
There were two heavy explosions and distant flames lit up the
entrance to the tent. Captain Langenscheidt pulled his gun and
rushed out of the tent while the others leaped to their feet. There was
a muffled cry outside and a man stepped in, pointing a bulky, strange
looking pistol at them. He was dressed in stained khaki and his
hands and face were painted black.
"Verdamm ..." the colonel gasped and reached for his own gun: the
newcomer's pistol jumped twice and emitted two sighing sounds.
The panzer officer clutched his stomach and doubled up on the floor.
"Don't just stand there gaping, boys," the intruder said, "get moving
before anyone else wanders in here." He led the way from the tent
and they followed.
They slipped behind a row of parked trucks and crouched there while
a squad of scuttle-helmeted soldiers ran by them towards the
hammering guns. A cannon began firing and the flames started to
die down. Their guide leaned back and whispered.
"That's just a diversion—just six guys and a lot of noise—though
they did get one of the fuel trucks. These krautheads are going to
find it out pretty quickly and start heading back here on the double.
So let's make tracks—now!"
He slipped from behind the trucks and the three of them ran into the
darkness of the desert. After a few yards the astronauts were
staggering, but they kept on until they almost fell into an arroyo
where the black shape of a jeep was sitting. The motor started as
they hauled themselves into it and, without lights, it ground up out of
the arroyo and bumped through the brush.
"You're lucky I saw you come down," their guide said from the front
seat. "I'm Lieutenant Reeves."
"Colonel Coye—and this is Major Lombardi. We owe you a lot of
thanks, lieutenant. When those Germans grabbed us, we found it
almost impossible to believe. Where did they come from?"
"Breakthrough, just yesterday from the lines around Corpus. I been
slipping along behind this division with my patrol, keeping San
Antone posted on their movements. That's how come I saw your
ship, or whatever it is, dropping right down in front of their scouts.
Stars and stripes all over it. I tried to reach you first, but had to turn
back before their scout cars spotted me. But it worked out. We
grabbed the tank carrier as soon as it got dark and two of my walking
wounded are riding it back to Cotulla where we got some armor and
transport. I set the rest of the boys to pull that diversion and you
know the results. You Air Corps jockeys ought to watch which way
the wind is blowing or something, or you'll have all your fancy new
gadgets falling into enemy hands."
"You said the Germans broke out of Corpus—Corpus Christi?" Dan
asked. "What are they doing there—how long have they been there
—or where did they come from in the first place?"
"You flyboys must sure be stationed in some hideaway spot,"
Reeves said, grunting as the jeep bounded over a ditch. "The
landings on the Texas side of the Gulf were made over a month ago.
We been holding them, but just barely. Now they're breaking out and
we're managing to stay ahead of them." He stopped and thought for
a moment. "Maybe I better not talk to you boys too much until we
know just what you were doing there in the first place. Sit tight and
we'll have you out of here inside of two hours."
The other jeep joined them soon after they hit a farm road and the
lieutenant murmured into the field radio it carried. Then the two cars
sped north, past a number of tank traps and gun emplacements and
finally into the small town of Cotulla, straddling the highway south of
San Antonio. They were led into the back of the local supermarket
where a command post had been set up. There was a lot of brass
and armed guards about, and a heavy-jawed one star general
behind the desk. The atmosphere and the stares were reminiscent in
many ways of the German colonel's tent.
"Who are you two, what are you doing here—and what is that thing
you rode down in?" the general asked in a no-nonsense voice.
Dan had a lot of questions he wanted to ask first, but he knew better
than to argue with a general. He told about the moon flight, the loss
of communication, and their return. Throughout the general looked at
him steadily, nor did he change his expression. He did not say a
word until Dan was finished. Then he spoke.
"Gentlemen, I don't know what to make of all your talk of rockets,
moon-shots, Russian sputniks or the rest. Either you are both mad or
I am, though I admit you have an impressive piece of hardware out
on that tank carrier. I doubt if the Russians have time or resources
now for rocketry, since they are slowly being pulverized and pushed
back across Siberia. Every other country in Europe has fallen to the
Nazis and they have brought their war to this hemisphere, have
established bases in Central America, occupied Florida and made
more landings along the Gulf coast. I can't pretend to understand
what is happening here so I'm sending you off to the national capitol
in Denver in the morning."
In the plane next day, somewhere over the high peaks of the
Rockies, they pieced together part of the puzzle. Lieutenant Reeves
rode with them, ostensibly as a guide, but his pistol was handy and
the holster flap loose.