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DN Character and Acting Game
DN Character and Acting Game
DN Character and Acting Game
1
Character/Acting Games
The activities in this section can be used to help students create or further develop characters
they have been working on.
Or try this!
Actor’s Nightmare with Poems
Instead of scripts, use simple poems for younger students. Students make up the
next rhyming line!
Animal Characters
Ask the audience for animals or use the Animals printout. Have
players act out a scene in which the characters are based on animals.
Note: players do not become the animals, they only exhibit
characteristics of the animals. For example, ‘bull’ might inspire a player
to an obnoxious character, moving in a powerful way.
Or try this!
Totems
Write down a variety of totem animals on slips of paper. Or have students
contribute totem names to put in a hat. Have each player choose a totem before
they play a scene. Examples of totem animals: bear; deer; rabbit; horse; snake;
owl; turtle; crow; fox; wolf; tiger; frog; lion; hawk. Students may also add an
adjective or verb to their totem animal to make it more interesting. Examples:
Black Wolf; Laughing Eagle; Lucky Horse; Clever Turtle; Angry Frog; Sneaky
Crow; Brave Rabbit; White Buffalo; Racing Mouse; Grumbling Moose; etc.
Bartender
Two players onstage: a bartender and a customer. The leader asks
audience players for a problem. The customer goes into a bar and
explains his woes to the bartender. The bartender has to solve the
problem with something he pulls out of a hat, such as: WD40;
bubble gum; a tennis racket; an oven mitt; silly putty.
Or try this!
Singing Bartender
Have players SING the entire scene.
Becoming Characters
Have the students move about the space. Tell them that in a minute, they are going to become
a character. They will move like that character and create a facial expression that they think
that character would have. The leader calls out four different characters and each student
silently chooses to be one of the characters. Without talking, they mill about the room and
silently greet the other players as their character. Side-coach “How old is your character?” “How
fast does this character walk?” “Does this character have lots of energy, or is he slow?” etc.
After a minute, invite students to add dialogue. At the end of the game, have one of each
character get into a small group and come up with a skit that features at least one of each
character. For example: If you played using the King, Wizard, Princess and the Farmer, have
one of each join together in a small group. You may choose to put all of the Kings in one area
of the room, all of the Wizards in an another area, and so on, and pull one student from each
group to put them together.
© Drama Notebook www.dramanotebook.com pg. 4
Character suggestions:
King, Wizard, Princess, Farmer
Snake, Elephant, Lion, Bunny
Policeman, Teacher, Actress, Race Car Driver
Beauty Queen, Thief, Mail Carrier, Doctor
Hillbilly, Rock Star, Spy, Cheerleader
Detective, Construction Worker, Talk-Show Host, Clown
Box of Hats
This one takes a while to assemble, but is really fun to have once it’s done. Find a big container
such as a plastic tub or bin. Start collecting interesting hats such as: a helmet, a sombrero, a
wedding veil, etc. Once you start collecting hats, it’s hard to stop! Bring in the Box of Hats
occasionally for some really crazy fun with the students. You’ll want to hide it before class and
establish a rule that only one player gets to pick a hat at a time.
Or try this!
Character Walk with Hats
Have Box of Hats “offstage.” Invite students to go up one at a time, choose a
hat, and move from one side of the stage to the other as a character who would
wear that hat.
Hat Skits
One at a time, invite students to choose a hat and then invite them to walk
through the space as a character who would wear that hat. At the sound of a
bell, or when the music stops, have them find two or three other players who
have hats of a similar color. Once small groups are established, invite players
to come up with a three-minute skit using their “hat” characters. Use “A Short
Play” format to make it easier.
Box of Scarves
Assemble a box of scarves of varying sizes and colors. Light-weight scarves
are more versatile for the movement game. Use the box of scarves in place of
a costume box to get students thinking in terms of using their imaginations
rather than simply putting on a ready-made costume. Make the box of
scarves available for students to use in the skits they put on. One scarf per
student is a good rule. Students may or may not use the scarves to tell their
story. But if one of their characters was an old woman, for example, the
player could wrap a scarf around her shoulders like a shawl, or over her head,
tied under her chin.
Or try this!
Scarf Characters
One at a time, players choose a scarf, choose a way to wear the scarf and go up
in front of the class and give a character name and movement using the scarf as
inspiration.
Bubble Gum
(On Video under Imagination and Storytelling)
This is a classic skit (below) that can be an excellent way to warm-up creative muscles! It can
be played by all ages and can take up the entire class period if you are not careful! Below is the
skit written out, but the basic idea is that it starts with the gum chewing kid and then every
actor takes the stage as a different character who interacts with the gum in some way. Lastly,
the gum-chewing kid returns, picks up the gum and chews it! Encourage students to find a
unique way of interacting with the gum (no duplicates) and discourage too many disgusting
things!
A kid walks onstage chewing gum. He says, “I’ve got this new gum. It has five different
flavors, and it’s supposed to be really good for blowing bubbles.” He blows a huge
imaginary bubble. It pops and flies out of his mouth. He says, “Oh no, where did it go?”
He looks everywhere and can’t find it. He finally wanders offstage looking at the ground.
Then a Jogger enters and gets his foot stuck on the gum. A jump-roper gets it stuck on
her rope. A dog comes by, sniffs the gum and pees on it. An old man wanders on and
gets the gum stuck on his cane. A basketball player dribbles by, and gets the gum stuck
to his ball. (You can add more characters that do silly things to the gum.) Finally, the
kid returns. Spots the gum. He is excited to find it, “There it is!” He pops it into his
mouth and starts to chew. “Tastes even better than I remember!”
Character Interview
Have students walk around the space silently. Ask students to think about
a book they are currently reading (or a book you are reading in class).
Have them choose one character. Ask students to think about their
background, how they walk, talk, what motivates them etc. As they are
walking, they become that character. They introduce themselves to each
other as they are walking about the room. Let this go on for a minute or
two. Pause the game when students are greeting each other. “The person
you have just met will be your partner.” Then in pairs, have them sit
down, start interviewing each other. One person goes first. Students stay
in character, asking questions about their backgrounds and lives. Have
entire class come together as a group at the end.
Colors
Have players walk about the space. Call out a color. Players must create a movement, pose or
expression that is reflective of that color. (Use “color” list in LISTS section.)
Or try this!
• Use colors in place of character traits in other improv games such as Party
Quirks, Restaurant Game, Hitchhiker and more.
• Have each player choose a color from a hat. In groups of three or four, they
come up with a character based on their color and write a skit based on the
characters in their group.
• Invite older students to assign their character a color and have them develop
their character by listing all of the traits of that color and choosing one or two to
play in a scene.
Costume Box
Assemble a box of simple costumes (there is a printout with a list of examples to get you
started). Invite the students to choose a costume item one at a time, then move throughout the
room silently, at a leisurely pace. Have actors put on their costume piece and think about what
kind of character would wear such a thing. Choose a made-up character, one they’ve never
heard of. How old are they? What are their likes/dislikes? How do they move? Slowly? In a
hurry? Instruct the players to form groups of three with the characters that seem least like
their own. No right or wrong. Shift group members to even out numbers if there is confusion.
Have the students introduce themselves as their characters. Tell the students that they have
ten minutes to come up with a short play that has a beginning, middle and end as their
characters. (See also: prop box.)
Customer Service
One player is the clerk at the customer service desk. One at a time, players enter the scene
trying to return something. Director gives each player an obstacle (from the party
quirks/obstacles printout). Customer service player must guess what is wrong with the
customer while playing the scene.
Do not Open
Three actors stand in front of a box marked “Do Not Open.”
Pantomime Version
One person decides to open it, and each actor decides what is inside.
Improv Version
Each actor has an attitude about opening it. One person does not want to open
it. Another person wants to, and the third person is ambivalent.
Characters Version
Each person is given a specific character and comes up with a unique viewpoint
about opening the box. (A police officer, a thief, a hairdresser, for instance.)
Elevator Scenes
Divide class into small groups. Tell students that the scene is an elevator in a five-story school
building. The last class has just ended and everyone is leaving for the day. The students in the
elevator are from the same class--so they know each other. Give each student a definite
personality type: typical jock, male chauvinist, rich snob, school bully, class brain, etc. Halfway
down, the elevator breaks down. Their objective is to get to the bottom floor so they can go
wherever they were heading after school. Variation: Put one group onstage at a time and give
them a different setting and characters each time.
Scenes/Characters:
High-rise Office Building: wealthy
executive; secretary; janitor; security
guard; flower delivery person
Entrances
(Full version is in 75 No-prep Drama Lessons)
Create a door onstage. One at a time, give students the opportunity to come onstage as a
character, they must enter as that character three different ways. (In a hurry, angry, afraid).
You may also announce a place (fancy hotel) and have the students be characters entering the
lobby (the maid arriving for work, a businessman, a rich woman, a celebrity). If you group
students this way, you can then have them make up a short scene about what happens in the
hotel lobby. They can discuss their characters (who they are and what they are doing in the
hotel) and build a scene from there.
Experts
(Full Version in 75 No-prep Drama Lessons)
Two players onstage. One is a reporter, the other is an ‘expert’ in a specific field. The reporter
draws a topic out of the hat and begins interviewing the expert who must pretend to be an
expert by making up things about the topic. This is an excellent game that helps students think
on their feet!
Or try this!
Funny Experts
Use the list provided in the ‘75 No-prep Drama Lessons’ section and
invite students to come up with outrageous, impromptu explanations
as if they were an expert in the field on ridiculous topics such as
procrastinating.
Fairytale in a Minute
In small groups, ask students to list their favorite fairytales. Write them down as they call them
out. When the list feels complete, invite each group to choose one fairytale. They have one
minute to agree, or you will choose one for them! After the minute is up, have each group write
their fairytale on an index card or a slip of paper. Now tell the groups that they have ten
minutes to figure out how to tell the story in ONE MINUTE. Actors can be narrators, characters,
furniture, etc.
Family Portraits
Arrange students in groups of five to ten and have one group take the stage. Choose one
person to be the photographer (or play the photographer yourself), and have the rest portray
family members. Tell students that you are going to be taking a series of family portraits and
ask them to arrange themselves as though they are taking a formal picture (some standing,
some sitting, or kneeling). First, take a ‘regular’ family portrait. Next, tell students that the
photographer is going to be calling out different kinds of families and they will have three
seconds to change into a new type of character with a different expression and physical
position. The result may look like a weird slide show! Below is a list of suggestions for themes.
© Drama Notebook www.dramanotebook.com pg. 10
Family types!
Evil family Criminal family
Celebrity family Bodybuilder family
Dude Ranch family Very Intelligent family
Hilarious family Spy family
Fighting family Sick family
Depressed family Egotistical family
Model family Shy family
Circus family Zombie family
Invisible family Cartoon Character family
Rock Star family Clown family
Religious family Elf family
Or try this!
Scene Work
In pairs or triads, students draw a first and a last line and write a scene
that they memorize and rehearse. For this exercise, you may wish to give
all pairs the same first and last line just to see how creative students can
be when given the same material. Limit scenes to five minutes or less.
Make sure students can answer these questions:
Sample topics:
Who should take out the garbage
What to have for dinner
Where to go for vacation
Who should be President
What kind of music to listen to
Whether to dust or vacuum first
What present to bring to a wedding
Sample scenarios:
In line for a movie, players discuss which movie to watch
One cookie left, players decide who should have it
Lost in the forest, players talk about which way to go
At a diner, players decide which breakfast to split
At the racetrack, players choose a horse to put down $1 on
In a cabin on vacation, players select a board game to play
Advanced Friends/Enemies
Instruct students to become increasingly friendlier and more
argumentative as the game progresses!
Fortune Teller
Two students onstage—one is the fortune teller and the other is the client. The fortune
teller makes a bizarre prognostication such as “Ah…I see that in your future, you will be
attacked by flying monkeys.” The person whose fortune is being told must explain why
that will probably come true!
Found-Object Puppets
Invite each student to create a puppet out of an ordinary object and bring it to class.
Encourage students to create a personality and a name for their puppet. Instruct
students to find three other players with puppets LEAST like their own, and have the
groups create a short skit involving their puppet characters.
Funeral
One player lies dead in a coffin downstage. (Tip-for a more peaceful game, pick your
most energetic student to play the dead guy.) One at a time, players must approach the
coffin and say their final goodbyes. Offstage players must listen carefully to onstage
players because every character builds on the story of the dead guy’s life. EXAMPLE:
Player One approaches dead guy and says “Uncle Vermon, I will miss going fishing with
you and hanging out on the back porch with you while you got drunk, but I won’t miss
the way you always stole money from my daddy. Goodbye.” The next player must go
along with the fact that the dead guy is named Vermon, is middle-aged and is
somewhat of a scoundrel. But they can add anything that adds to the story, such as:
“Vermon, I wish you hadn’t died so suddenly. It’s terrible that someone murdered you. I
only wish they would catch the person so that you could rest in peace.”
© Drama Notebook www.dramanotebook.com pg. 12
Or try this!
Box of Hats Funeral
Another version of this game is described under “Box of Hats.”
Good Advice
Which could actually work.
Bad Advice
Which is probably not practical or realistic.
Worst Advice
Which is completely ridiculous.
Greetings
(Full Version in 75 No-prep Drama Lessons)
Have the entire group form two lines facing each other. Each side is given a line, such
as “Hi, how are you?” And the players on the other side say “Fine, thank you.” The
leader calls out a way of greeting such as “Greet each other as if you are old friends.”
Next, the players walk toward each other, meet in the middle and deliver their lines ‘in
character.’ The point of this game is to show how one line of dialogue can change
dramatically given different characters and situations.
TIP: Make sure the student offers a sound, a movement, and a physical trait.
Or try this!
Here Comes the Monster
Students describe the monster’s traits before the actor arrives onstage. (He has
spaghetti for arms, sounds like a screeching bat, and moves like a cheetah).
History Detective
This takes a bit of preparation and can be an excellent arts integration lesson that may be used
year after year. Get an old suitcase and put items in it that relate to an historical figure you are
studying in class. Make five or six “historical figures” suitcases. Divide the class into five or six
groups. One at a time, the groups must go “onstage,” discover the bag, open it, retrieve the
contents and decipher who it belongs to.
Hitchhiker
(On Video under Characters/Improvisation-Use
Emotions in Lists or Obstacles and Party
Quirks in 75 No-prep Drama Lessons)
How Old Am I?
Establish a simple setting such as a corner bus stop with a bench in the playing area. Each
Player focuses on his/her chosen age. Five or six players may be at the bus stop at the same
time. However, players are not to interact with one another in any way. Side coach: Feel your
age! Feel the age in your feet! Your eyes! The bus is a block away! It’s coming closer! It’s here!
At the end, ask audience players to guess the ages of the stage players.
Sample situations!
A husband and wife have returned to find that their house has been robbed.
Two basketball players have just lost a very important game.
A couple taking a road trip have just run out of gas on a deserted road.
Two friends have just missed the last bus of the evening.
A couple dining in a restaurant realize that neither of them has enough money to
pay for their meal.
Two dog walkers have lost the six dogs they were walking.
A pilot and a co-pilot have lost control of the plane and it’s going down.
A hairdresser has just cut a client’s hair way too short.
A vacationing couple have locked themselves out of their mountain cabin. It’s
snowing and they are freezing.
Two police officers have just lost the suspect they were pursuing.
A doctor and a nurse realize that they have just amputated the wrong leg.
Character suggestions:
King, Wizard, Princess, Farmer
Snake, Elephant, Lion, Bunny
Policeman, Teacher, Actress, Race Car Driver
Or make up your own-make sure they are all different personality types
After they have played all four characters, ask the students to divide into groups. Say, “If you
liked being the King the most, go over here. Wizards in that corner, Princesses here and
Farmer’s on that wall.” From there, you can break the students into groups that contain one of
each character, and have them write a short play (using the short play format). OR You can
have the students join you in a circle and do one-sentence story. You start the story. Students
will naturally use their characters. Once you have a fairly complete story, have them act it out.
As the narrator, you can “clean up” the story or embellish it.
Lines in a Pocket
(In 75 No-prep Drama Lessons.)
This game is also known as ‘Bucket.’ Two or three players
onstage. Before the game is played, have the group write down
random lines (the more ridiculous the better), and put the lines
in a hat, scatter them on the floor, or have the actors put a
couple of lines in their pockets. Give the stage players a
suggestion for a scene, such as: mother and daughter shopping
for a wedding dress; two chefs in a kitchen; strangers riding the
bus; boss firing an employee. Have the actors start improvising
their scene. At various times during the scene, they must pull a
line out of their pocket and work it into the scene. This works
best when the actors justify reading the line, such as: as the
boss is firing the employee, he tells him that the reason was
that he is being fired is because he said something awful to
another employee (pulls line out and reads it). The other player
must react as if the line is normal and continue the scene.
Make It Bigger
Players in a circle. One person thinks of an emotion and walks across the circle portraying that
emotion. He taps another player and takes his place. The second person crosses the circle
exaggerating the emotion a little and taps another person who carries it even further.
Encourage players to make it just a little ‘bigger’ each time and to use their whole bodies.
Make Me
Invite two actors to the stage. Take suggestions from the audience for what character ‘A’ is
doing, such as packing a suitcase. The other actor enters the scene and must try and make
them do something. In this example, the second actor could try and stop the first actor from
leaving. It’s up to the actor entering the scene as to what he’s going to try to get the other
character to do.
Have students stand in a circle. Explain that you are going to call out certain emotions or
situations, and that each person is to react the way they would in real life. Tell students that
they don’t need to jump into a pose right away; it’s more important to be “real” than it is to be
fast. Let them know that it’s okay to imagine the situation for a moment before reacting. Tell
students that this is a silent game.
Market Day
Divide the group in two. One half of the players will be sellers, at the market, and the other half
will be buyers. Have the sellers pantomime setting up their booths, either in a row, or scattered
around the edges of the room. The sellers must decide what they are going to sell. The goal is
for them to come up with something really good to sell, and to be very convincing, in order sell
the most goods to the buyers. The buyers enter when the market is ready. They move from
booth to booth, listening to the sellers pitch their wares. Each buyer has two slips of paper
(money). They can spend all of their money at one booth, or buy from more than one
merchant. Buyers can go around the market and listen to all of the sellers before making their
decisions, or buy on the spot, if they know they want something. Play should continue for about
five minutes, then announce that the market is closing soon. When the round finishes, the seller
with the most money wins! Then the players switch places, and the buyers become sellers, and
the sellers become buyers.
Monologue Chain
Put all players in a circle, with one player in the middle. The middle player starts improvising a
monologue. At any point in time, any other player may step in and take the middle's player's
place and continue the monologue. Coach students to make the transitions very smooth.
Monster Mash
(Full Version in 75 No-prep Drama Lessons.)
Students pull three things out of a hat: a strange
physical attribute; an unusual sound; and a way of
moving. They must use all three to create a unique
monster, give it a name and a back-story. Then, in
small groups, students can create a short play that
includes each monster.
Noisy Restaurant
Establish three tables of customers, and one server on-stage. Give the restaurant patrons topics
for table conversations. The server travels to each table where the sound goes up. The players
at the other two tables continue conversing, but in pantomime. Their conversations must
remain fluid, which requires that the players remain focused and engaged.
Not-so-secret Terror
Two players onstage improvise a scene. One player has a secret fear (something unusual. e.g.
fear of twist ties, peanut butter, or paper bags) which affects everything but is never
mentioned. When the second player realizes what it is, he too catches the phobia. Audience
must guess the phobia or audience members join in as they discover it. Finally, the first player
relates a brief story explaining the origin of the phobia.
Things to observe:
On your way to school On the property, where you live
Just outside of where you live In nature
In the car Something about your pet
In a classroom Something about your family members
In the cafeteria Something about your best friend
In pictures/art you have at home Something about your body
Sample topics!
The sun Anger management
Squirrels Orchids
Electrolysis Tarantulas
Chocolate Vegetarians
Open House
(Full Game in 75 No-prep Drama Lessons.)
A realtor ‘shows a house’ to a couple of prospective buyers. The realtor describes the house in
great detail; the two buyers are given an obstacle or an attitude. For example: a realtor shows
a mansion to a couple of thieves who are casing the joint!
Party Quirks
(Full Version in 75 No-prep Drama Lessons.)
In this game, one person is chosen to be the party host and the remaining players are guests
who arrive at the party (each with a different quirk). Have the host take the stage and
assemble the rest of the players slightly offstage, ready to make their entrance. Give each party
guest a ‘quirk’ such as: hasn’t slept in days; glows in the dark; lies constantly, etc.). One at a
time, have the guests ring the doorbell and be greeted by the party host. The host must try to
figure out what quirk each guest has without the guest mentioning their quirk by name. Play a
few rounds with a new host and four to five party guests each time.
Pass a Phrase
Students stand in a circle in "actor's neutral." Leader says a
phrase, with expression. The person to her/his left says the same
phrase, but with a different emphasis. Each student in turn gives
the phrase a different emphasis/style until it comes back to the
leader. The point here is to see how many different ways the
same set of words can be expressed. To go further, add a
gesture to the phrase and pass both around the circle.
Payphones
Four to five players in a row downstage, standing as if they are
inside payphones (phone boxes). Each player chooses a character and a scenario and begins a
one-sided conversation that is barely audible. The leader chooses one player who suddenly
becomes loud enough to be heard. The leader continues to direct students to raise or lower
their voices at random giving the audience the experience of listening in on a variety of
conversations. This game is great for helping actors to develop focus and to stay in character,
as they must keep their conversation going while another actor has the scene.
Phone Conversations
(Full Version in 75 No-prep Drama Lessons.)
Actors often must talk on the phone and create the illusion that there is someone on the other
end of the line. Give each actor a character and a scenario, such as ‘A teenager has an
argument with his/her best friend.’ One person takes the stage at a time, playing out one side
of a telephone conversation. Variation: Assign this activity as homework. Have students script a
one-minute conversation (in which they include both sides of the conversation) and then
rehearse their side of the conversation for performance in the next class.
Or try this!
Group Playing Card Status
Four players onstage. Attach a card to each player’s forehead, so that players
can see each other’s card, but not their own. The players improvise a scene, in
which the status of the characters is defined by the cards. Players don’t know
their own status, so the other players will have to endow them.
More variations!
Players can only see their own card, but not the others.
Players have multiple cards and switch cards in the middle of the game.
Players play an improv scene and then line up in status order to see if they
got their status right.
Principal's Office
(On Video under Characters/Improvisation.)
In this game, two actors play students who are in trouble at school, and a third plays the
principal. Take suggestions from the audience as to what the students have done wrong. The
actors playing the students must make up a story together and convince the principal it is the
truth. The key to this game is that the actors don’t know what the other will say, so they must
work together and accept each other’s ideas as the scene unfolds!
Castle
King-King
Queen-Queen
Jack-Prince/Princess
Joker-Jester
Ten-Knight
Nine-Wizard
Eight-Lady in Waiting
Seven-Guard
Six-Dungeon master
Five-Blacksmith
Four-Cook
Three-Maid
Two-Stable Boy
Ace-Beggar
Ask!
How did it feel to be your character?
How did people treat you?
What did you learn about yourself?
What role does ‘status’ play when developing a character?
Is it important to know a character’s status? Why?
Return Counter
Two players. One player leaves the room while the other player receives suggestions from the
audience for something to return such as: a radio that only tunes in to one station. He/she
must try and return the item without saying what it is. The 'customer service' player must try
and guess what the item is and then come up with a totally ridiculous return policy.
A Scarf
(Material needed is a piece of fabric or a large scarf.) Assemble group in a circle, or in an
audience formation. Drop a scarf in the center of the circle or on the stage. One at a time,
invite actors to pick up the scarf, turn it into something, and recite one line of dialogue in
character while using it. For instance, one player may cover their mouth with it and declare
“This is a hold-up, give me all of your money.” Another person can lay it flat on the floor and sit
on it, bathing in the sun. Another person can tie it like an apron “Would you like a hot dog or a
hamburger?” Instruct students to go anytime, but only one person can go at a time, and there
can’t be any repeats. Once students have had their turn, ask them not to go again until
everyone has had a chance. You can decide to go in order, because it keeps the game more
organized, but this can put pressure on students who are not ready.
Scenes in a Mall
Two players onstage. One is the shopkeeper, the other is the customer. The shopkeeper knows
what kind of store it is, but the customer doesn't. The shopkeeper does not name specific
items, and the customer must try to figure out what is being sold in the store. When he thinks
he knows, he says a line such as, "I'll take a pound of jelly beans, please." (It was a candy
store.) If he's wrong, the shopkeeper dies an elaborate death. If he's right, the shopkeeper
does a 'happy dance.' The customer then becomes the next shopkeeper.
Sit-Stand-Kneel
Put three players onstage and instruct them that they are going to improvise a scene. However,
at all times during the scene, one actor must be sitting, one must be standing and one must be
kneeling. During the scene, if an actor changes position, one of the other actors must shift
accordingly. Coach students to work the stage positions into the dialogue as naturally as
possible, rather than merely shifting stance.
Story Interrupters
One person gets up in front of the group and starts telling a story or giving a lecture on a
subject. Other group embers interrupt him by asking bizarre, unrelated questions. He must
answer the questions and then continue the story or lecture from where he left off.
Strange Situations
The class divides into pairs. The lead player gives a situation, such as one person is a customer
trying to return something, and the other person is the clerk working in the shop. Players start
by having a normal conversation, then the lead player adds a new twist such as: the customer
speaks with an accent and the clerk is old and deaf.
Sample situations:
Restaurant
A waiter waits on a customer.
Customer is very cheap and the waiter wants to quit.
Doctor’s Office
A doctor sees a patient.
The patient is a hypochondriac and the doctor is an imposter.
Car Dealership
A salesman tries to sell a customer a car.
The salesman is new and doesn’t know what he’s talking about. The customer
has a crush on the salesman.
Suitcases
Purchase or borrow four/five old suitcases and pack them lightly with random items. Divide
class into small groups and give each a suitcase. Ask teams to create a scene or a short play
inspired by the suitcase and the items in it.
In addition to some simple clothing items, here are some suggestions for packed items:
Talking Objects
(Full Lesson: Talking Objects.)
Divide students into small groups and give each group a situation involving
objects talking to each other, such as “hair products on a shelf bragging about
how amazing they are.” Each student decides what hair product he/she will
become. Students can either rehearse or perform this activity as an improv.
Scenes should be short, and everyone should have a chance to participate.
NOTE: When a “person” is present in the scene, such as an ice cream
customer, that player is imaginary-not played by a student in the scene.
Technical Support
Two players at opposite ends of the stage, facing the audience; one is the customer who has a
problem with a product and the other is the technical support representative. Each pantomimes
being on the phone. The actor playing the customer is secretly given the product, but cannot
mention it by name in the conversation; the support rep must help him/her while trying to
figure out what the item is.
Therapist
(Full version in 75 No-prep Drama Lessons.)
Split the class in half and have one half of the students draw
slips of paper. They are the “patients.” The remaining
students are the “therapists.” Let students know that for the
second round, roles will be reversed. The actors improvise a
therapy session in which the therapist tries to find out what
the patient’s problem is. The patient cannot say outright what
it is, and the therapist can ask the patients any questions,
except “What is your disorder?” in order to guess what the
person is suffering from. This game is played best when two
students at a time take the stage, but for older students, the
game can be played in pairs scattered throughout the room.
Or try this!
Therapist’s Office
In this version of the game, start with a “therapist” onstage. In walks the
“patient.” Therapist must greet patient and begin the session. Once the therapist
has guessed the patient’s disorder, the patient becomes the therapist and a new
patient enters the office. Every actor gets a chance to play therapist and patient.
This Just In
Two news anchors report headlines; one begins a news story that the other must finish. For
example, the first player says, “Today at the zoo, an ape managed to escape from his cage.”
His partner must finish telling what happened! At the end of the story, the second ‘news anchor’
begins with another headline, “In our next story…”
True Stories
This is a directing game. In small groups, players take turns telling true stories about something
that happened to them. You can provide a springboard such as: the time you were most
scared; a time when you were really proud of yourself; the best day of your life; etc. Other
group members listen intently and vote on the most interesting story. The storyteller then
chooses other group members to act out his story. (He may or may not play a character.) The
actors improvise the story and the director/storyteller gives the cast notes before acting it out
again. The goal is to make the story as true to life as possible.
Understudy
(Use Scene Starters in 75 No-prep Drama Lessons.)
A scene is started played by two to four players. Mid-scene the lead player interrupts, and all
characters onstage pick a replacement for themselves from the audience. The new players
should take over the original characters, and stick to the story that was unfolding.
More ideas:
Cat and mouse Sun and moon
Hair dryer and curling iron Ghost and exorcist
Ice water and hot sauce Giant and elf
Weird Gifts
(An endowment game.) Assemble a collection of simple items such as: a pen; a hairbrush; a
cup; an empty bag; a screwdriver; a fake flower; a candle; a rubber band; a piece of costume
jewelry; an orange; etc. Put students in pairs, and have one person choose an item. They take
turns giving the item to each other with various attitudes/intentions. Let students know about
the concept of “endowment.” This usually applies to props handled onstage. An empty suitcase
can be made “heavy” by the way the actor carries it. A ring can be valuable or worthless
depending on how the character perceives it. Students improvise a line as they give the gift,
such as, “here, I thought you might need this,” or “will you please take this?” The lines can
change each time the endowments change. Here are some examples: