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MONSTER

Unburied King
“B eware the Unburied King, tyrant
and elf-slayer, forever bound by
The name of the king who would become
Atrum Rex, the Black King, has worn away by
time like stone turns to dust. Once a soldier of
vengeance. Armor forged in sorrow, insignificant birth, his rise to power was a
sword etched by time's cruel hand, he bloody path of cunning and bravery. He became
reigns in silence. His faceless helm a beacon of unity in a land torn apart by petty
warlords and political strife. The king’s
watching over lands that dare not conquests eventually laid the foundations for an
whisper his true name. Tread lightly, for empire, as he brought battle-weary peoples
even the stars do not dare to shine above under a united banner through a combination
the realm that shivers under his gaze.” of formidable leadership and sheer military
genius.
Unburied King Spectral Absorption (Recharge 5-6; Spectral Form
Large Undead, Lawful Evil Only). The king targets one creature within 30 feet
of him to absorb necrotic energy. The target must
succeed on a DC 14 Constitution saving throw or
Armor Class 15 (spectral form), 16 take 13 (3d8) necrotic damage. The king regains hit
(armored form) points equal to the necrotic damage dealt.
Hit Points 110 (13d10 + 39)
Speed 30 ft. (armored form only), fly 30 ft. Necrotic Fortification (Recharge 5-6; Armored Form
(hover, spectral form only) Only). The king emits a palpable necrotic aura and
gains a +1 bonus to AC and advantage on saving
STR DEX CON INT WIS CHA throws against being grappled until the end of his
19 (+4) 12 (+1) 16 (+3) 16 (+3) 13 (+1) 16 (+3) next turn. Additionally, a creature that hits him with
a melee attack while within 5 feet of him takes 4
(1d8) necrotic damage.
Saving Throws Str +7, Con +6, Cha +6
Skills Athletics +7, Insight +4, Spellcasting. The king casts one of the following
Perception +7 spells, requiring no material components and using
Damage Immunities necrotic, poison Charisma as the spellcasting ability (spell save DC
Condition Immunities charmed, 14, +6 to hit with spell attacks).
exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive At will: major image, true strike
Perception 17 1/day each: blight, charm person, hold person
Languages Abyssal, Common, Elvish
Challenge 8 (3,900 XP) Legendary Actions
Proficiency Bonus +3 The king can take 3 legendary actions, choosing
from the options below. Only one legendary action
Unbound Monarch (Recharges after a Short or Long
option can be used at a time and only at the end of
Rest). When the king is reduced to 0 hit points, he
another creature's turn. The king regains spent
doesn’t die. Instead, his hit point total resets to 75
legendary actions at the start of his turn.
hit points as his physical form, the armored
behemoth, becomes active for the next hour,
Grave Grasp. The king targets one creature within
appearing in the nearest unoccupied space. Upon
30 feet of him as grasping skeletal hands burst from
activation, the armored form shares the same
the ground. The target must succeed on a DC 15
initiative count as the spectral form, but acts
Strength saving throw or be restrained until the end
independently, having its own 75 hit points and
of its next turn.
taking its own actions. Each form shares the same
spell slots and statistics. Each form also regains any
Cast a Spell (Costs 2 Actions). The king uses
expended uses of Legendary Resistance. Each form
Spellcasting.
can now use the options in the “Mythic Actions”
section for 1 hour. Award the party an additional
Evaluate Enemy (Costs 2 Actions). The king targets
3,900 XP (7,800 XP total) for defeating the king
one creature within 30 feet of himself and makes a
after his Unbound Monarch activates.
Wisdom (Perception) check against a DC equal to 10
+ the target's Dexterity modifier. On a success, he
Aura of Command. The king and any Undead within
gains advantage on his next melee attack made
60 feet of him are immune to effects that turn
against the target until the end of his next turn.
Undead.

Etherealness (Spectral Form Only). The king can


Mythic Actions
If the king's Unbound Monarch trait has activated in
move through other creatures and objects as if they
the last hour, he can use the options below as
were difficult terrain. He takes 5 (1d10) force damage
legendary actions.
if he ends his turn inside an object.
Phantasmic Horror (Costs 3 Actions, Spectral Form
Legendary Resistance (2/day). If the king fails a
Only). The king targets one creature within 60 feet
saving throw, he can choose to succeed instead.
of himself. The target must make a DC 14 Charisma
saving throw, taking 14 (4d6) necrotic damage and
Soul Bond. While Unbound Monarch is active, if one
being frightened until the end of its next turn on a
form of the king is reduced to 0 hit points, he
failed save, or taking half as much damage and not
doesn't die unless the other form has also been
being frightened on a successful one.
reduced to 0 hit points. Instead, at the start of the
king's next turn, the form reduced to 0 hit points
Iron Reprisal (Costs 3 Actions, Armored Form Only).
regains hit points equal to half of the current hit
The king unleashes a devastating spinning attack
points (rounded up) of the form with remaining hit
with his greatsword. Each creature within a 15-foot
points.
radius of him must make a DC 15 Dexterity saving
throw, taking 14 (4d6) slashing damage and being
Actions knocked prone on a failed save, or taking half as
Multiattack. The King makes three Greatsword
much damage and not being not being knocked
attacks. He can replace one attack with an at-will use
prone on a successful one.
of Spellcasting.

Greatsword. Melee Weapon Attack: +7 to hit, reach 10


ft., one target. Hit: 11 (2d6 + 4) slashing damage plus
4 (1d8) necrotic damage.
D20
&
M INIATUR E

10+ Undying Megabosses


10+ Profane Lairs - each with
Innovative Mechanics!
Innovative Player Death & Resurrection
Mechanics
Undead Grafting System
75+ Unholy Monsters
50+ Craftable Items
10+ Otherwordly Familiars
12+ Dark Subclasses
40+ Mystical Spells
6+ Haunting Races
Setting Agnostic Adventures
Playable at Multiple Levels &
A LEGENDARY Campaign
Arc for Levels 1 through 10!
10+ Premium Megaboss
Miniatures

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