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MONSTER

Soulbound Skeleton
Origins
Soulbound Skeletons can only be summoned on SoulboundSkeleton
the site of a great battle, the remains of elite Medium Undead, typically lawful evil
troops called to one final fight. Their movements
are jerky and unsettling and they are faster and Armor Class 16 (tattered Half-Plate) or 18
stronger than their frail-seeming bodies should (Half-Plate and Shield)
Hit Points 85 (10d8 + 40)
be. They can take a surprising amount of damage Speed 35 ft.
before falling and even decapitation is only a
STR DEX CON INT WIS CHA
minor nuisance, the severed head simply floating 18 (+4) 13 (+1) 19 (+4) 14 (+2) 15 (+2) 10 (+0)
freely in place as the creature continues to press Saving Throws CON +7, WIS +5
its attack. Skills Perception +5
Damage Resistances Slashing from
Nonmagical Attacks
Tactics Damage Immunities Necrotic, Poison,
Soulbound Skeletons are pure machines of Piercing from Nonmagical Attacks
warfare, unrelenting and efficient. If not given Damage Vulnerabilities Thunder,
Bludgeoning
direct orders, they default to slaughtering Condition Immunities Exhaustion,
anything living that they can find. The most Frightened, Poisoned
effective method of dealing with them appears to Senses Darkvision 60 ft., Passive
Perception 15
be interrupting the concentration of their Languages The languages it knew in life
summoner, as once concentration is broken they Challenge 5
rapidly turn on their master. Proficiency +3

Undead Fortitude. If damage reduces the


Soulbound Skeleton to 0 hit points, it must
make a Constitution saving throw with a DC
of 5 + the damage taken, unless the damage is
bludgeoning or from a critical hit. On a
success, the Soulbound Skeleton rises with 1
hp at the start of its next turn.

Undead Sustenance. The Soulbound Skeleton


doesn’t require air, food, drink, or sleep and
magic cannot put it to sleep.

Actions
Multiattack. The Soulbound Skeleton makes
two
weapon attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5
ft., one target. Hit 8 (1d8 + 4) slashing damage
and 3 (1d6) necrotic damage.

Lochaber Axe. Melee Weapon Attack: +7 to hit,


reach 10 ft., one target. Hit 10 (1d12 + 4)
slashing damage and 3 (1d6) necrotic damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to


hit, range 100/400 ft., one target. Hit 6 (1d10 +
1) piercing damage and 3 (1d6) necrotic
damage.

Reactions
Parry. The Soulbound Skeleton adds 3 to its
AC against one melee attack that would hit it.
To do so, the Soulbound Skeleton must see the
attacker
D20
&
M INIATUR E

10+ Undying Megabosses


10+ Profane Lairs - each with
Innovative Mechanics!
Innovative Player Death & Resurrection
Mechanics
Undead Grafting System
75+ Unholy Monsters
50+ Craftable Items
10+ Otherwordly Familiars
12+ Dark Subclasses
40+ Mystical Spells
6+ Haunting Races
Setting Agnostic Adventures
Playable at Multiple Levels &
A LEGENDARY Campaign
Arc for Levels 1 through 10!
10+ Premium Megaboss
Miniatures

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