Professional Documents
Culture Documents
Hunter Harme
Hunter Harme
Hunter Harme
SKILLS STRENGTH
CHARACTER NAME PROF. EXP. MOD. SKILL (ABILITY SCORE)
Walking ◆ +5
Medicine ( WIS )
LI HP AC
+2
HD FE INSP.
H
0ft
Nature ( INT )
AT
◆ +8
DE
Flying
+4 +7 SAVING THROWS 15ft
+1
Perception ( WIS )
PROF. ADV. DIS. MOD. SAVE
Climbing
+1
Performance ( CHA ) CONSTITUTION
PROF. INITIATIVE +3 Strength
BONUS
RESISTANCES
● +6
+2
Dexterity
Constitution Swimming
15ft +1
Persuasion ( CHA ) 16
VUL. RES. IMM. TYPE
● +8 Intelligence 0ft
+4
Religion ( INT )
Acid +1 Wisdom
Bludgeoning Burrowing
+2
Sleight of Hand ( DEX )
+1 Charisma
Cold
Fire SENSES PASSIVES
+2
Stealth ( DEX ) +3
Force RANGE SENSE
Perception ◆ +5
Survival ( WIS )
Lightning Blindsight
Necrotic Darkvision Investigation TOOLS/OTHER SKILLS
Piercing Tremorsense PROF. EXP. MOD. SKILL (ABILITY SCORE)
INTELLIGENCE
Poison Truesense Insight
Psychic ◆ +4 Herbalism Kit
18
Radiant NAVIGATION
Slashing Features Equipment Roleplay
WISDOM
Light Crossbow/20 2d6 80/320, two handed, reload, aquatic ◆ Medium Armor +1
◆ Heavy Armor
◆ Shields
CHARISMA
WEAPONS LANGUAGES
PROF. TYPE Common
12
◆ Simple
◆ Martial
Improvised +1
Unarmed
obviousmimic.com
FEATURES & TRAITS
FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION
FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION FEATURE/TRAIT NAME USES ACTION
You have a lead as to the location of the lair of a powerful and Expert Strike:
dangerous creature. Such is your learning in the weaknesses of monsters that
you know exactly where to strike to inflict the most
Venarator: damage. Whenever you make a weapon attack you can
A team of experienced hunters who assist you in large hunts and add your intelligence modifier to both the attack and the
handle smaller jobs you assign to them. damage roll.
Access to the Beast Hunters’ Lodge’s library, which contains all Enduring Survivalist:
known weaknesses of beasts and monsters. You have learned how to survive on very little sleep or
nourishment. You can go without food or sleep for twice
Dueling: the amount of time than normal before automatically
When you are wielding a melee weapon in one hand and no other gaining a level of Exhaustion.
weapons, you gain a +2 bonus to damage rolls with that weapon.
Cook: You have mastered a variety of special recipes,
Improved Monster Grimoire: allowing you to prepare exotic and special dishes with
You add your proficiency bonus to any INT & WIS ability checks you useful effects. You gain the following benefits:
make that relate to the monster types in your grimoire. • You gain proficiency with cook's utensils. If you are
Dragons, Beasts, Undead, already proficient with them, you add double your prof.
bonus to checks you make with them.
• During a short rest, you can prepare a tasty meal
provided you have access to your cook's utensils and
sufficient food. You and up to 5 creatures of your choice
regain 2 extra HP per Hit Die spent during this rest.
EQUIPMENT
NAME QTY WEIGHT DETAILS NAME QTY WEIGHT DETAILS
Shortsword 1 2 lb
Iron Flask DMG 178 1 0.5 lb DC 17 WIS save or be trapped inside flask.
hatchet 1
Herbalism Kit 1
Net 1
Hunting trap 1
CURRENCY
30 ft. rope 1
26 52 70 10
Pouch of Bait 1 10 uses.
COPPER SILVER ELECTRUM GOLD PLATINUM MIMICS
ATTUNED
NAME QTY WEIGHT DETAILS
WEIGHT CARRIED CARRYING CAPACITY PUSH/DRAG/LIFT Dancing Sword 1 3 lb Flies 30ft from me and attacks
0 150.00 300.00
CHARACTER APPEARANCE CHARACTER BACKSTORY
With a tattered grey cloak of protection over his dark plate armor of invulnerability, Harme Harme has been a Hunter for so long and survived so much that not many people care to ask
stands an imposing 6’7 feet tall. Always wearing his helm, very few have seen his face and him about his past anymore. He’s made it clear that he doesn’t talk about it anymore. Since
most of them are no longer amongst the living. people didn’t care for his sob story when he was a nobody, he doesn’t feel the need to share
now that he is one of the most feared killers in all the land.
Harme does not hide what he is. He walks into places letting people know exactly what he is
there for. The people that have worked with Harme have said that he is a very angry individual, but that
he doesn’t let the rage he has control him, which has made for some spectacularly gruesome
acts of violence to people he deems worthy of his time and energy.
Harme has tangled with the worst the land has to offer, and well… He’s still here, and they
aren’t.
The one thing that you should know about Hunter Harme if you cross his path is that he is
dedicated to bringing about death and judgement to those deserving, so you better watch
yourself.
The Hunt: Killers that root out evil and destroy it.
GOALS
I face problems head.on. A simple, direclt solution is
the best path to success.
IDEALS
I do what I must
BONDS
Evil will be snuffed out wherever it hides.
FLAWS
SPELL ATTACK MOD CASTING ABILITY MOD SPELL SAVE DC SPELL ATTACK MOD CASTING ABILITY MOD SPELL SAVE DC
Comprehend 6s 1 hour
✔ Languages
3RD LEVEL SLOTS PREP NAME RANGE SAVE/ATTACK TIME CONC. DURATION COMPONENTS