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Culture Documents
Death House Relics
Death House Relics
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1 Red Right Hand Source: A traveling Assassin who wandered into Barovia.
Requires attunement - He killed seven cult members with his crawling claw
While wearing one, place companion before being subdued and sacrificed.
the other on the hand of a
dead body and cut it off. A pair of red leather gloves, both are right handed. Place
one on your hand, and one on severed humanoid hand.
The severed hand becomes a Crawling Claw under your
control. If it is ever more than 50 feet away from you it
ceases to function and remains in place until you return
within range. If the Crawling Claw is destroyed, you can
recover the glove but may have to repair any damage to
it.
2 Death Mask of the Elk King Source: Found in the excavated burial mounds at Yester
Hill far to the west by Konstanze Durst. This crown once
belonged to the figure known only as the Druid King,
who's primitive people once ruled this valley. Shortly after
its discovery, Konstanze went mad and fled the village of
Barovia, raving about the Lords of Amber.
This dagger has a rat skull set in its pommel. If you reduce
a creature to zero hit points with this knife, you can use a
bonus action to cause a Swarm of Rats to burst forth
from the corpse. The rats attack the nearest creature,
ignoring the holder of the dagger. Once you use this
ability you cannot do so again until you bathe the dagger
in a pool of collected rat blood.
6 Necromancers cloak Source: Made from the flayed hides of Stephan, Darya,
and Elizabeta Donovich. Three local acolytes to the
Church of the Morning Lord who were tortured and
turned into ghouls by cult leader Burkard Durst.
This cloak and hood are stitched from the skin of flayed
ghouls. When you wear this cloak with its hood up,
unintelligent undead creatures have disadvantage on
Wisdom (Perception) checks made to see you, and you
have advantage on Dexterity (Stealth) checks made to
hide from them. However you also have disadvantage on
Charisma checks with all living humanoids. You can raise
or lower the hood as an action.
7 Bag of Bones Source: A strange traveling merchant who claimed to be
"From the land where the sun rises in the east" brought
this bag to Barovia. He used the magic within to create
undead servants to do his manual labor, but refused to
have them fight or defend his goods, which was profane
to his religion. He died, like many others, at the hands of
dark creatures in Barovia.
You can use an action to pull out a handful of the ash &
bone and throw it up to 20 feet. It will immediately start
to
recompose into an undead creature; roll a d10 and
consult
the below table - see the Monster Manual for the
creature's
statistics.
1d10 Undead
1 - 2 Ghoul (CR 1)
3 - 4 Shadow (CR 1/2)
5 - 6 Skeleton (CR 1/4)
7 - 8 Specter (CR 1/2)
9 - 10 Zombie (CR 1/4)
8 Exploding pellets Source: Collected from bats who roost in caves along the
high cliffs of Ravenloft. Several cult members have fallen
to their deaths to retrieve the required reagents.
9 Agatha's Finger Source: Agatha, Hag of the Old Savalich Woods, traded
her finger for young Jander Durst, many decades ago.
The amulet has 1d4+1 charges. Once they are used the
energy inside the mouth vanishes and the pendant
becomes a mundane item.
12 The Bards head Source: A Halfling once came through the mists and
descended into the valley singing bright and cheerful
songs about the heroes of old. The cult were not a fan of
his musings.
16 Bell of Lost Souls Source: This bell is the type used by acolytes of the
Morning Lord during funery processions. In practice they
ring the bell to attract wayward spirits so that they may
be put to rest along with the person being interred.
Normally a symbolic holy symbol, it has been defaced
with profane symbols that would bind the dead instead of
just calling out to them. Who would do such a thing, no
one knows.
This tiny brass bell is inscribed all over with holy symbols
of the Morning Lord, but all the symbols are scratched
out with other necromantic and profane runes. It can be
used as a Divine focus. Once, as an action you may speak
the command word and ring the bell. A Ghost (MM Page
147) is immediately summoned to a space within 5 feet
and you may give it one simple command which it will
obey. After this it will act of its own volition but will not
harm the holder of the bell.
17 Bellview Gravediggers Source: This otherwise ordinary looking shovel has the
Shovel name Bellview & Sons Undertakers inscribed on the
handle. The Bellviews were a family of well-known
undertakers who lived in the town of Krezk in the west of
the valley. The cult does not know who enchanted the
shovel but note that its powers would certainly have been
a boon to lazy grave diggers and may have attributed to
the families reputation.
18 Skeleton Key Source: A brazen thief once attempted to burgle the Durst
household. Once he was caught, this item was made
from the bones of his fingers.
This key is made from the finger bones of a thief and can
be used as a set of thieves tools. The key is covered in
necromantic carvings that allow it to use a creatures life
force as a power source.
You may invest up to three hit dice into the heart for later.
Remove the number of hit dice invested from your total
available. When you drop to zero hit points you may
immediately roll any number of the invested hit dice and
regain that amount of hit points. If the damage you take
would drop you below 0, the stored hit points cover the
deficit. If they return you to 0 hit points you are
unconscious but stable, otherwise you are unconscious
and dying (the heart may prevent instant death if it
reduces the damage taken enough).
Once the heart has expended the invested hit dice, you
regain their use as normal.
20 Hand O' Glory Source: South West of the village of Barovia sits the grand
cemetery, where gallows swing in the wind. The Hand O'
Glory is made from the left hand of a hanged criminal,
and the candle from their rendered fat. Said to have
many mysterious powers, the candle was likely used by
the Cult in many of their rituals and activities.