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your block! See


through walls!
Uncle Fuzzy's Official
MONKEY ISLAND

C
ut down the mutinous pirate crew with a lethal rubber band! The smaller they are, the tougher the y Some rubber bands
may have been lost
are to hit and therefore the higher in point value . See them mock you with their jovial expressions ! during shipping . For
assistance call 1-900-
Tally up your score and shout expletives in a broad pirate dialect! Now go outside and get some air . 740-JEDI . Just 75( a
minute plus tolls !
Kids! Don't forget t o
ask the folks! Or just
look for a rubber
AT A ONE-EYED GLANCE band on the ground,
pinhead .

U
se your keen, pirate-like sense o f
observation to discover the sub-
tle differences between the two hig h
quality engravings shown here .
Okay?

MONKEY JUMBLE
How many monkeys do you thin k
are playfully jumbled here ?
How much woul d
they weigh?
4, If left in a room ful l
of typewriters for an
eternity, which grea t
manuscripts woul d
they type ?
4, Which monkey
has a tick?
THE ADVENTURER
Just add water !
Impress you r
friends!

S omething impressive is happening to ghost pirate LeChuck in this picture .


With patience and care you can complete this dramatic scene from Th e
Secret of Monkey Island . Or you could watch a really good TV show.
A
4

.
a
A

DRAW THE MIGHTY PIRATE

1 Draw an arbitrary ellipsoidish 2 Do anything you can to make 3 The musculature may be 4 Draw on the skin, hair, eye -
ovoid. Draw some random lines a skull shape . Work hard. Pray. drawn with a piece of expensive lids, et cetera . Don't forget to
through it. red chalk. Now you can better have huge fun . Now put on a
understand the anatomical beret and be aloof. You've
lumpiness of a face . earned it .

MONKEY5SHIPRPDR F
YATTERTIMMYUEAO A
RUMPERUMMRUMQVO T
FOORONMHOOKBLET C
H E Y S TOP T H A T O E K B L
YAHRQS801NKNQIE A
SCUMMEASCAREDLE M
CRAB S K L O K S K V L L R M
ANCHORMAMAZMAST Y
BANANAS N V T S N Q R O Q
BOOTYBANANAHEAD V
LECHUCKIS D EA DT7 Y

oIct'sivbelnzadfhgustera n
and perception is the shiny new shovel of the intellect an d
well, forget all that because pirates were illiterate . Just try to
locate the following inane jabberings amongst the inspire d

B Guybrush Threepwood lacks a definitive fashion statement. bounty of words above .


ut then, don't we all? You can dress him up but you still HUACNOC QVOT HORM A
can t take him out. So why not humiliate him instead? It'll be ZNET OKBLET MAZMA
laughs galore and time very well spent. LEQDLA Q
You want to
remove as man y
of those barriers
for the player a s
you can, so th e
computer isn't a
barrier any
more, but th e
player is focused
right on the
game .
AN INTERVIEW WITH NOAH FALSTEIN , this, then this . So a SCUMM script i s really many more locations, but
DAVID FOX, AND RON GILBERT instead of being lined up in a string ,
built up of many little programs tha t
all run simultaneously . And that's they're more fanned out .

M
aniac Mansion® wa s
the first pure adventure what we need to run our adventure That kind of programming is muc h
game for Lucasfil m games well . Plus there are specialize d more difficult, because there are more
Games . What led yo u commands for dealing with object s variables, a lot more things might hap -
to try one ? and inventory and walking people pen . You have to do a lot more check s
Ron : I wanted to do an adventure around . to see where the player's been an d
game because I hated adventur e And David worked on Maniac, too, what they've done . You can no t
games . What I really hated were tex t right ? assume that before they get to puzzle d
adventures, where you read a bunch o f David : Ron came to me and asked they've solved puzzles a, b, and c .
paragraphs and spent a whole bunc h if I could help do the SCUMM code fo r Did Zak take as long to program as
of time trying to guess the words you this game . He guessed it should tak e Maniac?
had to type in . The concept of adven- about two or three weeks, and I said , David : We were better at estimat-
ture games seemed so incredible an d sure, I'm in between projects, I can d o ing schedules with Zak . But not by a
appealed to me so much, but I neve r that . So I became the scripter for Mani - lot . All in all I think we were off by
had any fun doing them . ac Mansion, and I did a lot of the two or three months over an eight -
So what I set out to do with Mania c "wiring" of the rooms — program- month period. Not too bad compare d
Mansion was to fix all the things I ming what happens when you open a with Maniac Mansion . And by then we
didn't like about adventure games . door or pick up an object or turn o n did have the debugging system to rely
Some of those things I think I was real - the light switch . NOAH FALSTEI N on .
ly successful at, but some things I hat e Pretty soon we realized that we'd How about Indiana Jones- and th e
are still there, you know? Years later , been grossly optimistic about how harder . But that's not the right way. Last Crusade ?
I'm still trying to figure out how to ge t long it would take to do this kind o f The right way is to make the aliens Ron: With Indy, our biggest
thing. Instead of tw o more intelligent or more aggressive . In advances were on the product manage-
weeks, this stag e adventure games, the current philoso- ment level . All the programming for
took us fou r phy is, make the joystick less respon- Indy was done in about six months .
months! Also, w e sive . Add more areas where you can Maniac Mansion took a year and a half .
had very little bac k accidentally die . Add more puzzle s David : There are some things i n
e
then in th way of that don't make any sense, so you just Indy that we'd change if we could do
debugging tools . have to stumble onto the answer by them over again with the knowledge
Compared with how chance . And that's the wrong way to we now have . Like the whole thing
we do it now, it wa s make them hard . about not dying, or at least dying a s
very slow . Ron start- What else did you want to change rarely as possible . In Indy we did hav e
ed working on a about adventure games with Mania c many places where he could die ,
debugging syste m Mansion ? though at least we tried to make thos e
that lets you g o Ron : Another good thing we did i s deaths appropriate . We always let th e
refrigerator through the instruc- that you can point somewhere and the player know in some way that Indy
Walk T o tions step by step . character will get there, walkin g was in a dangerous place — "Watch
We nicknamed i t around the tables and up the stairs. In out, you can die here!" As opposed t o
"Windex" because i t most other adventure games, you'r e just turning a corner and slipping on a
cleans the bugs of f directing them every step of the way , pebble and breaking your neck .
the screen. and they bump into things . Ron: We also did our first experi-
What's splattered all over
everything I want into an adventure Ron, you said you wanted to change You want to remove as many o f ments with dialogue in Indy, wher e
the kitchen in this scen e
from Maniac Mansion fo r game. certain things about adventure games . those barriers for the player as you you were given a choice of things t o
the IBM ? So I started doing the design fo r Like what ? can, so the computer isn't a barrier any say . You could have dialogues with
Maniac and I got in way over my head . Ron: The main thing that I hated more, but the player is focused righ t other characters in the game withou t
I realized this was so complicated , was the parser. I didn't like having to on the game . Don't make the playe r ever having to type anything in, an d
there was no way I was going to be guess what words I had to type . You'd focus on where he's walking or wha t that worked really well . I was just talk-
able to program this thing . be shown this green thing on th e he has to type . Make him focus on th e ing with someone the other day abou t
And that's how SCUMM came screen and you'd type "tree," you' d story and the puzzles. Everything els e doing the VGA 256-color version o f
about? type "plant," you'd type "fern," unti l should vanish . Maniac Mansion, and one of the thing s
Ron : Yes . At the time there was a you got what it was . And that's not the After Maniac Mansion came Zak I would like to do, if we do that, woul d
man here named Chip Morningstar . way you should be playing the games . McKracken and the Alie be to go back and put dialogue in so
He started talking to me about doing a And I hated that you died all th e ywoutrinegdr nMidbers,What o you could talk to Weird Ed and Nurs e
specialized language, which is some- time . You'd be walking along and yo u differently in that game? Edna and those other people .
thing I was interested in because I had would step somewhere and out of th e David : What I wanted to do with Let's talk about the flight simulator s
a background in doing interpreter s blue you would die . That just seemed Zak McKracken was open it up . Maniac for a bit. How have those developed
and languages. So I said, hey, this frustrating to me. I think a lot o f Mansion was all inside of a house , over the years ?
sounds really neat . And that was when designers must think that's fun . But it' s . almost everything was confined withi n Noah : Our first simulators like
we designed SCUMM . It was to get u s not. It's horrible . that space . With Zak I wanted to go i n Battlehawks 1942 ® were just about
out of the hole that we had dug our - But if you design an adventure the other direction and cover the plan- flying the plane . There's a simple cam-
selves into with Maniac Mansion . game so that you can't die, doesn't that et . paign, but not much in the way of over -
SCUMM stands for. . . ? make it too easy? Also I wanted to make it less linear . all strategy .
Ron : Script Creation Utility fo r Ron : A lot of people make th e So it wasn't like, solve puzzle a, the n By comparison, Secret Weapons of
Maniac Mansion. A normal computer mistake of thinking that way . And it's solve puzzle b, then solve puzzle c . I the Luftwaffe gives you the whole
language like 6502 or C is just not se t not necessarily true . wanted you to go off and do a bunc h strategic aspect of fighting the cam-
up to do the things we need to do in It's like the old days of the arcade of different things in whatever orde r paign over Germany, trying to remov e
an adventure game . There are a hug e games . When they found that a n you wanted . In Zak you can fly at any their industry, or on the German side,
THE ADVENTURER arcade game was too easy, what the y
number of tasks going on simultane- time all over the planet . You have the trying to build up the secret weapons .
ously, and a computer program is a would do is make the joystick les s feeling that you're exploring a muc h Your pilots' records are built up, and
single-step thing : it does this, then responsive . This was how they made it larger world. In reality there aren't there's a history for each pilot ; you
Maniac Mansion
was all inside o f
a house, almost
everything was
confined withi n
that space . With
Zak I wanted to
go in the othe r
direction and
cover the planet.

train your pilots and assign the pilots Noah : We were halfway through impossible to solve ; but players can
you've trained to planes to fly along programming Battlehawks 1942, an d solve it here because the basic idea ha s
with you . Larry, I think — that's Larry Hollan d already been planted in their heads .
It's nice to have a line of simila r — just realized that it would really be That foreshadowing allowed me to d o
games like these, because whenever pretty easy to save the whole state o f more obscure and complicated puz-
you think of something you wish the game and design a replay feature , zles .
you'd done, there's always the nex t not just in the way that it had bee n Has Lucasfilm Games gotten over
game coming up that you can put it done before, in which you have a vie w its "movie envy" ?
into . from the chasing plane, but having a Noah : When it came time to dec-
What are you trying to accomplis h real 3-D world view . orate our new offices here, we had a
when you put together a simulator ? Larry realized it was just as easy t o lot of discussion about whether we
Noah : We've always paid a lot o f do it that way, and we realized at onc e should use Star Wars posters or some -
attention, both in the simulators and that it was a great feature and would thing . But we decided just to use our
the adventures, to the experience of make a huge difference . He went on a own computer game artwork . We
the game . We design the experienc e crash project and got that up and run- know now that the stuff we're doing
first and make the game fit the experi- ning in two weeks . We decided i t has its own merit, apart from the con-
ence . would be worth delaying the project i n nection with the movie end of th e
In a simulator we want people to order to get this feature in, because it RON GILBERT company.
have that seat-of-the-pants feeling o f would really distinguish our game I was at a Consumer Electronics
being right there in the midst of an ai r from the others. As opposed to the kind of game wher e Show about three or four years ago ,
battle. If we'd wanted the experienc e Will you ever go back and revis e the designer seems to be saying "Aha ! and I had my Lucasfilm Games badg e
of, say, a strategic command thing , games like Battlehawks 1942 and I've got you this time!" and you have on . I was having lunch and someon e
where you're in the command pos t Their Finest Hour: The Battle of to spend three hours of gameplay t o noticed my badge and said, "I really
sending planes out, that would be dif- Britain; to take advantage of late r find some hidden object that you need like your stuff and I was wonderin g
ferent . We do have aspects of that, but improvements in game design? to solve one puzzle. how big Lucasfilm is ." I said, "Well ,
the heart of the game is more cinemat - Noah : It's possible . We've dis-
ic, to get you into the experience . W e cussed it, though I tend to think tha t
don't say, gosh, here's a great techno- the time spent in upgrading an old
logical trick ; now how do we build a game would be better spent doing a
game around it ? brand new one .
Also, with Their Finest Hour: Th e
Battle of Britain I think we hit a poin t
where the game will last for many
years because of the historical impor-
tance of the subject . The interest in the
historical aspects will endure even
after the technology is superseded .
Our manuals won't go out of dat e
either . Starting with Battlehawks 1942 ,
we've lavished a lot of attention on our
manuals . Mark Shepard, who does the
layout and design, is a big contributor .
We wanted something classy and
didn't know much about it, and he' s
really helped us out . Victor Cross has
done a wonderful job on the writing ,
and I've heard many people commen t
that if our simulator manuals wer e
sold just as books, a lot of people
would be perfectly happy to buy them Ron : In The Secret of Monkey the games division has about twenty The large contraption in
this scene from Loom fo r
by themselves . Island for example, the pirate leaders people in it, but the whole company
the IBM is not a giant egg
..DAVID Fox
. ... ... ... ... ........ . ......... ... ................ .... ............... .. Let's talk about the future . Ron, yo u send you out on three quests, which has about four hundred ." slicer.
said at the beginning that there are stil l you can do in any order . And the His jaw dropped and he said, "You
We want players to be as excited a s things you're trying to achieve in pirates are intelligent, because they mean you guys do something beside s
possible about what's going on. Fo r adventure games . Like what ? know what you've accomplished and games?" He didn't know we were con-
example, we decided early on to hav e Ron : Well, we try to remove the what you haven't . If you just leave and nected with George Lucas and Star
the planes hand-drawn from pho- bottlenecks, places where a whole sec- come back and ask them for help, they Wars ® and all that . That was a rea l
tographs instead of being made up o f tion of the game filters through on e won't give you any more hints ; but i f turning point for me : it was the first
polygons — a triangular nose, rectan- puzzle, and the player hits it and jus t you go out and try some things an d time that I realized that there wer e
gular fuselage, that sort of thing . stops dead until he solves it . We try to then come back for help, they'll give people who associated the name
Because even though that technology present players with several different you a little more information. "Lucasfilm" primarily with games and
has gotten fairly good, it still screams things that they can be doing at any There are still some bottlenecks . I f not with movies. ESC
out "This is a computer game!" Th e time. But there are always going to b e you get on the pirate ship, say, an d
hand-drawn images, the tracer bullets places where a player could get stuck . you don't know how to get off, you're
and explosions and parachutists an d We want to keep that from happening . stuck. But I tried to do a lot of fore-
all those other touches we put in, al l David: We want to guide th e shadowing of the harder puzzles like
that is there to give you much more of player subtly through the game . If the that . I'd introduce a simpler puzzle
the experience of being in the war, and game works right, it should know tha t early on, and then the second puzzle
getting you to suspend your disbelief . you're stuck somewhere and it should could be a much more difficult varia-
Battlehawks 1942 got a lot of atten- give you a little help in a subtle way , tion on the same idea . If that first puz- THE ADVENTURER
tion for its sophisticated replay feature. so that you can solve the puzzle with - zle hadn't been there, something lik e
How did that come about? out feeling like it was solved for you . getting off the ship would be virtually
from Larry himself about how the sim -
The memory ulators work. They describe every mis-
sion clearly, and show you what yo u
required to stor e
have to do to succeed .
the data wa s You'll learn how to create more
staggering — powerful pilots to fly with you on you r
the equivalent missions . You'll explore the many uses
of 13,000 of the Replay Camera feature . And
you'll get tips on designing your ow n
3%" floppy campaigns .
cassettes. Want to learn to fly more effective-
ly in the heat of battle? The book's ai r

Digital rely on a process called "rear projec-


tion," in which live action footage i s
projected through the back of a glas s
Getting th e combat strategy guide teaches you th e
special flying maneuvers used by pilots

Illusion i n matte painting . The shot is ph o


tographed from the front, combining
Plane Facts in battle, explaining in step-by-step
detail how to guide your plane
through the
Die Hard 2 both the painting and the live action
projection .
Whether you're on yourt firs
mission or your hundredth ,
The jet rentals alone would But the pullback shot that Harlin there's always a little higher
have cost close to half had in mind, if created by rear projec- you can fly .
lion dollars . " amil tion, would require a large matt e Which is why you'll want to keep
"Not to mention we had traversed painting more than two stories tall and The Official Lucasfilm Games Ai r
the country looking for snow in one o f 50 feet wide — too huge to be practi- Combat Strategy Book by Rusel
the warmest winters in recent years, " cal . "We decided to attempt the com- DeMaria and George R . Fontaine
explains Micheal McAlister . positing in our computer graphics (Prima Publishing, $18.95) handy
McAlister works for Industrial department," says McAlister . "Th e in your cockpit .
Light & Magic, the special effects divi - final blending of painting and liv e Without repeating the informa-
sion of Lucasfilm. He was visual effects action segments would be matche d tion in the Battlehawks 1942,
supervisor for the movie Die Hard 2 . digitally . " Their Finest Hour: The Battle f
For the movie's finish, director Renny Yusei Useugi, an ILM matte artist , Britain, and Secret Weapons of the
created a painting of the Luftwaffe game manuals, the
runway scene five feet tall authors give plenty of new
and fourteen feet wide, leav- insights into the air missions ,
ing six openings for the liv e and about the people wh o
action to be projected took part in them . It places
through . The compute r the simulations in their his-
graphics group blended torical and political contexts, s o
photographs of the painting that as you fly you'll feel a part of th e tricky
to create one continuou s larger story. acrobatic moves of th e
36-second reverse zoo m You like pictures? This book has skilled combat pilot.
shot. (By comparison, most maps, diagrams, screen shots, an d The authors have also talked to
special effect shots are o n photographs, even real combat some of the best players around ,
the screen five seconds or sequences taken from cameras on including the winners of last year' s
less .) The group also used a board the real planes . Most of th e Their Finest Hour: Battle of Britain con-
computer to align the six planes are shown in a dynamic three - test . In fact, each of the winning cam-
separate live action film seg- dimensional format with description s paigns from the contest is described in
ments within the painting. of their flying characteristics from th e detail. The book is full of tricks an d
"We had four separat e pilots who really flew them . DeMaria strategies from these aces that you
painting elements," says and Fontaine have done their home - never thought of.
Yusei Useugi created this Harlin wanted a complex airport run- McAlister, "six separate live action seg - work well, and they show clearly bot h So if you've been yearning to excel
eye fooling painting tha t way scene with six jets, dozens of ments with actors, running footage of the personal stories and the greater at Lucasfilm's flight simulators, to b e
became part of Die Hard
2's climactic scene.
emergency vehicles, scores of movin g steam for car exhaust, a blinking ligh t issues that were all part of World Wa r the best pilot you can be, and to watch
people, and a snowstorm . And Harli n pass, as well as the corresponding mat- Two . those high scores and those medals
wanted it to climax in a single shot tes . All blends between live action an d Of course, what makes this boo k pile up — in short, if you've been
that started with a tight close-up of th e painting, and all color correction, wer e special is the help it gives you in beat- wondering what could make thes e
heroes and then slowly pulled back to done with the computer. The memory ing Lawrence Hol- great games even
the widest long shot possible, reveal- required to store the data was stagger- land's flight simu HINT YOU NEED? better, you want
ing a square-mile view of the airpor t ing — the equivalent of 13,000 31/2 lators . You want to this book . Don't
Call new number 1-900-740 -
emergency scene . floppy cassettes . " win the darned JEDI and good hint you'll get, yes , take off withou t
Shots like this, if filmed live, woul d The astonishing result, as yo u games, right? Th e yes . Most will find new number it. ES C
be prohibitively expensive — wha t know if you've seen the movie, was authors reveal cheaper . Only 75 cents a minute it
with jet rentals and all . So filmmakers worth every byte . ES C inside information is . Recorded hints it has for The
Secret of Monkey Island, Secre t
Weapons of the Luftwaffe, Zak
Conceived by some of Their Finest your Bf110 , TOUGH2
Advanced Hour: That Battle of Britain's fines t
fliers, Their Finest Missions challenge s
ordered to bomb
and strafe th e
McKracken and the Alien Mindben-
ders, Maniac Mansion, Their Finest
where as a lone
Ju-87 Stuka
Missions Now even the most skilled computer pilots
— several of the missions were create d
Dover CHL rada r
station, is sur-
Hour: The Battle of Britain — all
the games by Lucasfilm made.
bomber you mus t
defeat two flights
Available! by the finalists from the 1990 Thei r
Finest Hour: The Battle of Britain con-
rounded by six to p
ace Spitfire MK2s .
For tech support, call 1-415 -
721-3333 . Call from 8 :30 am to
4 :30 pm, live operator you reach .
of the faster Hur-
ricane Mkl and
Since the release of Their Finest test . Other missions complete a div e
Tell to them Yoda sends you .
Hour: The Battle f Britain , And for the truly daring, we've als o include : bombing run .
players have enjoyed using included game designer Larry Hol-
JIM2 pits you r LORDHAHA
the game's Mission Builder to creat e land's own mission, SUICIDE . SUI-
Bf109 against as many as 37 RA F has you and a novice rear gunner in a
custom missions and share them wit h CIDE places you in immediate peril as
fighters . lone Bf110 where you must avoid fou r
friends. No w SWEEP1 finds flights of Hurricanes and Spitfires to
Lucasfilm Games you in the cockpit complete a bombing and strafing mi
is bringing you a
Their Finest Mission s of a Bf109, fa r . sion
unique selectio n Vol. 1 To get your copy of Their Finest Missions, send check or money from your bas e These are just a few of the challeng-
of their favorit e . order for $23 .95 (includes shipping and handling) payable t o and with only a ing, carefully crafted missions available
mission in an Lucasfilm Games, to : The Company Store, P .O . Box 10307, San Rafael, CA novice wingman on Their Finest Missions . Available for
advanced mis- 94912 . Or, call 1-800-STARWARS . (In Canada, call 1-800-828-7927.) Be sure to aid you, facing the IBM, you can order direct by call-
THE ADVENTURER
sion disk, aptly to specify which format your copy of Their Finest Hour : The Battle of Britain is three fligh t ing 1-800-STARWARS . In Canada, call
titled, Their (IBM 5 .25" or IBM 3 .5") so we can be sure to send you the correct disk size . groups of Spitfir e 1-800-828-7927 . ES C
Finest Missions . Mk2s .
LUCASFILM GAME S
COM PANY
STORE
It is the
greatest flight
fighter aircraft, such as the top-rated P-5 1
Mustang or the P-47, known by its pilots
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the flight line, proudly wear our Secre t
Weapons of the Luftwaffe
simulator affectionately as the "Jug ." Or pilot a B-1 7 With our soft, black leather Luftwaffe T-Shirt. And of course,
you've ever Flying Fortress heavy bomber and even man pilot's jacket, you'll cut a dashing figure in the every hangar wall needs a
seen, a all of the crew positions . The graphics in this squadron ready room – or anywhere , full-color Secret Weapons
stunning simulation are unsurpassed with all ne w especially if you top it off with our 100% silk of the Luftwaffe poster .
graphics special effects. Special features also include a pilot's scarf, For those warm summer days o n
tour-de-force tha t
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if Nazi Germany's secret weapons ha d
fought against the allies?" You will fly
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THEIR FINEST HOUR: THE Lucasfilm Games logo


on the back.
BATTLE OF BRITAI N Celebrate your victor-
It was 1940, England's darkest moment. ies with the beautiful
A small band of brave Royal Air Force box-art poster for Thei r
fighter pilots stood alone between th e Finest Hour: The Battle of
British people and the almost Britain, shipped rolled and
overwhelming force of the German ready-to-frame . And for a
Luftwaffe. And when it was over, the taste of authentic fligh t
RAF was victorious . It had truly been action, watch The Battle of
"Their Finest Hour. " Britain, starring Michael Caine and Laurence
In this spectacular flight simulator, Olivier on VHS videocassette. BATTLEHAWKS 1942 ® and Avengers on a variety of fighter ,
you can fly Spitfires and Hurricanes against
Software $59.95 Poster $4.95 Battlehawks 1942 set the bomber and torpedo missions. An out-
Messerschmitt fighters or Stuka, Dornier an d standing manual and superb game design
IBM 5 1/4" (3576) (8373 ) standard for
Heinkel bombers . Or sit down in th e IBM 3 1/2" (3602) RAF brown leather help make this simulation experience on e
historic fligh t
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simulators, a
like against the gallant pilots of the RAF . Amiga (3578) Size 36 (9000) Be proud to wear the Battlehawks
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only Lucasfil m 1942 T-Shirt . Made from 100% cotton wit h
authentic period detail, and a 200-pag e RAF brown leather Size 40 (9002)
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Size 36 (9010 ) Size 44 (9004) able to meet . This Software $29 .95 T-Shirt
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Size 38 (9011 ) fabulous re-creation IBM (Combo) (3528) Men's size s $14.95
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Pilots in the Battle of Britain had a Size 42 (9013 ) Small (8303) Atari ST (3534) Mediu m (8285)
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dashing look that's just as popular today as Size 44 (9014) Medium (8304) Larg e (8286)
Large (8305) War II's most famous
it was then . Now, with our Royal Extra Large (8287)
Extra Large (8306) carrier battles : Midway, Coral Sea, Eastern
Air Force brushed lambskin
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vest or RAF Luftwaff e VHS videocassette authentic Japanese Zeros, Kates and Vals
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you'll have that same (8307)
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THE ADVENTURER
CALL TOLL-FREE 1(800) STAR-WARS
Indy Trilogy
Raiders of the Lost Ark ,
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THE SECRET O F

Star Wars. The name alon e "I am your father, Luke." Darth
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Software 59.95 Large (8356 ) Jedi master. The force will be yours !
vicious Piranha Poodles and find valuable on the moons of
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challenge begins in this delightfu (8365) Storm Trooper helmet $80 .0 0
3 1/2" VGA (4318)
l point and click graphic adventure from. Ron Gilbert (9028)
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LUCASFILM GAMES
THE ADVENTURER
COMPANY
STORE
LOO M To set the Loom mood properly, you'll
In a truly unique need a genuine Loom T-Shirt, endorsed by
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IBM 5 1/4 (3540) Men's sizes $14.95 play the role of a guide you through the mists of ancient times .
IBM 3 1/2" (3542) White : young Weaver in And for hauntingly great sound from your PC ,
Amiga (3545) Small (8298 ) the Age of the add the Loom Roland upgrade disk for use wit h
Atari ST (3544) Medium (8299) Great Guilds. your Roland LAPC-1 card or MT-32 Soun d
IBM VGA $44.95 Large (8300)
Despite your Module (not included) .
5 1/4" (4258) Extra Large (8301)
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VGA edition $15.00 hat $85.00 hold the fate of th e Macintosh (4311 )
IBM 5 1/4" (3575)
(plus your original Sizes: Universe in you r IBM 3 1/2" (3601) Clue Book $12 .95
disks ) Small 6 3/4 to 6 7/8 hands . Loom by Bria n Amiga (3577) (8311 )
IBM 5 1/4" (8343 ) (9017) Moriarty is a tale of magic, music, and dragon s Atari ST (3579) Roland PC Upgrad e
IBM 3 1/2" (8341 ) Medium 7 to 7 1/8 unlike any game you've ever seen . And it disk $15.00
Clue Book $12.9 5 (9018 ) (8331)
(8310) Large 7 1/4 to 7 3/ 8 comes complete with a 30-minut e
audio cassette that sets the stag e T-Shirt $14 .95
Mouse Pad $15.9 5 (9019) Men's sizes
(8322 ) Extra Larg e for your quest. Super graphic s Small (8323)
Brown leather 7 1/2 to 7 5/8 (9020) and sound support. Just the Medium (8324)
jacket A2 Bomber Black leather bac k right challenge for the Large (8325)
style . $225 pack $90 .00 beginning adventurer. Extra Large (8326)
Men's sizes (9021 )
Size 36 (9000) Tan leather
Size 38 (9001 ) hip pack $25.00
Size 40 (9002) (9022)
Size 42 (9003) Tan leather duffle
Size 44 (9004) bag $90.00
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Indy movie trilog y
VHS (NTSC format) ZAK McKRACKEN AND THE from the alien menace in this wonderfull y
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ALIEN MINDBENDER S
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FLASH! Space Aliens have landed! This just i n
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are reportedly trying to reduce everyone's IQ s wagen van? Maybe
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Think you might've read that report last McKracken Clu e
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as Zak McKracken, ace reporter for the
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could only be a
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Software $19.95 Clue Book $12 .9 5
MPC/Ertl is known for its
IBM (Combo) (3536) (8309)
high-quality polystyrene C64 (3533) T-Shirt $14 .95
model assembly kits . Amiga (3583) Men's sizes
Now they have reissued ST (3530) Small (8280 )
three of the most notable o f (German, Italian, Medium (8281 )
the Star Wars spacecraft, Spanish and French Large (8282)
including Han Solo's Millenium Falcon, Darth language versions are Extra Large (8283 )
Have your treasured Star Wars T-Shirt s also available . Call or
Vader's Tie Fighter and Luke Skywalker's and sweatshirts seen better days? Are you write for prices and
X-Wing Fighter. Each kit includes instruction s distressed at having to throw them out ? availability . )
for easy assembly. Why not replace them with these new
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Extra Large (9042) Large (9048)
Extra Large (9049) It's shipped neatly rolled, never folded, spin-
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Software $19.95 (German, Spanis h
IBM (Combo) (3588 ) and French language
Apple II (3532 ) versions are als o
C64 (3535 ) available . Call o r
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one in town who hasn't played ST (3584) availability .)
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It's crazy, it's funny and it's spooky- cartridge $54 .9 5
everything you want in an graphi c (9025 )
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adventure . Award-winnin g
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Maniac Mansion pioneered th
T-Shirt
e point and click interface that makes typing Men's sizes $14 .95
obsolete . Find out for yourself why Dr . Small (8313)
We begin with the finest quality, Hanes
About 100% cotton T-Shirts, then design ou r Fred kidnapped your favorite cheer - Medium (8314)
Large (8315 )
Our unique graphics, logos and art and carefully
screen them on the T-shirts in full color . Yo u Extra Large (8316)
T-Shirts won't find better T-Shirts -- or shirts you'll
treasure more -- than from Lucasfilm Games . LUCASFI LM GAME S
THE ADVENTURER
COMPANY
STORE
It's the chance of a lifetime : you just got a job a t sound and challenging game play .
Industrial Might & Logic, producing fabulou s Order Night Shift now and receive a fre e
Lucasfilm toys like baby Darth Vaders Industrial Might & Logic T-Shirt! (Don't
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Software $24.95 T-shirt
got to do is keep the creaky IBM 5 1/4" (4253) Men's sizes $14 .95
machine running, vacuum IBM 3 1/2" (4254) Small (8367)
up those furry pests that Amiga (4255) Medium (8368)
follow you around an d Atari ST (4257) Large (8369 )
dodge the nasty lawyers ! Software $29 .95 Extra Large (8370)
Great graphics, splendid C64 (4256)

OUR GUARANTEE
We guarantee that you will be 100% satisfied with everything you buy from us .
INDIANA JONES' AND THE
If for any reason you are not satisfied with anything you buy from The Company Store ,
simply return it to us complete and undamaged within 30 days and we will replac e
LAST CRUSADE :
it or refund your money, at your choice . Lucasfilm Games Company Store . THE ACTION GAME
Our name is your guarantee of satisfaction . You'll need to be quick on the joystick in thi s
arcade challenge from the Academy Award -
winning movie. Take on murderous grave
LUCASFILM GAMES S
E robbers, angry rhinos, and falling rocks as yo u

COMPANY CALL TOLL -FRE E relive Indy's struggle to keep the Holy Grail ou t
of Nazi hands . Hot price : $29 .95 -shirt
STORE 1 (800) STAR-WARS Men's sizes $14 .95
P.O. BOX 10307 SAN RAFAEL, CA 9491 2 I Software $29.95
IBM (Combo) (3585 )
White :
Small (8298)
ORDERED B Y SHIP TO U Amiga (3543) Medium (8299)
I Atari ST
Special pric e
(3541 ) Large
Extra Large
(8300)
(8301 )
NAME NAME C64 $19.95
(3539)
DAYTIME PHONE # DAYTIME PHONE #
I
ADDRESS ADDRES S

CITY STATE ZIP CITY STAT E ZI P

COUNTY COUNTY

CATALOG PRODUCT PRICE TOTAL


NUMBER DESCRIPTION SIZE COMPUTER TYPE QUANTITY EACH PRICE
Atari ST (3666)
PIPE DREAM Apple II (3672)
It's so simple: just put a pipeline Macintosh (3670 )
together from handy pieces of pipe ! Nintendo
The problem comes when an evil cartridge $34.95
slime starts flowing down the pipe , (9026)
stay ahead of it or lose everything. T-Shirt
Men's sizes $14.9 5
One or two players and 30 levels for man y
So $29.95 Small (8350 )
hours of great gaming . Great price : $29.95 on IBM (Combo) (3660) Medium (8351 )
disk, $34 .95 for Nintendo cartridge . Amiga (3664) Large (8352)
If you're a Pipe C64 (3668) Extra Large (8353)
Dreamer, let everyon e

I know with our exclusive,


never-slimy Pipe Drea m
I T-Shirt .
I
1
I
SHIPPING & HANDLING : $4.00 per order ( $3 .00 per order for Hint
Books and Posters.) Three or more items ordered, no charge . Outside
SUBTOTAL
TAX:
I
North America, $10 .00 per order. In-stock items will be shipped withi n
48 hours . California 7.0%
New York 8 .25%
TOLL-FREE ORDER LINE: Visa / MasterCard orders may call
1(800) STAR WARS (1-800-782-7927) . In Canada 1(800) 828-7927 .
CHECKS : In U.S. dollars only please, drawn on U .S . or Canadian banks. SHIPPING & HANDLING
MAIL ORDERS TO: Lucasfilm Games Company Store P.O . Box 10307 TOTAL
San Rafael, Ca 94912
METHOD OF PAYMENT (Check as appropriate)
Check or Money Orde r Visa MasterCard
payable to Lucasfilm Games

i
ACCOUNT NUMBER EXPIRATION DATE
THE ADVENTURER
I
CARDHOLDER'S NAME SIGNATURE

TO FAX YOUR ORDER TO THE COMPANY STORE:1 (415) 456- 4381 ADVE 002
The "Force" Strikes Back If Star Wars lives
up to all of ou r
expectations,
which we full y

In New Nintendo Form!


believe it will,
we're almos t
certain to d o
more in th e
series.

B Y P A M E L A E. R O L L E R Death Star . The second view is "top- help or hinder the player's ability t o
down," watch your Landspeeder rac e master the game . That's part of the
ith the click of a switch, through the Tatooine Desert or your challenge . The player must determine

W
your television blink s X-wing fly through the Death Sta r which characters can accomplish task s
to life and transports trenches . most effectively in different situations .
you to a galaxy far, far The third view is the most uniqu e For instance, Luke is very nimble ; h e
away. You find yourself in a Land - and technically spectacular—a tru e can jump high, run far, move quickly ,
speeder with Luke Skywalker . Togeth- first-person view . You actually sit in and he can utilize the lightsaber. On
er, you maneuver across the Tatooin e the cockpit of a craft and look out its the other hand, Han is bigger and
Desert through a gauntlet of Banthas , window, simula
enemy landspeeders and radar towers . e tinga3-Dyp
You search for the wise Obi-Wan effect . Can you
Kenobi, who can teach you the ways o f imagine the thril l
the Force . You rescue Han Solo an d of actually man-
recruit him for your quest to sav e ning the pilot's seat
Princess Leia and destroy the Deat h and navigating the
Star. Only you can help Luke and his Millenium Falcon
intergalactic sidekicks conquer the evi l Wan Kenobi, C-3PO and R2-D2 . through an aster-
power of the Dark Side . Are you pre - Your enemies include a nasty arra y oid storm or flyin g
pared for the challenge ? of Stormtroopers, Imperial officers , an X-wing fighte r
The new Star Wars game car- sandpeople, bounty hunters, droids , into battle ?
tridge, designed for the Nintend o plus many more evil surprises The space duels
Entertainment System ® by Lucasfilm that wil l and chase scenes
Games provides a mission fraugh t aren't the only
with danger and aspects that mak e
the Star Wars game
a special entry into
the Nintend o
market. A goo d
share of the fu n
of Star Wars, the
movie, was th e
unusual cha
racters and their well-defined per- slower than Luke, but he's much more Top Left : C-3P0 and R2 -
D2 on the Tatooine Desert
sonalities . Those characters are durable and has better forward-firing
Above : Luke Skywalker,
brought to life once again for th e capabilities . And Leia is perhaps the
Obi-Wan Kenobi and Han
Nintendo game . best of all, she has better mobility than Solo in the cockpit of th e
Unlike most games available Luke and the firepower of Han — yo u Millennium Falcon .
might not survive the Death Star with- Middle Left : From a top -
out her. down perspective, navigate
Luke in his Landspeede r
Star Wars Nintendo will take even
across the Tatooine Desert
the best players 20 to 30 hours to com- in search of Obi-Wan
plete. The unique scoring system Kenobi. Only Obi- Wan
shows you a continuously update d can give you your
percentage of tasks you've completed , lightsaber — your most
so you can always check your progres s powerful weapon . While
excitement that puts you in the middle
in the desert, explore caves
of the action. to see how far you've come (and how for vital supplies, bu t
Even the most accomplished Jedi far there is to go) . And the best players beware of treacherous
knight might flinch at his prospects fo r will have the lowest score at the en d giant rats and nasty
triumph . But if you have always want- since they completed the minimu m Jawas!
number of tasks in order to destroy th e Bottom Left: In
ed to "take your best shot" at the
Tatooine's spaceport, Mos
Death Star, now is your chance . You Death Star .
Eisley, seek out Han Solo
must use your best skills and cunning , Pipe Dream: an action/strategy to help you on your mis-
as well as a little help from the Force , game, and Maniac Mansion® a graphic sion . Enemies lurk around
to overthrow the Dark Side . adventure, which were first develope d every corner, especially
The Star Wars Nintendo game for personal computers, are Lucasfilm stormtroopers, determined
to stop you. Keep you r
remains true to the concept of th e Games' only other entries, besides Sta r
blaster ready .
movie . The action begins in the test your courage as a rebel. to the Nintendo player, the Star Wars Wars, in the Nintendo market. Both
Tatooine Desert and its many cave s It's your turn to pilot a Landspeed- game allows you to control more than are award winners, and Maniac Man-
and the Jawas' sandcrawler, and the n er, the Millennium Falcon, and an X- one character . The player may utilize sion has been transformed into a televi-
moves to the town of Mos Eisley wit h wing fighter. Luke, Han and Leia to score, whil e sion series .
its spaceport, cantina and hangars . If The Star Wars game offers Ninten- special-purpose characters like Obi If Star Wars lives up to all of ou r
you have embodied the bravery of a do players a variety of opportunitie s Wan Kenobi and R2-D2 have specia l expectations, which we fully believe i t
true Jedi knight, you will ultimately they've never had before . First, the powers the player may find very help- will, we're almost certain to do more in
find yourself navigating the maze of game gives the player three vantage ful. The ancient Jedi offers his specia l the series .
trenches that encircle the Death Star , points : There is the traditional view , mind powers that can resurrect dead Let that statement serve as a notice
where you will attempt your fina l where you see the character on the characters, while everyone's favorit e to all of you Nintendo garners and Jed i
task—dropping the fatal missile tha t screen from the side, and he's runnin g droid offers the player his talents as a masters out there : Be prepared. The
destroys the Dark Side's headquarters . up and down the street or corridors . translator . battle to overthrow the Dark Side has
The strengths and weaknesses o f just begun . May the Force be with THE ADVENTURER
Along your journey, your allies ar e The player experiences this
those characters who first came to life "side to side scrol ing" viewgwhen explorin the game's characters match those of You! ESC
on the screen: Luke, Han, Leia, Obi- Mos Eisley and the interior of the their movie counterparts . These traits
11
You'll hear pro-
pellers turning,
engines running ,
A Sound Addition to Your
guns firing, an d
rockets explod-
ing as you fl y
System : The AdLib Music
Synthesizer Card
your campaign.

Before: Bleep. Blip. Blip. Bleep. standard . Music System . extraordinary variety of surprisingly
After: Zip! Zing! Rat-tat-tat-tat! Most of the The System — realistic sounds . You'll hear propellers
Kerblooie! Dum-dum-de-dum, people who buy which AdLib turning, engines running, guns firing ,
la-da-de-dah! the AdLib card still sells — and rockets exploding as you fly you r
are compute r includes soft- campaign.
What makes the difference? Th e game enthusi- ware that let s By the end of 1990, over 100,000
AdLib Music Synthesizer Card . asts. But oddly you compose computers had the AdLib car d
If you don't have a sound enough, the car d and play bac k installed, and that number continues
board in your IBM or was developed music on you r to grow rapidly. But AdLib is still
compatible computer, you're for an entirely computer. developing newer and better products .
relying on your computer's interna l different pur- Bu t They will soon be releasing their
speaker . And frankly, the interna l pose : as an edu- although the newest : the AdLib Gold Multimedi a
speaker of your computer just wasn't cational tool . package wa s Stereo Sound Adapter .
designed to give you the sound of ene- AdLib's presi- aimed at stu- The AdLib Gold is a 20-voice musi c
my bullets whizzing past your cockpit , dent and dents and pro- synthesizer with voice recording and
or to play the hot reggae music tha t founder is Mar - fessional musi- playback . It comes with a microphon e
accompanies your new adventure tin Prevel, fo cians, it was jack, tabletop microphone, game an d
game . It was designed to play bleeps rmer professor of music and Vice Dea n soon clear that the sound board itsel f MIDI ports, and standard 1/8" stereo
and blips . of the Faculty of Arts at Laval Univer- had other applications . Companies output and input jacks .
That's what the AdLib Music Syn- sity in Quebec City, Canada . Martin's began bringing out their compute r Other AdLib products include the
thesizer Card is for . It lets you hoo k interest in computers was kindled i n games with special sound effects and Visual Composer, a flexible, spread-
up your computer to your own stere o the '70s, when he saw a demonstration music that you could only hear if you sheet-like editor that makes musi c
speakers, so that you can hear rich , of a program that would listen to you had the board . composition simple . It works with the
realistic sounds that you didn't even sing and then print the melody on the Our new adventure game, The Music Synthesizer Card and offers 14 5
know your computer could make . screen . He came away from that Secret of Monkey Island, for example , preset instrument sounds and up to 1 1
AdLib was the first company to demonstration with a desire to find has a reggae soundtrack that accompa- simultaneous voices . The AdLib
offer an add-on sound card tha t ways of applying computer technology nies the action . Without the AdLib Instrument Maker lets you create
appealed to a broad market . And Ad to music instruction. card, it's made up of the usual elec- thousands of new instrument sounds
Lib's is still the most popular : well AdLib, Inc., was founded in 198 1 tronic bleeps and blips . But with the for the Visual Composer .
over half of the add-on sound card s to develop high quality educationa l AdLib card, you can hear a full band of For information on prices and
bought are by Ad Lib. Now newe r computer hardware and software. The synthesized instruments playing in availability, get in touch with AdLib a t
competitors have to offer "AdLib com- Music Synthesizer Card was first mar- harmony. 418-529-9676. ES C
patibility" if they want to be able to sell keted in 1987 as part of a package In Secret Weapons of the Luftwaffe,
their own cards : AdLib remains the called the AdLib Personal Compute r the AdLib card makes possible an

Well, there is . In fact, the technolo- ings of anything you can create on
gy has been around for a few years. So your computer. Connect the converter
far, though, it's been used mostly by to your recorder instead of your televi-
corporations for creating and showing sion, drop in a tape, and start record-
presentations, training tapes, and other ing. Whatever you display on you r
sorts of multimedia displays . Fe w monitor is captured on tape . Corpora-
home computer users know how eas y tions use graphics programs to create
it is to do . charts and animated effects for busi-
What you need is a VGA-NTS C ness presentations, but you can cer-
converter, which will take the outpu t tainly find better uses than that. Imag-
from your VGA card and convert it t o ine preserving an entire campaign of
the frequency your television uses , Their Finest Hour: The Battle f Britain
known as "National Television Stan- or Secret Weapons f the Luftwaffe !
14-inch monitor, and try not to be to o dards Committee," or NTSC . When you're done recording,
Compute r jealous of Nintendo fans .
Why are television sets less expen-
Assuming that you already own a
VGA card, a good choice is the Jovia n
duplicate or mix the tape while you
dub in the music or your own narra-
Gamers Ge t sive than computer monitors? I t
doesn't make much sense when yo u
Logic VINplus converter, which retail s
for $495 . (VIN stands for "VGA into
tion. Then you've got a finished tap e
that you can give business associates ,
the Big consider that most televisions thes e
days have tuners, remote control,
NTSC .") Installation is a breeze: jus t
connect the VINplus between you r
friends, or family, for them to view on
their own VCRs . They won't even nee d
Pictur e amplifiers, and stereo speakers . Ye t
you can buy a 19-inch television fo r
VGA board and your VGA monitor,
using the cables provided . Then con-
a VGA computer system to see what
you've created .
B Y J 0 H N M. K I N G
about $300, or a 27-inch set for under nect the VINplus to your television The beauty of the VINplus over th e
If you can do it with you r $600 . You can even get a whopping and hook up your sound card to th e combo card is that you don't have to
Nintendo, why can't you do it 52-inch projection television for a cou- TV's or stereo's amplifier and speakers . pull the cover off your computer - jus t
with your computer ? ple of thousand dollars . Finally, load the software driver (it connect it to your system and turn o n
You hook your Nintend
o So why the big difference in price ? takes just 5 or 6K of RAM) and you're your television or VCR. The VINplus
game machine up to you r There are some small differences i n ready to settle back on your couch an d does the rest, automatically converting
television set, and have th e technology, but the main reason is jus t play Loom or The Secret f Monkey your computer's video signals into
pleasure of playing the games on a big this: televisions are in much greate r Island on a big screen. television signals . (Not all VGA cards
screen . But if you've shopped for a demand, and that drives prices down . If you want to upgrade your graph- and games are compatible . )
large-screen computer monitor lately , Wouldn't it be great if there was a ics to VGA, consider a combinatio n For more information call Jovia n
you've found that even a 19-inch mod - way you could hook up your DO S VGA/NTSC internal card by Willow Logic at 415-651-4823 . Tell them yo u
THE ADVENTURER
el can cost $2,000 and up . computer to a television, and get, in Peripherals or US Video . heard about the VINplus converter in
So you go on playing your favorite effect, a large-screen monitor at a With your VCR, you can use the The Adventurer. ES C
DOS computer games on your 13- or small-screen price? converter to make videotape record -
The Adventurer Yesterday, a t
the start of their
shift, their fore-
man made i t

Puzzle #2
painfully dea r
that if they
missed their
FIONA FRE D quota again,
they would be
Turqoise fired .

Night Shaft ors (burgundy, olive green, and


turquoise) . Their joint quota was to
produce at least six dolls of each typ e
B Y H U M P H R E Y D U D L E Y by the end of their shift.
After half an hour of their shift had
red and Fiona Foulit work the been squandered in petty bickering ,

F
night shift at Industrial Loot Fiona challenged Fred to a contest .
and Midgets, Ltd ., a small bu t They would keep track of the doll s
hopelessly obscure branch of they each made in separate charts an d
Lucasfilm. Each night they are left i n whoever made the most dolls woul d
charge of the BEAST (the name stand s get to sock the other on the arm ten
for "Boy, 'Ere's A Strange Thinguma- times . In case of a tie, they'd coun t had been counted, each box of each You can win a copy of Night Shift o r
jig"), the complex machine that crank s each kind and color of doll as a sepa- chart contained a number from one t o any other Lucasfilm Game of your
out the adorable little dolls, calle d rate category, and whoever won in the nine ; no two boxes of the same char t choice if you can correctly reconstruct
"Midgets," which our company sells majority of the nine categories woul d contained the same number. the charts and tell us who won th e
for a lot of loot . win overall . 2. Fred and Fiona didn't tie in any contest. Send your complete answe r
Each night the two workers have a Spurred on by the contest, the pai r category; that is, they didn't produce (both the charts and the name of the
quota to meet, and each night the two worked hard, cranking out dolls as fas t the same number of dolls of any give n winner), along with your name ,
spend so much time squabbling tha t as they could. And when their shift color and kind . address, and telephone number, on a
they never reach it. Yesterday, at the was over, they discovered that they' d 3. Fred made more olive green postcard (no envelopes, please) t o
start of their shift, their foreman mad e made many more Midgets than eve r Indyettes than Fiona did . Adventurer Puzzle #2, P.O . Box
it painfully clear that if they misse d before. Unfortunately, they also dis- 4. Fiona made three times as many 10307, San Rafael, CA 94912. (You
their quota again, they would be fired . covered that, amid the bustle in th e Diaper Droids as Fred did . don't have to specify now which game
"It's your fault, you know," Fre d last minutes of the shift, someone ha d 5. Fred made three times as many you want; we'll contact you if yo u
muttered after the foreman had left . knocked the charts off the wall and turquoise dolls as Fiona did . win .) All entries must be received b y
"You never make anywhere near your into the vat of olive green dye . 6. The number of burgundy dolls July 31, 1991 . After the deadline, we'll
fair share of the dolls . " Fred and Fiona spent another half that Fred made was half again as many randomly draw 25 of the correct
"Is not," retorted Fiona . "I make an hour squabbling over which o f as the number of Junior Zeke entries we receive, and award each of
plenty more midgets than you do . " them had accidentally destroyed th e McFreakens that Fiona made. those 25 solvers a game of their
That night's assignment was to pro - records that they'd so carefully kept al l 7. The number of Junior Zek e choice . We'll give the answer to the
duce three kinds of Midgets (Junior night . All they had left to go on were McFreakens that Fred made was eithe r puzzle in the next issue . ES C
Zeke McFreakens, Diaper Droids, and these few random recollections : one more or one less than the number
Indyettes), each in three different col - 1 . When all the night's productio n of burgundy dolls that Fiona made .

Star Control maneuver — called the Gravity Whi p

ESF OR
— has saved many a commander' s
hide . Of course, if you miscalculate
from A ccolade and ram into the planet at high speed ,

AFTER HOURS
REVIEWED BY GREG HAMMOND GAM
it can ruin your whole day — not to
mention your whole crew .
Don't tell anyone we admitted The designers' somewhat warped
this, but — some great enter- sense of humor is very much presen t
tainment software actuall y here . The special powers include para-
comes from The Competition .
And we'd like you to know sitic limpets that retard movement ,
about it. So in each issue of The and hypnotic songs that lure crew
Adventurer, one of our gam e from the opponent . My favorite ship i s
designers will recommend a III and Fred Ford . Like Paul's other mineral planets can be mined fo r the Spathi Discriminator, whic h
new game from another pub- games — which include Mail Order income, and life planets can be colo- appears to be constructed of Tinker -
lisher that's been a favorit e Monsters, Archon, and Archon II: Adep t nized . Players take turns moving thei r Toys. Its special power is its Back-
with us after hours. — the style of play in StarCon can b e ships from star to star, developin g wards Utilizing Tracking Torpedo —
n the late '70s, video game summed up in three words : Strategize, mines, colonies, and fortifications, an d or B.U .T .T . — that fires from the ship' s
arcades became popular Mobilize, and Pulverize . building ships . rear . So although the Spathi ship i s
haunts for many teenagers , You and a friend command the two The combat system is elegant an d good at maneuvers, its best tactic is
myself included . I remember fondly a sides of an ongoing war between the beautiful . Combat occurs when enemy really running away !
little-known game tucked into the cor- Ur-Quan Hierarchy (the bad guys) and ships end a turn in orbit around the The fluid feel of the controls (tw o
ner of my local arcade . Unusually , the Alliance of Free Stars (the goo d same planet . As soon as the ships can play on one keyboard, a neat fea-
Space War had no one-player option : guys) . Each fleet includes seven types appear against the backdrop of space , ture, or the game can support joy -
two players tried to blast each other's of ships, each with its own performance players assume control of their ships, sticks) and the ships' responses t o
ships into space dust. The vector mance traits, weapons, and specia l thrusting, turning, and firing weapons . them put StarCon in league with th e
graphics — a nice way of saying stick power . The scale of the playing field varie s best arcade games. And although the
drawings — and simple sound s You can play StarCon three ways . depending on how close the ships ar e game has many complexities, it's easy
weren't much, but few games since The practice mode lets you and you r to each other, and the game tracks th e to learn, thanks to a very carefully bal-
have given me the adrenaline rush I opponent choose any two ships for a action and keeps it centered . anced game design . It's best with two
used to get from competing side by fight . Once you have a feel for the vari - You can make good use of the plan - players, but StarCon also provides a
side with another person . ous match-ups, you can move to eithe r et itself in a battle . For example, if variety of good computer opponents .
But now I can play Star Control , the melee or the full game mode. your ship is big, slow, and clumsy, lik e I hope Accolade creates a sequel . I f
which has all the elements that mad e The screen displays a rotating sta r the Earthling Cruiser, and you're they do, I know a bunch of peopl e
Space War so gripping while jumping field of as many as fifty stars . Each has under attack by a small, fast ship like who are going to get in trouble at work THE ADVENTURE R
light-years ahead of it in sophistica- one planet of one of three types : life , the Androsynth Guardian, you'll wan t — all over again! ESC
tion. Star Control — or StarCon fo r mineral, or dead . Dead planets are to increase your speed by flying pas t
short — is the creation of Paul Reiche only good for strategic purposes, but the planet as closely as possible. This
Letters
appreciated and well used . Thank yo u England during World War II . This
and happy new year ! I had barel game brings back a flood of memo-
Pipe Dream ha s Loom yLom gotten the hang
Lt. Col . Robert W. Scott when ries. If I could, I would give each and
super graphics, Saudi Arabia brother had found that m
my lit every one of you a well-deserved pat
easy instruc- We sent Lt. Col. Scott several of our to the park the ma nua - on the back .
little because l
tions, and no- elissa, Cristina, and I have ha d games . Since then, of course, the war i n pict he loved th M .D . Cautha n
Mmore fun with Indy than any the ures of the men e
hassle move- the Middle East has begun and ended, spells, and he left it Jacksonville, FL
other game we own . We've played th e and our best wishes go to him and hi s would
could really appreciate ifhere.yo I I recently
t
ment — bu t purchased Battle f Britai n
game almost every Sunday since w e fellow servicemen. — Ed.
whew! not so got it . I'm old enough, Melissa is 13 , Jamie M send me another uyo and I am very pleased . My uncle was
man ual.
easy to master. and Cristina is 8, and we all were abl e just purchased The Secret of Monkey Mill Valley a Typhoon fighter plane pilot durin g
to play and enjoy this game together . ' Island and it's great . This is the firs t All right, but World War II and he says that it's th e
I love it !
Thank you ! computer game that made me laugh. ONE, — Ed this is your LAS most realistic simulator he's ever seen .
Steve Richardson T
I really like the twist of comedy , . My dad doesn't like buying us com-
Joplin, M O P .S . Melissa says I can't spell bu t
don't belive [sic] her . Look for your- adventure, and a touch of honor . puter games, but when I told him that
selves . Make more games ! Let me you could fly the Messerschmitt 163
Reggie Mitche n Maybe I'll see my letter in the next hank you for the job you rocket fighter in Secret Weapons of the
St . Joseph, M I issue of The Adventurer, maybe , did on The Secret of Monkey Island. Luftwaffe, he said, "Let's buy it ." Aren' t
maybe . (Please. ) The ending alone was worth the price . adults weird ?
was excited to see your compan y P .S . By the way, where did you get I loved the in jokes, and the way yo u Nicholas Antoin e
'newsletter The Adventurer . It was your name, Lucasfilm? It's a goo d provided for strange possibilities (look Nairobi, Kenya
well-written and entertaining. The name . at the sun, talk to the dog, etc .) . I also Well, yes. But let's not tell them so . If
most impressive part, though, was th e Mike Limberg appreciated the sequence in the gover- adults ever stop being weird, we here at
good review of Railroad Tycoon b y Grove City, P A nor's mansion . If we only could se e Lucasfilm will have to find real jobs . —
MicroProse . It is refreshing to see tha t Glad you like the name, Mike . It jus t what goes on behind that wall ! Ed.
kind of honesty from a software manu-
facturer . Can you imagine what woul d
came to us somehow. — Ed . Two questions remain . What in
heck is the staple remover for? And I have only one criticism of Pipe
happen if that attitude caught on in wonder if your engineers might hav e Dream. The final section that you
how do you get a job like yours ?
' any other flight simulators on their can enter with a password is eight lev-
the business software marketplace ? Daryl Gibso n
design tables? I would look forward to els deep . Is that a mistake on my disk ?
Timothy J . Grant Springville, U T
Portland, OR a simulation relevant to the duel for In all the other sections, you only hav e
Guadalcanal from August 1942 to Get with it, Daryl! The function f the
Yes, we can . We can imagine a new age to work through four levels before yo u
staple remover is so incredibly, blinding-
of peace and harmony prevailing February 1943 involving land- an d get a new password. My wife and baby
ly obvious that we're not even going to
throughout the industry, wheresoftwar sea-based aircraft . That South Pacifi c missed me many evenings late, late
event was a seesaw of crises . insult our readers' intelligence by pub-
developers march hand in hand toward into the night, especially when I kep t
lishing a hint for it.
the bright, golden sunrise in a spirit f J .C. Meng trying to clear all eight of the last level s
And to get a job like ours — well, there's
fellowship and cooperation. We can also Mullan, ID in a row without screwing up .
Our Battlehawks 1942 recreates fou r a matter of three tiny trials to consider...
imagine that we are the King f England. I love the game but it is just t000 0
battles in the South Pacific, thoug h — Ed .
Nevertheless, we keep trying. — Ed . addictive for my lifestyle .
Guadalcanal isn't one of them. We're purchased Indiana Jones and the Las t Von Kobzev
considering the possibility of anothe r ' Crusade and really liked the game . I Kapaau, Hawaii
recently purchased The Secret f Monkey Island. It's truly a game set in the South Pacific, but we made a lovely map of the tunnels No, it's not a mistake in your dish . Our
' delightful game, and does indeed bring back memories o f haven't made any decisions about that under Venice, so I could scoot around sadistic programmers actually designed
the Pirates of the Caribbean ride at DisneyWorld, which ou r yet. — Ed . like a cockroach and not get lost. it that way . Hey, did we ever say i t
family visited a couple years ago . am quite impressed with the desig n Then away to the castle . Honey ! would be easy? — Ed .
I was also very surprised when I read the name of the do g Let me tell you, pushing 70 is exercis e
land execution of Loom . Unfortunate-
in the bar (in the end credits, which I viewed by stumbling enough! I am completely exhauste d
ly, my family and I have not been abl e
upon the control-W combina- trying to fight those dumb Gestapo
to get past the waterspout scene near
tion) . Our family has a cock-a-po o guards . Your graphics are great and
the beginning of the game .
dog, and we thought we'd come the idea is great, but holy cow, kids,
Your 900 number for hints is no t
up with a truly unique nam e accessible from Canada, nor, probably, have mercy on an old lady . When I
when we got him . So it was hilari- stick to Sierra Games, my blood pres-
anywhere else outside the Unite d
ous to see that the dog in the bar sure behaves itself better .
States . Is there a way that those outsid e
had the same name . the 900 number system may still enjo y I am a stubborn ole gal, so I will
Enclosed is a picture of the real probably still be trying to get aroun d
the advantages of getting hints by tele-
Spiffy !
Rob Hanson
phone?
Ian Friskne
y
the castle at age 105 .
Donna Snyder
The Adventurer
Stratford, Ontario Jacksonville, N C Number 2 Spring 199 1
Brampton, Ontari o
Thanks for the information . You We'll tell you what, Ian . Since you' re liv- Hey, Donna, those Gestapo guards are Publisher Edito r
should be hearing from our lawyers dumber than you know, and Indy's a Doug Glen Scott Marley
ing outside the United States, we'll make
any day now. — Ed . an exception in your case and let you cal l clever guy. Try talking your way past Art Director Artists
our technical support number at 1-415 - some f them . — Ed. Mark Shepard Steve Purcel l
721-3333 for hints . Living, breathing in the Battle o f Britain, can yo
u Lisa Sta r
represent a large number of troops Why

operators are on duty from 8 :30 am to only have four planes in th e Company Store Design
' deployed to Saudi Arabia since 1 1
August. My unit flies C-130s that aeri- 4:30 pm, Pacific Time . But please don't German campaign, but six in the RAF? Annette Morin
tell your friends in the States about this , Is this due to memory restrictions ?
ally refuel helicopters at night . Our Producer Print Production
because we need that line for customers Andrew Fogg
mission is to assist the helicopters to Stacey Lamiero Carolyn Knutson
with technical problems, and we can't let Doha, Qatar
get behind enemy forces to rescue
it get tied up with too many calls for Yes, partly, and also to provide game Special thanks to George Luca s
downed airmen . Christmas has come
hints. balance. The program can handle up to The Adventurer is published b y
and gone and we wait for the war . We
have trained hard but find very little t o People living in the U.S . can get hints by 16 planes at a time, so if you could have Lucasfilm Games, P .O . Box 10307,
distract us from the day-to-da y phone by calling 1-900-740 JEDI. It's 75 five German planes, the computer coul d San Rafael CA 94912. Subscrip-
cents a minute, so from most parts f the only provide eleven enemy planes, an d tions are free upon submission o f
monotony in a country that allows u s
very little interaction with the local cit- country it's actually cheaper than a long that would make the game less challeng- the registration card from any
distance call during business hours. — ing. While designing Battle of Britain, Lucasfilm game . © 1991 Lucasfilm
izens . All we have now is desert with
Ed. Larry Holland discovered that the mos t Games. All Rights Reserved .
lots of camels, books, and letters .
We recently acquired an IBM-com- Help! We have managed t interesting and well-balanced campaign s Lucasfilm Games, game titles, characters,

patible computer, but we have no way a te our way to Monkey onavig Island bu t were four Germans attacking agains t and all elements of the game fantasies are
trademarks of LucasArts Entertainment
to get any software that might allow us are having trouble befriending th e twelve British, and six RAF defending Company . and © LucasArts Entertain-
a little entertainment . We were wo hyperactive monkey . As we cannot cal l against ten Germans . — Ed. ment Company . All rights reserved . IBM is
a trademark of International Busines s
r nderigfyoumht n your hint line from Australia we'd lik e t seems to be a common belief tha t
heart to help a lot of servicemen take a to buy a copy of your hint book. I old folks are not supposed to be Machines, Inc . Apple II and Macintosh are
trademarks of Apple Computer, Inc . Tandy
break from the waiting . Support from Peter Marshall interested in computer games . But I is a trademark of Tandy Corp. Commodore

14.
THE ADVENTURER home can really make a change in th e Sydney, Australia have spent hours and hours complete- 64 and 128 are trademarks of Commodore
Electronics, Ltd . Amiga is a trademark o f
way troops prepare for the unknown . The monkey is hungry. Very hungry. ly absorbed and engrossed in Battle f Commodore/Amiga Inc. Atari and ST are
A small diversion can do wonders . Clue books are $12 .95 each . Check out Britain. Part of my fascination with it i s trademarks of Atari Corp.
Any donation would be thoroughly the Company Store in this issue. — Ed. because I was stationed in Reading,
Adventurer
the bunches of bananas or the twisted oa k coupons are at #2 . The jelly beans can't b e The games are buried at #4, by the
would be at #3 (clue 3) ; but the bunches o f at #1 (clue 7), so they're at #3 and the floo r twisted oak .
Okay you bar-
Puzzle #1 Results bananas can't be there (clue 5), so the
twisted oak would be ; then the pollute d
cushions are at #1 . In summary, the loca-
tions of all the chests and landmarks are :
The floor cushions are buried at #1, by
The rubber chickens are buried at #5,
by the scary cave.
The bunches of bananas are buried a t
baric makers of
The Treasure of Blinky Islan d
spring and the weird boulder would have all that is vile
to be at #4 and #5 respectively; the haunted the polluted spring. #6, by the rusty rudder . ES C
shrub can't be at #6 (clue 5), so by elimina - The expired coupons are buried at #2 , and destructive,
olution There is one treasure ches t tion it would be at #1 and the rusty rudder by the haunted shrub . The jelly beans are my pal Max
S and one landmark at each of the si x
spots . The rubber chickens are buried a t
would be at #6 ; and the bunches o f
bananas would be at #4 (clue 5), which i s
buried at #3, by the weird boulder. would like to
either #2 or #5 ; if they were buried any - impossible (clue 4) . So the scary cave isn' t make a plea fo r
nners The first Adventurer puzzle asked readers to deduce th e
where else, you would never have to pass
by them going from one spot to anothe r
at #2, but must be at #5 .
Either the rusty rudder or the expire d I location of a treasure chest full of games on a map of Blinky Island .
peace.
(clue 2 — note the word "must") . The coupons must be at #6 (clue 2), as must We got hundreds of entries, and most of them had the right answer : locatio n
scary cave is either at #2 or #5 for the sam e either the twisted oak or the bunches o f #4, by the twisted oak . This was a tough puzzle, and everyone who got th e
reason (clue 3) . bananas (clue 3) . If the expired coupons — right answer deserves a hand . The most common error was to overlook the
If the rubber chickens were buried at and hence the twisted oak as well — wer e word "must" in clues 2 and 3 : to get, say, from #2 to #4, you might go
#2, then the jelly beans and the floor cush- at #6, then the haunted shrub and the through #5, but you don't have to .
ions could only be at #1 and #3 in som e bunches of bananas would have to be at # 1 Our lovely receptionist Lex Eurich skillfully selected 25 postcards at ran-
order (the only way to satisfy clue 1) ; #3 and #4 respectively (clue 5) ; the jelly beans
dom from those bearing correct answers . The following readers will receive
couldn't be the site of the expired coupons , and the floor cushions would have to be a t
the Lucasfilm game of their choice : John Berti, Edmonton, Alberta; Adam
then, so the rusty rudder would have to b e #1 and #3 in some order (clue 1), and by
there (clue 2) ; the scary cave couldn't be a t elimination the games would be buried at Blodgett, Franklin Lakes, NJ ; Kip Bowser, Berrien Springs, MI ; Pau l
#2 (because neither the twisted oak nor th e #2, which is impossible (clue 7) . So it must Campeau, Fort Kent, Alberta ; Lily Chan, Rancho Palos Verdes, CA; Aaron
bunches of bananas could be at #3, as clu e be the rusty rudder and the bunches o f Drussel, Ramsey, NJ; John Dunkerly, Etters, PA ; Peter Erbland, Boston, MA;
3 would require), so it would have to be a t bananas which are at #6 . Roger Fingas, Orleans, Ontario ; Regis Gmuer, Allison Park, PA ; Stephe n
#5 (clue 3) ; the polluted spring and the The haunted shrub is at #2 (clue 5) . Gorman, Lansing, NY ; Chad Hurst, Wayne, NJ ; Teresa Johnson, Memphis ,
weird boulder would then have to be at # 1 The polluted spring and the weird boulder TN ; Ben Jones, Amherst, MA ; Peter Langston, Santa Monica, CA ; Hank
and #2 respectively (clue 6) ; and by elimi- must be at #1 and #3 respectively (clue 6) ,
Loyd, Tulsa, OK; John Musgrave, Waterloo, IA ; Mike Norris, Conroe, TX ;
nation the haunted shrub would have to be so by elimination the twisted oak is at #4 .
The jelly beans and the floor cushions ar e M . Reynolds, Vero Beach, FL; David Rohrl, San Francisco, CA ; Danny
at #4 or #6, which is impossible (clue 5) .
So the rubber chickens aren't buried at #2 ; buried at #1 and #3 in some order (clue 1) . Simon, Miami, FL ; Don Smith, Livermore, CA ; Mike Uges, Pompton Lakes ,
they must be at #5 . The games can't be buried at #2 (clue 7), s o NJ ; Chris Vaughn, Parker, CO ; Mr . and Mrs. Conrad Virant, Temple City, CA .
If the scary cave were at #2, then either they're at #4 and by elimination the expired

1991 byStevePurcel

15T PIES DER ZUG MACH FRANKFURT ?


I MEAN, OKAY YOU BARBARI C
MAKERS OF ALL THAT 15 VILE AND
DESTRUCTIVE, MV PAL MA X
WOULD LIKE TO MAKE A PLEA
FOR PEACE,

WE GOT TROUG H
THAT WITH JUST A PINCH

MY BEST FRIEND PUT HI S


MOUTH ON HITLER'S

THE ADVENTURER
Contents
MONKEY ISLAND
ACTIVITY PAG E
page 2
THE EVOLUTION
LUCASFILM GAMES O F
page 4
COMPUTER
CONFIDENTIAL
page 6
THE COMPANY STORE
page 7
THE "FORCE" STRIKES
BACK IN NEW
NINTENDO FORM
page 1 1
AQLIB® SOUND C ARD
page 1 2
THE ADVENTURER
PUZZLE #2
page 1 3
GAMES FO R
AFTER HOURS
page 1 3
LETTERS
page 1 4
SAM AND MAX
page 15
823316- 2

Lucasfilm Game s
P.O. Box 1030 7
San Rafael CA 9491 2

THE ADVENTURER

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