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Introductory Physics
Physics describes how motion works in everyday life. Clothes washers and
rolling pins are undergoing rotational motion. A flying bird uses forces.
Tossing a set of keys involves equations that describe motion (kinematics).
Two people bumping into each other while cooking in a kitchen involves
linear momentum.
This textbook covers topics related to units, kinematics, forces, energy,
momentum, circular and rotational motion, Newton’s general equation
for gravity, and simple harmonic motion (things that go back and forth).
A math review is also included, with a focus on algebra and trigonometry.
The goal of this textbook is to present a clear introduction to these top-
ics, in small pieces, with examples that readers can relate to. Each topic
comes with a short summary, a fully solved example, and practice prob-
lems. Full solutions are included for over 400 problems.
This book is a very useful study guide for students in introductory phys-
ics courses, including high school and college students in an algebra-based
introductory physics course and even students in an introductory calcu-
lus-level course. It can also be used as a standalone textbook in courses
where derivations are not emphasized.
Michael Antosh
Cover images: top left, Rob Palmer Photography/Shutterstock; top right, Andrey_Popov/Shutterstock;
bottom left, Mark Poprocki/Shutterstock; bottom right, victimewalker/Shutterstock.
Reasonable efforts have been made to publish reliable data and information, but the author and publisher
cannot assume responsibility for the validity of all materials or the consequences of their use. The authors
and publishers have attempted to trace the copyright holders of all material reproduced in this publica-
tion and apologize to copyright holders if permission to publish in this form has not been obtained. If
any copyright material has not been acknowledged please write and let us know so we may rectify in any
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mitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter
invented, including photocopying, microfilming, and recording, or in any information storage or retrieval
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DOI: 10.1201/9781003005049
Typeset in Minion
by Deanta Global Publishing Services, Chennai, India
Contents
Acknowledgements, xvii
v
vi ◾ Contents
INDEX, 385
Dear Reader:
The goal of this textbook is to have topics laid out clearly, in small
pieces, with examples that apply to everyday life.
If you could use some additional information on math, it might help to
go through the math review chapter first – that’s Chapter 13.
Physics can be a very difficult subject, but it can also be very doable and
enjoyable.
Good luck!
xv
Acknowledgements
Thank you to my wife and to my mother, for your support and for helping
me make examples by answering questions like “what situation in every-
day life has something that spins faster and faster?”
Thank you to my father for support, lots of advice, and inspiration.
Thank you to Leon N Cooper for teaching me to teach Newton’s second
law before the first law, since the first law is just a special case of the second
law.
I have had the opportunity to teach introductory physics topics using
four different textbooks, and each textbook has influenced this book.
“College Physics” by Michael Tammaro (ISBN 978-1119361053) con-
tains similar:
Sections: a math review chapter, a section on significant figures (and
keeping to three significant figures in the textbook), and forces that
aren’t named and come from objects making contact.
Problems: more than one force adding up to the net force in the cen-
tripetal direction (and calculating those forces), kinematics prob-
lems where you find all unknown variables, force problems where
more than two forces have vertical components (and you find the
normal force for example), and problems with the largest possible
value of position/velocity/acceleration in simple harmonic motion.
Explanations: when to use radian units, the number of known vari-
ables needed to solve kinematics problems, describing the angle in
Equation 6.2.1, and the importance of two and three-dimensional
motion.
Equations: this textbook’s Equation 2.6.3 and most equations for
Sections 6.9 and 6.10.
xvii
xviii ◾ Acknowledgements
• What type of quantity you are talking about – for example, “sec-
onds” indicate time, and “meters” indicate distance.
• The size of each number you are talking about – for example, 5 feet
versus 5 centimeters.
In this chapter, we’ll learn how to convert between different sets of units
and how to use units to double-check our answers.
1.2 UNIT CONVERSIONS
There are two major unit systems used in this book:
DOI: 10.1201/9781003005049-1 1
2 ◾ Introductory Physics
For the motion problems that we will do, every single unit will involve
some combination of the following four quantities: length, time, mass,
and angle, as shown in Table 1.1.
There are many combinations of the SI units in physics. One particu-
larly long example is power, which is kg.m2/s3 and has been given the name
Watts.
For each quantity, the units can be converted between SI and imperial
units, and also between related units like seconds and hours. Here is a list
of common conversion factors:
Length : 12 in = 1 ft (1.2.5)
Sometimes, it’s useful to convert between two types of units. Maybe you
solve for an answer in SI units (like meters/second), and you want to do
a sense check by converting it to something you see in everyday life (like
miles/hour).
To do unit conversions, you use a conversion like a fraction and multi-
ply it by the number you wish to convert. The top and bottom (numerator
and denominator) of the fraction are chosen such that the old units cancel
out.
TABLE 1.1 Units for Some Commonly Used Quantities, with Abbreviations
Quantity SI Unit Imperial Unit
Solution:
This one only requires one conversion factor – a conversion between
meters and miles. Above, we can see that the conversion is:
Length : 1 mi = 1609 m
miles miles2
miles × =
meters meters
The second choice is definitely not the units we want! The first choice
works.
Multiply our original amount (0.500 meters) by a conversion fac-
tor that is meters/miles
1609 meters
0.500 miles × = 805 meters
1 miles
Note: in this first example, “meters” and “miles” are written out. It is
more common to abbreviate units – see Table 1.1 for abbreviations.
Miles are abbreviated “mi” and meters are abbreviated “m”. In that
case, the solution would look like:
1609 m
0.500 mi × = 805 m
1 mi
4 ◾ Introductory Physics
Solution:
This problem will involve two conversions – one for the length quan-
tity in the units (mi to m) and one for the time quantity in the units
(1/hr to 1/s). Further, we don’t have a direct conversion from hours
to seconds, so we’ll look for a middle step. It turns out that we can
convert from hours to minutes, and then from minutes to seconds.
Based on that information, we’ll use three conversion factors from
the list of factors above:
We can make each factor a fraction. And we’ll choose the numerator
(top) and denominator (bottom) of that fraction such that the old
unit cancels each time.
Let’s do this in steps. First, we’ll convert the length, using the
same strategy as example problem 1.2.1 above:
mi 1609 m m
60.0 × = ( 60.0 ×1609 )
hr 1 mi hr
We didn’t do the math out, because we don’t need to until the last
step. We now have units of m/hr (meters/hour), which is correct for
the length but incorrect for the time. We will now convert hours to
minutes:
60.0
mi 1609 m 1 hr
× × =
( 60.0 ×1609 ) m
hr 1 mi 60 min 60 min
mi 1609 m 1 hr 1 min
60.0 × × × = 26.8 m / s
hr 1 mi 60 min 60 s
Solution:
17.0 m 1 mi 60 s 60 min
× × × = 38.0 mi / hr
s 1609 m 1 min 1 hr
1.3 POWER OF 10 CONVERSIONS
SI units are often written with different “prefixes”. Each one means a dif-
ferent power of 10. Some of the more common prefixes to be used with
motion are milli, centi, and kilo, as shown in Table 1.2.
As an example of prefixes, think about length:
• 1 millimeter (mm) is 0.001 meters
• 1 centimeter (cm) is 0.01 meters
• 1 kilometer (km) is 1000 meters
TABLE 1.2 Unit Prefixes That Are Commonly Used with Motion
Prefix Symbol Relative Value
Solution:
Here, we are converting mi/hr to km/hr. The time units are the same
(1/hr), so we’re only converting miles to km. We’ll do this in two
steps, using the conversion factors that we have in Sections 1.2 and
1.3. We’ll go from miles to meters using a conversion factor from
Section 1.2:
mi 1609 m 1 km
30.0 × × = 48.3 km / hr
hr 1 mi 1000 m
Solution:
1000 m 3.281 ft
0.300 km × × = 984 ft
1 km 1m
Units and Significant Figures ◾ 7
1.4 SIGNIFICANT FIGURES
Significant figures tell you how well you know a certain value. For exam-
ple, if you are measuring the amount of time, and your value is 1.25 s,
keeping numbers out to the second number after the decimal tells you that
the number is known to within about 0.01 seconds. If it was kept out to
just one decimal place, for example 1.4 s, you would know that the number
is known to within about 0.1 seconds.
When looking at a number, you can count how many significant fig-
ures are in it. In general, it is the number of digits shown. Any zero at
the start of the number doesn’t count, and any number with a zero at
the end should have a decimal in it (or at the end, like 100. instead of
100).
When adding or subtracting two numbers, look at the number of sig-
nificant figures after the decimal point. The smallest amount is what your
solution will have.
The first number (1.23) had 2 significant figures after the decimal, while
the second number (0.1) had one. Since one is smaller than two, the answer
will have one significant figure after the decimal. Note: when you need to
cut numbers off, you round. Here, 1.33 is rounded to 1.3.
When multiplying or dividing two numbers, look at the total number
of significant figures. The smallest amount is what your solution will
have.
The first number (1.23) has three significant figures, and the second num-
ber (2.0) has two. Since two is smaller than three, the solution will have
two significant figures. Note: the zero in the front of 0.62 does not count as
a significant figure, since all zeroes in the front do not count.
If your number is large, but you only have a small number of significant
figures, you can use exponential notation. For example, 23,000 with two
significant figures can be written as 2.3.104.
In this textbook, most numbers will have three significant figures.
Solutions will occasionally ignore the rules of significant figure addition/s
ubtraction/multiplication/division.In a problem with more than one step,
8 ◾ Introductory Physics
you can choose not to apply the significant figure rules until the very end
if you would like.
Solution:
A. n1 has two significant figures after the decimal, and n2 has
three. Take the smaller: two.
n1 + n2 = 2.94
B. n1 has three significant figures, and n2 has four. Take the
smaller: three
n1/n2 = 0.556
1.5 CHAPTER 1 SUMMARY
Units help us know how much there is of something.
Unit conversions help to go between different units (for example
between seconds and hours), between SI and imperial units (for example
between meters and feet), and between different powers of 10 (for exam-
ple between meters and kilometers). For each conversion, you take one or
more conversion factors and multiply by them as a fraction (for example
3.281 feet/1 meter).
Significant figures tell you how well you know a certain value. They
are the number of digits in a number, except for any zeroes at the start.
Every number that ends with zero should have a decimal in it (for exam-
ple, 100. instead of 100). When adding or subtracting two numbers, look
at the number of significant figures after the decimal point, and the small-
est amount is what your solution will have. When multiplying or divid-
ing two numbers, look at the total number of significant figures, and the
smallest amount is what your solution will have.
Practice Problems
Section 1.2
1. Convert 25.0 ft to m
Solution:
1m
25.0 ft × = 7.62 m
3.281 ft
mi 1609 m 1 hr 1 min
55.0 × × × = 24.6 m / s
hr 1 mi 60 min 60 s
m 1 mi 60 s 60 min
20.0 × × × = 44.7 mi / hr
s 1609 m 1 min 1 hr
m 3.281 ft
20.0 × = 65.6 ft / s
s 1m
m 3.281 ft
25.0 × = 82.0 ft / s
s 1m
8. Convert 15.0 ft to m
Solution:
1m
15.0 ft × = 4.57 m
3.281 ft
mi 1609 m 1 hr 1 min
25.0 × × × = 11.2 m / s
hr 1 mi 60 min 60 s
m 1 mi 60 s 60 min
12.0 × × × = 26.8 mi / hr
s 1609 m 1 min 1 hr
Section 1.3
mi 1609 m 1 km
55.0 × × = 88.5 km / hr
hr 1 mi 1000 m
km 1000 m 1 mi
95.0 × × = 59.0 mi / hr
hr 1 km 1609 m
Units and Significant Figures ◾ 11
km 1000 m 1 hr 1 min
95.0 × × × = 26.4 m / s
hr 1 km 60 min 60 s
1000 m 3.281 ft
2.50 km × × = 8.20 ×103 ft
1 km 1m
1 m 100 cm
1.00 ft × × = 30.5 cm
3.281 ft 1 m
km 1000 m 1 hr 1 min
65.0 × × × = 18.1 m / s
hr 1 km 60 min 60 s
mi 1609 m 1 km
25.0 × × = 40.2 km / hr
hr 1 mi 1000 m
1 m 100 cm
4.89 ft × × = 149 cm
3.281 ft 1 m
12 ◾ Introductory Physics
1000 m 3.281 ft
1.29 km × × = 4.23 ×103 ft
1 km 1m
km 1000 m 1 mi
75.0 × × = 46.6 mi / hr
hr 1 km 1609 m
Section 1.4
decimal, and 82.3 has one digit. The answer should have one
digit. In order to get to one digit, we will round.
82.3 / 56 = 1.5
26. Using significant figures, what is the answer to 2.572−1.37?
Solution:
For addition or subtraction, your answer should have the smaller
number of digits after the decimal. 2.572 has three digits after
the decimal, and 1.37 has two digits. The answer should have two
digits. In order to get to two digits, we will round.
One number (16.78) has four significant figures, and one num-
ber (3.234) also has four. The answer must have four significant
figures.
16.78 × 3.1 = 52
30. Using significant figures, what is the answer to 5.22+0.640?
Solution:
For addition or subtraction, your answer should have the smaller
number of digits after the decimal. 5.22 has two digits after the
decimal, and 0.640 has three digits. The answer should have two
digits. In order to get to two digits, we will round.
2.2 MOTION QUANTITIES
In order to describe something in physics we need quantities, which
are amounts of something important. When talking about motion in a
straight line, there are four important quantities:
DOI: 10.1201/9781003005049-2 15
16 ◾ Introductory Physics
• Acceleration is how fast the velocity changes. We’ll use the symbol
a for acceleration; in SI units acceleration is meters/second2 (m/s2).
Acceleration has a magnitude and direction, just like displacement
and velocity. Note: you’ll see in Section 2.5 that acceleration is like
velocity/time; this produces the units of (m/s)/s = m/s2.
• Time. When we describe something moving, we’ll be looking at the
motion between two time points: an initial time point and a final time
point. The initial time point is where we start watching the motion,
and the final time point is when we stop watching the motion. The
amount of time between the initial and final time points is called the
time. In this textbook we’ll use the symbol Δt. In SI units, time is
given in seconds, abbreviated s. Time only has a magnitude.
Dx = x f - x i (2.3.1)
2 3 1
-5 0 5
FIGURE 2.1 An example of a straight line coordinate system, with three example
positions.
this textbook will only need displacement, not position, and the displace-
ment will often be obvious in the problem – something like “calculate the
velocity of a bus that moved 25.0 m”. The 25.0 m is the displacement.
Side note: in this chapter, the displacement will have two parts to it:
v avg = Dx / Dt (2.4.1)
Solution:
a avg = Dv / Dt = ( v f - v i ) / Dt (2.5.1)
case, then the average acceleration and the instantaneous acceleration are
equal.
Acceleration has a magnitude and a direction, just like displacement
and velocity.
Solution:
The equation for average acceleration is aavg = Δv/Δt = (v f – vi)/Δt. The
initial time point is when the car begins to move, and the final time
point is when the car is traveling at 15.0 m/s. Define east as the posi-
tive direction. Final velocity is then 15.0 m/s (positive since it’s to
the east), and initial velocity is zero (sitting at a red light). Δt is the
amount of time between the initial and final time points, which is
given as 5.00 seconds.
v f = v i + a × Dt (2.6.1)
1
Dx = v i × Dt + × a × ( Dt )
2
(2.6.2)
2
20 ◾ Introductory Physics
1
Dx = × ( v i + v f ) × Dt (2.6.3)
2
v 2f = v 2i + 2 × a × Dx (2.6.4)
Problems that use these equations are often called kinematics problems.
A derivation of these equations (that is, using math to show where these
equations come from) is outside of the scope of this textbook. However, it’s
useful to point out a few important features of these equations:
• There are five total variables, and they are all variables we have seen
before. The variables are v f (velocity at the final time point), vi (veloc-
ity at the initial time point), a (acceleration, which stays at the same
value throughout the problem since it’s constant), Δx (displacement),
and Δt (change in time).
• Although it is not obvious, these equations are redundant. Even
though there are four equations, you can only use them to solve for
two total variables.
• All of these equations can be found starting from two equations that
you have already seen – Equations 2.4.1 and 2.5.1.
• Each of the four equations has exactly four variables – one of the
five variables is missing in each equation. How can we use this? For
most problems, you will know three variables and have one that you
want to find. You can usually find one equation with the variable you
want, and three variables that you know. The exception: if you know
every variable except for vi and the variable you want to find, you’ll
have to find vi first and then find the variable you want.
Side note: these equations (from Section 2.6) don’t include position by itself
(just displacement), and they don’t have average velocity or average accel-
eration. Instead, they contain quantities that you see much more regularly
in your everyday life – velocities at some specific time (instantaneous),
how far you moved, etc. Be careful – it’s very common for students to get
confused and use the equations for average velocity and average accel-
eration instead of the equations in this section. Usually, you only want to
use the equations for average velocity and average acceleration if the word
“average” is specifically mentioned in the problem.
Motion in a Straight Line ◾ 21
A. How far do you travel along the road during the 3.00-second
braking time?
B. What is the acceleration (magnitude and direction) of the car
during those 3.00 seconds?
Solution:
Part A:
Since the acceleration is constant, we can use Equations 2.6.1–2.6.4
above. We first need to set a coordinate system and determine the
initial and final time points. When something is moving in a straight
line, it’s usually easiest to define the direction it is moving in as posi-
tive. Let’s make the initial time point to be the time when braking
starts, and the final time point to be when the car reaches zero veloc-
ity (a stop).
What variables do we know?
• vi = 20.0 m/s (positive)
• Δt = 3.00 s (time between initial and final time points)
• v f = 0 (the car comes to a stop at the final time point)
Let’s solve for Δx first – it’s Part A. Looking at Equations 2.6.1–2.6.4,
we need an equation that has Δx as well as the variables we know (vi,
Δt, and v f ). Equation 2.6.3 is the correct one to use:
1 1
Dx = × ( v i + v f ) × Dt = × ( 20.0 m / s + 0 ) × ( 3.00 s ) = 30.0 m
2 2
Noticing that the sign is positive, we can say that the displacement is
30.0 meters in the same direction as you were traveling.
Part B:
Now, let’s solve for acceleration (Part B). Since we now know every
variable except acceleration, any equation from 2.6.1–2.6.4 that has
22 ◾ Introductory Physics
acceleration will work. Let’s use Equation 2.6.1 and solve it before
plugging in variables:
v f = v i + a × Dt
Solution:
Define the direction of the car’s travel as the positive direction.
When the car is starting (from 0 m/s) is the initial time point, and
when the car reaches 20.0 m/s is the final time point. We know vi = 0,
v f = 20.0 m/s, and Δx = 50.0 m. We need an equation with the vari-
able we want to find (a) and the variables that we know. Equation
2.6.4 is the correct choice:
v 2f = v 2i + 2 × a × Dx
Put in numbers: a =
2 × ( 50.0 m )
Motion in a Straight Line ◾ 23
Note: the positive sign in the answer means that the acceleration is
in the positive direction, which was defined at the start of the prob-
lem solution as the direction that the car is traveling.
2.7 FREE FALL
Free fall is when an object flies through the air in a line that is vertical
(straight up and down), and that gravity is the only force acting on it.
(We’ll talk more about gravity when we talk about forces in Chapter 4.)
In a free fall situation, the acceleration is constant and equal to 9.80 m/
s2, with the direction being towards the ground. Since the acceleration is
constant, we can use Equations 2.6.1–2.6.4, just as we did in Section 2.6. In
physics, 9.80 m/s2 shows up so often that we give it a symbol and a name:
g, the acceleration due to gravity.
Students often get stuck on three details related to free fall:
Side note: the value 9.80 m/s2 comes from combining Newton’s law of
gravity (Chapter 11) with Newton’s second law (Chapter 4). In order to use
9.80 m/s2 and Equations 2.6.1–2.6.4, we must ignore air resistance so that
gravity is the only force.
24 ◾ Introductory Physics
Solution:
This is a free fall problem, which is always a constant acceleration
problem, so we can use Equations 2.6.1–2.6.4. First, as with all
motion problems, let’s set the positive direction and time points.
Here we will pick “up” as the positive direction. Let’s pick the initial
time point to be when the tree branch begins to fall, and the final
time point to be (just before) when the branch hits the ground.
As in Section 2.6, we have five variables: displacement (Δx),
velocity at the initial time point (v i), velocity at the final time point
(v f ), length of time covered in the problem (Δt), and acceleration (a).
Just like with Section 2.6, we must know three variables in order to
solve the problem. What do we know? Every free fall problem has
an acceleration of 9.80 m/s2, downward. Since we defined up as posi-
tive, the acceleration is a = –9.80 m/s2. We know that the branch is at
rest initially, so v i = 0. Finally, we know the displacement. We know
that the branch falls 11.0 meters downward during the problem, so
Δx = –11.0 m. (Note: even though we are looking at just before the
branch hits the ground, we can say that the displacement is as if
the branch is already on the ground.) We don’t know the final time
point velocity or the total amount of time between the initial and
final time points.
The problem asks for the velocity just as the branch is about to hit
the ground, which is the final time point. So, we are looking for the
final velocity (v f ). We’d like to find the equation within Equations
2.6.1–2.6.4 that has final velocity and the three variables that we
already know (vi, a, Δx). Equation 2.6.4 fits this description:
v 2f = v 2i + 2 × a × Dx
We can solve for v f by taking the square root of this equation, but
don’t forget that taking a square root means that the answer could
be positive or negative – for example, the square root of 4 is both 2
and −2, since 2 times 2 is 4 and (–2) times (–2) is also 4. See Section
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