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Sonic Robo Blast 2 for Android

Logfile: /storage/emulated/0/Sonic Robo Blast 2/logs/log-2024-05-12_16-18-01.txt


Setting up SRB2...

Sonic Robo Blast 2


Copyright (C) 1998-2023 by Sonic Team Junior

This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it


and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.


We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 2705MB - Free: 374MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
OpenGL version: OpenGL ES 3.2 V@0502.0 (GIT@5eaa426211, I07ee46fc66, 1633700387)
(Date:10/08/21)
GPU: Adreno (TM) 610
Extensions: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync
GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8
GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture
GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24
GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode
GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image
GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8
GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables
GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array
GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness
GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading
GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering
GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box
GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query
GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16
GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview
GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker
GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture
GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params
GL_EXT_clip_cull_distance GL_EXT_protected_textures
GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated
GL_QCOM_texture_foveated_subsampled_layout
GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array
GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior
GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_YUV_texture_gather
Extension GL_ARB_multitexture is unsupported
Extension GL_ARB_texture_filter_anisotropic is unsupported
Extension GL_EXT_texture_filter_anisotropic is supported
Extension GL_ARB_framebuffer_object is unsupported
Extension GL_OES_framebuffer_object is supported
gl_UniformMatrix4fv (gl_shaders.c, line 333): GL_INVALID_OPERATION
�ERROR:� Error while loading model definition file: Could not open file models.dat
gl_DeleteProgram (gl_shaders.c, line 224): GL_INVALID_VALUE
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:58:36 03956fa9 android-port) SDL Android
64-bit
I_ShutdownGraphics(): shut down
Shutting down joy system
I_Joystick: SDL's Joystick system has been shutdown
I_ShutdownTcpDriver: shut down
I_ShutdownSystem(): end of logstream.

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