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Sonic Robo Blast 2 for Android

Logfile: /storage/emulated/0/Sonic Robo Blast 2/logs/log-2024-05-20_23-04-01.txt


Setting up SRB2...

Sonic Robo Blast 2


Copyright (C) 1998-2023 by Sonic Team Junior

This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it


and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.


We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 2705MB - Free: 834MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
OpenGL version: OpenGL ES 3.2 V@0502.0 (GIT@5eaa426211, I07ee46fc66, 1633700387)
(Date:10/08/21)
GPU: Adreno (TM) 610
Extensions: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync
GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8
GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture
GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24
GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode
GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image
GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8
GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables
GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array
GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness
GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading
GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering
GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box
GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query
GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16
GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview
GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker
GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture
GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params
GL_EXT_clip_cull_distance GL_EXT_protected_textures
GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated
GL_QCOM_texture_foveated_subsampled_layout
GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array
GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior
GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_YUV_texture_gather
Extension GL_ARB_multitexture is unsupported
Extension GL_ARB_texture_filter_anisotropic is unsupported
Extension GL_EXT_texture_filter_anisotropic is supported
Extension GL_ARB_framebuffer_object is unsupported
Extension GL_OES_framebuffer_object is supported
gl_UniformMatrix4fv (gl_shaders.c, line 333): GL_INVALID_OPERATION
�ERROR:� Error while loading model definition file: Could not open file models.dat
gl_DeleteProgram (gl_shaders.c, line 224): GL_INVALID_VALUE
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:58:36 03956fa9 android-port) SDL Android
64-bit
�NOTICE:� Game must be restarted to play Record Attack.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-v1.2.wad (11
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_I_O_
Pardon me while I initialize the Lua scripting interface...
Added command "nextbot"
Added command "prevbot"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_EXAI
buddy_debug set to Off
buddy_seekdist set to 512
buddy_attack set to On
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_BUDD
MobjType MT_BUDDY allocated.
Sound sfx_budswp allocated.
Sound sfx_budead allocated.
Sound sfx_modswp allocated.
State S_CHRISPY_DAB allocated.
State S_FLUFFY_CARRY allocated.
buddy_limit set to 3
Added command "addbot"
Added command "addbot2"
Added command "delbot"
Added command "delbot2"
Added command "stalkbot"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_TEAM
� BuddyEx v1.2 by SMS Alfredo, based on code by Jimita and CobaltBW
� Use addbot [skin, color] to add a bot into the game.
� Put the word skin instead of a color to get that skin's prefcolor.
� Use delbot to remove one of your bots.
� Use stalkbot [botnum] to spectate one of your bots.
� Use buddy_limit [number] to cap the amount of bots each player can have.
� It can also be set to zero to disable bots entirely.
� Use buddy_attack and buddy_seekdist to control AI aggressiveness.
� Enable buddy_debug to print debug information in the console.
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|
SOC_PLAY
3 sounds replaced
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-v2.12.pk3 (476
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Defs.LUA
Sound sfx_thrw1 allocated.
Sound sfx_thrw2 allocated.
Sound sfx_thrw3 allocated.
Sound sfx_thrw4 allocated.
Sound sfx_skill1 allocated.
Sound sfx_skill2 allocated.
Sound sfx_skill3 allocated.
Sound sfx_skills allocated.
Sound sfx_silrip allocated.
Sound sfx_float allocated.
Sound sfx_cancel allocated.
Sound sfx_levi allocated.
Sound sfx_psybst allocated.
Sprite SPR_SFLI allocated.
State S_SILV_WARNINGINDICATOR allocated.
State S_SILV_TIREDINDICATOR allocated.
Sprite SPR_SLCK allocated.
State S_LOCKON_SILV allocated.
Sprite SPR_FRAG allocated.
State S_FRAG1 allocated.
State S_FRAG2 allocated.
State S_FRAG3 allocated.
State S_FRAG4 allocated.
State S_FRAG5 allocated.
Sprite SPR_HOWL allocated.
State S_HOWL1 allocated.
State S_HOWL2 allocated.
State S_HOWL3 allocated.
Sprite SPR_RGRB allocated.
Sprite SPR_KLIT allocated.
MobjType MT_PSYHITBOX allocated.
State S_SILVTHROW allocated.
MobjType MT_EGGROBO_SPAWNHELPER allocated.
State S_EGGROBO_SPAWNHELPER allocated.
MobjType MT_SILVERTRAIL allocated.
Sprite SPR_STHK allocated.
State S_SILVERTRAIL1 allocated.
State S_SILVERTRAIL2 allocated.
MobjType MT_SILV_IDLEHOLD allocated.
State S_SILV_IDLEHOLD allocated.
Sprite SPR2_GARD allocated.
State S_PLAY_SILVGUARD allocated.
State S_LASER_FLAGSET allocated.
MobjType MT_PSYCHOCUT allocated.
Sprite SPR_PSCT allocated.
Sound sfx_pscut allocated.
State S_PSYCUT allocated.
State S_PSYCUT2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cmd.Lua
Added command "silv_auracolor"
Added command "silv_invertflight"
Added command "silv_throwall"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Main.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Carry.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_TK_extra.LUA
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Telekinesis.lua
Sound sfx_ovrchr allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Shield.lua
Sprite SPR_KLIT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cut.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Bot.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_BattleMod.Lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Captions.lua
--------------------------------------------------

�Silver the Hedgehog - v2.12 (SRB2 2.2.x)


�Please leave feedback / bug reports on the SRB2 Message Board thread.
Alternatively, you can reach me on most SRB2 related Discord server as Lat'#7634

Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-


v2.12.pk3|SOC/SOC_PLAY
VCL_Silver-v2.12.pk3 added 69 frames in 8 sprites
Added skin 'silver'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_AdventureSonic-
v1.8b.pk3 (1442 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-SETUP
MobjType MT_ICEPLATFORMSEGMENT allocated.
MobjType MT_ICEPLATFORMTWO allocated.
MobjType MT_MINDSCAPE_BLOB1 allocated.
MobjType MT_MASTEREMERALD allocated.
MobjType MT_YUWINDLINE allocated.
MobjType MT_YUJUMPTRAIL allocated.
MobjType MT_YUSPINTRAIL allocated.
MobjType MT_YUJUMPBALL allocated.
MobjType MT_YUINSTASHIELD allocated.
MobjType MT_YULEDGEGRAB allocated.
MobjType MT_YULDORB allocated.
MobjType MT_YUDUMMYTRACKER allocated.
MobjType MT_YUTHOK allocated.
MobjType MT_YUTHOKDISP allocated.
MobjType MT_YUECHECK allocated.
MobjType MT_YUVAULT allocated.
MobjType MT_POWERSHARE allocated.
MobjType MT_YUOVERGLOW allocated.
MobjType MT_YUAUTOFRAME allocated.
MobjType MT_YUAURAGOLD allocated.
MobjType MT_YUAURARUN allocated.
MobjType MT_YUAURABLUEBOLT allocated.
MobjType MT_YUAURAFLY allocated.
MobjType MT_YUAURAFLYD allocated.
MobjType MT_YUAURASA2 allocated.
Sound sfx_yujaic allocated.
Sound sfx_yujac0 allocated.
Sound sfx_yujac1 allocated.
Sound sfx_yujac2 allocated.
Sound sfx_yujac3 allocated.
Sound sfx_yujac4 allocated.
Sound sfx_yujac5 allocated.
Sound sfx_yujac7 allocated.
Sound sfx_yujac9 allocated.
Sound sfx_yujacb allocated.
Sound sfx_yujacc allocated.
Sound sfx_yujacd allocated.
Sound sfx_yujace allocated.
Sound sfx_yujacf allocated.
Sound sfx_yujacg allocated.
Sound sfx_yujach allocated.
Sound sfx_yujaci allocated.
Sound sfx_yujacj allocated.
Sound sfx_yujack allocated.
Sound sfx_yujacl allocated.
Sound sfx_yujacm allocated.
Sound sfx_yujacn allocated.
Sound sfx_yujaco allocated.
Sound sfx_yujacp allocated.
Sound sfx_yujacq allocated.
Sound sfx_yujacr allocated.
Sound sfx_yujacs allocated.
Sound sfx_yujact allocated.
Sound sfx_yujacu allocated.
Sound sfx_yujacv allocated.
Sound sfx_yujacw allocated.
Sound sfx_yujacx allocated.
Sound sfx_yujacy allocated.
Sound sfx_yujacz allocated.
Sound sfx_yuvoic allocated.
Sound sfx_yuvoc0 allocated.
Sound sfx_yuvoc1 allocated.
Sound sfx_yuvoc2 allocated.
Sound sfx_yuvoc3 allocated.
Sound sfx_yuvoc4 allocated.
Sound sfx_yuvoc5 allocated.
Sound sfx_yuvoc7 allocated.
Sound sfx_yuvoc9 allocated.
Sound sfx_yuvocb allocated.
Sound sfx_yuvocc allocated.
Sound sfx_yuvocd allocated.
Sound sfx_yuvoce allocated.
Sound sfx_yuvocf allocated.
Sound sfx_yuvocg allocated.
Sound sfx_yuvoch allocated.
Sound sfx_yuvoci allocated.
Sound sfx_yuvocj allocated.
Sound sfx_yuvock allocated.
Sound sfx_yuvocl allocated.
Sound sfx_yuvocm allocated.
Sound sfx_yuvocn allocated.
Sound sfx_yuvoco allocated.
Sound sfx_yuvocp allocated.
Sound sfx_yuvocq allocated.
Sound sfx_yuvocr allocated.
Sound sfx_yuvocs allocated.
Sound sfx_yuvoct allocated.
Sound sfx_yuvocu allocated.
Sound sfx_yuvocv allocated.
Sound sfx_yuvocw allocated.
Sound sfx_yuvocx allocated.
Sound sfx_yuvocy allocated.
Sound sfx_yuvocz allocated.
Sound sfx_yusfx1 allocated.
Sound sfx_yusfx2 allocated.
Sound sfx_yusfx3 allocated.
Sound sfx_yusfx4 allocated.
Sound sfx_yusfx5 allocated.
Sound sfx_yusfx6 allocated.
Sound sfx_yusfx7 allocated.
Sound sfx_yusfx8 allocated.
Sound sfx_yusfx9 allocated.
Sound sfx_yusfxa allocated.
Sound sfx_yusfxb allocated.
Sound sfx_yusfxc allocated.
Sound sfx_yusfxd allocated.
Sound sfx_yusfxe allocated.
Sound sfx_yusfxf allocated.
Sound sfx_yusfxg allocated.
Sound sfx_yusfxh allocated.
Sound sfx_yusfxi allocated.
Sound sfx_yusfxj allocated.
Sound sfx_yusfxk allocated.
Sound sfx_yusfxl allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-TIMERS
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-MAIN
Added command "sarushmode"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-PREPOST
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/_______________________________
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-FUNCTIONS
Added command "sanoquakes"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-SUPERFUNCTIONS
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-NEWFUNCTIONS
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_RUSHMODE
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/_______________________________
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_SAVELOAD
Added command "sayuload"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_HUDCMD
Added command "sanoflashes"
Added command "samenu"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-MENUS
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/_______________________________
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-OBJECTS
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-DAMAGE
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/LUA_YU-COLLIDE
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/BattleMod/
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_AdventureSonic-v1.8b.pk3|Lua/BattleMod/LUA_YU-BATTLE
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_AdventureSonic-
v1.8b.pk3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_AdventureSonic-
v1.8b.pk3|SOC/SOC_PLAY
CL_AdventureSonic-v1.8b.pk3 added 357 frames in 15 sprites
Added skin 'adventuresonic'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-v2.4.pk3 (553
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/neo_palettes.lua
Skincolor SKINCOLOR_ADVENTURE allocated.
Skincolor SKINCOLOR_ADVANCE allocated.
Skincolor SKINCOLOR_PETIT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/chengi_palettes.lua
Skincolor SKINCOLOR_LOWFI allocated.
Skincolor SKINCOLOR_CUPCAKE allocated.
Skincolor SKINCOLOR_BLOSSOM allocated.
Skincolor SKINCOLOR_RIBBON allocated.
Skincolor SKINCOLOR_CITRUS allocated.
Skincolor SKINCOLOR_PAPRIKA allocated.
Skincolor SKINCOLOR_SALAD allocated.
Skincolor SKINCOLOR_BUTTERMILK allocated.
Skincolor SKINCOLOR_MARTIAN allocated.
Skincolor SKINCOLOR_TOOTHPASTE allocated.
Skincolor SKINCOLOR_LASER allocated.
Skincolor SKINCOLOR_COSMIC allocated.
Skincolor SKINCOLOR_GLACIER allocated.
Skincolor SKINCOLOR_ANEMONE allocated.
Skincolor SKINCOLOR_OCEAN allocated.
Skincolor SKINCOLOR_TEMPEST allocated.
Skincolor SKINCOLOR_LOBELIA allocated.
Skincolor SKINCOLOR_TWILIGHT allocated.
Skincolor SKINCOLOR_LUNAR allocated.
Skincolor SKINCOLOR_TUNDRA allocated.
Skincolor SKINCOLOR_PALLADIUM allocated.
Skincolor SKINCOLOR_FIREFLY allocated.
�WARNING:� skincolor_t field 'name' ('Ocean') is a duplicate of another skincolor's
name.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/definitions.lua
Sprite SPR_MSBO allocated.
MobjType MT_MSSBOOM allocated.
State S_MSSBOOM allocated.
State S_MSSBOOM2 allocated.
State S_MSSBOOM3 allocated.
State S_MSSBOOM4 allocated.
State S_MSSBOOM5 allocated.
Sprite SPR_MSWV allocated.
MobjType MT_MSWAVE allocated.
State S_MSWAVE1 allocated.
State S_MSWAVE2 allocated.
State S_MSWAVE3 allocated.
State S_MSWAVE4 allocated.
State S_MSWAVE5 allocated.
Sprite SPR_MSFS allocated.
MobjType MT_MSFS allocated.
State S_MSFS1 allocated.
State S_MSFS2 allocated.
State S_MSFS3 allocated.
State S_MSFS4 allocated.
State S_MSFS5 allocated.
Sprite SPR_JUPT allocated.
MobjType MT_JUPT allocated.
State S_JUPT1 allocated.
State S_JUPT2 allocated.
State S_JUPT3 allocated.
State S_JUPT4 allocated.
State S_JUPT5 allocated.
Sprite SPR_BSMD allocated.
MobjType MT_MSBSMDL allocated.
State S_MSBSMDL allocated.
Sprite SPR_MHTK allocated.
MobjType MT_MHTK allocated.
MobjType MT_MHTKBIG allocated.
State S_MHTK allocated.
Sprite SPR_MHTT allocated.
State S_MHTK2 allocated.
State S_MHTK3 allocated.
State S_MHTK4 allocated.
State S_MHTKBIG allocated.
State S_MHTKBIG2 allocated.
State S_MHTKBIG3 allocated.
State S_MHTKBIG4 allocated.
State S_MHTKBIG5 allocated.
State S_MHTKBIG6 allocated.
State S_MHTKBIG7 allocated.
Sprite SPR_MJBK allocated.
MobjType MT_MJBK allocated.
State S_MJBK allocated.
Sprite SPR_MJBT allocated.
State S_MJBK2 allocated.
State S_MJBK3 allocated.
State S_MJBK4 allocated.
Sprite SPR_MHTW allocated.
MobjType MT_MHTW allocated.
State S_MHTW allocated.
Sprite SPR_MTBM allocated.
MobjType MT_MTBM allocated.
State S_MTBM1 allocated.
State S_MTBM2 allocated.
State S_MTBM3 allocated.
State S_MTBM4 allocated.
State S_MTBM5 allocated.
Sprite SPR_MHTS allocated.
MobjType MT_MHTS allocated.
State S_MHTS allocated.
Sprite SPR_MSGS allocated.
MobjType MT_MSGS allocated.
State S_MSGS allocated.
Sprite SPR_MSHS allocated.
MobjType MT_MSHS allocated.
State S_MSHS allocated.
Sprite SPR_MPAR allocated.
MobjType MT_MPAR allocated.
State S_MPAR allocated.
Sprite SPR_MSTR allocated.
MobjType MT_MSTR allocated.
State S_MSTR allocated.
Sprite SPR_MHIT allocated.
MobjType MT_MHIT allocated.
State S_MHIT allocated.
Sprite SPR_MSMO allocated.
MobjType MT_MSMO allocated.
State S_MSMO allocated.
State S_MSMO2 allocated.
State S_MSMO3 allocated.
Sprite SPR_HTRL allocated.
MobjType MT_HTRL allocated.
State S_HTRL allocated.
State S_HTRL2 allocated.
State S_HTRL3 allocated.
State S_HTRL4 allocated.
State S_HTRL5 allocated.
State S_HTRL6 allocated.
Sprite SPR_CDAS allocated.
Sprite SPR_DCHR allocated.
MobjType MT_DCHR allocated.
State S_DCHR1 allocated.
State S_DCHR2 allocated.
State S_DCHR3 allocated.
State S_DCHR4 allocated.
State S_DCHR5 allocated.
Sprite SPR_DCHS allocated.
MobjType MT_DCHS allocated.
State S_DCHS1 allocated.
State S_DCHS2 allocated.
State S_DCHS3 allocated.
State S_DCHS4 allocated.
State S_DCHS5 allocated.
Sprite SPR_DDSP allocated.
MobjType MT_DDSP allocated.
State S_DDSP allocated.
Sprite SPR_HSPK allocated.
Sound sfx_sshpop allocated.
Sound sfx_neolck allocated.
MobjType MT_THKC allocated.
Sprite SPR_THKC allocated.
State S_THKC1 allocated.
State S_THKC2 allocated.
State S_THKC3 allocated.
State S_THKC4 allocated.
State S_THKC5 allocated.
State S_THKC6 allocated.
State S_THKC7 allocated.
State S_THKC8 allocated.
Sprite SPR_DMSP allocated.
MobjType MT_DMWV allocated.
State S_DMWV1 allocated.
State S_DMWV2 allocated.
State S_DMWV3 allocated.
State S_DMWV4 allocated.
Sprite SPR_SPDT allocated.
MobjType MT_SPDT allocated.
State S_SPDT1 allocated.
Sprite SPR_MRET allocated.
State S_MSON_MLOCK allocated.
Sprite SPR_MRTW allocated.
State S_MSON_MLKW allocated.
Sprite SPR_MRTS allocated.
State S_MSON_MLKS allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/main.lua
State S_PLAY_JUMP_STRT1 allocated.
State S_PLAY_JUMP_STRT2 allocated.
State S_PLAY_HTHOK_JUMP1 allocated.
State S_PLAY_HTHOK_JUMP2 allocated.
State S_PLAY_HTHOK_JUMP3 allocated.
State S_PLAY_HTHOK_JUMP4 allocated.
State S_PLAY_HTHOK_DASH1 allocated.
State S_PLAY_HTHOK_DASH2 allocated.
State S_PLAY_HTHOK_DASH3 allocated.
State S_PLAY_HTHOK_HJMP1 allocated.
State S_PLAY_HTHOK_HJMP2 allocated.
State S_PLAY_SPNG_SPIN1 allocated.
State S_PLAY_SPNG_SPIN2 allocated.
State S_PLAY_MSON_SKID allocated.
State S_PLAY_MSON_SKID2 allocated.
State S_PLAY_MSON_SDREV allocated.
State S_PLAY_MSON_HATKBUBL allocated.
State S_PLAY_MSON_HATKSTRONG allocated.
State S_PLAY_MSON_HATKSTRONG2 allocated.
MobjType MT_DASHMODEASSIST allocated.
State S_DASHMODEASSIST1 allocated.
State S_DASHMODEASSIST2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/drop_dash.lua
Sound sfx_drpdsh allocated.
State S_DROPDASH1 allocated.
State S_DROPDASH2 allocated.
State S_DROPDASH3 allocated.
State S_DROPDASH4 allocated.
State S_DDCHARGE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/juicing.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|Lua/speed_share.lua
Sound sfx_dshare allocated.
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_NeoSonic-
v2.4.pk3|SOC/OBJCTCFG.SOC
CL_NeoSonic-v2.4.pk3 added 166 frames in 31 sprites
Added skin 'msonic'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/L_NicksPizzaTime-v1.3.pk3
(267 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|init.lua
Sound sfx_lap2 allocated.
Sound sfx_pizzah allocated.
Sound sfx_tilgf1 allocated.
Sound sfx_tilgf2 allocated.
MobjType MT_PILLARJOHN allocated.
State S_PILLARJOHN allocated.
State S_PILLARJOHN_UHOH allocated.
State S_PILLARJOHN_DEAD allocated.
Sprite SPR_JOHN allocated.
Sprite SPR_JOHS allocated.
Sprite SPR_JOHD allocated.
Sound sfx_ouchie allocated.
State S_SHGN_BULLET allocated.
State S_SHGN allocated.
MobjType MT_SHOTGUN_BULLET allocated.
MobjType MT_SHOTGUN allocated.
Sprite SPR_FRPT allocated.
Sprite SPR_SHGN allocated.
Sound sfx_sholod allocated.
Sound sfx_shosho allocated.
MobjType MT_LAPPORTAL allocated.
State S_LAPPORTAL allocated.
Sprite SPR_LAP2 allocated.
Sound sfx_portal allocated.
MobjType MT_PIZZAMASK allocated.
MobjType MT_PIZZAFACE allocated.
State S_PIZZAFACE allocated.
State S_PIZZAFACE_SPAWN allocated.
Sprite SPR_PZAT allocated.
MobjType MT_PIZZATOWER_EXITSIGN_SPAWN allocated.
Sprite SPR_GSSE allocated.
State S_EXITSPAWN_PLACEHOLDER allocated.
MobjType MT_GUSTAVO_EXITSIGN allocated.
State S_GUSTAVO_EXIT_WAIT allocated.
State S_GUSTAVO_EXIT_FALL allocated.
Sprite SPR_GESF allocated.
State S_GUSTAVO_EXIT_RALLY allocated.
Sprite SPR_GESR allocated.
State S_GUSTAVO_ICE_RALLY allocated.
Sprite SPR_GESI allocated.
State S_GUSTAVO_RAT_FALL allocated.
Sprite SPR_GERF allocated.
State S_GUSTAVO_RAT_RALLY allocated.
Sprite SPR_GERR allocated.
MobjType MT_STICK_EXITSIGN allocated.
State S_STICK_EXIT_WAIT allocated.
State S_STICK_EXIT_FALL allocated.
Sprite SPR_SESF allocated.
State S_STICK_EXIT_RALLY allocated.
Sprite SPR_SESR allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/HUDSHIT1.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/Gamemode Registry.lua
Added gametype Pizza Time 2.0
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/Pizzaface.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/Shotgun.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/PFunctions.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/Functions.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/Hooks.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/HUDSHIT2.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/HUD.lua
Sound sfx_ptclap allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/Music.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/Score Handling.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_NicksPizzaTime-v1.3.pk3|Lua/LUA_thinkers.lua
L_NicksPizzaTime-v1.3.pk3 added 103 frames in 15 sprites
MAP01
MAPZ0
MAP02
MAP04
MAP33
MAP25
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/L_PepinoCustomDashmode-
V1.pk3 (10 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_PepinoCustomDashmode-V1.pk3|Lua/LUA_INIT
Added command "ptafterimageshelp"
Added command "ptafterimagesstyle"
Added command "ptafterimagesactive"
Skincolor SKINCOLOR_AIREALLYRED allocated.
Skincolor SKINCOLOR_AIREALLYGREEN allocated.
Skincolor SKINCOLOR_AIREALLYBLUE allocated.
Skincolor SKINCOLOR_AIREALLYPINK allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_PepinoCustomDashmode-V1.pk3|Lua/dash.lua
Sound sfx_mach1 allocated.
Sound sfx_mach2 allocated.
Sound sfx_mach3 allocated.
Sound sfx_mach4 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_PepinoCustomDashmode-V1.pk3|Lua/LUA_AFTI
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_PepinoCustomDashmode-V1.pk3|Lua/LUA_FUNC
No maps added
Added file /storage/emulated/0/Sonic Robo Blast
2/addons/S_NuAngelIslandZone_v1.21.pk3 (136 lumps)
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/S_NuAngelIslandZone_v1.21.pk3|SOC/MAINCFG.SOC
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/S_NuAngelIslandZone_v1.21.pk3|SOC/BDAI.SOC
S_NuAngelIslandZone_v1.21.pk3 added 21 frames in 12 sprites
MAPB1
�NOTICE:� Game must be restarted to play Record Attack.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3 (307 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/SOC.lua
State S_TYSSON_PARTICLE allocated.
Sound sfx_dropd allocated.
State S_PLAY_TYSSONDROPDASH allocated.
State S_PLAY_TYSSONDROPDASH_END allocated.
State S_PLAY_TYSSONROLL allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/TySonic.lua
cameraroll set to On
Registered console variable "cameraroll"
cam_rollspeed set to 0.1
Registered console variable "cam_rollspeed"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/DropDash&Peelout.lua
State S_PLAY_PEEL1 allocated.
State S_PLAY_PEEL2 allocated.
State S_PLAY_PEEL3 allocated.
State S_PLAY_PEEL4 allocated.
State S_PLAY_PWALK1 allocated.
State S_PLAY_PWALK2 allocated.
State S_PLAY_PWALK3 allocated.
State S_PLAY_PWALK4 allocated.
State S_PLAY_PWALK5 allocated.
State S_PLAY_PWALK6 allocated.
State S_PLAY_PWALK7 allocated.
State S_PLAY_PWALK8 allocated.
State S_PLAY_PWALK9 allocated.
State S_PLAY_PWALK10 allocated.
State S_PLAY_PWALK11 allocated.
State S_PLAY_PWALK12 allocated.
State S_PLAY_PWALK13 allocated.
State S_PLAY_PWALK14 allocated.
State S_PLAY_PWALK15 allocated.
State S_PLAY_PWALK16 allocated.
State S_PLAY_SPEEL1 allocated.
State S_PLAY_SPEEL2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Halfpipe Utilities.lua
State S_PLAY_WALLRUN allocated.
State S_PLAY_WALLROLL allocated.
State S_TAILSOVERLAY_WALLRUN allocated.
Sprite SPR2_WLRN allocated.
Sprite SPR2_TALW allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/CeilingRun.lua
Sprite SPR_DSCL allocated.
State S_CEL_DASH1 allocated.
Sprite SPR_DSCL allocated.
State S_CEL_DASH2 allocated.
Sprite SPR_DSCL allocated.
State S_CEL_DASH3 allocated.
Sprite SPR_DSCL allocated.
State S_CEL_DASH4 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Freedom.lua
State S_PLAY_ROLL1_1 allocated.
State S_PLAY_ROLL1_2 allocated.
State S_PLAY_ROLL1_3 allocated.
State S_PLAY_ROLL1_4 allocated.
State S_PLAY_ROLL2_1 allocated.
State S_PLAY_ROLL2_2 allocated.
State S_PLAY_ROLL2_3 allocated.
State S_PLAY_ROLL2_4 allocated.
State S_PLAY_ROLL3_1 allocated.
State S_PLAY_ROLL3_2 allocated.
State S_PLAY_ROLL3_3 allocated.
State S_PLAY_ROLL3_4 allocated.
State S_PLAY_ROLL4_1 allocated.
State S_PLAY_ROLL4_2 allocated.
State S_PLAY_ROLL4_3 allocated.
State S_PLAY_ROLL4_4 allocated.
Sound sfx_spnwnd allocated.
Sound sfx_tdash allocated.
Sound sfx_plchrg allocated.
Sound sfx_plrles allocated.
Sound sfx_tcurl allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/IO.lua
Added command "dashinvert"
Added command "dashinvert2"
Added command "freeaim"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Uncurl.lua
Sound sfx_uncurl allocated.
Added command "uncurltoggle"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/CONFIG.lua
Sprite SPR_AIDU allocated.
State S_KICKDUST allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/LUA_HYPERCOLOR
Skincolor SKINCOLOR_SUPER_HYPER_1 allocated.
Skincolor SKINCOLOR_SUPER_HYPER_2 allocated.
Skincolor SKINCOLOR_SUPER_HYPER_3 allocated.
Skincolor SKINCOLOR_SUPER_HYPER_4 allocated.
Skincolor SKINCOLOR_SUPER_HYPER_5 allocated.
Skincolor SKINCOLOR_SUPER_HYPERMET_1 allocated.
Skincolor SKINCOLOR_SUPER_HYPERMET_2 allocated.
Skincolor SKINCOLOR_SUPER_HYPERMET_3 allocated.
Skincolor SKINCOLOR_SUPER_HYPERMET_4 allocated.
Skincolor SKINCOLOR_SUPER_HYPERMET_5 allocated.
Skincolor SKINCOLOR_METALSONICAURA_1 allocated.
Skincolor SKINCOLOR_METALSONICAURA_2 allocated.
Skincolor SKINCOLOR_METALSONICAURA_3 allocated.
Skincolor SKINCOLOR_METALSONICAURA_4 allocated.
Skincolor SKINCOLOR_METALSONICAURA allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/LUA_FROSTSKIN
Skincolor SKINCOLOR_CRYSTALINE allocated.
Skincolor SKINCOLOR_CHERRY allocated.
Skincolor SKINCOLOR_TRANSRIGHTS allocated.
Skincolor SKINCOLOR_LESBIANRIGHTS allocated.
Skincolor SKINCOLOR_BIRIGHTS allocated.
Skincolor SKINCOLOR_ACERIGHTS allocated.
Skincolor SKINCOLOR_CRYSTALROSE allocated.
Skincolor SKINCOLOR_AZURACOLO allocated.
Skincolor SKINCOLOR_ACIDIC allocated.
Skincolor SKINCOLOR_AQUATIC allocated.
Skincolor SKINCOLOR_CHAO allocated.
Skincolor SKINCOLOR_LIGHTMINT allocated.
Skincolor SKINCOLOR_SPEEDSTER allocated.
Skincolor SKINCOLOR_FLYHIGH allocated.
Skincolor SKINCOLOR_CHUCKLER allocated.
Skincolor SKINCOLOR_YEEHAW allocated.
Skincolor SKINCOLOR_LOOKALIKE allocated.
Skincolor SKINCOLOR_LOVESTRUCK allocated.
�WARNING:� skincolor_t field 'name' ('Cherry') is a duplicate of another
skincolor's name.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/LUA_MMTM
MobjType MT_ZTARGET allocated.
State S_ZTAR0 allocated.
State S_ZTAR1 allocated.
State S_ZTAR2 allocated.
State S_ZTAR3 allocated.
Sprite SPR_ZTRG allocated.
Added command "lockon_button"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/LUA_LOOK
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/LUA_THUD
Added command "lockon_dist"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/LUA_BOOM
Sound sfx_yuedth allocated.
MobjType MT_YUEDTH allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/LUA_WALL
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Hyper Forms/
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Hyper Forms/LUA_HYPER
State S_HYPERSPARKLE allocated.
Sprite SPR_HSPK allocated.
Sprite SPR_MAUR allocated.
MobjType MT_METSONAURA allocated.
State S_METSONAURA allocated.
MobjType MT_HYPERSPARKLE allocated.
Sound sfx_htrns allocated.
State S_PLAY_HYPERTRNS_1 allocated.
State S_PLAY_HYPERTRNS_2 allocated.
State S_PLAY_HYPERTRNS_3 allocated.
State S_PLAY_HYPERTRNS_4 allocated.
State S_PLAY_HYPERTRNS_5 allocated.
State S_PLAY_HYPERTRNS_6 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Hyper Forms/LUA_REVERIESUPER
Sound sfx_spdash allocated.
Sound sfx_hypbos allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Hyper Forms/character specific stuff/
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/Hyper Forms/character specific stuff/LUA_TALISMAN
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/XMomentum/
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/XMomentum/LUA_XMOMENTUM
State S_THOKKO allocated.
Sprite SPR_THKO allocated.
MobjType MT_THOKKO allocated.
State S_STARTHOK allocated.
Sprite SPR_STHK allocated.
MobjType MT_STARTHOK allocated.
Sprite SPR_RNDS allocated.
Sprite SPR_DSHE allocated.
MobjType MT_DASHMODETRAIL allocated.
State S_DASHMODETRAIL allocated.
Sprite SPR_DSHJ allocated.
MobjType MT_DASHMODETRAILJUMP allocated.
State S_DASHMODETRAILJUMP allocated.
Sprite SPR_DSHR allocated.
MobjType MT_DASHMODETRAILROLL allocated.
State S_DASHMODETRAILROLL allocated.
Sprite SPR_DSHF allocated.
MobjType MT_DASHMODETRAILFALL allocated.
State S_DASHMODETRAILFALL allocated.
MobjType MT_RUNDUST allocated.
State S_RUNDUST allocated.
Sound sfx_putfst allocated.
Sprite SPR2_AMFL allocated.
State S_PLAY_AMYFALL allocated.
State S_PLAY_METALDASH allocated.
Sprite SPR2_FAIR allocated.
Sprite SPR2_FAIE allocated.
State S_PLAY_AIRSHOOT allocated.
State S_PLAY_AIRSHOOT_FINISH allocated.
Sprite SPR2_SHIT allocated.
Sprite SPR2_OOF_ allocated.
State S_PLAY_FACEPLANT allocated.
Sprite SPR2_TRKU allocated.
Sprite SPR2_TRKD allocated.
State S_PLAY_TRICKUP allocated.
State S_PLAY_TRICKDOWN allocated.
Sound sfx_awfuck allocated.
Sound sfx_sqeakt allocated.
Added command "togglexmomentum"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/XMomentum/LUA_CRUMBLE
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/XMomentum/LUA_WTRB
Sprite SPR_WTRB allocated.
State S_WATER_BOOST allocated.
MobjType MT_WATER_BOOST allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/TYSONIC.PK3|
Lua/XMomentum/LUA_IO
Added command "blueshoes"
Added command "hyperflash"
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/TYSONIC.PK3|SOC/SOC_PLAY
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/TYSONIC.PK3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/TYSONIC.PK3|SOC/MAINCFG (1)
TYSONIC.PK3 added 49 frames in 12 sprites
Added skin 'tysonic'
No maps added
Global Halfpipe Utilities is enabled.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3 (683
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/PBT3.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-CHASSIS.lua
Sprite SPR2_BIKE allocated.
State S_SHADOW_BIKE allocated.
Sound sfx_notevn allocated.
Sound sfx_nottof allocated.
Sound sfx_ndefet allocated.
Sound sfx_outway allocated.
Sound sfx_behold allocated.
Sound sfx_adios2 allocated.
Sound sfx_recbig allocated.
Sound sfx_recsml allocated.
Sound sfx_bturbo allocated.
Sound sfx_bkjump allocated.
Sound sfx_cgjump allocated.
Sound sfx_tmpwrn allocated.
Sound sfx_bkskid allocated.
Sound sfx_bkhit1 allocated.
Sound sfx_bkhit2 allocated.
Sound sfx_bkpstl allocated.
Sound sfx_lzrdie allocated.
Sound sfx_bikget allocated.
Sound sfx_exhst1 allocated.
Sound sfx_exhst2 allocated.
Sound sfx_exhst3 allocated.
Sound sfx_politi allocated.
Sprite SPR_LOZR allocated.
MobjType MT_BOIKEBOOLET allocated.
MobjType MT_BOIKEBOOLETEXHOOST allocated.
State S_BOIKEBOOLET allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-CONFIG.lua
Sound sfx_csnap allocated.
Sound sfx_shadsl allocated.
Sound sfx_shadsr allocated.
Sound sfx_habump allocated.
Sound sfx_damnit allocated.
Sound sfx_nothre allocated.
Sound sfx_damn4c allocated.
Sound sfx_ultvic allocated.
Sound sfx_shrail allocated.
Sound sfx_wspear allocated.
Sound sfx_mspear allocated.
Sound sfx_sprxpl allocated.
Sound sfx_sprcrg allocated.
Sound sfx_sprrdy allocated.
Sound sfx_chbrst allocated.
Sound sfx_chnght allocated.
Sound sfx_shadhm allocated.
Sprite SPR2_WARP allocated.
Sprite SPR2_POSE allocated.
State S_SHADOW_WARP1 allocated.
State S_SHADOW_WARP2 allocated.
State S_SHADOW_WARP_EXIT allocated.
State S_SHADOW_WARP_EXIT2 allocated.
State S_SHADOW_BOUNCE allocated.
State S_SHADOW_POSE allocated.
State S_SHADOW_BOUNCE2 allocated.
State S_SHADOW_SPEARCHARGE allocated.
State S_SHADOW_SPEARFIRE allocated.
Sprite SPR2_BATB allocated.
State S_SHADOW_CHAOSBURST allocated.
Sprite SPR2_BATN allocated.
State S_SHADOW_CHAOSNIGHTMARE allocated.
Sprite SPR2_SNAP allocated.
State S_CHAOSSNAP allocated.
MobjType MT_SHADOW_TRAIL allocated.
MobjType MT_SHADOW_SKATEFLAME allocated.
Sprite SPR_CSPP allocated.
State S_CHAOSSPEAR allocated.
State S_SPEAROFLIGHT allocated.
State S_CHAOSSPEAR_XPLD allocated.
State S_SPEAROFLIGHT_XPLD allocated.
State S_CHAOSSPEAR_SPARK allocated.
MobjType MT_CHAOSSPEAR allocated.
Sprite SPR_CBFW allocated.
Sprite SPR_CBOR allocated.
Sprite SPR_CBBK allocated.
MobjType MT_CHAOSBURST1 allocated.
MobjType MT_CHAOSBURST2 allocated.
MobjType MT_CHAOSBURST3 allocated.
State S_CHAOSBURST1 allocated.
State S_CHAOSBURST2 allocated.
State S_CHAOSBURST3 allocated.
Sprite SPR_CNMR allocated.
MobjType MT_CHAOSNIGHTMARE allocated.
State S_CHAOSNIGHTMARE allocated.
Sprite SPR_SOLC allocated.
State S_SPEAROFLIGHT_CHARGEORB allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MONITOR.lua
Sprite SPR_TVOW allocated.
MobjType MT_SHADOW_BOX allocated.
State S_SHADOW_BOX allocated.
MobjType MT_SHADOW_GOLDBOX allocated.
State S_SHADOW_GOLDBOX allocated.
MobjType MT_SHADOW_ICON allocated.
State S_SHADOW_ICON1 allocated.
State S_SHADOW_ICON2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-BATTLE.lua
Skincolor SKINCOLOR_SHADOWGLOW allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MAIN.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-MOTOR.lua
Added command "key"
shadowfever set to On
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-
v1.3.pk3|Lua/SHADOW-SKATECOLOR.lua
Added command "skatecolor2"
Added command "skatecolor"
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3|
SOC/COLORS.txt
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/cl_Shadow-v1.3.pk3|
SOC/OBJCTCFG.txt
cl_Shadow-v1.3.pk3 added 105 frames in 8 sprites
Added skin 'shadow'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/C_ProjectShadow_1.2.pk3
(791 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/Shadow.lua
Sound sfx_cthok allocated.
State S_PLAY_FLEETWAY_LASERSTATE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/PBT3.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-CHASSIS.lua
State S_SHADOW_BIKE allocated.
Sound sfx_notevn allocated.
Sound sfx_nottof allocated.
Sound sfx_ndefet allocated.
Sound sfx_outway allocated.
Sound sfx_behold allocated.
Sound sfx_adios2 allocated.
Sound sfx_recbig allocated.
Sound sfx_recsml allocated.
Sound sfx_bturbo allocated.
Sound sfx_bkjump allocated.
Sound sfx_cgjump allocated.
Sound sfx_tmpwrn allocated.
Sound sfx_bkskid allocated.
Sound sfx_bkhit1 allocated.
Sound sfx_bkhit2 allocated.
Sound sfx_bkpstl allocated.
Sound sfx_lzrdie allocated.
Sound sfx_bikget allocated.
Sound sfx_exhst1 allocated.
Sound sfx_exhst2 allocated.
Sound sfx_exhst3 allocated.
Sound sfx_politi allocated.
Sound sfx_cthok allocated.
Sprite SPR_LOZR allocated.
MobjType MT_BOIKEBOOLET allocated.
MobjType MT_BOIKEBOOLETEXHOOST allocated.
State S_BOIKEBOOLET allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-CONFIG.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-MONITOR.lua
Tried to add a monitor, but it was already added.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-BATTLE.lua
Skincolor SKINCOLOR_SHADOWGLOW allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-MAIN.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-MOTOR.lua
Replaced command "key"
Variable shadowfever is already defined
�WARNING:� .../addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-MOTOR.lua:122: failed to
register cvar (probable conflict with internal variable/command names)
stack traceback:
[C]: in function 'CV_RegisterVar'
.../addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-MOTOR.lua:122: in main chunk
[C]: in function 'dofile'
...Robo Blast 2/addons/C_ProjectShadow_1.2.pk3|init.lua:9: in main chunk
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/SHADOW-SKATECOLOR.lua
Replaced command "skatecolor2"
Replaced command "skatecolor"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_BOOST
Sound sfx_boost allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_WALL
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/Halfpipe Utilities.lua
� Didn't load repeat instance.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/CeilingRun.lua
Sprite SPR_DSCL allocated.
State S_CEL_DASH1 allocated.
Sprite SPR_DSCL allocated.
State S_CEL_DASH2 allocated.
Sprite SPR_DSCL allocated.
State S_CEL_DASH3 allocated.
Sprite SPR_DSCL allocated.
State S_CEL_DASH4 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DROPDASH
State S_TYSSON_PARTICLE allocated.
Sound sfx_dropd allocated.
State S_PLAY_TYSSONDROPDASH allocated.
State S_PLAY_TYSSONDROPDASH_END allocated.
State S_PLAY_TYSSONROLL allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DASHFX
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_STOMP
Sound sfx_stomp allocated.
Sound sfx_ground allocated.
Sound sfx_boost allocated.
Sound sfx_boost2 allocated.
MobjType MT_STOMPFIRE allocated.
MobjType MT_STOMPSMOKE allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_GRND
State S_PLAYER_GRINDING allocated.
Sound sfx_grind allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_BOOM
Sound sfx_yuedth allocated.
MobjType MT_YUEDTH allocated.
MobjType MT_NEO_FLING allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_LOCK
MobjType MT_ZTARGET allocated.
State S_ZTAR0 allocated.
State S_ZTAR1 allocated.
State S_ZTAR2 allocated.
State S_ZTAR3 allocated.
Sprite SPR_ZTRG allocated.
Replaced command "lockon_button"
Replaced command "lockon_dist"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_UNCURL
Sound sfx_uncurl allocated.
Replaced command "uncurltoggle"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/WallStuff.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/Juniowater.lua
Sprite SPR_AIDU allocated.
State S_KICKDUST allocated.
Added command "juniokickdust"
Added command "juniogroundkickdust"
Added command "juniokickdustwaterspeed"
Added command "juniokickdustgroundspeed"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/Timestop.lua
State S_PLAY_TIMESTOP allocated.
Sound sfx_tsps allocated.
Sound sfx_tsrs allocated.
Sound sfx_tsfx allocated.
Sound sfx_tsfz allocated.
Added command "timestop"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_IO
Added command "eggflymode"
Added command "eggmusic"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_REVERIESUPER
Sound sfx_spdash allocated.
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|SOC/COLORS.txt
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|SOC/OBJCTCFG.txt
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|SOC/SOC_FREESLOT
Loading SOC from /storage/emulated/0/Sonic Robo Blast
2/addons/C_ProjectShadow_1.2.pk3|SOC/SOC_STOMP
C_ProjectShadow_1.2.pk3 added 148 frames in 14 sprites
Added skin 'shadow11'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_ModernSonic-V5.12.pk3
(983 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_ModernSonic-V5.12.pk3|Lua/ModernSonic.lua
Sound sfx_cmth allocated.
Sound sfx_huea allocated.
Sound sfx_chkbst allocated.
Sound sfx_drift allocated.
Sound sfx_dhurt1 allocated.
Sound sfx_dhurt2 allocated.
Sound sfx_dhurt3 allocated.
Sound sfx_rhurt1 allocated.
Sound sfx_rhurt2 allocated.
Sound sfx_rjhurt3 allocated.
Sound sfx_ahurt1 allocated.
Sound sfx_ahurt2 allocated.
Sound sfx_ahurt3 allocated.
Sound sfx_jhurt1 allocated.
Sound sfx_jhurt2 allocated.
Sound sfx_jhurt3 allocated.
Sound sfx_dready allocated.
Sound sfx_aready allocated.
Sound sfx_rready allocated.
Sound sfx_jready allocated.
Sound sfx_rgo allocated.
Sound sfx_engygn allocated.
Sound sfx_taunt1 allocated.
Sound sfx_taunt2 allocated.
Sound sfx_taunt3 allocated.
Sound sfx_taunt4 allocated.
Sound sfx_crowd1 allocated.
Sound sfx_crowd2 allocated.
Sound sfx_crowd3 allocated.
Sound sfx_crowd4 allocated.
Sound sfx_rstrck allocated.
Sound sfx_rdgo allocated.
Sound sfx_yeaa allocated.
Sound sfx_huhj allocated.
Sound sfx_woahj allocated.
Sound sfx_hehj allocated.
Sound sfx_wooj allocated.
Sound sfx_hyehj allocated.
Sound sfx_goj allocated.
Sound sfx_yeowj allocated.
Sound sfx_goodj allocated.
Sound sfx_tricks allocated.
Sound sfx_trickg allocated.
Sound sfx_tricke allocated.
Sound sfx_rslose allocated.
Sound sfx_rsgain allocated.
Sound sfx_itemu2 allocated.
Sound sfx_itemu3 allocated.
Sound sfx_itemu1 allocated.
Sound sfx_mthok allocated.
Sound sfx_mthokw allocated.
Sound sfx_homing allocated.
Sound sfx_spsh allocated.
Sound sfx_wodlnd allocated.
Sound sfx_cnclnd allocated.
Sound sfx_drtlnd allocated.
Sound sfx_mtllnd allocated.
Sound sfx_grslnd allocated.
Sound sfx_wtrlnd allocated.
Sound sfx_wtrbrk allocated.
Sound sfx_watr1 allocated.
Sound sfx_watr2 allocated.
Sound sfx_watr3 allocated.
Sound sfx_watr4 allocated.
Sound sfx_watr5 allocated.
Sound sfx_grsbrk allocated.
Sound sfx_mtlbrk allocated.
Sound sfx_wodbrk allocated.
Sound sfx_cncbrk allocated.
Sound sfx_drtbrk allocated.
Sound sfx_wood1 allocated.
Sound sfx_wood2 allocated.
Sound sfx_wood3 allocated.
Sound sfx_wood4 allocated.
Sound sfx_wood5 allocated.
Sound sfx_dirt1 allocated.
Sound sfx_dirt2 allocated.
Sound sfx_dirt3 allocated.
Sound sfx_dirt4 allocated.
Sound sfx_dirt5 allocated.
Sound sfx_conct1 allocated.
Sound sfx_conct2 allocated.
Sound sfx_conct3 allocated.
Sound sfx_conct4 allocated.
Sound sfx_conct5 allocated.
Sound sfx_grass1 allocated.
Sound sfx_grass2 allocated.
Sound sfx_grass3 allocated.
Sound sfx_grass4 allocated.
Sound sfx_grass5 allocated.
Sound sfx_metal1 allocated.
Sound sfx_metal2 allocated.
Sound sfx_metal3 allocated.
Sound sfx_metal4 allocated.
Sound sfx_metal5 allocated.
Sound sfx_hm2 allocated.
Sound sfx_hahh allocated.
Sound sfx_bstawy allocated.
Sound sfx_yah allocated.
Sound sfx_huut allocated.
Sound sfx_hitt allocated.
Sound sfx_catch allocated.
Sound sfx_allrt allocated.
Sound sfx_yes allocated.
Sound sfx_hih allocated.
Sound sfx_hutt allocated.
Sound sfx_hett allocated.
Sound sfx_hah allocated.
Sound sfx_yea allocated.
Sound sfx_hat allocated.
Sound sfx_hit allocated.
Sound sfx_haah allocated.
Sound sfx_hut allocated.
Sound sfx_mtexp1 allocated.
Sound sfx_mtexp2 allocated.
Sound sfx_mthit1 allocated.
Sound sfx_mthit2 allocated.
Sound sfx_mthit3 allocated.
Sound sfx_glss1 allocated.
Sound sfx_glss2 allocated.
Sound sfx_glss3 allocated.
Sound sfx_glslnd allocated.
Sound sfx_glsbrk allocated.
Sound sfx_mjump allocated.
Sound sfx_silenc allocated.
Sound sfx_yeow allocated.
Sound sfx_sldst allocated.
Sound sfx_sldng allocated.
Sound sfx_lsd allocated.
Sound sfx_lsdw allocated.
Sound sfx_flgood allocated.
Sound sfx_jumpwt allocated.
Sound sfx_airspn allocated.
Sound sfx_spnwtr allocated.
Sound sfx_heh allocated.
Sound sfx_boost2 allocated.
Sound sfx_boost3 allocated.
Sound sfx_boost4 allocated.
Sound sfx_wtbst1 allocated.
Sound sfx_wtbst4 allocated.
Sound sfx_wtbst3 allocated.
Sound sfx_wtbst2 allocated.
Sound sfx_huh allocated.
Sound sfx_woah allocated.
Sound sfx_boost1 allocated.
Sound sfx_go allocated.
Sound sfx_hyeh allocated.
Sound sfx_woo allocated.
Sound sfx_stmps allocated.
Sound sfx_stmpg allocated.
Sound sfx_stmpsw allocated.
Sound sfx_stmpgw allocated.
MobjType MT_BOOSTSPARKLE allocated.
MobjType MT_ANCIENTLIGHT allocated.
MobjType MT_BOOSTENERGY allocated.
MobjType MT_MSBOOSTAURA allocated.
MobjType MT_FAKEEMMY allocated.
MobjType MT_MODERNRETICLE allocated.
MobjType MT_RINGRANGE allocated.
MobjType MT_BOOSTSHOCKWAVE allocated.
MobjType MT_FAKEAURA allocated.
State S_PLAY_GRND allocated.
State S_PLAY_MODERNGRIND allocated.
State S_PLAY_WALLCLING allocated.
State S_PLAY_TAUNT allocated.
State S_PLAY_CROUCH2 allocated.
State S_PLAY_CROUCH1 allocated.
State S_FAKEEMMY allocated.
State S_PLAY_SLIDE allocated.
State S_PLAY_LDSH allocated.
State S_PLAY_LDSH2 allocated.
State S_PLAY_BOOSTRUN allocated.
State S_PLAY_AIRBOOST allocated.
State S_PLAY_HOP allocated.
State S_PLAY_HOPFALL allocated.
Sprite SPR2_GRND allocated.
Sprite SPR_CLNG allocated.
Sprite SPR_TSPK allocated.
Sprite SPR2_TANT allocated.
Sprite SPR2_CRCH allocated.
Sprite SPR2_SLID allocated.
Sprite SPR2_AIRB allocated.
Sprite SPR2_SPNR allocated.
Sprite SPR2_TCK1 allocated.
Sprite SPR2_TCK2 allocated.
Sprite SPR2_TCK3 allocated.
Sprite SPR2_TCK4 allocated.
Sprite SPR2_TCK5 allocated.
Sprite SPR2_TCK6 allocated.
Sprite SPR2_TCK7 allocated.
Sprite SPR2_TCK8 allocated.
Sprite SPR2_TCK9 allocated.
Sprite SPR2_TCKA allocated.
Sprite SPR2_TCKB allocated.
Sprite SPR2_TCKC allocated.
Sprite SPR2_TCKD allocated.
Sprite SPR2_TCKE allocated.
Sprite SPR2_TCKF allocated.
Sprite SPR2_TCKG allocated.
State S_PLAY_TRICK1_1 allocated.
State S_PLAY_TRICK1_2 allocated.
State S_PLAY_TRICK1_3 allocated.
State S_PLAY_TRICK2_1 allocated.
State S_PLAY_TRICK2_2 allocated.
State S_PLAY_TRICK2_3 allocated.
State S_PLAY_TRICK2_4 allocated.
State S_PLAY_TRICK3_1 allocated.
State S_PLAY_TRICK3_2 allocated.
State S_PLAY_TRICK3_3 allocated.
State S_PLAY_TRICK3_4 allocated.
State S_PLAY_TRICK4_1 allocated.
State S_PLAY_TRICK4_2 allocated.
State S_PLAY_TRICK4_3 allocated.
State S_PLAY_TRICK4_4 allocated.
State S_PLAY_TRICK5_1 allocated.
State S_PLAY_TRICK5_2 allocated.
State S_PLAY_TRICK5_3 allocated.
State S_PLAY_TRICK5_4 allocated.
State S_PLAY_TRICK6_1 allocated.
State S_PLAY_TRICK6_2 allocated.
State S_PLAY_TRICK6_3 allocated.
State S_PLAY_TRICK6_4 allocated.
State S_PLAY_TRICK7_1 allocated.
State S_PLAY_TRICK7_2 allocated.
State S_PLAY_TRICK7_3 allocated.
State S_PLAY_TRICK7_4 allocated.
State S_PLAY_TRICK8_1 allocated.
State S_PLAY_TRICK8_2 allocated.
State S_PLAY_TRICK8_3 allocated.
State S_PLAY_TRICK8_4 allocated.
State S_PLAY_TRICK9_1 allocated.
State S_PLAY_TRICK9_2 allocated.
State S_PLAY_TRICK9_3 allocated.
State S_PLAY_TRICK9_4 allocated.
State S_PLAY_TRICK10_1 allocated.
State S_PLAY_TRICK10_2 allocated.
State S_PLAY_TRICK10_3 allocated.
State S_PLAY_TRICK10_4 allocated.
State S_PLAY_TRICK11_1 allocated.
State S_PLAY_TRICK11_2 allocated.
State S_PLAY_TRICK11_3 allocated.
State S_PLAY_TRICK11_4 allocated.
State S_PLAY_TRICK12_1 allocated.
State S_PLAY_TRICK12_2 allocated.
State S_PLAY_TRICK12_3 allocated.
State S_PLAY_TRICK12_4 allocated.
State S_PLAY_TRICK13_1 allocated.
State S_PLAY_TRICK13_2 allocated.
State S_PLAY_TRICK13_3 allocated.
State S_PLAY_TRICK13_4 allocated.
State S_PLAY_TRICK14_1 allocated.
State S_PLAY_TRICK14_2 allocated.
State S_PLAY_TRICK14_3 allocated.
State S_PLAY_TRICK14_4 allocated.
State S_PLAY_TRICK15_1 allocated.
State S_PLAY_TRICK15_2 allocated.
State S_PLAY_TRICK15_3 allocated.
State S_PLAY_TRICK15_4 allocated.
State S_PLAY_TRICK16_1 allocated.
State S_PLAY_TRICK16_2 allocated.
State S_PLAY_TRICK16_3 allocated.
State S_PLAY_TRICK16_4 allocated.
State S_PLAY_TRICKE_1 allocated.
State S_PLAY_TRICKE_2 allocated.
State S_PLAY_TRICKEND allocated.
State S_PLAY_TRICKE_3 allocated.
Skincolor SKINCOLOR_LAPIS allocated.
Added command "footsteps"
Added command "footsteps2"
Added command "modernfov"
Added command "modernfov2"
Added command "voices"
Added command "voices2"
Added command "hudstyle"
Added command "hudstyle2"
Added command "homingattack"
Added command "homingattack2"
Added command "actionswap"
Added command "actionswap2"
Added command "supermusic"
Added command "poses"
Added command "poses2"
Added command "rushglow"
Added command "rushglow2"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_ModernSonic-V5.12.pk3|Lua/HUD.lua
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_ModernSonic-
V5.12.pk3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_ModernSonic-
V5.12.pk3|SOC/OBJCTCFG
CL_ModernSonic-V5.12.pk3 added 70 frames in 8 sprites
Added skin 'modernsonic'
No maps added
Starting Server....
Speeding off to level...

�Adventure Sonic� [SRB2 2.2.13+]


All sprites by� Metalwario64�! Support his onlyfans at� bit.ly/OnlyWarioFans64
Lua and gameplay designed by� Golden Shine

Pizza Tower Variables set.


�Check out� ptafterimageshelp� for options!
Global Halfpipe Utilities is enabled.
Bullet Dash aiming is now default.
Bullet Dash aiming is now Input Aim.
Tails' shoes are now blue!
Hyper Screen-Flashing Enabled.
Flight Start Mode set to Hover. [1]
Egg Reverie Zone music is now on.
Voice actor has been changed to Jason Griffith.
Footstep sounds have been enabled.
HomingAttack Enabled.
Posing after a HomingAttack is Enabled.
Action Swap is disabled.
Super music is Custom.
Dynamic FOV Enabled.
�Loaded Adventure Sonic settings!
�WARNING:� "P_ThingOnSpecial3DFloor" is deprecated and will be removed.
Use "P_MobjTouchingSectorSpecial" or "P_MobjTouchingSectorSpecialFlag" instead.
�WARNING:� "P_TeleportMove" is deprecated and will be removed.
Use "P_SetOrigin" or "P_MoveOrigin" instead.
�$�addbot silver white
Sonic added bot #1 (Silver).
�$�addbot neo-sonic blue
Sonic added bot #2 (Sonic).
�ERROR:� HWR_ProjectSprite: invalid sprite frame 3/0 for AIDUZTRGHSPK
�ERROR:� HWR_ProjectSprite: invalid sprite frame 3/0 for AIDUZTRGHSPK
�WARNING:� ...last 2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DASHFX:125: attempt to
index field 'player' (a nil value)
stack traceback:
...last 2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DASHFX:125: in function
<...last 2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DASHFX:124>
[C]: ?
...onic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|LUA_BUDD:1794: in function
'P_BuddyJumpSpin'
...onic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|LUA_BUDD:3042: in function
<...onic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|LUA_BUDD:2778>
�WARNING:� ...last 2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DASHFX:131: attempt to
index field 'player' (a nil value)
stack traceback:
...last 2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DASHFX:131: in function
<...last 2/addons/C_ProjectShadow_1.2.pk3|Lua/LUA_DASHFX:130>
[C]: ?
...onic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|LUA_BUDD:1794: in function
'P_BuddyJumpSpin'
...onic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|LUA_BUDD:3042: in function
<...onic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|LUA_BUDD:2778>

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