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M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast 2App-
specific storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 2705MB - Free: 834MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
OpenGL version: OpenGL ES 3.2 V@0502.0 (GIT@5eaa426211, I07ee46fc66, 1633700387)
(Date:10/08/21)
GPU: Adreno (TM) 610
Extensions: GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync
GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8
GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture
GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24
GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear
GL_OES_texture_half_float GL_OES_texture_half_float_linear
GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode
GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image
GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8
GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables
GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes
GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2
GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array
GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness
GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading
GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering
GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box
GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query
GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16
GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview
GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker
GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture
GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params
GL_EXT_clip_cull_distance GL_EXT_protected_textures
GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated
GL_QCOM_texture_foveated_subsampled_layout
GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate
GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array
GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior
GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_YUV_texture_gather
Extension GL_ARB_multitexture is unsupported
Extension GL_ARB_texture_filter_anisotropic is unsupported
Extension GL_EXT_texture_filter_anisotropic is supported
Extension GL_ARB_framebuffer_object is unsupported
Extension GL_OES_framebuffer_object is supported
gl_UniformMatrix4fv (gl_shaders.c, line 333): GL_INVALID_OPERATION
�ERROR:� Error while loading model definition file: Could not open file models.dat
gl_DeleteProgram (gl_shaders.c, line 224): GL_INVALID_VALUE
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:58:36 03956fa9 android-port) SDL Android
64-bit
�NOTICE:� Game must be restarted to play Record Attack.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-v1.2.wad (11
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_I_O_
Pardon me while I initialize the Lua scripting interface...
Added command "nextbot"
Added command "prevbot"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_EXAI
buddy_debug set to Off
buddy_seekdist set to 512
buddy_attack set to On
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_BUDD
MobjType MT_BUDDY allocated.
Sound sfx_budswp allocated.
Sound sfx_budead allocated.
Sound sfx_modswp allocated.
State S_CHRISPY_DAB allocated.
State S_FLUFFY_CARRY allocated.
buddy_limit set to 3
Added command "addbot"
Added command "addbot2"
Added command "delbot"
Added command "delbot2"
Added command "stalkbot"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-
v1.2.wad|LUA_TEAM
� BuddyEx v1.2 by SMS Alfredo, based on code by Jimita and CobaltBW
� Use addbot [skin, color] to add a bot into the game.
� Put the word skin instead of a color to get that skin's prefcolor.
� Use delbot to remove one of your bots.
� Use stalkbot [botnum] to spectate one of your bots.
� Use buddy_limit [number] to cap the amount of bots each player can have.
� It can also be set to zero to disable bots entirely.
� Use buddy_attack and buddy_seekdist to control AI aggressiveness.
� Enable buddy_debug to print debug information in the console.
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/L_BuddyEx-v1.2.wad|
SOC_PLAY
3 sounds replaced
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-v2.12.pk3 (476
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Defs.LUA
Sound sfx_thrw1 allocated.
Sound sfx_thrw2 allocated.
Sound sfx_thrw3 allocated.
Sound sfx_thrw4 allocated.
Sound sfx_skill1 allocated.
Sound sfx_skill2 allocated.
Sound sfx_skill3 allocated.
Sound sfx_skills allocated.
Sound sfx_silrip allocated.
Sound sfx_float allocated.
Sound sfx_cancel allocated.
Sound sfx_levi allocated.
Sound sfx_psybst allocated.
Sprite SPR_SFLI allocated.
State S_SILV_WARNINGINDICATOR allocated.
State S_SILV_TIREDINDICATOR allocated.
Sprite SPR_SLCK allocated.
State S_LOCKON_SILV allocated.
Sprite SPR_FRAG allocated.
State S_FRAG1 allocated.
State S_FRAG2 allocated.
State S_FRAG3 allocated.
State S_FRAG4 allocated.
State S_FRAG5 allocated.
Sprite SPR_HOWL allocated.
State S_HOWL1 allocated.
State S_HOWL2 allocated.
State S_HOWL3 allocated.
Sprite SPR_RGRB allocated.
Sprite SPR_KLIT allocated.
MobjType MT_PSYHITBOX allocated.
State S_SILVTHROW allocated.
MobjType MT_EGGROBO_SPAWNHELPER allocated.
State S_EGGROBO_SPAWNHELPER allocated.
MobjType MT_SILVERTRAIL allocated.
Sprite SPR_STHK allocated.
State S_SILVERTRAIL1 allocated.
State S_SILVERTRAIL2 allocated.
MobjType MT_SILV_IDLEHOLD allocated.
State S_SILV_IDLEHOLD allocated.
Sprite SPR2_GARD allocated.
State S_PLAY_SILVGUARD allocated.
State S_LASER_FLAGSET allocated.
MobjType MT_PSYCHOCUT allocated.
Sprite SPR_PSCT allocated.
Sound sfx_pscut allocated.
State S_PSYCUT allocated.
State S_PSYCUT2 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cmd.Lua
Added command "silv_auracolor"
Added command "silv_invertflight"
Added command "silv_throwall"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Main.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Carry.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_TK_extra.LUA
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Telekinesis.lua
Sound sfx_ovrchr allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Shield.lua
Sprite SPR_KLIT allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Cut.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Bot.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_BattleMod.Lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/VCL_Silver-
v2.12.pk3|Lua/Silver_Captions.lua
--------------------------------------------------