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Sorcerer Lvl.

11 Outlander Lognar
CLASS & LEVEL BACKGROUND PLAYER NAME
Kurzak the Mindweaver
Deep Gnome Chaotic Neutral 106,500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH You were implanted with a mind flayer
18 +5 30 tadpole, but the ceremorphosis never
14 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
completed. And now its psionic power is
yours. When you use it, your flesh
2 shines with aPERSONALITY TRAITS
strange mucus.
Hit Point Maximum 72
3 Strength
Solitude and contemplation are paths
DEXTERITY

22 ●
6

8
Dexterity
Constitution
72 toward mystical or magical power.

CURRENT HIT POINTS IDEALS


4 Intelligence
6 2 Wisdom
My isolation gave me great insight into a
10 Charisma
great evil that only I can destroy.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
17
11
5 Acrobatics (Dex) Total SUCCESSES Now that I've returned to the world, I
3 enjoy its delights a little too much.
1 Animal Handling (Wis)
1D6 FAILURES
7 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 2 Athletics (Str)

16 12

3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Metamagic - Quickened Spell, Extended Spell,
Pointy Stick +5 1D6+2+1D8(R) Empowered Spell, Transmuted Spell
3 1 Insight (Wis)
8 Intimidation (Cha) Mind Lash +8 3D4+5+1D8R Font of Magic - Use sorcery points to buy spell
WISDOM 3 Investigation (Int) slots at the cost of the spell's level in sorcery
Staff of the Harbinger
+5 Fire Spell points. Can be used in reverse to subsume spells
1 Medicine (Wis)
13 3 Nature (Int)
for sorcery points.

1 Perception (Wis) Magical Guidance - When you reach 5th level,


1
you can tap into your inner wellspring of magic to
● 12 Performance (Cha)
try and conjure success from failure. When you
● 12 Persuasion (Cha) make an ability check that fails, you can spend
CHARISMA
3 Religion (Int) 1 sorcery point to re-roll the d20, and you must
27 5 Sleight of Hand (Dex)
use the new roll, potentially turning the failure
into a success.
5 Stealth (Dex)
8 ● 3 Survival (Wis) Telepathic Speech - Starting at 1st level, you
can form a telepathic connection between your
SKILLS ATTACKS & SPELLCASTING mind and the mind of another. As a bonus action,
choose one creature you can see within 30 feet
1 PASSIVE WISDOM (PERCEPTION) of you. You and the chosen creature can speak
Arcane Focus - Forehead
CP telepathically with each other while the two of
Dungeoneer's Pack you are within a number of miles of each other

SP
Two Daggers equal to your Charisma modifier (minimum of 1
Common, Gnomish, Draconic, Winter Blankets mile). To understand each other, you each must
speak mentally in a language the other knows.
Deep Speech, Elvish EP
Hunting Trap
Travel Clothing (Rain The telepathic connection lasts for a number of
Cloak and Boots) minutes equal to your sorcerer level. It ends early
GP 760 if you are incapacitated or die or if you use this
Money Pouch (Bound to ability to form a connection with a different
PP 25 leg with testicles) creature.
Stargazer's Robes
Psionic Sorcery - Beginning at 6th level, when
Effigy of Slannesh you cast any spell of 1st level or higher from your
Libram of Flesh and Souls Psionic Spells feature, you can cast it by
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
Spell-Recovery Ring expending a spell slot as&normal
FEATURES TRAITS or by spending
a number of sorcery points equal to the spell's
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
level. If you cast the spell using sorcery points, it
42 2"11 25LB
AGE HEIGHT WEIGHT
Kurzak Mindweaver
Black Grey Bald
CHARACTER NAME EYES SKIN HAIR

Smasha Tank NAME


War Fortress
Da Loot Shootaz

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Gift of the Svirfneblin - Starting at 3rd level, you can cast the Disguise Self spell with this trait. Starting at 5th level, you can
also cast the Non-detection spell with it, without requiring a material component. Once you cast either of these spells with
You were implanted with a this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots
you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spell-casting ability for these spells when you
mind flayer tadpole, but the cast them with this trait (choose when you select this race).

ceremorphosis never Gnomish Magic Resistance - You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.

completed. And now its psionic Svirfneblin Camouflage - When you make a Dexterity (Stealth) check, you can make the check with advantage. You can
use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long
power is yours. When you use rest.

Ritual Caster - You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book,
it, your flesh shines with a which you must have in hand while casting one of them.

strange mucus. Brand of Law - +1d8 Radiant damage bonus on melee attacks.

Brand of Slannesh - +2 DEX, that's it. Wow. How important. What a brand.

Brand of the Maker - Increases 2 stats of choice by 4, with the Maker's Brand you can also brand others. Allows you to cast
spells through anyone who shares the brand. Can now speak telepathically to anyone with the brand.

Seers Brand - Roll Arcana to cast and use a percentile to make it accurate. Can also make quick visions, but will only give
1d4 advantage. 1d8 for a precise vision. Can be used a number of times equal to CHA mod, +3 to stat of choice. +4 to one
stat of choice, visions now last longer and are much clearer, can also see multiple scenarios.

ADDITIONAL FEATURES & TRAITS

Magic Stick - Gives 1 more spell per day to all spells, once per day can activate to double spell-casting stat in combat, or on one deadly save. + 2 to spell
save DCs.

Collection of various destroyed teacups.

Piece of Arcana - lets you cast spells as if they were one level higher and gives you +1 to all spells slots per day.

Alchemy Jug full of Scribbly Paint

Flesh from fat pig man who likes riddles.


------------------------------------------------------------------------------------------------------------------------------
1x Life stone - capable of resurrection 1x a day
1x Healing Potion
1x Scroll of Chaos Bolt

Staff of the Harbinger -


You have resistance to fire damage while you hold this staff.

The staff has 20 charges. While holding it, you can use an action to expend 1 or more of its charges to cast any fire spell, its' spell level determining the
charge cost.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is
destroyed.
CHARACTER BACKSTORY TREASURE
Infernal Stone - All damage dice for spells go up by one tier.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer - 11/11 Sorcery Points CHA 22 +12
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 5 0 6 3 0
Mage Hand Counterspell Chain Lightning

Minor Illusion Fireball Disintegrate


Message Psionic Blast Move Earth
Infestation Circle of Death
Firebolt Scatter
Mold Earth Arcane Gate

DIV/ENC - Catnap

DIV/ENC - Enemies Abound


SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 6 0 7
EPAR (Weird) Dispel Magic - Ritual, 5 minutes
SPELL NAME
ED
PR

Tasha's Caustic Brew

Catapult
4 5 0
Chromatic Orb

Mage Armor Polymorph


SPELLS KNOWN

Magic Missle Banishment

Find Familiar - Ritual Summon Aberration

Ceremony - Ritual

DIV/ENC - Silvery Barbs

DIV/ENC - Charm Person DIV/ENC - Raulothim's Psychic Lance


8
DIV/ENC - Detect Magic DIV/ENC - Evard's Black Tentacles

2 5 0
Scorching Ray

Misty Step

Suggestion
5 4 0
Blindness/Deafness

Web Immolation
9
Hold Monster

Bigby's Hand

Cone of Cold

DIV/ENC - Mind Thrust DIV/ENC - Telekinesis

DIV/ENC - Hold Person DIV/ENC - Dominate Person

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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