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Knowledge Usability and Its Characteristics For Pe
Knowledge Usability and Its Characteristics For Pe
Knowledge Usability and Its Characteristics For Pe
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Abstract - This paper appends a new thread to the must be considered. In that case, the previous
attributes of user applications running in the pervasive features can be extended to include a fourth one
computing environment. This thread, the core of our termed Knowledge Usability which means the
scheme, is named Knowledge Usability. Context- analysis of the user's information to make an
sensitivity, Situation-awareness and Ad hoc
appropriate decision.
communication; the discussed features of the user
applications till date, are inadequate to analyze the Since the information about the user’s past, present,
knowledge related to the user. The concept of “Knowledge and future are all part of a certain situation, someone
Usability” is derived to eliminate those limitations. This might be perplexed about the novelty of Knowledge
feature does not deny the importance of others; it goes Usability. However, to date, the situation is described
side by side with the existing ones to facilitate the user from a different outlook. Dey [4] described situation
needs. Moreover, we discuss the necessity of Knowledge as a description of the states of relevant entities. S.
Usability in pervasive computing environment with some Yau et al. [3] considered user’s location, light, time
day-to-day life illustrative examples. etc. as context as well as situation; they did not
include any specific behavioral pattern of a particular
Keywords: Pervasive computing, Context-awareness,
Knowledge Usability. user in a similar type of situation. This compels the
inclusion of a new branch that deals with user-
oriented knowledge.
1.0 Introduction In Section 2, Knowledge, Knowledge Usability and
Pervasive computing environments mainly focus on its characteristics are described along with some
integrating computing and communications with the scenarios to show why the currently considered
surrounding physical environment to make features fail to accomplish user’s needs where
computing and communications transparent to the Knowledge Usability never fails. Section 3 deals
users. There are three characteristics of user with algorithms to mine and store the knowledge. In
applications in a typical pervasive computing section 4, we illustrate an example that follows those
environment [1]. Those are: Context-sensitivity, Ad algorithms. In section 5, we concentrate on the
hoc Communication, and Situation-awareness [2, 3]. current state of the art. Section 6 contains our future
The ability of a device to sense its present context direction and concluding remarks.
and changes in contextual data is called Context-
sensitivity; with the change of contexts, mobility of 2.0 Knowledge Usability
devices and availability of resources, the
instantaneous establishment and termination of the 2.1 Notion of Knowledge Usability
communication channel among the applications is
called Ad hoc communication; a device’s capability Knowledge, with respect to application running on
not only to capture but also to analyze the user (U) device, is a set of activity states (α1, α2, α3,
relationship among multiple contexts and actions α4,..) of U where αi (i>=1) represents U’s
over a span of time is termed Situation-awareness. preferences. Knowledge Usability (Ku) is nothing but
According to S. Yau et al. [3], these three properties an autonomous technique to not only determine αi
are sufficient to describe all the user applications in but also analyze it to decide U’s appropriate action at
pervasive computing. But there are some applications a particular time. In formal definition,
where the user’s past, present and future knowledge KU = M ({Pa, Pr, Fu}, t, c),
where, M means Mechanism, {Pa, Pr, Fu} means monetary perspective. It will, additionally, provide
{User’s Past, Present, and Future Information}, t the driving direction to that shop. Figure 2 shows this
means time, and c means the current context. scenario.
1 2 3 4 5 6 7
2.2 Uses of Knowledge about Past (Pa)
If the system has knowledge about the user’s daily
activities then it can provide good quality
information at times of need. For example, if a
person takes coffee around 5 pm daily then the
system can store this information and use it when
necessary. Suppose one day the user is in front of E C
Lake Michigan and the time is about 5 pm then the
system can search for coffee shops reachable in a few Figure 3. Suggesting the shortest path
minutes and provide the user this information. The system will also propose the user to start from a
particular aisle in the selected shop to minimize the
shop1
shopping time. The suggested path inside the shop is
Shopping shown in figure 3. The item list that the user needs to
centre 1
shop2 buy includes coffee, some gift items, plants, and a
User is inside
PDA is suggesting
shop
Outdoor • Go to aisle # 1 for coffee
mall 1 • Go straight & then right
shop 3
for gift item in aisle # 2
• Go straight for flowers in
aisle # 5
Figure 1. Selecting shops • Turn right and go straight
in aisle # 6 for table
• Pay in cash counter in
2.3 Uses of Knowledge about Present (Pr) PDA aisle # 7