Professional Documents
Culture Documents
C191 Study Guide Via GPT Print
C191 Study Guide Via GPT Print
C191 Study Guide Via GPT Print
Main Topics:
CH 1.2:
The document "ch1.2" covers a range of topics essential for understanding computer
storage, memory, I/O structures, computing environments, and the nuances of free and
open-source operating systems. Here is an in-depth summary of the entire document,
including key topics, vocabulary, and definitions:
CH 2
The document "ch2.pdf" delves into operating system services, system calls, and the
interfaces between user programs and the operating system. Here's a detailed summary
of all 35 pages, focusing on the most important topics, vocabulary, and definitions:
Main Topics:
1. Operating System Services: These include user interface options (CLI, GUI,
touchscreens), program execution, I/O operations, file-system manipulation,
communications, error detection, resource allocation, logging, and
protection/security.
2. User and Operating-System Interface: It discusses command-line interfaces
(CLI), graphical user interfaces (GUI), and touch-screen interfaces as the means for
users to interact with the operating system.
3. System Calls: Describes system calls as the programming interface between the
user program and the operating system, detailing their use, types, and
mechanisms.
4. Types of System Calls: System calls are categorized into process control, file
management, device management, information maintenance, communications,
and protection.
5. System Services (Utilities): Covers file management, status information, file
modification, and programming-language support, providing a conducive
environment for program development and execution.
Main Topics:
Ch 3.2
The document "ch3.2.pdf" delves into advanced topics regarding process management
and communication in operating systems, particularly focusing on interprocess
communication (IPC), threads, and resource management. Here's a detailed summary
covering the entire document along with important topics, vocabulary, and definitions:
IPC Mechanisms: The document compares two fundamental IPC models: shared
memory and message passing. Shared memory requires processes to establish a
region of memory they can both access, enabling direct data exchange. Message
passing involves sending and receiving messages through a communication link,
without sharing memory space.
Producer-Consumer Problem: It uses the producer-consumer scenario to
illustrate IPC mechanisms. The problem highlights synchronization needs
between processes to prevent data corruption and ensure proper sequencing of
operations.
Threads
Resource Management
Pipes
Multicore Programming
Types of Parallelism
Data Parallelism: Distributes subsets of the same data across multiple
computing cores and performs the same operation on each core.
Task Parallelism: Distributes tasks (threads) across multiple computing cores,
with each task performing a unique operation.
Multithreading Models
This summary highlights key concepts related to IPC, the evolution of computing from
single-core to multicore systems, and the challenges and strategies involved in
multicore and multithreaded programming.
CH 4.1
Main Topics:
This summary encapsulates the core principles behind various scheduling strategies,
emphasizing the trade-offs between fairness, efficiency, and system responsiveness.
Each scheduling algorithm has its advantages and is suited to particular system
requirements and workloads.
CH 4.2
The document "ch4.2.pdf" covers advanced topics in CPU scheduling, focusing on real-
time operating systems, scheduling algorithms for multiprocessor systems, and priority-
based scheduling. Here's a summary of the first 28 pages out of 36, highlighting the
most important topics along with relevant vocabulary and definitions:
Main Topics:
1. Real-time Scheduling (EDF and RM): Discusses Earliest Deadline First (EDF) and
Rate Monotonic (RM) scheduling algorithms for real-time operating systems,
focusing on periodic processes with specific CPU time and deadlines.
2. Combined Approaches for OS Scheduling: Explains that a general-purpose OS
must combine different scheduling algorithms to accommodate various types of
processes, including batch, interactive, and real-time processes. A two-tier
scheduling scheme is mentioned, dividing processes into real-time and
batch/interactive groups with different priority levels.
3. Scheduling with Floating Priorities: Introduces a more flexible scheduling
approach where processes are assigned a base priority, and increments are
added based on their actions, such as returning from keyboard or disk input. This
method allows for dynamic adjustment of process priorities.
4. Scheduling Criteria: Outlines criteria for comparing CPU-scheduling algorithms,
including CPU utilization, throughput, turnaround time, waiting time, and
response time. The goal is to maximize CPU utilization and throughput while
minimizing turnaround time, waiting time, and response time.
5. Multi-processor Scheduling: Addresses the complexities of scheduling in
systems with multiple processors, including symmetric multiprocessing (SMP) and
load sharing. It mentions asymmetric multiprocessing, where only one processor
handles system activities, and symmetric multiprocessing, where each processor
is self-scheduling.
6. Multicore Processors and Multithreading: Explains how multicore processors
complicate scheduling issues and introduces the concept of multithreaded
processing cores, where if one hardware thread stalls, the core can switch to
another thread.
7. Load Balancing: Discusses the importance of balancing the workload among
processors in an SMP system and introduces two general approaches to load
balancing: push migration and pull migration.
8. Processor Affinity: Covers the concept of processor affinity, which tries to keep
a thread running on the same processor to take advantage of a warm cache. It
differentiates between soft and hard affinity.
9. Heterogeneous Multiprocessing (HMP): Describes systems that use cores
varying in clock speed and power management, known as big.LITTLE architecture
in ARM processors, to manage power consumption efficiently.
This summary covers the document's exploration of CPU scheduling, particularly in real-
time and multiprocessor systems, emphasizing the complexities and strategies involved
in efficiently managing CPU resources across various computing environments.
CH 5.1
Solutions to the critical section problem must ensure mutual exclusion (only one
process in the critical section at a time), prevent lockout (ensuring every process
gets a chance to enter the critical section), prevent starvation (making sure all
processes eventually get to enter the critical section), and prevent deadlock.
A software approach to solving this problem involves using flags and a tie-
breaker variable to ensure that all conditions for solving the critical section
problem are met.
Synchronization Mechanisms
Mutex Locks: Mutual exclusion locks used to protect critical sections and prevent
race conditions. Processes must acquire the lock before entering a critical section
and release it upon exiting. The document discusses the implementation and
disadvantages of mutex locks, such as busy waiting, where a process loops
continuously while waiting to acquire the lock.
Mutex Lock: A mutual exclusion mechanism to ensure that only one process can
access a critical section at a time.
Busy Waiting: A situation where a process continuously checks if a condition is
met, which can waste CPU resources.
Spinlock: A lock where a process "spins" (repeatedly checks) while waiting for the
lock to become available, useful in multicore systems for short durations to avoid
the overhead of context switching.
Bounded-Buffer Problem
Priority Waits
Introduces a variation of wait operations where waits can have priorities, enabling
more control over the order of thread waking, useful in specific synchronization
scenarios like the alarm clock monitor.
Elevator Algorithm
CH 6
The document "ch6.pdf" delves into the intricacies of deadlock in operating systems,
focusing on concepts like resource allocation graphs, deadlock modeling, detection,
avoidance, and prevention strategies. Here's a comprehensive summary along with
important topics, vocabulary, and definitions:
Deadlock Prevention
Deadlock: A situation where a set of processes are blocked because each process
is holding a resource and waiting for another resource acquired by some other
process.
Mutual Exclusion: Only one process can use a resource at any given time.
Hold and Wait: A process holding at least one resource is waiting to acquire
additional resources held by other processes.
Circular Wait: A set of processes are waiting for each other in a circular chain.
Resource Allocation Graph (RAG): A directed graph where vertices represent
processes and resources, and edges represent allocation of resources to
processes or process requests for resources.
CH 7.1
Program Transformations
Key Definitions
Relocation Register: A hardware register that holds the starting physical address
of a program in memory. It's used to translate logical addresses to physical
addresses dynamically during execution.
Memory Compaction: The process of relocating programs in memory to
consolidate free memory space, reducing fragmentation.
Fragmentation: The existence of unusable memory spaces between allocated
segments. External fragmentation refers to the space outside allocated regions,
while internal fragmentation refers to wasted space within allocated regions.
CH 7.2
Paging: Divides memory into fixed-size units called pages, which are mapped
into frames of physical memory. Paging simplifies memory allocation and
effectively handles memory fragmentation.
Segmentation: Divides memory into segments of variable size according to
logical divisions of a program, such as code, data, and stack segments.
Segmentation allows for more natural memory access patterns aligned with
program structure.
Address Translation
Logical vs. Physical Address: Logical addresses are generated by the CPU
during program execution, while physical addresses refer to actual locations in
memory. Address translation maps logical to physical addresses.
Page Table: Used in paging to store mappings from virtual pages to physical
frames. Each entry in the page table corresponds to a page in memory.
Segment Table: Used in segmentation to store information about each segment,
including its starting address in physical memory and length.
Key Definitions
Segment Number (s) and Offset (w): In segmentation, the segment number
identifies a segment, and the offset specifies the location within that segment.
Page Number (p) and Offset (w): In paging, the page number identifies a page
within the virtual address space, and the offset specifies the location within that
page.
Frame Number (f): Identifies a frame within physical memory.
Virtual Memory (VM): A technique that allows the execution of processes that
may not be completely in memory, creating the illusion of a large address space
that exceeds physical memory size.
Demand Paging: Loads pages into memory only when they are needed, not in
advance, reducing memory usage and improving response time.
Present Bit: A flag in each page table entry indicating whether the
corresponding page is in physical memory. If a page is not present (the bit is 0),
accessing it triggers a page fault.
Page Fault: Occurs when a program tries to access a page not currently in
memory, prompting the OS to load the required page from disk into memory.
Page Replacement: The process of swapping out a page from physical memory
to make room for a new page when memory is full. Strategies aim to select the
best page to replace, minimizing the number of page faults.
Modified Bit (M-bit): Indicates whether a page has been modified (written to)
while in memory. If not modified, the page doesn't need to be written back to
disk upon replacement, saving I/O time.
Key Definitions
Page Table: A data structure used by the VM system to store the mapping of
virtual pages to physical frames.
Frame: A fixed-size block of physical memory. VM systems map pages to frames.
Segmentation: Divides memory into segments of variable length, each segment
being a logical unit like a process's code, data, or stack segment.
This document highlights the mechanisms underlying VM, emphasizing the efficiency
and necessity of demand paging and page replacement in managing limited physical
memory resources.
CH 8.2
Working Set: A dynamic set of pages that a process is currently using, aimed at
minimizing page faults by keeping these pages in memory. The working set
changes as the process accesses different memory locations.
Window of Size d: The size of the working set is determined by examining the
set of pages referenced in the last d memory references.
Thrashing: Occurs when a system spends most of its time servicing page faults
rather than executing processes, leading to severely degraded performance.
Load Control: Techniques used to prevent thrashing by limiting the number of
processes competing for memory, ensuring that each has enough frames to hold
its working set.
Key Definitions
Virtual Memory (VM): An abstraction that allows processes to execute with the
illusion of having more memory available than is physically present.
Page Fault: An event that occurs when a process attempts to access a page that
is not currently in physical memory, requiring the system to load the page from
disk.
Page Replacement: The process of selecting a page in memory to be replaced
by another page that needs to be loaded, based on a specific algorithm.
Working Set: The set of pages that a process has referenced in the recent past,
which ideally should be kept in memory to minimize page faults.
CH 9
The document "ch9.pdf" provides a comprehensive overview of swapping and its role in
managing memory in operating systems. Here are the key points, along with important
vocabulary and definitions:
Swapping
Standard Swapping
Involves moving entire processes between main memory and a backing store,
typically fast secondary storage. This approach enables physical memory
oversubscription but is less commonly used in contemporary systems due to the
prohibitive time required to move entire processes.
While swapping pages is more efficient than swapping entire processes, frequent
swapping indicates that a system may have more active processes than available
physical memory. Solutions include terminating some processes or adding more
physical memory.
Swapped: The action of moving processes or pages between main memory and
a backing store to manage memory resources.
Backing Store: Secondary storage used for the temporary storage of processes
or pages that are swapped out of main memory.
Application State: A construct used in mobile operating systems to save the
state of an application so it can be quickly restarted after being terminated due
to low memory conditions.
This document highlights the evolution of swapping strategies from standard process
swapping to more efficient page-level swapping in conjunction with virtual memory, and
the unique approaches taken by mobile operating systems to manage memory
resources.
CH 10.1
The document "ch10.1.pdf" delves into the structure and management of file systems,
detailing the concepts of files, directories, and the various operations that can be
performed on them. Here's a concise summary along with key topics, vocabulary, and
definitions:
File Operations
Operations such as create, delete, read, write, and seek allow users to manage
files effectively. These operations enable users to interact with the file system's
interface, manipulating files as needed without concerning themselves with the
underlying storage details.
File types are identified either by magic numbers within file headers or by file
extensions appended to file names. Magic numbers offer a stronger form of file
typing by indicating the file's format, while file extensions provide convenient but
weaker hints about the file's intended application.
Access Methods
Directory Structure
Operations on Directories
Includes changing the current directory, creating and deleting directories, moving
and renaming files or directories, listing the contents of a directory, and finding
files within the directory structure.
The document emphasizes the role of file systems in abstracting the complexities of
data storage and retrieval, providing a user-friendly interface for managing files and
directories on secondary storage devices.
CH 10.2
Bitmaps: Use bits to represent whether a block on the disk is free or allocated,
providing an efficient way to track free space but requiring scanning for
allocation/deallocation.
Linked Lists: Link free disk blocks, making it easy to find and allocate free space
but potentially slower due to the need to traverse the list.
Memory-Mapped Files
Memory Mapping: A method where files or portions of files are mapped into a
process's address space, allowing file I/O operations through memory access
rather than system calls, improving performance.
Shared Memory: Memory-mapped files can also facilitate inter-process
communication (IPC) by allowing multiple processes to access the same portion
of the memory, acting as a shared memory mechanism.
Key Definitions
Fragmentation: Occurs when free storage space is divided into small, non-
contiguous blocks, making it inefficient to use.
File Allocation Table (FAT): A data structure used by some file systems to keep
track of the segments of disk space used by files.
Bitmap: A data structure representing disk space usage where each bit
corresponds to a block on the disk, indicating whether it's free or allocated.
Memory-Mapped I/O: A technique that allows file data to be accessed directly
in memory, bypassing traditional file I/O operations for improved efficiency.
This document emphasizes the complexities and various strategies involved in disk
storage management within file systems, highlighting the trade-offs between different
allocation methods and the advantages of memory-mapped files for efficient file access
and inter-process communication.
CH 11.1
The document "ch11.1.pdf" discusses the hardware-software interface for I/O systems,
emphasizing device controllers, device drivers, and various I/O programming methods.
Here's a summary along with key topics, vocabulary, and definitions:
Device Drivers
Programmed I/O
Programmed I/O with Polling: Involves the CPU actively checking device status
through polling, transferring data between the I/O device and main memory
based on the operation status.
Programmed I/O with Interrupts: Utilizes interrupts for I/O processing, freeing
the CPU from continuous status checks and allowing it to perform other tasks
until the I/O operation completes.
Direct Memory Access (DMA): A method where an I/O device can directly
transfer data to or from memory without continuous CPU intervention,
significantly reducing CPU overhead for I/O operations.
Polling: Suitable for dedicated systems or very fast devices, where the overhead
of context switching for interrupts would exceed the time for polling loops.
Interrupts: Preferred in multi-process environments, minimizing CPU time
wasted on busy loops and ensuring efficient processing by reacting immediately
after an I/O operation completes.
Key Definitions
Busy Flag: Indicates whether a device is busy or idle, used in both polling and
interrupts to determine device availability.
Opcode Register: Specifies the operation requested by the CPU, such as reading
or writing.
Data Buffer: Holds data being transferred between the device and main
memory.
This document highlights the importance of efficient I/O handling through various
programming techniques, emphasizing the role of device drivers in abstracting
hardware specifics and the advantages of using DMA and interrupts for reducing CPU
load during I/O operations.
CH 11.2
Performance Considerations
Seek Time: The time it takes for the disk arm to move the heads to the cylinder
containing the desired sector.
Rotational Latency: The time waiting for the disk to rotate the desired sector to
the disk head.
Bandwidth: The total amount of data transferred divided by the total time
between the first request for service and the completion of the last transfer.
CH 12.1
The primary roles of an operating system in managing I/O are to control I/O
operations and devices efficiently. This involves understanding I/O hardware's
constraints and providing a seamless interface for applications to perform I/O
operations.
Device Drivers
Device Drivers: Serve as the interface between the operating system and
hardware devices, presenting a uniform device-access interface to the I/O
subsystem. They manage the peculiarities of specific devices, ensuring that
applications have standardized access to hardware resources.
I/O Hardware
Memory-Mapped I/O
Polling: Involves the CPU continuously checking the device status, which can be
efficient for fast devices but may waste CPU resources.
Interrupts: Allow devices to notify the CPU when they require attention, enabling
the CPU to perform other tasks instead of polling. Interrupt-driven I/O improves
system efficiency by allowing asynchronous event handling.
DMA offloads data transfer work from the CPU to a DMA controller, allowing
large data transfers directly between devices and memory. This method improves
system performance by reducing the CPU's involvement in data movement.
Handshaking
A protocol for coordinating actions between the host and device controllers,
typically involving busy and command-ready bits to indicate device status and
host requests.
Key Definitions
CH 12.2
Key Definitions
RAID (Redundant Array of Independent Disks): A data storage
virtualization technology that combines multiple physical disk drive
components into one or more logical units for data redundancy,
performance improvement, or both.
Mirroring and Striping: Techniques used in RAID to either duplicate
data across disks or distribute data across disks to improve
performance.
Parity and ECC (Error-Correcting Code): Used in certain RAID levels to
provide fault tolerance by storing additional data that can be used to
reconstruct lost or corrupted data.
Magnetic Tapes
While not as prevalent as disk or solid-state storage for primary data storage due
to slow access times, magnetic tapes remain important for backup and archival
purposes.
This summary highlights the document's insights into the structural and operational
aspects of mass-storage devices, including HDDs and NVM, their interfaces, and the role
of system architecture in supporting efficient data storage and retrieval.
CH 14
File-System Structure
I/O Control Level: Involves device drivers and interrupt handlers that transfer
information between main memory and the disk system. A device driver acts as a
translator between high-level commands and low-level, hardware-specific
instructions.
Basic File System: Also known as the block I/O subsystem in Linux, it is
responsible for issuing generic commands to device drivers for reading and
writing blocks on the storage device and managing memory buffers and caches.
File-Organization Module: Manages files and their logical blocks, including the
free-space manager which tracks unallocated blocks.
Logical File System: Manages metadata information, the directory structure, and
file-control blocks (FCBs) or inodes, which contain information about the file,
such as ownership, permissions, and location of the file contents.
File-System Operations
A caching mechanism that avoids double caching by using the same cache for
memory-mapped I/O and direct file I/O, enhancing system performance by
optimizing memory usage and minimizing data movement within system
memory.
This summary encapsulates the document's exploration of the mechanisms behind file
system structure and implementation, highlighting the complexities of managing file
metadata, directory structures, and optimizing file system performance.
CH 15
The document "ch15.pdf" explores the structure and management of disk partitions,
boot processes, and the concept of mounting in file systems, providing insights into
how operating systems interact with storage devices. Here are the summarized points
along with key vocabulary and definitions:
Partitions: Disks can be divided into multiple partitions, with each partition being
either "raw" (without a file system) or "cooked" (containing a file system). Raw
partitions might be used for UNIX swap space or by databases that format the
data according to their specific needs.
Mounting: The process of making a file system available to the operating
system. The root partition, containing the operating system kernel, is mounted at
boot time, while other partitions can be mounted automatically or manually later.
Boot Process
Bootstrap Loader: A small program that loads the kernel into memory as part of
the boot process. It knows enough about the file system to find and load the
kernel, starting the operating system.
Dual-Booted Systems: Systems that can boot one of two or more installed
operating systems. A boot loader capable of understanding multiple operating
systems and file systems is required to choose between them.
Key Definitions
Raw Disk: Direct access to a secondary storage device as an array of blocks with
no file system, used for specific applications that manage data in custom formats.
Dual-Booted: Describes a computer that can boot one of two or more installed
operating systems.
Root Partition: The storage partition that contains the kernel and the root file
system; the one mounted at boot.
CH 16.1
Insider Attacks
User Authentication
Access Control
16.2
Access Control
Message Authentication Code (MAC): A bit string that verifies the sender's
identity and message integrity.
Digital Signatures: Use public-key cryptography to link a document indelibly to
its sender, verifying both the document's and sender's authenticity.
Principles of Protection