23. Frozen Glaciers. Hell is not all fire and Freezing Demons.
A couple sentences on the demons
brimstone. Some parts of Hell are bitter cold and eternal you can find here. darkness. d66 Freezing Demons. d66 Frozen Glaciers 11-15 Wendigo. A cursed soul trapped wandering 11-15 Blinding Snow. Flurries blot out all visibility. the frozen glaciers of Hell. Characters caught in the blizzard can only Wendigo: Init +2; Atk claws +5 melee (1d6) see 10’ ahead for 3d6 hours. and breath weapon (1d8 cold damage); AC 16-24 Subzero Temperatures. The temperatures 13; HD 8d8; MV 30’ and fly 30’ Act 1d20; SP drop below zero. Without warm weather immune to cold; SV Fort +8, Ref +8, Will +4; gear or fire, you’ll freeze to death. Every AL C. round spent in the cold make a DC 14 Fort 16-24 Frozen Giant. A giant demon frozen up to its save, on a failure suffer -1d6 toughness each chest chews up souls in its mouth like round until you warm up. Warm weather bubblegum. gear adds +4 to this save. Brute Demon: Init +6; Atk giant sword +10 25-33 Frozen Ice. The ground is covered in a thick melee (3d6); AC 19; HD 8d8+6; MV 30’ Act sheet of ice. DC 12 Ref save or slip and fall 1d20; SP immune to critical hits, demon traits; prone. SV Fort +10, Ref +5, Will +5; AL C. 34-42 Acid Sleet. Corrosive sleet lasts for 3d6 25-33 Frozen Souls. 3d6x10 souls frozen in the ice. rounds and deals 1d6 acid damage per Their frozen limbs jut out in awkward round of exposure. It leaves behind patches positions. of acid slush. 34-42 Ice Devil. An ice devil leading a hunting pack 43-51 Howling Winds. The wind blows nonstop and of 3d6 shivering type I demons hunts for lost grates on the nerves. DC 15 Will save or souls. suffer 1d6 despair damage. Unable to hear Ice Devil. Init +2; Atk spear +5 melee (3d6); anything else while the wind is blowing. AC 16; HD 4d8+4; MV 30’ Act 1d20; SP 52-61 Frostbite. DC 15 Fort save or suffer -1d4 demon traits; SV Fort +5, Ref +3, Will +3; Agility. Warm weather gear adds +4 to this AL C. save. 43-51 Lost Travelers. A group of 2d12 Survivors 62-66 Avalanche. Snow comes tumbling down the are lost in this frozen wasteland. Roll a d6, on glacier. DC 15 Ref save or suffer 3d6 a 5+ they’re demons in disguise. damage as you’re plowed over by the snow 52-61 Hungry Hellhounds. A pack of 3d6 and pinned. While pinned, make a DC 15 Hellhounds looking for souls to snack on. Fort save each round or suffer -1d6 62-66 Frost Giant. A massive monster, part demon, toughness. part mortal, nothing but suffering. Frost Giant: Init +3; Atk axe +21 melee (4d8+8) or hurled chunk of ice +12 missile fire (2d8+8, range 300’); AC 18; HD 14d10; MV 50’; Act 2d24; SP immune to cold, double damage from fire-based attacks, crit on 20-24; SV Fort +14, Ref +7, Will +11; AL C.