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The following guide can be used by the GM as A Bonus die is indicated by the number by x when provid- A d12 Luck Die: The chance of
a baseline to determine the difficulty a TR rep- ed, (1x will be 1 Bonus Die, 2x 2 Bonus Dice and so on). The accomplishing the task is quite low,
resents to the average person. Of course, the GM kind of die will be the same kind rolled as a character’s Skill but the chance of even attempting the
is free to set a TR to any number they feel is suit- Check die, unless it is stated otherwise. A Bonus Die will not {Skill Check} doesn’t carry much lasting
able, including bonuses and/or penalties, as long produce a Stroke of Luck or a Catastrophe. consequence one way or the other.
as it is suitable to the situation.
A d10 Luck Die: The chance of
12+ Trivial Mismatched Bonus Dice accomplishing this task is slim at best,
Bonus Die of D12: Better than nothing. This but an attempt doesn’t have much
10-11 Easy Bonus Die represents something that is barely chance of making things better or worse.
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