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V:TM Storyteller Cheat Sheet

0 Dice Pools
Discipline Amalgam LVL Breach Res Cost Caster vs Target Duration PG System / Notes ...............
VAMPIRE THE MASQUERADE V5 CORE RULE BOOK - MODIPHIUS ENTERTAINMENT
[[[[ ANIMALISM ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Bond Famulus Animalism 1 L Animal Free Charisma + Animal Ken vs Only death breaks it 245 Vamp creates a permanent bond with any animal they choose. Death of animal is the only way bond breaks
Sense the Beast Animalism 1 L Animal Free Resolve + Animalism vs Composure + Subterfuge Passive 245 Vampire can sense beast in other vampires gaining sense of their nature, hunger & hostility
Feral Whispers Animalism 2 L Animal ✓ vs One Scene 245 Vampire can communicate with animals and summon one or more. Will scatter if attacked
Animal Succulence Animalism 3 M Animal ✓ vs Passive 246 Feeding from an animal slakes 1 hunger Blood potency drops by 2.
Quell the Beast Animalism 3 M Animal ✓ Charisma + Animalism vs Stamina + Resolve One Scene + Margin 246 Mortals become apathetic, struggle to stay alive. Vampire's beast is quelled for better or worse
Unliving Hive Animalism Obfuscate 2 3 M Animal Free vs Passive 246 Vampire creates a swarm of invertebrates that can act like a vertebrate creature, moving / attacking as one
Subsume the Spirit Animalism 4 L Animal ✓ Manipulation + Animalism One Scene/Permanent 247 Vampire moves into a creature and possess it. May stay awake during daytime but must pass rolls as per pg 219
Animal Dominion Animalism 5 M Animal ✓ Charisma + Animalism (D3) One Scene 247 Vampire can control whole flocks of beasts as if they were extensions of their bodies
Drawing out the beast Animalism 5 M Animal ✓ Wits + Animalism vs Composure + Resolve Fury Frenzy Duration 247 Caster can send their frenzy to any vampire or mortal
[[[[ AUSPEX ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Heightened Senses Auspex 1 Low Phlegm Free Wits & Resolve vs Until Deactivated 249 Senses are sharpened to preternatural degree - See in pitch darkness
Sense The Unseen Auspex 1 Low Phlegm Free WITS + AUSPEX or RESOLVE + AUSPEX vs Passive 249 Attuned to dimensions beyond the mundane. See something hidden or supernatural in nature like ghosts
Premonition Auspex 2 Low Phlegm ✓ Resolve + Auspex vs Passive 249 Experiences flashes of insight these may take form of raised hackles or sudden inspiration
Scry the Soul Auspex 3 Low Phlegm ✓ Intelligence + Auspex vs Composure + Subterfuge One Turn 250 Perceive the state of the victims psyche. Auras reveal little precise information. Emotional State, Resonance, Supernatural
Share the Senses Auspex 3 Low Phlegm ✓ Resolve + Auspex - (D3) vs One Scene 250 Tap into senses of another mortal or vampire. Seeing/feeling what they see or feel
Spirit's Touch Auspex 4 Low Phlegm ✓ Intelligence + Auspex vs Difficulty of the info sought One Turn 250 User gains insight into an inanimate object. Seeing into its history. More successes = more details or time
Clairvoyance Auspex 5 Low Phlegm ✓ Intelligence + Auspex vs Difficulty of the security of the area Few minutes of info gathered 251 User can enter a trance and get info roughly of a full city block. People, items, history
Possession Auspex Dominate 3 5 Low Phlegm 2x✓ Resolve + Auspex vs Resolve + Intelligence Until Ended Voluntary or involuntary 251 Completely possess another. Vamp body goes into torpor until possession is released. Agg damage to vamp body breaks it
Obeah Auspex Fortitude 1 2 ✓+Will Composure + Auspex Diff 2 vs 24† restores # of superficial willp dmg levels = to the margin of the roll.May restore 1 agg Willpower for every 3 Calms Mortals
Unburdening Bestial Soul Auspex Dominate 3 5 ✓✓+🩸 Composure + Auspex vs Humanity 24† For every success the vamp can remove 1 stain from the individual OR can make a stain shield protect the subj for each succs
[[[[ CELERITY ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Cat's Grace Celerity 1 M-H Chol Free Passive 252 Auto passes any Dex or Athletics Checks
Rapid Reflexes Celerity 1 M-H Chol Free One Scene 253 Successfully passes any defense roll for lack of cover in firearms
Fleetness Celerity 2 M-H Chol ✓ One Scene 235 Adds Celerity Rating to users dice pool for dex checks
Blink Celerity 3 M-H Chol ✓ DEX + ATHLETICS vs One Turn 253 Vamp moves in on prey in 1 motion
Traversal Celerity 3 M-H Chol ✓ DEX + ATHLETICS vs One Turn 253 vamp can run up a wall or traverse a surface (even water high dif)
Unerring Aim Celerity Auspex 2 4 M-H Chol ✓ vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓ Single Attack 254 Target cannot avoid being shot at range
Draught of Elegance Celerity 4 M-H Chol ✓ One Night 254 Drinker gets 1/2 Celerity points of the giver
Lightning Strike Celerity 5 M-H Chol ✓ vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓ Single Attack 254 Vamp can attack at such a speed attacker cannot avoid unless Cel 5
Split Second Celerity 5 M-H Chol ✓ 254 Player may "Supercede storyteller's action" within reason
[[[[ DOMINATE ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Cloud Memory Dominate 1 Low Phlegm Free CHA + DOMINATE vs WITS + RESOLVE Indefinite 256 Target forgets current moment and a few minutes prior
Compel Dominate 1 Low Phlegm Free CHA + DOMINATE vs INT + RESOLVE No more than single target 256 Vamp can issue a single action command no longer than short sentence
Mesmerize Dominate 2 Low Phlegm ✓ MANIPULATION + DOMINATE vs INT + RESOLVE Until Command is carried out 256 Vamp can issue complex command. No roll required against unprepared humans
Demention Dominate Obfuscate 2 2 Low Phlegm ✓ MANIPULATION + DOMINATE vs COMPOSURE + INT One Scene 256 One ✓ per scene. Mortals may have nervous breakdown or psychotic break. Vamp may succumb to compulsion
Forgetful Mind Dominate 3 Low Phlegm ✓ MANIPULATION + DOMINATE vs INT + RESOLVE Indefinite 257 Vamp can rewrite whole swaths of victims memory. ✓ for each victim they wish to cast on
Submerged Directive Dominate 3 Low Phlegm ✓ vs Storyteller rolls for success in secret Passive 257 Victim can carry directive forever (years even)
Rationalize Dominate 4 Low Phlegm Free vs WITS + AWARENESS (D5) Indefinite 257 Victim now believes all their actions are their own
Mass Manipulation Dominate 5 Low Phlegm ✓ Passive 257 Vamp can amplify any of their other powers to affect a group of mortals. Victims need to see eyes of user
Terminal Decree Dominate 5 Low Phlegm Passive 257 Can cause victim to kill themselves in any fashion. No Rouse check but costs a humanity
Domitor's Favor Dominate 2 ✓ One Month 25† a thrall with a Blood Bond to that vampire finds it much more difficult to act against their master
[[[[ FORTITUDE ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Resilience Fortitude 1 Med Melon Free Passive 258 Endowed with supernatural endurance the user can strengthen their physical resolve
Unswayable Mind Fortitude 1 Med Melon Free Passive 258
Toughness Fortitude 2 Med Melon ✓ One scene 258 User may ignore damage by subtracting fortitude dots from damage amount
Enduring Beasts Fortitude Animalism 1 2 Med Melon Free* STAMINA+ANIMALISM (for non famulus) vs one scene 259 Vamp can share some of their fortitude with the animals they influence
Defy Bane Fortitude 3 Med Melon ✓ WITS+SURVIVAL vs One Scene or Until Expired w/e first 259 Vamp can convert aggravated damage equal to fort rating as superficial for this scene
Draught of Endurance Fortitude 4 Med Melon ✓ One night for vamps 259 Blood of the vamp comes saturated with fortitude. Drinker gets 1/2 fortitude level of the giver
Flesh of Marble Fortitude 5 Med Melon ✓x2 One Scene 259 Vampires skin turns to stone. Ignore first point of physical damage including fire (not sunlight)
Prowess of Pain Fortitude 5 Med Melon ✓ One Scene 260 Vampire grows stronger with each blow(pg 260)
Valeren Fortitude Auspex 1 2 ✓+Health Intelligence + Fortitude Takes whole turn to cast 25† mends a number of superficial Health damage levels equal to the margin on the roll
[[[[ OBFUSCATE ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Cloak of Shadows Obfuscate 1 Low Melon Free One Scene 261 Vaamp can merge into surroundings
Silence of Death Obfuscate 1 Low Melon Free One Scene 261 Vamp becomes silent. Can not be detected if the detection is audible only. Can be seen
Unseen Passage Obfuscate 2 Low Melon ✓ One Scene or Detected 261 Vampire becomes invisible allowing them to walk around unseen
Ghost in the Machine Obfuscate 3 Low Melon ✓ As power used 262 User can transmit obfuscate powers through electronic devices
Mask of 1000 faces Obfuscate 3 Low Melon ✓ One Scene 262 User appears as nondescript person in the area
Conceal Obfuscate Auspex 3 4 Low Melon ✓ One night ** 262 User can conceal an object such as a car or door ** Additional night per point of margin on win
Vanish Obfuscate *** 4 Low Melon ✓ As per power augmented 262 ***Cloak of Shadows required. User can activate cloak of shadows and unseen passage even when being directly observed
Cloak The Gathering Obfuscate 5 Low Melon ✓ As power extended 263 User can shelter their companions under the cloak of obfuscate
Imposters Guise Obfuscate † 5 Low Melon ✓ Wits Obfuscate vs Manipulation + Performance One Scene 263 † Prerequisite: Mask of 1000 faces | Vamp can make themself look like anyone with proper preparation
Chimerstry Obfuscate Presence 1 2 ✓ Manipulation + Obfuscate vs Composure + Wits One Turn 25† The vampire is able to create brief but vivid hallucinations, distracting and drawing the attention of those affected

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V:TM Storyteller Cheat Sheet

0 Dice Pools
Discipline Amalgam LVL Breach Res Cost Caster vs Target Duration PG System / Notes ...............
Fata Morgana Obfuscate Presence 2 3 ✓ Manipulation + Obfuscate vs Number of senses the halucination targets One Scene/vamp discretion 26† vamp can craft elaborate hallucinations, making any subjects in their vicinity see, hear, and feel whatever the user can devise.
[[[[ POTENCE ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Lethal Body Potence 1 M-H Chol Free Passive 264 User now does aggravated health damage to mortals also ignore 1 level of armor per Potence level of user
Soaring Leap Potence 1 M-H Chol Free 3x pot level meters vert | 5x pot meters horiz Passive 264 User can leap far higher and farther than mortals
Prowess Potence 2 M-H Chol ✓ One Scene 264 When activated, add the Potence rating of the user to their unarmed damage value as well as to feats of Strength.
Brutal Feed Potence 3 M-H Chol Free One Feeding 264 Savage Kiss - User can feed at an alarming rate, mere seconds to drain a victim (may induce stains up to ST)
Spark of Rage Potence Presence 3 3 M-H Chol ✓ One Scene 265 User can use potence rating to incite a person or crowd to violence (careful not to turn on user but instead themselves)
Uncanny Grip Potence 3 M-H Chol ✓ One Scene 265 User can climb or hang from just about any surface allowing them to hang from ceiling or vertical walls
Draught of Might Potence 4 M-H Chol ✓ One Scene 265 Blood of the vamp comes saturated with Potence. Drinker gets 1/2 potence level of the giver (Rounded down)
Earthshock Potence 5 M-H Chol ✓x2 None - Ground is hard to miss vs Dex+ Athletics (D3) (within 5 meters) One Scene 265 Vamp can hit ground causing shockwave - Stuff will break - Can use 1 time per scene max
Fists of Caine Potence 5 M-H Chol ✓ One Scene 266 Vamp can cause aggravated damage with bare hands
[[[[ PRESENCE ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Awe Presence 1 L-M Sang Free Manipulation + Presence vs Composure + Intellect One scene or intentionally ended 267 Add presence points to any roll for persuasion or performance
Daunt Presence 1 L-M Sang Free One Scene or until cancelled 267 Add presence points to any roll for intimidation rolls
Lingering Kiss Presence 2 L-M Sang Free Until successfully resisted 267 Vamps feeding results in near extasy for mortals. Victims fed upon by the user become addicted to the Kiss.
Dread Gaze Presence 3 L-M Sang ✓ Charisma + Presence vs Composure + Resolve One Turn 267 Mortals: Fear, Vamps: Flee of Frenzy
Entrancement Presence 3 L-M Sang ✓ Charisma + Presence vs Composure + Wits One Hour + 1 hour per point margin 268 Victim is rapt with adoration of the caster. Vamp may recast this indefinitely
Irresistible Voice Presence Dominate 1 4 L-M Sang ✓ Passive 268 User's voice is enough to cast dominate powers
Summon Presence 4 L-M Sang ✓ Manipulation + Presence vs Composure + Intelligence One Night 268 Vamp summons subject. Minor win, subject arrives after a while. Crit=subject comes immediately
Majesty Presence 5 L-M Sang ✓x2 Charisma + Presence vs Composure + Resolve One Scene 268 Vampire has divine ability to appear as beautiful, grotesque or horrific at will.
Star Magnetism Presence 5 L-M Sang ✓+ As power used 269 Awe, Daunt, Entrancement can be transmitted over digital media
[[[[ PROTEAN ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Eyes if the beast Protean 1 H Animal Free As long as desired 269 Nightvision
Weight of a feather Protean 1 H Animal Free As long as desired 270 Weightlessness
Feral Weapons Protean 2 H Animal ✓ One Scene 270 When activated, the vampire’s natural weapon of choice becomes a light piercing Brawl weapon with a +2 modifier to dmg.
Earth Meld Protean 3 H Animal ✓ One day or until disturbed 270 Vamp must be on natural surface but can merge into the ground, this will save them from sunlight
Shapechange Protean 3 H Animal ✓ One scene unless ended before 270 Vamp may assume the shape of any beast, gaining natural skills & abilities of that creature. Only communicate like beast
Metamorphosis Protean 4 H Animal ✓ One scene unless ended before 271 Vamp may assume the shape AND SIZE of any beast, gaining natural skills & abilities of that creature
Mist Form Protean 5 H Animal ✓x3 Takes 3 turns unless roll more rouse ✓ One scene unless ended before 271 Vamp can turn into a cloud of mist, untouchable by anything other than direct fire
Unfettered Heart Protean 5 H Animal Free Passive 271 Heart can move anywhere in the chest at will, allowing the user to break paralysis by moving the heart away from stake
Vicissitude Protean Dominate 2 2 ✓ Resolve + Protean Permanent - See compendium 27† vampire to demand obedience of their own flesh.
Fleshcrafting Protean Dominate 2 3 ✓ Resolve + Protean vs Stamina + Resolve Permanent - See compendium 27† Extending their mastery over flesh, the vampirec is now able to inflict their ministrations on the bodies of others
Horrid Form Protean Dominate 2 4 ✓ One Scene Vamp discretion 28† Req Vicissitude - the vampire can take on a truly monstrous form, complete with claws, fangs, & corded muscles
One with the Land Protean Animalism 2 5 ✓✓ See Compendium for special rules One day or until disturbed 28† Not only may the vampire sink into the very earth, they maintain a preternatural aware of events transpiring within domain
[[[[ BLOOD SORCERY ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Corrosive Vitae Blood Sorcery 1 L Sang ✓ N/A 272 Can cause their blood to become a corrosive acid that can melt dead items/metals
A Taste for Blood Blood Sorcery 1 L Sang Free Resolve + Blood Sorcery N/A 273 Just a taste of blood the user can identify who it belongs to, resonance, & intensity, Blood potency
Extinguish Vitae Blood Sorcery 2 M Sang ✓ Intelligence + Blood Sorcery vs Stamina + Composure N/A 273 User can remove unlife giving properties of some of the blood of other vamps. Stoking hunger
Blood Potency Blood Sorcery 3 L Sang ✓ Resolve + Blood Sorcery (D2) vs Blood Potency One Scene 273 Vamp can concentrate blood and thereby increasing blood potency temporarily
Scorpion Touch Blood Sorcery 3 L Sang ✓ Strength + Blood Sorcery vs Stamina+Occult or Fortitude Potent poison One scene 273 Vamp can turn their blood into a potent poison that can paralyze. Can be coated on a blade
Theft of Vitae Blood Sorcery 4 H Sang ✓ Wits+Blood Sorcery vs Wits+Occult One Feeding 274 Blood flies from victim's arteries directly into the mouth of the caster. High Masquerade Breach
Baal's Caress Blood Sorcery 5 M Sang ✓+ Strength + Blood Sorcery vs Stamina+Occult or Fortitude Potent poison One scene 274 Extremely aggressive poison fatal to mortals and vampires alike
Cauldron of Blood Blood Sorcery 5 H Sang ✓†† Resolve+Blood Sorcery vs Composure + Occult or Fortitude One Turn 274 †† Gain 1 stain | Dex +Athletics to touch victim. Causes blood to boil. Each point of margin = point of agg damage
RITUALS - LATER
[[[[ THIN BLOOD ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Far Reach Thin Blood Choleric 🩸 1 M Noted ✓ Resolve + Alchemy vs Strength + Athletics One Turn unless held 284 Allows the alchemist to move an object with mind, can cause harm to people/vamps
Haze Thin Blood Phlegm 🩸 1 M Noted ✓ One Scene or unless ended 285 Mist surrounds alchemist making them harder to hit with ranged weapons
Envelope Thin Blood Mel & Phlegm 🩸 2 M Noted ✓ Wits + Alchemy vs Stamina + Survival One Scene or unless ended 285 Add 3 dice to all rolls for victim
Defractionate Thin Blood Alc+Sang+Mel🩸 3 L Noted Mix One Scene 286 Alchemist creates blood that can slake 1 hunger for any vampire
Profane Hieros Gamos Thin Blood ††† 3 H ††† ✓ Alchemist distillation success ± Stamina+Resolve (D8 + Bane severity) Permanent until performed again Allows alchemist to change human shape/gender. Crit fail may cause new flaws (details see errata pdf)
Airborne Momentum Thin Blood Alc+Chol+Sang🩸 4 H Noted ✓ Strength+Alchemy vs Strength + Athletics(if resisted) One Scene 287 Alchemist can fly
Awaken The Sleeper Thin Blood Alc+Chol+Sang🩸 5 L Noted Mix N/A 287 Alchemist creates a potion that can weaken a vampire from torpor (very detailed see page 287)
CHICAGO BY NIGHT [V5] - ONYX PATH
[[[[ OBLIVION ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Shadow Cloak Oblivion 1 M-H Psycho Free Passive 293 Subtly applying influence of Oblivion on ambient shadows +2 dice bonus to stealth rolls & Intimidate mortals
Oblivion's Sight Oblivion 1 M-H Psycho Free One Scene 293 Eyes turn black - Can see clearly in pitch darkness, able to see ghosts
Shadow Cast Oblivion 2 H Psycho ✓ (if seen) Wits+Awareness (D3) One Scene 293 Can cast a shadow in an area that the user can use for other Oblivion powers. Anyone standing in shadow +1 Social conflict
Arms of Ahriman Oblivion Potence 2 2 H Psycho ✓ Wits + Oblivion One scene or until ended 294 Can cast tentacle shadow arms. May split (see pg 125 core) Complex discipline see page 294 for full details
Shadow Perspective Oblivion 3 M Psycho ✓ Up to one scene 294 Caster can project their senses into any shadow within sight. Seeing and hearing from that shadow like they were there
Touch of Oblivion Oblivion 3 H Psycho ✓ Strength + Brawl (if avoiding) One Turn 294 Caster can snap bone, blind eyes, rip muscles aggravated damage.
Stygian Shroud Oblivion 4 M-H Psycho ✓ One Scene 295 Darkness spell - Caster creates an area of supernatural darkness. Anyone caught in it 3 dice penalty to ALL rolls
Shadow Step Oblivion 5 H Psycho ✓ One Turn 295 Caster steps in one shadow and emerges at any other shadow of their choosing within sight distance. If seen high breach
Tenebrous Avatar Oblivion 5 M-H Psycho ✓x2 One scene or until ended 295 Caster becomes shadow. Able to fit in cracks, 2 Dimensional creature able to cross barriers, doors, wherever a shadow goes
CULTS OF THE BLOOD GOD [V5] - ONYX PATH

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V:TM Storyteller Cheat Sheet

0 Dice Pools
Discipline Amalgam LVL Breach Res Cost Caster vs Target Duration PG System / Notes ...............
[[[[ OBLIVION ]]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Ashes to Ashes Oblivion 1 H ✓ Stamina + Oblivion vs Stamina + Medicine (if corpse animated) Turns = 5-Number of successes *** Animates Corpse via introduction of vitae to it. Disintegrates in Turns = 5-(number of successes)
The Binding Fetter Oblivion Auspex 1 1 L Free Wits + Oblivion Vamp can identify items and locales important to ghosts. Vamp is distracted while performing -2 to Dex & Wits rolls
Fatal Precognition Oblivion Auspex 2 2 L ✓ Resolve + Oblivion Vamp must see or hear target Until fulfilled, avoided or story ends Vamp can scry impending death of any non-vampire. Eyes turn black, paralyzed while the vision plays out
Where the Shroud Thins Oblivion 2 L ✓ Wits + Oblivion One Turn Vamp can sense shroud's density [go to info for chart]
Aura of Decay Oblivion 3 H ✓ Stamina + Oblivion vs Stam+Medicine [+Fort if ghoul/supernatural] Permanent toxicity Organic material around vamp withers blackens rotting all life in an area 5m around. Toxic if ingested. Can crumble brick
Passion Feast Oblivion Fortitude 2 3 H Free Wraith takes 1 AG WP per dot taken One night may induce stain Vamp can "drink" from wraiths to gain sustinance - No bite needed. Hunger returns next night regardless of roll
Necrotic Plague Oblivion 4 H ✓👻👻 Int + Oblivion vs Stam+Medicine [+Fort if ghoul/supernatural] Permanent toxicity +1 AG DMG/Scene By touch poisons human blood. Has a chance to become an actual plague killing more. Vamp +2 stains 👻👻 for use
Skuld Fulfilled Oblivion 5 H ✓✓ Stamina + Oblivion vs Stam+Medicine [+Fort if ghoul/supernatural] Immediate + Permanent Reintroduce an illness once healed. Broken bones/cancer/plague returns. Vitae on palms + touch victim. Can kill old ghouls
Withering Spirit Oblivion 5 H ✓✓+3👻 Resolve + Oblivion vs Resolve + Occult [+Fort if they have it] One turn +2 AG WP DMG/success Destroys victims spirit preventing from returning as wraith.+3 stains👻👻👻unless vamp has convictions to mitigate cost

††††††† V5 COMPANION PDF - DEC 2020

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