Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Pres.

Eddy Powlowski from Mahasim ADVANCEMENT TM


NAME
INCREASE MOVE TOWARD EXTRA SKILL OTHER

IS A Calm Human Warrior CAPABILITIES PERFECTION EFFORT TRAINING Refer to the


WHO +4 points into
stat Pools
+1 to the Edge
of your choice
+1 into Effort Train in a skill or specialize
in a trained skill
Cypher System
Rulebook
DESCRIPTOR TYPE
Fuses Flesh And Steel SPECIAL ABILITIES
FOCUS Calm - Costs 3 Intellect
Through jokes, song, or other art, you prevent a living foe from attacking anyone or
anything for one round. Action.
CYPHERS
Attractor - Level 10
TYPE, FLAVOR, OR OTHER Enhanced body
One unanchored item the user's size or smaller within long range (very
Your machine parts grant you +1 to Armor, +3 to your Might Pool, and +3 to your
Speed Pool. Traditional healing skills, medicines, and techniques work only half as
long range if the cypher level is 8 or higher) is drawn immediately to

1 1 0 well for you. Each time you start at full health, the first 5 points of damage you take
can never be healed in these ways or recovered normally. Instead, you must use
them. This takes one round. The item has no momentum when it arrives.
Manifest
TIER EFFORT XP repairing skills and abilities to restore those points. For example, if you start with a
full Might Pool of 10 and take 8 points of damage, you can use recovery rolls to Tracer - Level 6
restore 3 points, but the remaining 5 points must be restored with repair tasks.
MIGHT SPEED INTELLECT Fires a microscopic tracer that clings to any surface within short range.
Enabler.
For the next twenty-four hours, the launcher shows the distance and

13 16 13 Improved edge direction to the tracer, as long as it is within 1 mile (100 miles if the
Choose one of your Edge stats that is 0. It increases to 1. Enabler. cypher is level 3 or higher, in the same dimension if the cypher is level 6
or higher).
Overwatch - Costs 1 Intellect Manifest
13 0 16 2 13 0 You use a ranged weapon to target a limited area (such as a doorway, a hallway, or
the eastern side of the clearing) and make an attack against the next viable target to
enter that area. This works like a wait action, but you also negate any benefit the
POOL EDGE POOL EDGE POOL EDGE
target would have from cover, position, surprise, range, illumination, or visibility.
Further, you inflict 1 additional point of damage with the attack. You can remain on

RECOVERY ROLLS d6+1 DAMAGE TRACK overwatch as long as you wish, within reason. Action.

IMPAIRED DEBILITATED Swipe - Costs 1 Speed


+1 Effort per level Can move only an This is a quick, agile melee attack. Your attack inflicts 1 less point of damage than
1 ACTION 1 HOUR
Ignore minor and major
effect results on rolls
immediate distance
Cannot move if Speed
normal but dazes your target for one round, during which time all tasks it performs
are hindered. Action.
2
10 MINS 10 HOURS Combat roll of 17-20 Pool is 0 LIMIT
deals only +1 damage Trained without armor
You are trained in Speed defense tasks when not wearing armor. Enabler.

EQUIPMENT
SKILLS
Heavy weapons - Practiced Appropriate clothing and two weapons of your choice,
Light weapons - Practiced plus one expensive item, two moderately priced items,
Medium weapons - Practiced
and up to four inexpensive items.
Trivia
You can come up with a random fact pertinent to the current situation when you wish it. This is
always a matter of fact, not conjecture or supposition, and must be something you could have logically
ATTACKS
read or seen in the past. You can do this one time, although the ability is renewed each time you make
Punch - Inability
a recovery roll.
Might Attack, Damage 2, Type Light
Just not a fighter - Inability A right jab.
All physical attacks are hindered. Attacks are eased by one step for Light weapons

Not the outdoorsy type - Inability


Medium Weapon - Inability
All climbing, running, jumping, and swimming tasks are hindered.
Might Attack, Damage 4, Type Medium
Technology - Trained A medium weapon of your choice. Granted from Starting Equipment.

Căn góc tính lăc - Trained Light Weapon - Inability


Speed Attack, Damage 2, Type Light
Lái xe - Trained

Uy tín - Trained
A light weapon of your choice. Granted from Starting Equipment.
Attacks are eased by one step for Light weapons
1 0
ARMOR MONEY
©2019 Monte Cook Games, LLC. Cypher System and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use. Version 2.5.4
BACKGROUND NOTES PORTRAIT
Warrior Possible player intrusions based on your character type:
You're a good ally to have in a fight. You know how to use weapons and Perfect Setup
defend yourself. Depending on the genre and setting in question, this
You're fighting at least three foes and each one is standing in
might mean wielding a sword and shield in the gladiatorial arena, an
exactly the right spot for you to use a move you trained in
AK-47 and a bandolier of grenades in a savage firefight, or a blaster
rifle and powered armor when exploring an alien planet. Warriors are
long ago, allowing you to attack all three as a single action.
physical, action-oriented people. They're more likely to overcome a Make a separate attack roll for each foe. You remain limited
challenge using force than by other means, and they often take the by the amount of Effort you can apply on one action.
most straightforward path toward their goals.
Old Friend
Calm
A comrade in arms from your past shows up unexpectedly
You've spent most of your life in sedentary pursuits-books, movies,
and provides aid in whatever you're doing. They are on a
hobbies, and so on-rather than active ones. You're well versed in all
manner of academia or other intellectual pursuits, but nothing
mission of their own and can't stay longer than it takes to help
physical. You're not weak or feeble, necessarily (although this is a good out, chat for a while after, and perhaps share a quick meal.
descriptor for characters who are elderly), but you have no experience
in more physical activities. Weapon Break
Your foe's weapon has a weak spot. In the course of the
(Calm is a great descriptor for characters who never intended to have
combat, it quickly becomes damaged and moves two steps
adventures but were thrust into them, a trope that occurs often in
down the object damage track.
modern games and particularly in horror games.)

Human Bookish
You are the definition of the average humanoid. As a group, they have +2 to your Intellect Pool.
average might, speed and intellect. But behind the average human lies Granted from Calm
a saga of untapped potential, a story poised to leap the bounds of the
ordinary and venture into the realm of the extraordinary.
Possible GM intrusion from your focus:
People in most societies are afraid of someone who is
Fuses Flesh And Steel
Your body is part machine.
revealed to have mechanical parts.

Choose how you became involved in the adventure:


- You read about the current situation somewhere and decided to
check it out for yourself.
- You were in the right (wrong?) place at the right (wrong?) time.
- While avoiding an entirely different situation, you walked into your
current situation.
- One of the other PCs dragged you into it.

You trained in an isolated monastery. The monks think of you as a


brother, but you're a stranger to all others.

Pick one other PC. Something about them interferes with your
abilities. When they stand next to you, your focus abilities cost 1
additional point.

©2019 Monte Cook Games, LLC. Cypher System and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.

You might also like