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Oup Expert Humanising Technology
Oup Expert Humanising Technology
advise on
Humanizing
Technology
in Language Learning and Teaching
What is this paper about?
So,
what should
happen next?
We should aim to increase teacher capability In the
use of technology, encourage teachers to respond
flexibly to change. And, most importantly, give
teachers more agency in what technology they use
and how they use it.
Introduction 5
2 Humanizing technology 14
3 Pedagogical practices 18
4 What is next? 25
Conclusions 27
Glossary 28
Further reading and resources 29
Endnotes 30
References 31
ELT Expert Panel 33
The experts consulted for this paper 34
Sections
The paper does this by firstly problematizing the role of technology in education.
It critically considers a number of often implicit assumptions underlying new
technologies to help readers better understand how education might be impacted.
The aim is to enable better-informed decisions about the potential roles of
technology in a specific environment.
The third section offers four key recommendations for pedagogical practices
teachers can engage in to humanize technology in language education: becoming
digitally literate, developing digital well-being, humanizing the learning experience,
and using data in positive ways.
Finally, this paper considers the next steps to take: how to give teachers more
agency in their use of technology, and how to make teachers feel more confident to
respond flexibly to change.
Conclusions
The paper concludes by stating that technology
should serve learners’ and teachers’ interests
and be used to develop human well-being.
Benefits at a price
Technology has many undoubted benefits for language learning and
teaching. Computers have made the production and distribution of
educational materials easier, less expensive, and accessible to more
people. The internet enables more forms of communication between
learners, teachers, and communities. Smartphones have expanded social
interactions to out-of-class spaces and offer numerous apps that support
learners, from translation and vocabulary acquisition to recording of
lectures, as well as digital conversation partners such as chatbots that offer
opportunities for extended listening and speaking practice.
Also, there are tools that may seem far removed from the language learning
classroom which are rapidly making their way onto the market and possibly
soon into schools. For example, AR glasses, or ‘always-on’ devices such
as the Rewind Pendant and Humane’s Ai Pin, enable users to audio or
video record everyday interactions for later retrieval. Although this is
Digital disarray
The world of education is experiencing never-before-seen levels of mental
health issues, low job satisfaction, and declining numbers of teachers. The
2023 Teacher Wellbeing Index3 shows a worsening of key indicators, as
evidenced by some of the statistics in Figure 1.
78%
of all education staff are stressed
(3% increase on 2022)
89% 78%
of all senior leaders (rising to 95% of school teachers are stressed
among headteachers) and 78% of (6% increase on 2022
school teachers reported feeling stressed and the highest of all job roles)
› digital disconnection
challenge. This can be a problem, for example, in the context of chatbot
conversation partners that may not only produce inappropriate content
but also grammatically incorrect language. The third form is ‘digital
disconnection’, which Pegrum describes as the inability or unwillingness
to deal with different viewpoints.7 This is particularly clear with the rise
of social media, which has led to the radicalization of opinions and public
discourse. This is well documented in both public culture (see the Netflix
movie The Social Dilemma) and evident in a number of high-profile court
cases by governments against big tech companies.
Dehumanization
A related but separate issue is the potential for dehumanization, where
technologies are developed and evaluated mostly for outcomes other than
those that improve humans’ lives. This can happen in different ways.
Firstly, it is important to recognize that most of our relationships are now
mediated by technology. When a learner communicates with a classmate
through social media, or when a teacher sends a message to a colleague
on the school network, the message is encoded at one end and decoded at
the other, sometimes with significant losses of meaning along the way. For
example, not being able to see someone’s facial expressions or hear their
tone of voice can make it harder to understand the message and connect
with others at a personal level. Online classes are difficult for both teachers
and learners precisely because of the lack of ‘embodiment’ such as a
person’s body language, eye contact, proximity, and the like. ‘Embodied
cognition’,8 or our ability to make sense of the world (and our need to do so)
by physically acting within it, is increasingly limited as we interact more
online. This has both well-documented impacts on our experiences and
what we learn from them, as well as how we see other people, going so far
as to lead to fewer friendships and real-world relationships.
More worrying is the fact that many decisions drawing on big data are
themselves problematic. Take for example the role that learning analytics
can play in introducing or strengthening biases.16 This involves ‘the
measurement, collection, analysis, and reporting of data about learners
and their contexts for purposes of understanding and optimizing learning
and the environment in which it occurs’.17 Many language learning
programs and learning management systems (LMSs) have a dashboard that
allows teachers or administrators to easily look up learner performance
data. This makes it easy, for example, to notice that a certain group of
learners performs worse than others. This may lead to learners from
that group being treated differently. Perhaps more support will be made
available, but it is equally possible teachers may adjust their expectations
and behaviours towards those students as a result. This is known as the
‘interpersonal expectancy effect’. Another consequence of uncritically using
such data is that all learners are compared to some—sometimes quite
random—average. An example of how this has a negative impact is when
a group average on, let’s say, a homework task masks a wider variation. In
that case, the average is not meaningful because no one individual in the
group would perform at that specific level. But, the dashboard may still
tell learners that they are X% below the group average, and this may be
demotivating.
Positive psychology
The last 20 or so years have seen a gradual change from viewing mental
health as something focused on fixing problems to recognizing insights
from psychology and many other disciplines to enhance human well‑being.
The World Health Organization now defines mental health with reference
to the presence of social and psychological well-being, not just the absence
of a disease.19 Psychologist and teacher Martin Seligman was one of the
first to coin the term ‘positive psychology’ to describe proactive efforts to
support people in leading more fulfilling lives.20 By viewing well-being
as something that can be proactively developed, it no longer belongs
exclusively to the area of psychology and can instead be integrated
into many aspects of everyday life. Education plays an important
role here, as many of the skills and mindsets required for
well-being can be modelled and developed within the
classroom. The interest in social and emotional learning
(SEL) exemplifies this. The US‑based Collaborative for
Academic, Social, and Emotional Learning (CASEL)
offers a model that integrates the development
of self‑ and social awareness, self‑management,
responsible decision-making, and relationship skills, at
various levels in and beyond a classroom (see Figure 2).21
To better understand how technology affects its users, the METUX model
was developed.26 METUX stands for ‘Motivation, Engagement, and Thriving
in User Experience’ and, as can be seen in Figure 3. The METUX model
places the user at the centre in order to understand: 1) how technology is
adopted (for example, why a learner might choose an app to manage their
vocabulary learning); 2) how users interact with it (for example, do they
read new words, do exercises, share new words with others, compete on a
leaderboard); 3) what they regularly do with it (the exercises they do, the
tests they take); 4) how this affects their behaviour (whether they spend
more time engaging in language learning); 5) how it impacts their lives
(whether they improve their language proficiency as a result); and 6) how
it potentially impacts society. The user in the model could be a runner (as
shown in Figure 3), a patient, or a learner. In the case of a new educational
technology, the model can be used to ask such questions as ‘Does the use of
this tool help build meaningful and beneficial habits?’ and ‘What positive
impact will this tool have on the learner in the long term?’ For example, the
use of ChatGPT or Copilot by a learner to recommend a learning plan may
be of short-term benefit, but this ‘outsourcing’ of self-regulated learning
skills has been shown to have a negative long-term impact, as it reduces
cognitive and metacognitive growth.27
Society
Adoption Interface
Here are some questions to help you and your colleagues reflect on the
potential impact of a new technology.
• Does the technology align with the goals of the teachers and learners?
• Is the technology easy to use?
• How is the technology used to create and support learning activities?
• What learning behaviours does the technology aim to encourage or
improve?
• Does the technology integrate with learners’ lives?
(Questions from H. Reinders, Technology & Motivation Toolkit,
available from: https://innovationinteaching.org/toolkit.pdf)
Humanizing technology
Al Literacy
How does AI work? How do people perceive AI?
Competencies Competencies
7. Representations 17. Programmability
Competencies and 8. Decision-Making
Design considerations
9. Explainability
design considerations 10. ML steps
4. Promote transparency
5. Unveil gradually
11. Data literacy
6. Opportunities to program
12. Learning from data
What is AI? 7. Milestones
13. Critically Interpreting data
8. Critical thinking
Competencies 14. Action and reaction
9. Culture
1. Recognizing Al 15. Sensors
10. Support for parents
2. Understanding Intelligence
Design considerations 11. SociaI interaction
3. lnterdisciplinarity
1. Explainability 12. Leverage learners’ interests
4. General vs. narrow
2. Embodied interactions 13. Acknowledge preconceptions
3. Contextualizing data 14. New perspectives
15. Low barrier to entry
What can AI do?
Competencies What should AI do?
5. Al’s strengths and weaknesses Competencies
6. Imagine future Al 16. Ethics
The second addition to the digital literacies toolkit that teachers need is
attentional literacy, or ‘the ability to intentionally direct one’s attention,
in the present moment’.34 Especially in light of the issues with ‘digital
disarray’ (see page 9), it is increasingly important for learners to recognize
how their attention is (often highly subtly) manipulated, to be open to
other viewpoints, and to strengthen one’s ability to stay focused on a
chosen subject or task.
Pedagogical practices
There are a number of positive actions that can be
• What are the values of your community, both those stated explicitly
(perhaps in the form of a school slogan, a charter, goal statements, and
policies and plans) and those that are implicit?
• What are your community’s values in relation to technology? How do
the ideas in this paper resonate with different stakeholders?
• How can technology be used to support the community’s well-being?
• What is your community’s readiness for technological change and how
could this be improved?
Finally, teachers will need to (be supported to) play a more active role
in innovating educational practices. This means being on the lookout
for changes as they happen and being proactive about making informed
decisions about how to respond. It also requires a willingness to have
one’s thinking challenged, as true innovation involves a change in the
‘underlying philosophy of learning and teaching’.45
Key take-aways
1 Becoming digitally literate
We need to equip teachers and learners with the digital
literacies needed to prepare for, engage with and adapt
to ever-changing technologies. They need the skills to
understand the risks, seize new opportunities, and prepare
for the future.
Journal of Learning Analytics. Open-access journal. Lim, L.-A., Buckingham Shum, S., Felten, P., & Uno, J. (2023).
Belonging analytics: A proposal. Learning Letters, 1, Article 4.
Positive computing Lodge, J. M., Horvath, J. C., & Corrin, L. (Eds.). (2018). Learning
Positive Computing. www.positivecomputing.org analytics in the classroom: Translating learning analytics research
for teachers. Routledge.
Values, mindfulness, and educational sustainability
Markauskaite, L., Marrone, R., Poquet, O., Knight, S.,
Hays, J., & Reinders, H. (2020). Sustainable learning and
Martinez-Maldonado, R., Howard, S., Tondeur, J., De Laat,
education: A curriculum for the future. UNESCO International
M., Buckingham Shum, S., Gašević, D., & Siemens, G. (2022).
Review of Education, 66(1), 29–52. doi: 10.1007/s11159-020-
Rethinking the entwinement between artificial intelligence
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Psychologist, 28(1), 43–50. 100056. doi: 10.1016/j.caeai.2022.100056
Mercer, S., & Gregersen, T. (2020). Teacher wellbeing. Oxford Mavrikis, M., Geraniou, E., Gutierrez Santos, S., &
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R. (2019). Human-centred learning analytics. Journal of
Learning Analytics, 6(2), 1–9. doi: 10.18608/jla.2019.62.1 Rosen, L. D., Lim, A. F., Felt, J., Carrier, L. M., Cheever, N. A.,
Lara-Ruiz, J. M., Mendoza, J. S., & Rokkum, J. (2014). Media
Cukurova, M. (2019, May). Learning analytics as AI
and technology use predicts ill-being among children,
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Our experts
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USING TECHNOLOGY TO
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Acknowledgements
p.9 Figure 1 is from Education Support (2023). Teacher Wellbeing Index. Education Support, London, UK. ISBN: 9781739986070. https://www.educationsupport.org.uk/
media/0h4jd5pt/twix_2023.pdf; p.14 CASEL; p.16 infographic ‘METUX – Motivation, Engagement and Thriving in User Experience’ from ‘Designing for Motivation,
Engagement and Wellbeing in Digital Experience’ by Dorian Peters, Rafael A. Calvo and Richard M. Ryan in Frontiers in Psychology, 28 May 2018, Volume 9. Reproduced by
permission of the author; p.19 infographic ‘AI Literacy Competencies & Design Considerations’ by Duri Long and Brian Magerko in ‘CHI ‘20: Proceedings of the 2020 CHI
Conference on Human Factors in Computing Systems’, April 2020, Association for Computing Machinery, New York, NY, USA. Reproduced by permission of the author; p.20
table from chapter ‘Mindfulness in students’ motivation and learning in school’ © 2016, from Handbook of Motivation at School by Kathryn R. Wentzel and David B. Miele.
Reproduced by permission of Taylor & Francis Group, LLC, a division of Informa plc.
The publisher would like to thank the following for permission to reproduce photographs:
Shutterstock (buteo, DimaBerlin, fizkes, Hyper-Set, IWD, lcrms, LightField Studios, matthew25, New Africa, Sakemomo, Sweet Art).
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For expert advice on the key issues shaping language education, download
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Hayo Reinders
Hayo Reinders (http://www.innovationinteaching.org) is
TESOL Professor and Director of Research at Anaheim
University, USA, and Professor of Applied Linguistics at
KMUTT in Thailand. He is founder of the global Institute
for Teacher Leadership and editor of Innovation in Language
Learning and Teaching. His interests are in out-of-class
learning, technology, and language teacher leadership. Hayo
is the author of this paper.
Agnes Kukulska-Hulme
Agnes Kukulska-Hulme is Professor of Learning Technology
and Communication in the Institute of Educational Technology
at The Open University, where she leads the Learning
Futures Programme. Her work encompasses online distance
education, mobile learning, language learning, and education
for migrants and refugees. She is on the Editorial Boards of
ReCALL, International Journal of Mobile and Blended Learning, and
RPTEL. She leads and works on large-scale research projects in
Europe, Africa, and Asia, investigating diverse experiences of using
technology and the English language in education, and for access to
online services. Agnes is a consultant on this paper.
Anna Wilson
Anna Wilson is Reader in Interdisciplinary
Research in Education at the University of
Glasgow and Deputy Director of the Centre
for Research and Development in Adult
and Lifelong Learning. She is interested
in how technologies shape expectations,
possibilities, practices, and experiences in
education. Anna is a consultant on this paper.