Professional Documents
Culture Documents
MMUI Innovesia DT Module Sep2017 Intro Insight
MMUI Innovesia DT Module Sep2017 Intro Insight
MMUI Innovesia DT Module Sep2017 Intro Insight
By Design
Design Thinking Course
September 2017
Rules of The Game
3. Focus
6. Have Fun!
Innovesia
An innovation-investment partners for people who are:
passionately investing in innovation,
making an impact for their organization/ society,
and going to the extra mile
We Are Known In Indonesia As…
empathize
human-centered
issues and problems,
and then to find Prototype Empathy
collaborative
approaches and
innovative ideas /
solution Human-centered
issues & problems
through
visualization and Collaboration
Visualization
prototypes
to solve it Ideas
Design Thinking for Digital Banking
13
MMUI – Prototype Result: Ofwigo
15
What Will You Learn
Identification (Problem
definition)
Imagination (Idea generation)
Installation (Prototyping)
Iteration (Testing)
Impact (Launching)
Framing – Zoom In Zoom Out
Inspection
(look all side)
Immersion
Iteration
(look outside) Imagination (Testing & Improvement)
(idea generation)
Installation
Induction Identification Inception (Prototyping)
(look inside) (problem definition) (Idea selection) Impact
(Launching)
Setting The
Topic &
Scoring
Agenda
Date Topic Group Work
Individual
1. Presence
2. Personal Take Away
Group Work
3. Process
4. Prototype
5. Presentation
Collaborative Platform
Individual Take
Away
Group Worksheet
Presentation
Collaboration with Indosat
Industry Focus
15 30 Education, Learning
Group Work: Industry Research
• Do research (Google, Literatures etc) about your Industry Focus
• Each Team Member writes in Sticky Notes:
• Knowledge about the industry
• Issues or opportunities
• Share and discuss with team
• Identify Key Issues & Challenges
• Opportunities
Project Brief
Group: Industry Focus:
FAILED!
FAILED!
FAILED!
Looking for best options
Reiterate the Prototype
But still no mums use it!
FAILED!
FAILED!
FAILED!
Design Refinement
Now only costs USD 25!
Now you can donate too!
It All Began With Empathy
43
Needs: Explicit & Implicit
Said & Shown
Explicit Needs
Always Ask
Why
What Customers Really Want
45
The Problem with Customers
‘s approach empathy . . .
Ask As If You
Pasien tersebut menerima obat yang salah Really-Really-Really
Want To Know
Karena perawat memberikan obat yang salah tanpa sengaja
Informing husband
about the check-up
result
Receive information Got check-up
about hospital/
clinic que
Checking
Home works
accompanion
Prepare to go to
check-up
Anxieties arise to Prepare dinner
know the condition
of the baby
Breakfast & early Family chat
activities
Wonder about her
health and baby’s
condition Sleep
Morning sickness
Drinking food Emotional
supplement: Roller Coster
Ethnography is the branch of anthropology that involves trying to understand how people
live their lives.
Unlike traditional market researchers, who ask specific, highly practical questions,
anthropological researchers visit consumers in their homes or offices to observe and
listen in a nondirected way.
Our goal is to see people’s behavior on their terms, not ours. While this observational
method may appear inefficient, it enlightens us about the context in which customers
would use a new product and the meaning that product might hold in their lives.
Segmentation Criteria
Criteria Sub Example
Demographic Age & Life Cycle 18 y.o, 18-25 y.o
Gender Male & Female
Income Poverty – Low – Middle – High –
Prosperity
Generation Baby boomers, Gen X, Gen Y, Gen Z
Geographic Living location Jakarta
Work / School location Serpong
Region Banten / DKI Jakarta
Psychographic Behavior Egoistic, Spiritful
Attitude Irresponsible
Personality Sanguinis, Depress,
Netnography Website, Mail Client, News seeker, Outlook,
Digitalgraphy Desktop OS, Mobile OS, Windows, Android, Smartwatch,
Wearable, Tablet Samsung
Tool: Respondent/ Customer Profiling
Pscyhographics:
hobi, genre music favorit, penulis novel favorit, aktivitas olahraga sekarang, apa saja yang
dikerjakan di waktu luang etc
61
Tool: Customer Journey