Doctor Shock

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Alfred 8

Player Name Level Experience Points

Doctor Shock MD Arbiter Electricity Manipulation + Gadgetry


Character Name Secret Archetype Power Set
Public Technology Hero Comfortable
Human
Private
Identity Species Origin Background Lifestyle

WOUND LEVELS
1ST LVL -2 ATK DMG CTR - 8 HOUR REST

SPEED DEFENSE ATTACK MAX HP CURRENT HP SHIELD VALUE


2ND LVL -2 DEF CHECKS - 16 HOUR REST
MOD 3
3RD LVL DIS ATK CHECKS - 32 HOUR REST
6 11 72 4TH LVL 1/2 BASE MVT - ADVNCD TREATMENT
DAMAGE 5TH LVL INCAPACITATED - ADVNCD TREATMENT
MOD 2
DMG RED. TEMP DEF. SKILL SKILL MIGHT
LVL XP
CTRL
1 MOD 3 0 Acrobatics

+1 1 Chemistry
1
+3 0 Cunning
ABILITY 1 DESCRIPTION POWER

Heal 2 0 Deception
Minor action to heal an ally
USES

Twice / encounter within 10 feet, for 2d4+ int + dmg +1 1 Fitness 3


modifier. +3 0 Infusion
ABILITY 2 DESCRIPTION

Inspire 0 Intimidation
DURABILITY

USES Grant inspiration: a d6 which can


three / day be added to any attack or check. +3 0 Knowledge
2
ARCHETYPE ABILITIES
+4 1 Medicine

NAME EFFECTS/NOTES +3 0 Perception AGILITY

+1 skill xp when succeeding / failing a skill check


0 Persuasion
expertise in 2 additional skills
adapt skill bonus to also apply to one other skill, once / encounter +3 0 Science
2
0 Sense
INTELLECT

0 Sneak

+4 1 Technology
SKILLS
2
Species Type Bonuses

Nonsensical inventions: idea points, inventions, see page 68


Chaining Lightning: hits chain to nearest enemy, up to target limit (dmg: damage modifier, or 2).
3 enemies with a chain range of 4 units.

INHERENT EFFECTS

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Character Name Archetype Power Set

NAME SOURCE EFFECT / DAMAGE CHECK ACTION RANGE DURATION


Base Powers

Juice Up Electricity Empower an Ally, next attack gets +1d4 + 1/2 dmg modifier n/a Minor 4 End of ally's next turn

Shield Generator Gadgets Place shield on ally or self, 2d4 Shield points, +1 dmg reduction n/a Minor 4 Until broken
Power Tier 1

Short Circuit Electricity On failed check, target disrupted for 1 turn Action
Power Check: 10+Control Modifier 4 1 turn
Aim Bot Gadget Attack 3 targets, +1 to hit, 1d4 + dmg mod n/a Action 4
Lightning Strike Electricity Strike an enemy, 1d12+ dmg modifier Action 4
Power Tier 2

Photoelectric Burst Electricity Enemies failing Durability check are blinded for 2 turns. Action
Durability: 9+ control mod
5x5 radius 2 turns

Neutralizing Flash Gadgetry Target anywhere in range, enemies failing Durability are Dazed and Blinded Action
Durability: 10+ control mod 4, 5x5 radius 1 turn
Lightning Countermeasures Gadgetry Failing Durability: 2d4+ damage modifer, Stunned for 1 turn. Reaction
Durability: 10+ control mod. 1 turn
Power Tier 3

Shock Ring Electricity Enemies failing Durability are stunned for 1 turn. Action
Durability: 9+ control mod. 5x5 radius 1 turn

Extendo Fist Gadgetry +1 melee range, 2d6 + dmg mod. Action

Discharge Electricity 1d6+ dmg mod., failing Durability, disrupt for 1 turn Reaction
Durability: 9+ control mod. 1 turn
Power Tier 4

Decoys Gadgetry 2 decoys on self or ally, +1 defense per decoy. Minor 4 3 turns

Photon Beam Electricity 2d6+ damage mod. On critical, triple dice. n/a Action 4
Charge Up Electricity Any damage, including chains, +1d6 bonus dmg. n/a Action 2 turns
Power Tier 5

Defibrillate Electricity Heal an ally for 2d8+ dmg. mod. They may immediately take full movement. Action

Power Tier 6

Power Tier 7

Power Tier 8

Power Tier 9

Power Tier 10

Signature Power

Ultimate Power

POWERS

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Character Name Archetype Power Set

TIER 1 TALENT

Tranquil Lightning: All electricity attacks may now instead heal allies for 1/2 the amount they
would damage. Chain Lightning functions as if striking an enemy.

TIER 2 TALENT

Piercing Chains: Chain Lightning does not deal damage, but reduces targets' Defense by 2
(changes by level).

TIER 3 TALENT

Increase Control Modifier by 1.

TIER 4 TALENT

Renewing Chains: Chain Lightning heals myself and allies within 7x7 area for 2 health per target
affected.

TIER 5 TALENT

TIER 6 TALENT

TIER 7 TALENT

TIER 8 TALENT

TIER 9 TALENT

TIER 10 TALENT

TALENTS

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Character Name Secret Age Height Weight
Public
Private
Identity Eyes Skin Hair

500 credits
220 credits

BACKSTORY CHARACTER IMAGE NOTES

DETAILS

MATERIALS MODIFICATIONS

Enameled Coating (increase max health by 5)

COSTUME UPGRADES

Carrying Rig (600 Cr) Stimpack Mega: Heal 4d6+6, Minor Action (300 Cr)

ALL SUPERS

FITNESS 5 - 6

FITNESS 7+

INVENTORY

Trademark & Copyright 2020 - 2022 Odin’s Key Gaming, Ltd. | All rights reserved. Permission is granted to photo copy this document for personal use.

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