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9blendersoftware Vertices
9blendersoftware Vertices
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Tihomir Dovramadjiev
Technical University of Varna
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All content following this page was uploaded by Tihomir Dovramadjiev on 01 November 2018.
Vertices menu. These are tools that work primarily on vertex selections, however, some also work with edge or face se-
lections.
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Merging
This tool allows you to merge all selected vertices to a unique one, dissolving all others. You can choose the location
of the surviving vertex in the menu this tool pops up before executing:
● At First. Only available in Vertex select mode, it will place the remaining vertex at the location of the first one selected.
● At Last. Only available in Vertex select mode, it will place the remaining vertex at the location of the last one selected (the active
one).
● At Center. Available in all select modes, it will place the remaining vertex at the center of the selection.
● At Cursor. Available in all select modes, it will place the remaining vertex at the 3D Cursor.
● Collapse. Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one ver-
tex per island. It is also available via the Mesh ‣ Edges ‣ Collapse menu option…
● Merging vertices of course also deletes some edges and faces. But Blender will do everything it can to preserve edges and
faces only partly involved in the reunion.
● Note. At First and At Last depend on that the selection order is saved: the order is lost, for instance, after changing selection
mode.
● Uvs. If UVs is ticked in the Operator panel, the UV mapping coordinates, if existing, will be corrected to avoid image distortion.
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Merging
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Merge At Center – Example 1
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Merge At Center – Example 1
The Result
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Extruding – Example 1
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Extruding – Example 1
Extruding (+ X Axis)
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AutoMerge Editing & Remove
Doubles
The Mesh menu as a related toggle option: AutoMerge Editing. When enabled, as soon as a vertex moves closer to another one
than the Limit setting (Mesh Tools panel ‣ Double Threshold), they are automatically merged. This option affects interactive op-
erations only (tweaks made in the Operator panel are considered interactive too). If the exact spot where a vertex is moved con-
tains more than one vertex, then the merge will be performed between the moved vertex and one of those.
Remove Doubles is a useful tool to simplify a mesh by merging the selected vertices that are closer than a specified distance to
each other. An alternative way to simplify a mesh is to use the Decimate Modifier.
● Merge Distance. Sets the distance threshold for merging vertices, in Blender units.
● Unselected. Allows vertices in selection to be merged with unselected vertices. When disabled, selected vertices will only be
merged with other selected ones.
●
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Separating / Rip
Rip creates a “hole” into a mesh by making a copy of selected vertices and edges, still linked to the neighbor non-se-
lected vertices, so that the new edges are borders of the faces on one side, and the old ones, borders of the faces of
the other side of the rip.
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Rip – Example 2
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Rip – Example 2
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Rip – Example 2
The Result
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Split
Splits (disconnects) the selection from the rest of the mesh. The border edge to any non-selected elements are dupli-
cated.
● Note that the “copy” is left exactly at the same position as the original, so you must move it G to see it clearly…
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Split – Example 3
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Split – Example 3
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Split – Example 3
The Result. Note: The split face is still part from the cube
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Separate
The Separate tool will Split mesh elements in another mesh object.
● Selection. Separates the selected elements.
● By Material. Separates fragments based on the materials assigned to the different faces.
● By loose parts. Creates one object for every independent (disconnected) fragment of the original mesh.
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Separate – Example 3
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Separate – Example 3
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Separate – Example 3
The Result. Note: The split face is a new mesh object (Cube.001)
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Vertex Connect / Connect Vertex
Path
This tool connects vertices in the order they are selected, splitting the faces between them.
● When there are only two vertices selected, a cut will be made across unselected faces, a little like the Knife tool; however, this is
limited to straight cuts across connected faces.
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Vertex Connect / Connect Vertex
Path
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Vertex Connect – Connect Vertices
This tool connects selected vertices by creating edges between them and splitting the face.
● This tool can be used on many faces at once.
● The main difference between this tool and Connect Vertex Path is this tool ignores selection order and connects all selected ver-
tices that share a face.
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Connect Vertices – Example 4
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Connect Vertices – Example 4
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Connect Vertices – Example 4
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Connect Vertices – Example 4
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Connect Vertices – Example 4
Extruding (+ Z Axis)
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Connect Vertices – Example 4
The Result
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References
● Blender Software
https://www.blender.org/
● Tihomir Dovramadjiev PhD. Modern accessible application of the system Blender in 3D design practice.
https://www.researchgate.net/publication/312033613_Modern_accessible_application_of_the_system_Blender_in_3D_design_practice
● Blender / Vertex
https://docs.blender.org/manual/en/dev/modeling/meshes/editing/vertices.html - CC-BY-SA 4.0 Int. License
● Apace OpenOffice
http://www.openoffice.org/download/
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