make Fear checks every time he sees another Cold dread seizes the heroine as she enters in that particular scenario. If the party clears the lost tomb. A dragon emerges from out an asylum full of spectral inmates, for the cave, belching smoke and fire at the example, they should only have to roll the adventurers who threaten its hoard. An investigator stumbles upon a scene of grisly, room. The Game Master might require a ritualistic carnage. roll if the heroes encounter such horrors These rules reflect the horror of these in a particularly different or frightening terrible situations upon your heroes’ psyches. situation, however. Characters in realistic, horror, or “dark” games should
fear and terror. Fear in high fantasy or super Adrenaline Surge:
response takes over. He acts as if he of a creature ability or arcane power. had a Joker this action! The Basics: Characters make a Spirit roll Distracted: The hero is Distracted when confronted by creatures or situations until the end of his next turn. that cause Fear. Vulnerable: The target is Vulnerable until the end of his next turn. Shaken: The character is Shaken.
The heroes make a Fear check (a Spirit roll as The Mark of Fear: The hero is Stunned
alteration — a white streak forms in
with the Fear ability. 13 his hair, his eyes twitch constantly, or Success means a character manages to some other minor physical alteration manifests. overcome the situation and carry on. A failed Fear check means the unfortunate soul faces Frightened: The character gains the the consequences below, depending on Hesitant Hindrance for the remainder of the encounter. If he already has it, whether the source of fear was grotesque or he’s Panicked instead. terrifying in nature: Panicked: The character immediately If the scene was grotesque or moves his full Pace plus running die horrific, such as a grisly discovery or away from the danger and is Shaken. Minor Phobia: The character gains a to Know,” the character is Shaken and Minor Phobia Hindrance somehow Fatigued. Critical Failure means the victim associated with the trauma. must roll on the Fear Table as well. Major Phobia: The character gains A terrifying trigger, such as a monstrous creature or unknowable evil, The hero is so over- is much more intense. Extras are typically whelmed with fear that his heart Panicked. Wild Cards must roll on the Fear Table (at +2 with a Critical Failure 22+ Stunned. If he fails, he’s Incapacitated on the Fear check). Roll a d20 and add the monster’s Fear penalty, if any, to the roll (a but he remains Incapacitated. He may be treated normally thereafter.