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After encountering a particular type of

creature, the character shouldn’t have to


make Fear checks every time he sees another
Cold dread seizes the heroine as she enters
in that particular scenario. If the party clears
the lost tomb. A dragon emerges from
out an asylum full of spectral inmates, for
the cave, belching smoke and fire at the
example, they should only have to roll the
adventurers who threaten its hoard. An
investigator stumbles upon a scene of grisly,
room. The Game Master might require a
ritualistic carnage.
roll if the heroes encounter such horrors
These rules reflect the horror of these in a particularly different or frightening
terrible situations upon your heroes’ psyches. situation, however.
Characters in
realistic, horror, or “dark” games should

fear and terror. Fear in high fantasy or super Adrenaline Surge:


response takes over. He acts as if he
of a creature ability or arcane power. had a Joker this action!
The Basics: Characters make a Spirit roll Distracted: The hero is Distracted
when confronted by creatures or situations until the end of his next turn.
that cause Fear. Vulnerable: The target is Vulnerable
until the end of his next turn.
Shaken: The character is Shaken.

The heroes make a Fear check (a Spirit roll as The Mark of Fear: The hero is Stunned

alteration — a white streak forms in


with the Fear ability. 13
his hair, his eyes twitch constantly, or
Success means a character manages to some other minor physical alteration
manifests.
overcome the situation and carry on. A failed
Fear check means the unfortunate soul faces Frightened: The character gains the
the consequences below, depending on Hesitant Hindrance for the remainder
of the encounter. If he already has it,
whether the source of fear was grotesque or he’s Panicked instead.
terrifying in nature:
Panicked: The character immediately
If the scene was grotesque or moves his full Pace plus running die
horrific, such as a grisly discovery or away from the danger and is Shaken.
Minor Phobia: The character gains a
to Know,” the character is Shaken and Minor Phobia Hindrance somehow
Fatigued. Critical Failure means the victim associated with the trauma.
must roll on the Fear Table as well. Major Phobia: The character gains
A terrifying trigger, such as a
monstrous creature or unknowable evil, The hero is so over-
is much more intense. Extras are typically whelmed with fear that his heart
Panicked. Wild Cards must roll on the
Fear Table (at +2 with a Critical Failure 22+ Stunned. If he fails, he’s Incapacitated
on the Fear check). Roll a d20 and add the
monster’s Fear penalty, if any, to the roll (a
but he remains Incapacitated. He may
be treated normally thereafter.

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