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Teaching With Technologies Pedagogies For Collaboration Communication and Creativity 2nd Edition Jennifer Howell Natalie Mcmaster
Teaching With Technologies Pedagogies For Collaboration Communication and Creativity 2nd Edition Jennifer Howell Natalie Mcmaster
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Published in Australia by
Oxford University Press
Level 8, 737 Bourke Street, Docklands, Victoria 3008, Australia.
You must not circulate this work in any other form and you must impose this
same condition on any acquirer.
ISBN 9780195598391
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only.
Oxford disclaims any responsibility for the materials contained in any third party website
referenced in this work.
CONTENTS
List of Figures
List of Tables
Preface
Editors
Contributors
Acknowledgments
2 Theoretical underpinnings
JENNIFER HOWELL AND NATALIE MCMASTER
Introduction
Constructivism
Social constructivism
Connectivism
Frameworks for effective technology integration
Summary
Introduction
Policy
Global issues that shape schooling
Key online resource repositories in Australia
Summary
Introduction
Background
Students in Australia
Digital expectancy
How digital expectancy changes teaching
The impact of the internet on digital expectancy
Summary
Glossary
Index
LIST OF FIGURES
1.1 Factors that drive a digital pedagogy
1.2 Drivers for a digital pedagogy
2.1 Overview of the theoretical underpinnings of educational technology
2.2 The zone of proximal development (ZPD)
2.3 TPACK model (rights free)
2.4 SAMR model
2.5 Year 4 Health and Physical Education example
3.1 Levels of educational policy in Australia: technologies examples
3.2 Young learners need to be adequately prepared to use technology, like
iPads, safely
5.1 Global literacy rates
5.2 Examples of assistive technologies
6.1 The Technology and Play Framework
6.2 The kindergarten approach to learning
7.1 The Technology and Play Framework
7.2 Activities and their associated technologies
7.3 Learners in early childhood engage with technologies, like iPads, for
fun and to make meaning
8.1 Aspects of effective learning with technology in the primary and
secondary phases of schooling
8.2 Students engage in experimental activity when coding drones to
perform tasks
8.3 Learning outcomes of technology-rich learning in primary and
secondary schooling
9.1 Typical teacher network by Alex Couros of Open Thinking blog
9.2 Typical professional learning community by Rob Jacobs
9.3 Networked teacher by Alec Couros of Opening Thinking blog
9.4 Professional networked learning collaboration by Rob Jacobs
10.1 Components of a digital pedagogy for primary educators
10.2 Example of a newsletter template
11.1 Software, like CoSpaces Edu, enables teachers to remotely view student
work in real time
11.2 Elements that comprise a digital pedagogy for secondary educators
11.3 Applying discipline areas to creative, experimental and purposeful
activities
11.4 Components of digital proficiency for educators
12.1 Designing code for a Sphero robot is an example of learning in Digital
Technologies
13.1 Virtual reality (VR) headset
13.2 Visual representation of extended reality (XR)
13.3 Prototype haptic gloves
13.4 Example of a learning analytics dashboard
13.5 Sub-fields of artificial intelligence
LIST OF TABLES
3.1 The Alice Springs (Mparntwe) Education Declaration—goals and
actions related to technology
3.2 Early Years Learning Framework outcomes related to technology
3.3 Digital Literacy capability in the learning areas
3.4 Digital Citizenship in the Australian Curriculum
4.1 Stakeholder expectations that drive change
6.1 A quick overview of digital cameras in devices
6.2 A quick overview of digital stories
6.3 A quick overview of iPads or tablets
7.1 Attributes of digital fluency in Foundation examples
7.2 Skills required by educators for particular types of technology
7.3 Early Years Learning Framework linked to technologies
8.1 Attributes of digital fluency in Year 4 examples
8.2 Creative activity technologies examples
8.3 Experimental activity technologies examples
8.4 Purposeful activity technologies examples
8.5 Examples of digital content that creators can create
8.6 A digital fluency checklist
9.1 Online safety in the curriculum
9.2 Terms for cyber ethics issues
9.3 Benefits of engagement in a PLN
10.1 Technology skills which can be taught in Year 6 examples
10.2 A quick overview of word processing
10.3 A quick overview of spreadsheets
10.4 A quick overview of presentation software
10.5 A quick overview of animation
10.6 A quick overview of video and movie making
10.7 A quick overview of coding and robotics
11.1 Digital fluency goals, Years 7–12
11.2 Technological capabilities by the end of Year 6
12.1 Potential Digital Technologies learning experiences for Foundation
12.2 Potential Digital Technologies learning experiences for Years 1 and 2
12.3 Potential Digital Technologies learning experiences for Years 3 to 4
12.4 Potential Digital Technologies learning experiences for Years 5 to 6
12.5 Potential Digital Technologies learning experiences for Years 7 to 8
12.6 Potential Digital Technologies learning experiences for Years 9 to 10
PREFACE
Technology has become an increasingly pervasive force in the modern world. Most aspects
of our lives have undergone a ‘technologising’ in recent years and the speed of change has
been remarkable. In the 1980s, research began to emerge about the use of computers in
education. Many working in the education profession were polarised into two distinct
viewpoints: those who thought the addition of computers in the classroom were an exciting
development, and those who feared their impact on teaching and learning. As a field, we
have moved forward, and much research has been conducted to show the impact
technology has on teaching, learning and student engagement. Technology itself has moved
forward from the large desktop computers of the 1980s, to exciting smart devices that
enable movement, collaboration and dynamic learning activities. Classrooms in Australia
have undergone a dramatic change; in the past, technology might have been a shared movie
projector or overhead transparency machine. Now, it is common to see classrooms
equipped with smart televisions, laptops, iPads and internet access. Some schools have a
laptop, iPad or Bring Your Own Device (BYOD) programs, where every student in the class
has their own device to use for their learning. This increase in the amount of technology
present in our classrooms has meant that educators have needed to equip themselves with
the necessary skills to teach in a digital age.
The need to have a digital pedagogy is more important now than ever before. The need
to have a suite of skills and experiences that will ensure teaching and learning activities are
rich with technologies is vital. Students are habitually using technology in their personal
lives at a far greater level than previous generations. They are experienced in a range of
digital technologies such as smartphones, web browsing, platform games (e.g. Xbox), online
gaming, Web 2.0 (e.g. social media) and popular ‘apps’. They expect their future professional
lives to be rich with technology, and they expect their education to be likewise. A digital
pedagogy should not be mistaken as a form of digital fluency, or the ability to use a wide
range of different technologies. It is, in fact, the ability to select technologies that will
enhance teaching and learning. We could all very easily use more technology in our
teaching, but will they ensure learning outcomes are met? Have they supported the
teaching? Have they enhanced the learning experiences of our students? An effective digital
pedagogy will equip educators with the abilities to achieve all of these goals.
This book offers in-service and pre-service educators a digital pedagogy specifically
designed for the different phases of learning they are practitioners in, whether early,
primary or secondary. These three digital pedagogies have been customised to meet the
needs of both educators and learners within these different phases of schooling. The digital
pedagogies are grounded in theoretical underpinnings, some of which will be familiar to
educators and some of which are specific to educational technologies. They offer a
framework for educators to implement the use of technology in each phase of learning,
provide detailed examples of different technologies and tie their use to the learning
outcomes associated with each phase.
The journey towards becoming an educator who uses digital technologies in their teaching
and learning is a complex one. It requires a commitment and energy to explore how current
and emerging technologies may assist in teaching and learning. It is reliant upon educators
possessing an inquiring mind, having a fearless attitude and being a creative practitioner.
These are skills that should be present in all educators, across all phases of learning. This
book has been designed to provide you with the necessary information to develop your own
digital pedagogy, which is aligned to the needs of your students in the phase of learning
within which you are working.
Learner Outcomes
After reading this chapter, you should be able to:
understand the terms ‘technology’ and ‘ICT’
understand the concept of digital pedagogy
describe the need for developing a digital pedagogy of your own
know some of the imperatives that drive change in educational
practices
list the reasons that require education to become more digitalised.
Key Terms
technology
information communication technology (ICT)
digital pedagogy
digitally expectant
digitally fluent
critical digital pedagogy
digital citizenship
Since then there has been ongoing debate about the term ‘ICT’ and its
relevance to teaching and learning. Some educators are calling for the term
‘ICT’ to be ‘ditched’, arguing that it is no longer applicable now that
technology and its pedagogical applications have moved on. Some educators
have suggested that as the integration of technology into teaching and
learning increases, we will be using the words ‘teaching and learning’ and the
mention of technology or ICT will be obsolete—integrating technology into
teaching and learning will simply be what teaching and learning is in the
future.
Until then, it is important to focus on the fact that teaching with
technology effectively in schools is less about the changing technology and
more about changing the teaching and learning practices and culture in
education.
digital pedagogy
the ability to teach using digital technologies
digital fluency
the ability to use digital technologies in a confident manner
Digital fluency is much more than being able to use computer devices,
applications, online platforms and gadgets, it is understanding the
behaviours associated with the use of technology and includes critical
digital pedagogy and digital citizenship issues. Critical digital pedagogy
empowers individuals to reflect upon and evaluate the uses of technology,
and to consider who created the technology, who it was created for and why
it was created, as well as the influence or impact of the technology and the
consequences it affords. Digital citizenship is defined as:
digital citizenship
the knowledge and understanding of ethical online behaviour, including protocols
and practices for using technology for respectful communication
PERSONAL REFLECTION
What are your drivers for developing a digital
pedagogy?
As you can see in Figure 1.2, two types of imperatives have been
identified as drivers for a digital pedagogy. But are the imperatives
limited to these two categories? Or can you think of some other
drivers that perhaps have motivated you to develop a digital
pedagogy?
CASE STUDY
Perceptions of technology-based lessons in the classroom
Questions
1 How would you justify the place of technology in the
classroom?
2 Do you think it is still perceived to be an easy, lazy option for
educators?
3 Do you think that educators need to do very little when they
take a class to a makerspace or similar? Is it just a matter of
‘crowd control’ and keeping them on task?
4 What are your perceptions of lessons that are technology
based?
CRITICAL REFLECTION
Is there a difference between today’s students and when
you were a student at school?
An often-quoted statement by Prensky (2001) is:
Today’s students are no longer the people our educational system was
designed to teach.
Task
1 Consider the following questions in relation to the quote:
• Do you agree?
• Think back to your schooling—are the students you encounter
now different to your schooling days?
• In what way are they different?
• Is the difference solely due to technology?
The phrase digital economy is much used; it permeates all aspects of society,
including the way people interact, the economic landscape, the skills needed
to get a good job and even political decision-making (World Economic
Forum, 2016). It is seen as a system of rapidly growing digital technologies
no longer limited to our local environment; it is an economy of ‘agreed
interests between individual, business, government and global society’
(Aleshkovski et al., 2020, p. 123). The types of skills required in traditional
professions have changed due to digital innovations such as autonomous
robots and artificial intelligence used across a range of industries and
professions, and because the way we conduct business has changed. New
professions are constantly emerging due to the increase in technologies. The
students in our classrooms will be entering this new digitalised workforce,
and schools bear some responsibility in preparing them for that. While
much debate exists on ‘whose job it is’—schools’ or universities’—there
needs to be an acknowledgment by all sectors of education that society and
our working life are increasingly digital. Preparing students to be successful,
contributing members of that society is a shared responsibility.
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