Lastexception 63646436790

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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>4a67fbaa6d58abb65a0af17c</
sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2017-11-14
23:46:55</createtime><buildsignature>Local.Unknown.Unknown.1.10.57.1020-
1.200.000.143.Release</buildsignature><categoryid>constraints.py:1538</
categoryid><desyncid>4a67fbaa6d58abb65a0af17c</desyncid><systemconfig/
><screenshot/><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\scheduling.py",
line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
elements.py", line 373, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 3267, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 631, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 771, in
insert_route_failure_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\sims\sim.py", line 3297, in push_super_affordance&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1285, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 835, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 919, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 331, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2030, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 2011, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1338, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1385, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3028, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2839, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2901, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2419, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
2572, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_graph.py", line 4639, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 4468, in
_get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\posture_graph.py", line 4315, in
_generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 5497, in _get_locations_from_posture&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
4684, in apply_posture_state_and_interaction_to_constraint&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1628, in
apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\constraints.py", line 1677, in apply_posture_state&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1538, in
resolve&#13;&#10;AttributeError: 'NoneType' object has no attribute
'is_same_object_or_part'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>4a67fbaa6d58abb65a0af17c</
sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2017-11-14
23:46:55</createtime><buildsignature>Local.Unknown.Unknown.1.10.57.1020-
1.200.000.143.Release</buildsignature><categoryid>constraints.py:1538</
categoryid><desyncid>4a67fbaa6d58abb65a0af17c</desyncid><systemconfig/
><screenshot/><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\scheduling.py",
line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
elements.py", line 373, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 3267, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 631, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 771, in
insert_route_failure_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\sims\sim.py", line 3297, in push_super_affordance&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1285, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 835, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 919, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 331, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2030, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 2011, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1338, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1385, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3028, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2839, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2901, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2419, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
2572, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_graph.py", line 4639, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 4468, in
_get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\posture_graph.py", line 4315, in
_generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 5497, in _get_locations_from_posture&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
4684, in apply_posture_state_and_interaction_to_constraint&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1628, in
apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\constraints.py", line 1677, in apply_posture_state&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1538, in
resolve&#13;&#10;AttributeError: 'NoneType' object has no attribute
'is_same_object_or_part'&#13;&#10;&#13;&#10;During handling of the above exception,
another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 3783, in _cancel&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\interaction_queue.py", line 1409, in
on_interaction_canceled&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 835, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 919, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 331, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 2030, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 2011, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1338, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1385, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3028, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2839, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2901, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2419, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
2572, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_graph.py", line 4639, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 4468, in
_get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\posture_graph.py", line 4315, in
_generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 5497, in _get_locations_from_posture&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
4684, in apply_posture_state_and_interaction_to_constraint&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1628, in
apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\constraints.py", line 1677, in apply_posture_state&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1538, in
resolve&#13;&#10;AttributeError: 'NoneType' object has no attribute
'is_same_object_or_part'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>4a67fbaa6d58abb65a0af17c</
sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2017-11-14
23:46:55</createtime><buildsignature>Local.Unknown.Unknown.1.10.57.1020-
1.200.000.143.Release</buildsignature><categoryid>constraints.py:1538</
categoryid><desyncid>4a67fbaa6d58abb65a0af17c</desyncid><systemconfig/
><screenshot/><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\scheduling.py",
line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
elements.py", line 373, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 3267, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 631, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 771, in
insert_route_failure_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\sims\sim.py", line 3297, in push_super_affordance&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1285, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 835, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 919, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 331, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2030, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 2011, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1338, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1385, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3028, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2839, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2901, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2419, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
2572, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_graph.py", line 4639, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 4468, in
_get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\posture_graph.py", line 4315, in
_generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 5497, in _get_locations_from_posture&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
4684, in apply_posture_state_and_interaction_to_constraint&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1628, in
apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\constraints.py", line 1677, in apply_posture_state&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1538, in
resolve&#13;&#10;AttributeError: 'NoneType' object has no attribute
'is_same_object_or_part'&#13;&#10;&#13;&#10;During handling of the above exception,
another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\
super_interaction.py", line 3783, in _cancel&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\interaction_queue.py", line 1409, in
on_interaction_canceled&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\
contextlib.py", line 55, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 835, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 919, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 331, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 2030, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 2011, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1338, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1385, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3028, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2839, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2901, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2419, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
2572, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_graph.py", line 4639, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 4468, in
_get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\posture_graph.py", line 4315, in
_generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 5497, in _get_locations_from_posture&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
4684, in apply_posture_state_and_interaction_to_constraint&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1628, in
apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\constraints.py", line 1677, in apply_posture_state&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1538, in
resolve&#13;&#10;AttributeError: 'NoneType' object has no attribute
'is_same_object_or_part'&#13;&#10;</desyncdata></report>
</root>

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