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CH 1
CH 1
Lecture 1 B
Introduction
Ante Prodan
School of Computer Data and
Mathematical Sciences
Chapter 1: Introduction
Our goal: Overview:
get “feel” and what’s the Internet?
terminology
what’s a protocol?
more depth, detail
later in course network edge; hosts, access
approach:
net, physical media
use Internet as network core: packet/circuit
example switching, Internet structure
performance: loss, delay,
throughput
security
protocol layers, service models
history
Introduction 1-2
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
Introduction 1-3
What’s the Internet: “nuts and bolts” view
PC millions of connected Mobile network
server computing devices: Global ISP
wireless hosts = end systems
laptop
running network
cellular
handheld apps Home network
Regional ISP
communication links
access fiber, copper,
points
wired
radio, satellite Institutional network
links
transmission
rate = bandwidth
routers: forward
router
packets (chunks of
data)
Introduction 1-4
“Cool” internet appliances
Smart Speaker
Web-enabled toaster + Amazon Echo
weather forecaster
IP picture frame
http://www.ceiva.com/
Introduction 1-5
Recent development: Internet
of Things (IoT)
The Internet of things (IoT) is a system of
interrelated computing devices, mechanical and
digital machines are provided with
unique identifiers (UIDs) and the ability to
transfer data over a network without requiring
human-to-human or human-to-computer
interaction.
Introduction 1-6
Recent development: Sensor
Networks
Introduction 1-7
Recent development: Software
Defined Networking
Software-defined networking (SDN) technology is an
approach to network management that enables dynamic,
programmatically efficient network configuration in order
to improve network performance and monitoring, making
it more like cloud computing than traditional network
management.
Software-defined networking (SDN) is an approach to networking
that allows network administrators to manage network services
through software applications rather than relying on hardware
devices like switches and routers.
SDN separates the control plane (the logic that determines how
traffic is forwarded) from the data plane (the actual forwarding of
the traffic), allowing network administrators to centrally manage
network traffic and policies from a single location.
Introduction 1-8
What’s the Internet: “nuts and bolts” view
Mobile network
protocols control sending,
receiving of msgs Global ISP
e.g., TCP, IP, HTTP, Skype,
Ethernet
Internet: “network of Home network
loosely hierarchical
public Internet versus Institutional network
private intranet
Internet standards
RFC: Request for comments
IETF: Internet Engineering
Task Force
Introduction 1-9
What’s the Internet: a service view
communication
infrastructure enables
distributed applications:
Web, VoIP, email, games,
e-commerce, file sharing
communication services
provided to apps:
reliable data delivery
from source to
destination
“best effort” (unreliable)
data delivery
Introduction 1-10
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather than
“I have a question” humans
introductions all communication
activity in Internet
… specific msgs sent governed by protocols
… specific actions taken protocols define format,
when msgs received, order of msgs sent and
or other events received among network
entities, and actions
taken on msg
transmission, receipt
Introduction 1-11
What’s a protocol?
a human protocol and a computer network protocol:
Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time
client/server model
client host requests, receives
service from always-on server
client/server
e.g. Web browser/server;
email client/server
peer-peer model:
minimal (or no) use of
dedicated servers
e.g. Skype, BitTorrent
Introduction 1-14
Access networks and physical media
Q: How to connect end
systems to edge router?
residential access nets
institutional access
networks (school,
company)
mobile access networks
Keep in mind:
bandwidth (bits per
second) of access
network?
shared or dedicated?
Introduction 1-15
Residential access: point to point access
DSL: digital subscriber line
deployment: telephone company (typically)
up to 10 Mbps upstream (today typically < 1 Mbps)
up to 100 Mbps downstream (today typically < 10
Mbps)
dedicated physical line to telephone central office
Introduction 1-16
Residential access: cable modems
Fiber
HFC: hybrid fiber coax
asymmetric: up to 300Mbps downstream, 20
Mbps upstream
network of cable and fiber attaches homes to
ISP router
homes share access to router
deployment: available via cable TV companies
Introduction 1-17
Company access: local area networks
company/univ local area
network (LAN) connects
end system to edge router
Ethernet:
100Mbps, 1Gbps, 10Gbps
Ethernet
modern configuration:
end systems connect
into Ethernet switch
LANs: chapter 5
Introduction 1-18
Wireless access networks
shared wireless access
network connects end system
to router router
via base station aka “access
point”
base
wireless LANs: station
802.11b/g/n/ac (WiFi): 11Mbps or
1.5Gbps
wider-area wireless access
provided by telco operator
~100Mbps over cellular system
mobile
(4G) hosts
Introduction 1-19
Home networks
Typical home network components:
DSL or cable modem
router/firewall/NAT
Ethernet
wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point
Introduction 1-20
Physical Media
Twisted Pair (TP)
Bit: propagates between two insulated copper
transmitter/rcvr pairs wires
physical link: what lies Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
Category 5:
guided media:
100Mbps Ethernet
signals propagate in solid
media: copper, fiber, coax
unguided media:
signals propagate freely,
e.g., radio
Introduction 1-21
Physical Media: coax, fiber
Coaxial cable: Fiber optic cable:
two concentric copper glass fiber carrying light
conductors pulses, each pulse a bit
bidirectional high-speed operation:
baseband: high-speed point-to-point
single channel on cable transmission (e.g., 10’s-
legacy Ethernet 100’s Gps)
Introduction 1-22
Physical media: radio Radio link types:
terrestrial microwave
signal carried in e.g. up to 150 Mbps channels
electromagnetic
LAN (e.g., Wifi)
spectrum
54 Mbps – 1.5Gbps
no physical “wire”
wide-area (e.g., cellular)
bidirectional 3G cellular: ~ 10Mbps
propagation 4G cellular: ~ 100Mbps
environment effects: satellite
reflection Kbps to 100Mbps channel (or
obstruction by objects multiple smaller channels)
interference 270 msec end-end delay
geosynchronous versus low
altitude
Introduction 1-23
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History
Introduction 1-24
The Network Core
mesh of interconnected
routers
the fundamental
question: how is data
transferred through net?
circuit switching:
dedicated circuit per
call: telephone net
packet-switching: data
sent thru net in
discrete “chunks”
Introduction 1-25
Network Core: Circuit Switching
End-end resources
reserved for “call”
link bandwidth, switch
capacity
dedicated resources:
no sharing
circuit-like
(guaranteed)
performance
call setup required
Introduction 1-26
Network Core: Circuit Switching
network resources dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces” frequency division
pieces allocated to calls time division
resource piece idle if
not used by owning call
(no sharing)
Introduction 1-27
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share demand can exceed
network resources amount available
each packet uses full link congestion: packets
bandwidth queue, wait for link use
resources used as needed store and forward:
packets move one hop
at a time
Bandwidth division into “pieces” Node receives complete
Dedicated allocation packet before forwarding
Resource reservation
Introduction 1-28
Packet Switching: Statistical Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C
1.5 Mb/s
B
queue of packets
waiting for output
link
D E
N users
circuit-switching: 1 Mbps link
10 users
packet switching:
with 35 users,
Q: how did we get value 0.0004?
probability > 10 active
at same time is less
than .0004
Introduction 1-31
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”
great for bursty data
resource sharing
simpler, no call setup
excessive congestion: packet delay and loss
protocols needed for reliable data transfer,
congestion control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 7)
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-33
Four sources of packet delay
1. nodal processing: 2. queueing
check bit errors time waiting at output
determine output link link for transmission
depends on congestion
level of router
transmission
A propagation
B
nodal
processing queueing
Introduction 1-34
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth (bps) d = length of physical link
L=packet length (bits) s = propagation speed in
time to send bits into medium (~2x108 m/sec)
link = L/R propagation delay = d/s
B
nodal
processing queueing
Introduction 1-35
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth
cars “propagate” at Time to “push” entire
100 km/hr caravan through toll
toll booth takes 12 sec to booth onto highway =
service car (transmission 12*10 = 120 sec
time) Time for last car to
car~bit; caravan ~ packet propagate from 1st to
2nd toll both:
Q: How long until caravan
100km/(100km/hr)= 1 hr
is lined up before 2nd toll
booth? A: 62 minutes
Introduction 1-36
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth
Yes! After 7 min, 1st car
Cars now “propagate” at at 2nd booth and 3 cars
1000 km/hr still at 1st booth.
Toll booth now takes 1 1st bit of packet can
min to service a car arrive at 2nd router
Q: Will cars arrive to before packet is fully
2nd booth before all transmitted at 1st router!
cars serviced at 1st See Ethernet applet at AWL
booth? Web site
Introduction 1-37
Packet loss
queue (aka buffer) preceding link in buffer has
finite capacity
packet arriving to full queue dropped (aka lost)
lost packet may be retransmitted by previous
node, by source end system, or not at all
buffer
(waiting area) packet being transmitted
A
B
packet arriving to
full buffer is lost
Introduction 1-38
Throughput
throughput: rate (bits/time unit) at which
bits transferred between sender/receiver
instantaneous: rate at given point in time
average: rate over longer period of time
server,
server sendswith link
bits pipe capacity
that can carry link that
pipe capacity
can carry
file of
(fluid) F bits
into pipe Rs bits/sec
fluid at rate Rfluid
c bits/sec
at rate
to send to client Rs bits/sec) Rc bits/sec)
Introduction 1-39
Throughput (more)
Rs < Rc What is average end-end throughput?
Rs bits/sec Rc bits/sec
Rs bits/sec Rc bits/sec
bottleneck link
link on end-end path that constrains end-end throughput
Introduction 1-40
Protocol “Layers”
Networks are complex!
many “pieces”:
hosts Question:
routers Is there any hope of
links of various organizing structure of
media network?
applications
protocols Or at least our discussion
hardware, of networks?
software
Introduction 1-41
Organization of air travel
a series of steps
Introduction 1-42
Layering of airline functionality
airplane routing airplane routing airplane routing airplane routing airplane routing
Introduction 1-43
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
layered reference model for discussion
modularization eases maintenance, updating of
system
change of implementation of layer’s service
transparent to rest of system
e.g., change in gate procedure doesn’t affect
rest of system
layering considered harmful?
Introduction 1-44
Internet protocol stack
application: supporting network
applications application
FTP, SMTP, HTTP
transport: process-process data transport
transfer
TCP, UDP network
network: routing of datagrams from
source to destination link
IP, routing protocols
link: data transfer between physical
neighboring network elements
PPP, Ethernet
physical: bits “on the wire”
Introduction 1-45
ISO/OSI reference model
presentation: allow applications to
interpret meaning of data, e.g., application
encryption, compression, machine-
presentation
specific conventions
session: synchronization, session
checkpointing, recovery of data transport
exchange
network
Internet stack “missing” these
layers! link
these services, if needed, must physical
be implemented in application
needed?
Introduction 1-46
Comparing OSI and TCP/IP
models
Layer OSI Model TCP/IP Model
I
7 Application M
6 Presentation Application P
5 Session O
R !!!
4 Transport Transport T
3 Network Internet A
2 Data link Link & N
1 Physical Physical T
Introduction 1-48
Study questions
1. What is networking model (or protocol
suite)? For example TCP/IP or Open
Systems Interconnection (OSI) models.
2. What is a layer in the context of
networking model?
3. What is communication protocol (also
known as networking protocol)?