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Q1/W1

SHS

Empowerment Technologies
(for the Strand)

Quarter 1

Learning Activity Sheet 1


Information and Communication
Technology
Negros Occidental High School

Government Property
NOT FOR SALE
EMPOWERMENT TECHNOLOGIES
Learning Activity Sheet No. 1
First Edition, 2021

Published in the Philippines


By the Department of Education
Division of Negros Occidental
Negros Occidental High School

Republic Act 8293, section 176 states that: No copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such an agency or office may, among other
things, impose as a condition the payment of royalties.

This Learning Activity Sheet is developed by Negros Occidental High


School, Division of Negros Occidental adopted to Senior High School

ALL RIGHTS RESERVED. No part of this learning resource may be


reproduced or transmitted in any form or by any means electronic or mechanical
without written permission from Negros Occidental High School, Division of Negros
Occidental.

Development and Enhancement Team of


Empowerment Technologies Leaning Activity Sheet
Negros Occidental High School
Senior High School

Writer/Developer/Enhancer: Auggie M. Torrecampo

Cover Page Designer: Deyru J. Morancil

Quality Assurance Team: Auggie M. Torrecampo


Janice David

School Management Team: Donna Bella O. Aposaga


Asst. Principal II for Academics – SHS

Josette S. Terrora
Principal IV
Introductory Message
Welcome to Empowerment Technologies!

The Learning Activity Sheet is a product of the collaborative efforts of the


Negros Occidental . This is developed to guide the learning facilitators (teachers,
parents and responsible adults) in helping the learners meet the standards set by the
K to 12 Basic Education Curriculum.

The Learning Activity Sheet is self-directed instructional materials aimed to


guide the learners in accomplishing activities at their own pace and time using the
contextualized resources in the community. This will also assist the learners in
acquiring the lifelong learning skills, knowledge and attitudes for productivity and
employment.

For learning facilitator:


The Empowerment Technologies Learning Activity Sheet will help you
facilitate the leaching-learning activities specified in the Curriculum Guide of the
Department of Education with minimal or no face-to-face encounter between you and
learner. This will be made available to the learners with the references/links to ease
the independent learning.

For the learner:


The Empowerment Technologies Activity Sheet is developed to help you
continue learning even if you are not in school. This learning material provides you
with meaningful and engaging activities for independent learning. Being an active
learner, carefully read and understand the instructions then perform the activities and
answer the assessments. This will be returned to your facilitator on the agreed
schedule.
LEARNING ACTIVITY SHEET 1
INFORMATION AND COMMUNICATION
TECHNOLOGY

Name of Learner: _
Grade and Section: Date:

I. Learning Competency (MELC) with Code

Compare and contrast the nuances of varied online platforms, sites,


and content to best achieve specific class objectives or address
situational challenges (CS_ICT11/12-ICTPT-Ia-b1)

I. Background Information for Learners

Information and Communication Technology or ICT


- deals with the use of different communication technologies such as
mobile
phones, Internet and etc. to locate, save, send, and edit information.
Having a unified way to communicate is one of the goals of ICT.

ICT in the Philippines


- “ICT Hub of Asia” according to some International Companies. It is no
secret that there is a huge growth of ICT –related jobs around the
country. One of which is the Call Centers . It is one of the BPO (Business
Process Outsourcing )call centers.
- 106.8 cellphones per 100 Filipinos, according to 2013 edition of
Measuring the Information Society by the International
Telecommunication Union.
- 19.13% shares of the total employment population in ICT Industry
according to data gathered by the Annual Survey of the Philippine
Business and Industries and NSO in 2010.
- “The selfiest cities around the world” of the 2013 places two cities from
the Philippines in the top 1 and top 10 spots., according to Time
Magazine.
World Wide Web

• The World Wide Web, commonly referred to as WWW, W3, or simply


the Web
is an interconnected system of public webpages accessible through the
Internet. It was invented Sir Tim Berners-Lee in 1989.
• Web pages are what make up the world wide web and it can either be
static or dynamic.

Web 1.0

 Web pages are static and not interactive. You can't post comments
or create an account.

Web 2.0

 It is the term used to describe the present generation of the World


Wide Web that concentrates on its capability of providing people
the means to collaborate and share information online.
 It is the second stage in World Wide Web
 Dynamic and interactive websites
 The content of the website changes
 The user may be able to comment or create user account
 It enables an increased user participation in the web
 Darcy DiNucci, an information architecture consultant, coined the
term Web 2.0 in her 1999 article, "Fragmented Future".
The term was popularized by Tim
O'Reilly and Dale Dougherty at the O'Reilly Media Web 2.0
Conference in late 2004 (TechTarget, 2015).

Features of Web 2.0

Folksonomy - It allows users to categorize and classify/arrange


information using freely chosen keywords (e.g., tagging). Popular social
networking sites such as Twitter, Instagram, Facebook, etc. use tags that
start with the pound sign (#). This is also referred to as hashtag.

Rich User Experience - Content is dynamic and is responsive to user's


input. An example would be a website that shows local content. In the
case of social networking sites, when logged on, your account is used to
modify what you see in their website.

User Participation - The owner of the website is not the only one who is
able to put content. Others are able to place a content of their own by
means of comment, reviews, and evaluation. Some websites allow
readers to comment on an article, participate in a poll, or review a
specific product (e.g., Amazon.com, online stores).

Software as a Service - Users will subscribe to a software only when


needed rather than purchasing them. This is a cheaper option if you do
not always need to use a software. For instance, Google Docs is a free
web-based application that allows the user to create and edit word
processing and spreadsheet documents online. When you need a
software, like a Word Processor, you can purchase it for a one-time huge
amount and install it in your computer and it is yours forever. Software as
a service allows you to "rent" a software for a minimal fee.

Mass Participation - It is a diverse information sharing through universal


web access. Since most users can use the Internet, Web 2.0's content is
based on people from various cultures.

Web 3.0
 It is also called as Semantic Web
 Semantics - ability of Web technologies to understand and interpret
human-generated content
 The aim of Web 3.0 is to have machines understand the user's
preferences to be able to deliver web content specifically targeting
the user.
 The Internet is able to predict the best possible answers to your
question by learning from your previous choices

Trends in ICT
As the world of ICT continues to grow, the industry has focused on
several innovations. These innovations cater to the needs of the people
that benefit most out of ICT. Whether it is for business or personal use,
these trends are current front runners in the innovation of ICT.

1. Convergence
Technological convergence is the combination of two or more different
entities of technologies to create a new single device.

Example: Using of smartphone to create word documents that was


previously can only be created using desktop computer.

2. Social Media
It is a website, application, or online channel that enables web users to
create, co-create, modify, and exchange user-generated content.

Types of Social media:


1. Social Networks - sites that allow you to connect with other people
with same interests or background.
Examples: Facebook, Google+

2. Bookmarking Sites - sites that allow users you to store and


manage links to various websites and resources, and to tag
Examples: StumbleUpon, Pinterest

3. Social News - sites that allow users to post their own news items
or links to other news sources.
Examples: reddit, dig

4. Media Sharing - sites that allow you to upload and share media
content like images, music, and video.
Examples: Flickr, YouTube, and Instagram

5. Microblogging - sites that focus on short updates from the user.


Those who are subscribed will receive updates.
Examples: Twitter Plurk

6. Blogs and Forums - sites that allow users to post their content.
Examples: Blogger, WordPress, Tumblr

3. Mobile Technologies
The popularity of smartphones and tablets has taken a major rise over
the years. This is largely because of the devices' capability to do tasks
that were originally found in personal computers.

Different types of mobile operating systems:


1. iOS - used in Apple devices such as the iPhone and iPad
2. Android - an open source operating system developed by Google.
Being open source means several mobile phone companies use this
OS for free.
3. Blackberry OS - used in blackberry devices
4. Windows Phone OS - a closed source and proprietary operating
system developed by Microsoft
5. Symbian - the original smartphone OS used by Nokia devices
6. ebOS - originally used for smartphones; now used for smartTVs
7. Windows Mobile - developed by Microsoft for smartphones and
pocket PCs.

4. Assistive Media
• It is a nonprofit service designed to help people who have visual and
reading impairments. A database of audio recordings is used to read
to the user. You may visit http://assistivemedia.org/ for several of
their audio recordings.

II. Activities

A. Activity: How do you use ICT?

Form group of 5 members each, Take turns answering the questions


below.
Answer the following honestly.

1. How many times have you checked your phone today this morning?
2. How many status updates you have posted in Facebook or Twitter
today?
3. Did you use the internet for an hour after you woke up this morning?
4. Do you follow a celebrity via his/her social media account?

Performance Task 1A

Exploration: Identifying the correct Web Platform for Social Change


Identify a problem in your community (littering, garbage disposal, blocked
drainage etc.)
Imagine that you are going to create website to persuade both
community leaders and members to solve this problem.
Fill out the form below. You may refer to the sample provided after the
forum.

Name:
Community Problem:
Vicinity:
Campaign Name:
Type of Social Media Used:
What will be the content of your social media site?
Why did you choose the type of social media?

Performance Task 1B
ICT, Me and my Community

To fully understand the importance of ICT, Let us first look at our


community.

Look for a small business around your community.

Conduct a short interview of the business owner using the given guide
questions.

Company /Establishment
Name:____________________________________
Address:__________________________________
Nature of Business:_________________________
Guide Questions:
What are the different ways for customers and/or suppliers to contact
you?
1. How often do you use a phone or cellular phone for business?
Estimate only.
2. Does your establishment have internet connection? If yes, what is its
purpose? If no, would you consider having it in the future? Why or not?
3. Does your business offer marketting online platforms? (like Gcash,
Paymaya, loading etc) If yes, how does it help you?
4. Does your business have a website? If yes, how does it help you? If
no, would you consider having it in the future? Why or why not?
5. Would you consider giving free Wi-fi access in future? If you already
have it, does it help boost sales?

Note: Write the name of the interviewee and signature

III. Reference(s)

Empowerment Technologies First Edition.(2016).Sampaloc


Manila:Rex Bookstore, Inc.

Adopted to: Self-learning Module (SLM) developed by DepEd


SOCCSKSARGEN

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