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ARMOR DIAGRAM

Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7A Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 SRM 4 RA 3 2/Msl [M,C,S] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 4 CT 3 2/Msl [M,C,S] — 3 6 9 (8) ( 11 ) (8)

Left Right
Leg Center Leg
( 12 ) Torso ( 12 )
(5)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 4) 50
(4) (4)

BV: 625 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. SRM 4 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Endo Steel 3. Ammo (SRM 4) 25
1-3 4. Endo Steel
5.
6.
SRM 4
Endo Steel
1-3 4. Ammo (SRM 4) 25
HEAT DATA 16
Heat Sinks: 15*
5. Endo Steel 5. CASE Heat
10
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 6 )
Left Torso Right Torso
(6) (6)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7J Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 SRM 4 RA 3 2/Msl [M,C,S] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 4 CT 3 2/Msl [M,C,S] — 3 6 9 (6) (8) (6)

Left Right
Leg Center Leg
(8) Torso (8)
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 4) 25
(3) (3)

BV: 599 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. SRM 4 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Endo Steel 3. Ammo (SRM 4) 25
1-3 4. Endo Steel
5.
6.
Jump Jet
SRM 4
1-3 4. CASE
HEAT DATA 16
Heat Sinks: 15*
5. Endo Steel 5. Endo Steel Heat
10
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7T 'Blazing Inferno II' Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 [7] Tech Base: Inner Sphere
Running: 9 [11] Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 ER Small Laser LL 2 3 [DE] — 2 4 5
2 ER Small Laser RL 2 3 [DE] — 2 4 5 Center
Left Arm Torso Right Arm
1 ER Medium Laser LA 5 5 [DE] — 4 8 12 (7) ( 10 ) (7)
1 ER Medium Laser RA 5 5 [DE] — 4 8 12
1 ER Medium Laser RT 5 5 [DE] — 4 8 12
1 ER Small Laser CT 2 3 [DE] — 2 4 5
1 Small Laser CT 1 3 [DE] — 1 2 3 Left Right
1 ER Medium Laser HD 5 5 [DE] — 4 8 12 Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
(3) (3)

BV: 1,018 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. ER Medium Laser 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. Double Heat Sink Center Torso 1. Double Heat Sink
(4) (4)
2. Double Heat Sink 1. Fusion Engine 2. ER Medium Laser 25*
3. Double Heat Sink 2. Fusion Engine 3. Triple Strength Myomer Center 24*
4-6 4. Double Heat Sink 3. Fusion Engine
4-6 4. Triple Strength Myomer Torso
23*
5. ER Medium Laser 1-3 4. Gyro 5. Triple Strength Myomer (8)
6. Triple Strength Myomer 6. Triple Strength Myomer 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Double Heat Sink 3. Fusion Engine 1. Double Heat Sink 18*
2. Double Heat Sink 4-6 4. Fusion Engine 2. Double Heat Sink 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Endo Steel
5.
6.
ER Small Laser
Small Laser
1-3 4. ER Medium Laser
HEAT DATA 16
Double Heat Sinks: 15*
5. Endo Steel 5. Endo Steel Heat
11 (22)
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Triple Strength Myomer 5. Endo Steel
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. ER Small Laser 5. ER Small Laser 10 -2 Movement Points 2
Damage Transfer
6. ER Small Laser 6. ER Small Laser 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 6 )
Left Torso Right Torso
(6) (6)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7W Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Medium Laser LA 3 5 [DE] — 3 6 9
1 Streak SRM 2 RA 2 2/Msl [M,C] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 4 CT 3 2/Msl [M,C,S] — 3 6 9 (6) (8) (6)

Left Right
Leg Center Leg
(8) Torso (8)
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 4) 50, (Streak SRM 2) 50
(3) (3)

BV: 608 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Streak SRM 2 28*
6. Medium Laser 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Endo Steel 4-6 4. Fusion Engine 2. Ammo (SRM 4) 25 17*
3. Endo Steel 3. Ammo (SRM 4) 25
1-3 4. Endo Steel
5.
6.
SRM 4
Roll Again
1-3 4. Ammo (Streak SRM 2) 50
HEAT DATA 16
Heat Sinks: 15*
5. Endo Steel 5. CASE Heat
10
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Roll Again 5. Endo Steel
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 6 )
Left Torso Right Torso
(6) (6)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7X Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
2 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9 (6) (8) (6)

Left Right
Leg Center Leg
(8) Torso (8)
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 30
(3) (3)

BV: 623 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Medium Laser Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Ammo (SRM 6) 15
1-3 4. Roll Again
5.
6.
SRM 6
SRM 6
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Y Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 Medium Laser RT 3 5 [DE] — 3 6 9 (7) ( 10 ) (7)
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 15
(3) (3)

BV: 684 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Medium Laser
1-3 4. Roll Again
5.
6.
SRM 6
SRM 6
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Y2 'Blazing Inferno' Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Small Laser LL 1 3 [DE] — 1 2 3
2 Small Laser RL 1 3 [DE] — 1 2 3 Center
Left Arm Torso Right Arm
1 Medium Laser LA 3 5 [DE] — 3 6 9 (7) ( 10 ) (7)
1 Medium Laser RA 3 5 [DE] — 3 6 9
1 Medium Laser RT 3 5 [DE] — 3 6 9
2 Small Laser CT 1 3 [DE] — 1 2 3
1 Medium Laser HD 3 5 [DE] — 3 6 9 Left Right
Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
(3) (3)

BV: 728 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Medium Laser 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Roll Again 3. Medium Laser
1-3 4. Roll Again
5.
6.
Small Laser
Small Laser
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Small Laser 5. Small Laser 10 -2 Movement Points 2
Damage Transfer
6. Small Laser 6. Small Laser 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Z Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9 (8) ( 11 ) (8)

Left Right
Leg Center Leg
( 12 ) Torso ( 12 )
(5)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 15
(4) (4)

BV: 661 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso (CASE) 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Roll Again
1-3 4. CASE
5.
6.
SRM 6
SRM 6
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Z2 Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Scout Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser LA 1 3 [DE] — 1 2 3
1 Small Laser RA 1 3 [DE] — 1 2 3 Center
Left Arm Torso Right Arm
1 Active Probe (Beagle) RT — [E] — — — 4 (8) ( 11 ) (8)
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 12 ) Torso ( 12 )
(5)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 15
(4) (4)

BV: 543 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Small Laser 6. Life Support 5. Small Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Active Probe (Beagle)
1-3 4. Roll Again
5.
6.
SRM 6
SRM 6
1-3 4. Active Probe (Beagle)
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
(9) (9)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Jackalope JLP-BD-L 'Harvey' Name:
Movement Points: Tonnage: 30
Gunnery Skill: Piloting Skill:
Walking: 8 Tech Base: Mixed
Running: 12 [20] Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 4 Role: Scout Consciousness # 3 5 7 10 11 Dead
Engine Type: 240 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser (IS) LA 5 5 [DE] — 4 8 12
1 ER Medium Laser (IS) RA 5 5 [DE] — 4 8 12 Center
Left Arm Torso Right Arm
1 M-Pod LT — 15 [DB,X,OS] — 1 2 3 (8) ( 13 ) (8)
1 M-Pod RT — 15 [DB,X,OS] — 1 2 3
1 RISC APDS HD 2 [PB] — 1 2 3

Left Right
Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
Ammo: (RISC APDS) 12
(2) (2)

BV: 1,028 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 7 ) Right Torso ( 7 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Small Cockpit 2. Upper Arm Actuator 30*
3. ER Medium Laser [IS] 4. Sensors 3. ER Medium Laser [IS]
1-3 4. Endo Steel 5. RISC APDS [IS] 1-3 4. Ferro-Fibrous
29
5. Endo Steel 6. RISC APDS [IS] 5. Ferro-Fibrous 28*
6. Endo Steel 6. Ferro-Fibrous Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Ferro-Fibrous
(5) (5)
2. Endo Steel 1. XL Fusion Engine 2. Ferro-Fibrous 25*
3. Endo Steel 2. XL Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Ferro-Fibrous Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 10 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(7) (7)
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Double Heat Sink
Double Heat Sink
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. M-Pod [IS] 5. M-Pod [IS] Heat
10 (20)
6. Ammo (RISC APDS) 12 Engine Hits 6. MASC [IS] Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Supercharger 1. MASC [IS]
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Lamellor
Head ( 9 )
Left Torso Right Torso
( 10 ) ( 10 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Jackalope JLP-IC Name:
Movement Points: Tonnage: 30
Gunnery Skill: Piloting Skill:
Walking: 8 Tech Base: Clan
Running: 12 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 8 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 240 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser LA 5 7 [DE] — 5 10 15
1 ER Medium Laser RA 5 7 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
1 SRM 6 RT 4 2/Msl [M,C,S] — 3 6 9 (9) ( 15 ) (9)
1 Laser AMS HD 5 [PB] — 1 — —

Left Right
Leg Center Leg
( 12 ) Torso ( 12 )
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 15
(4) (4)

BV: 1,337 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 7 ) Right Torso ( 7 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. ER Medium Laser 4. Laser AMS 3. ER Medium Laser
1-3 4. Endo Steel 5. Sensors 1-3 4. Ferro-Lamellor
29
5. Endo Steel 6. Life Support 5. Ferro-Lamellor 28*
6. Endo Steel 6. Ferro-Lamellor Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Ferro-Lamellor
(5) (5)
2. Endo Steel 1. XL Fusion Engine 2. Ferro-Lamellor 25*
3. Endo Steel 2. XL Fusion Engine 3. Ferro-Lamellor Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Ferro-Lamellor Torso
23*
5. Roll Again 1-3 4. Gyro 5. Ferro-Lamellor ( 10 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(7) (7)
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Double Heat Sink
Double Heat Sink
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Jump Jet 5. Jump Jet Heat
10 (20)
6. Jump Jet Engine Hits 6. Jump Jet Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Ammo (SRM 6) 15 1. SRM 6
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Ferro-Lamellor 5. Ferro-Lamellor 10 -2 Movement Points 2
Damage Transfer
6. Ferro-Lamellor 6. Ferro-Lamellor 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Ferro-Fibrous
Head ( 9 )
Left Torso Right Torso
(9) (9)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Jackalope JLP-KB Name:
Movement Points: Tonnage: 30
Gunnery Skill: Piloting Skill:
Walking: 8 Tech Base: Mixed
Running: 12 Rules Level: Advanced Hits Taken 1 2 3 4 5 6
Jumping: 8 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 240 XL
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser (C) LA 5 7 [DE] — 5 10 15
1 ER Medium Laser (C) RA 5 7 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
1 SRM 4 (C) LT 3 2/Msl [M,C,S] — 3 6 9 (8) ( 13 ) (8)
1 SRM 4 (C) RT 3 2/Msl [M,C,S] — 3 6 9
1 RISC APDS HD 2 [PB] — 1 2 3

Left Right
Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
Ammo: (RISC APDS) 12, (SRM 4) 25
(2) (2)

BV: 1,259 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 7 ) Right Torso ( 7 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Small Cockpit 2. Upper Arm Actuator 30*
3. ER Medium Laser 4. Sensors 3. ER Medium Laser
1-3 4. Endo Steel 5. RISC APDS [IS] 1-3 4. Ferro-Fibrous
29
5. Endo Steel 6. RISC APDS [IS] 5. Ferro-Fibrous 28*
6. Endo Steel 6. Ferro-Fibrous Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Ferro-Fibrous
(5) (5)
2. Endo Steel 1. XL Fusion Engine 2. Ferro-Fibrous 25*
3. Endo Steel 2. XL Fusion Engine 3. Ferro-Fibrous Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Ferro-Fibrous Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again ( 10 )
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(7) (7)
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Double Heat Sink
Double Heat Sink
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Jump Jet 5. Jump Jet Heat
10 (20)
6. Jump Jet Engine Hits 6. Jump Jet Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. SRM 4 1. SRM 4
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (RISC APDS) 12 2. Ammo (SRM 4) 25
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Stealth
Head ( 9 )
Left Torso Right Torso
(9) (9)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Jackalope JLP-NH Name:
Movement Points: Tonnage: 30
Gunnery Skill: Piloting Skill:
Walking: 8 Tech Base: Mixed
Running: 12 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 6 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 240 XL
Weapons & Equipment Inventory (hexes)
QtyType Loc Ht Dmg Min Sht Med Lng
1 ER Medium Laser (C) LA 5 7 [DE] — 5 10 15
1 ER Medium Laser (C) RA 5 7 [DE] — 5 10 15 Center
Left Arm Torso Right Arm
1 MML 3 LT 2 [M,C,S] (8) ( 15 ) (8)
LRM 1/Msl 6 7 14 21
SRM 2/Msl — 3 6 9
1 MML 3 RT 2 [M,C,S]
LRM 1/Msl 6 7 14 21 Left Right
SRM 2/Msl — 3 6 9 Leg Center Leg
( 11 ) Torso ( 11 )
1 ECM Suite HD — [E] — — — 6 (4)

Left Right
Torso Rear Torso Rear
Ammo: (MML 3/LRM) 40, (MML 3/SRM) 33
(2) (2)

BV: 1,216 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 7 ) Right Torso ( 7 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. ER Medium Laser 4. ECM Suite 3. ER Medium Laser
1-3 4. Endo Steel 5. Sensors 1-3 4. Stealth [IS]
29
5. Endo Steel 6. Life Support 5. Stealth [IS] 28*
6. Endo Steel 6. Roll Again Left Right 27
Arm Arm 26*
1. Endo Steel Center Torso 1. Roll Again
(5) (5)
2. Endo Steel 1. XL Fusion Engine 2. Roll Again 25*
3. Endo Steel 2. XL Fusion Engine 3. Roll Again Center 24*
4-6 4. Endo Steel 3. XL Fusion Engine
4-6 4. Roll Again Torso
23*
5. Stealth [IS] 1-3 4. Gyro 5. Roll Again ( 10 )
6. Stealth [IS] 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(7) (7)
20*
1. Gyro
Left Torso (CASE) 2. XL Fusion Engine Right Torso (CASE) 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18*
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17*
3. Jump Jet 3. Jump Jet
1-3 4. Jump Jet
5.
6.
Double Heat Sink
Double Heat Sink
1-3 4. Jump Jet
HEAT DATA 16
Double Heat Sinks: 15*
5. Jump Jet 5. Jump Jet Heat
10 (20)
6. MML 3 [IS] Engine Hits 6. MML 3 [IS] Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. MML 3 [IS] 1. MML 3 [IS]
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Ammo (MML 3/LRM) 40 2. Ammo (MML 3/SRM) 33
26 Shutdown, avoid on 10+ 12
3. Stealth [IS] Life Support 3. Stealth [IS] 11
4-6 4-6 25 -5 Movement Points
4. Stealth [IS] 4. Stealth [IS]
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Stealth [IS] 5. Stealth [IS] 10 -2 Movement Points 2
Damage Transfer
6. Stealth [IS] 6. Stealth [IS] 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7A Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 SRM 4 RA 3 2/Msl [M,C,S] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 4 CT 3 2/Msl [M,C,S] — 3 6 9 (8) ( 11 ) (8)

Left Right
Leg Center Leg
( 12 ) Torso ( 12 )
(5)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 4) 50
(4) (4)

BV: 625 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. SRM 4 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Endo Steel 3. Ammo (SRM 4) 25
1-3 4. Endo Steel
5.
6.
SRM 4
Endo Steel
1-3 4. Ammo (SRM 4) 25
HEAT DATA 16
Heat Sinks: 15*
5. Endo Steel 5. CASE Heat
10
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel 10 -2 Movement Points 2
Damage Transfer
6. Endo Steel 6. Endo Steel 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 6 )
Left Torso Right Torso
(6) (6)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7J Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 SRM 4 RA 3 2/Msl [M,C,S] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 4 CT 3 2/Msl [M,C,S] — 3 6 9 (6) (8) (6)

Left Right
Leg Center Leg
(8) Torso (8)
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 4) 25
(3) (3)

BV: 599 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. SRM 4 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Endo Steel 3. Ammo (SRM 4) 25
1-3 4. Endo Steel
5.
6.
Jump Jet
SRM 4
1-3 4. CASE
HEAT DATA 16
Heat Sinks: 15*
5. Endo Steel 5. Endo Steel Heat
10
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7T 'Blazing Inferno II' Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 [7] Tech Base: Inner Sphere
Running: 9 [11] Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 ER Small Laser LL 2 3 [DE] — 2 4 5
2 ER Small Laser RL 2 3 [DE] — 2 4 5 Center
Left Arm Torso Right Arm
1 ER Medium Laser LA 5 5 [DE] — 4 8 12 (7) ( 10 ) (7)
1 ER Medium Laser RA 5 5 [DE] — 4 8 12
1 ER Medium Laser RT 5 5 [DE] — 4 8 12
1 ER Small Laser CT 2 3 [DE] — 2 4 5
1 Small Laser CT 1 3 [DE] — 1 2 3 Left Right
1 ER Medium Laser HD 5 5 [DE] — 4 8 12 Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
(3) (3)

BV: 1,018 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. ER Medium Laser 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Double Heat Sink 6. Life Support 5. Double Heat Sink 28*
6. Double Heat Sink 6. Double Heat Sink Left Right 27
Arm Arm 26*
1. Double Heat Sink Center Torso 1. Double Heat Sink
(4) (4)
2. Double Heat Sink 1. Fusion Engine 2. ER Medium Laser 25*
3. Double Heat Sink 2. Fusion Engine 3. Triple Strength Myomer Center 24*
4-6 4. Double Heat Sink 3. Fusion Engine
4-6 4. Triple Strength Myomer Torso
23*
5. ER Medium Laser 1-3 4. Gyro 5. Triple Strength Myomer (8)
6. Triple Strength Myomer 6. Triple Strength Myomer 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Double Heat Sink 3. Fusion Engine 1. Double Heat Sink 18*
2. Double Heat Sink 4-6 4. Fusion Engine 2. Double Heat Sink 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Endo Steel
5.
6.
ER Small Laser
Small Laser
1-3 4. ER Medium Laser
HEAT DATA 16
Double Heat Sinks: 15*
5. Endo Steel 5. Endo Steel Heat
11 (22)
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Endo Steel 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Triple Strength Myomer 5. Endo Steel
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. ER Small Laser 5. ER Small Laser 10 -2 Movement Points 2
Damage Transfer
6. ER Small Laser 6. ER Small Laser 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 6 )
Left Torso Right Torso
(6) (6)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7W Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Medium Laser LA 3 5 [DE] — 3 6 9
1 Streak SRM 2 RA 2 2/Msl [M,C] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 4 CT 3 2/Msl [M,C,S] — 3 6 9 (6) (8) (6)

Left Right
Leg Center Leg
(8) Torso (8)
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 4) 50, (Streak SRM 2) 50
(3) (3)

BV: 608 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Streak SRM 2 28*
6. Medium Laser 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso (CASE) 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Endo Steel 4-6 4. Fusion Engine 2. Ammo (SRM 4) 25 17*
3. Endo Steel 3. Ammo (SRM 4) 25
1-3 4. Endo Steel
5.
6.
SRM 4
Roll Again
1-3 4. Ammo (Streak SRM 2) 50
HEAT DATA 16
Heat Sinks: 15*
5. Endo Steel 5. CASE Heat
10
6. Endo Steel Engine Hits 6. Endo Steel Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Endo Steel 1. Endo Steel
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Endo Steel 2. Endo Steel
26 Shutdown, avoid on 10+ 12
3. Endo Steel Life Support 3. Endo Steel 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Endo Steel
24 +4 Modifier to Fire 10*
5. Roll Again 5. Endo Steel
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 6 )
Left Torso Right Torso
(6) (6)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7X Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
2 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9 (6) (8) (6)

Left Right
Leg Center Leg
(8) Torso (8)
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 30
(3) (3)

BV: 623 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Medium Laser Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Ammo (SRM 6) 15
1-3 4. Roll Again
5.
6.
SRM 6
SRM 6
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Y Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 Medium Laser RT 3 5 [DE] — 3 6 9 (7) ( 10 ) (7)
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 15
(3) (3)

BV: 684 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Medium Laser
1-3 4. Roll Again
5.
6.
SRM 6
SRM 6
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Y2 'Blazing Inferno' Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Small Laser LL 1 3 [DE] — 1 2 3
2 Small Laser RL 1 3 [DE] — 1 2 3 Center
Left Arm Torso Right Arm
1 Medium Laser LA 3 5 [DE] — 3 6 9 (7) ( 10 ) (7)
1 Medium Laser RA 3 5 [DE] — 3 6 9
1 Medium Laser RT 3 5 [DE] — 3 6 9
2 Small Laser CT 1 3 [DE] — 1 2 3
1 Medium Laser HD 3 5 [DE] — 3 6 9 Left Right
Leg Center Leg
( 11 ) Torso ( 11 )
(4)

Left Right
Torso Rear Torso Rear
(3) (3)

BV: 728 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Medium Laser 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Roll Again 3. Medium Laser
1-3 4. Roll Again
5.
6.
Small Laser
Small Laser
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Small Laser 5. Small Laser 10 -2 Movement Points 2
Damage Transfer
6. Small Laser 6. Small Laser 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Z Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Striker Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser LA 3 5 [DE] — 3 6 9
1 Medium Laser RA 3 5 [DE] — 3 6 9 Center
Left Arm Torso Right Arm
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9 (8) ( 11 ) (8)

Left Right
Leg Center Leg
( 12 ) Torso ( 12 )
(5)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 15
(4) (4)

BV: 661 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Medium Laser 6. Life Support 5. Medium Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso (CASE) 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Roll Again
1-3 4. CASE
5.
6.
SRM 6
SRM 6
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.
ARMOR DIAGRAM
Standard Armor
Head ( 8 )
Left Torso Right Torso
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Commando COM-7Z2 Name:
Movement Points: Tonnage: 25
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Inner Sphere
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Scout Consciousness # 3 5 7 10 11 Dead
Engine Type: 150 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser LA 1 3 [DE] — 1 2 3
1 Small Laser RA 1 3 [DE] — 1 2 3 Center
Left Arm Torso Right Arm
1 Active Probe (Beagle) RT — [E] — — — 4 (8) ( 11 ) (8)
1 SRM 6 CT 4 2/Msl [M,C,S] — 3 6 9

Left Right
Leg Center Leg
( 12 ) Torso ( 12 )
(5)

Left Right
Torso Rear Torso Rear
Ammo: (SRM 6) 15
(4) (4)

BV: 543 INTERNAL STRUCTURE DIAGRAM


Standard Structure Heat
CRITICAL TABLE Head
Scale
Head Left Torso ( 6 ) Right Torso ( 6 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Small Laser 6. Life Support 5. Small Laser 28*
6. Roll Again 6. Roll Again Left Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(4) (4)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Center 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Torso
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (8)
6. Roll Again 6. Roll Again 22*
5. Gyro Left Right
6. Gyro 21
Leg Leg
(6) (6)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Ammo (SRM 6) 15 3. Active Probe (Beagle)
1-3 4. Roll Again
5.
6.
SRM 6
SRM 6
1-3 4. Active Probe (Beagle)
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

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