Professional Documents
Culture Documents
Thal'yah
Thal'yah
Thal'yah
STEALTH DISADVANTAGE
13 ✘
✘
+2 Wisdom
+5 Charisma
10 1d8
CONDITIONAL
+1
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
14 N
CIE C
+1 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI
RT
EXPE
13 +1 History (Int)
+0 Insight (Wis)
+3 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 +1 Investigation (Int)
+0 Medicine (Wis) Hellish Resistance. You have resistance to fire
WISDOM
damage.
+1 Nature (Int)
17 +0 Survival (Wis)
SKILLS
+3 10 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a
few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a
useful talent, and one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people
away from things that sound too good to be true, but common sense seems to be in short supply when you’re around.
The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment—nothing more than a bit of fat with
a sprinkle of silver dust—can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale.
These marvels sound implausible, but you make them sound like the real deal.
PERSONALITY TRAITS
IDEAL
BOND
False Identity
You have created a second identity that includes
documentation, established acquaintances, and
disguises that allow you to assume that persona.
Additionally, you can forge documents including
official papers and personal letters, as long as you
have seen an example of the kind of document or
the handwriting you are trying to copy.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Crossbow, Light] 1 5
Crossbow Bolt 20 1
Crystal 1 1
Dagger 2 2
Handaxe 1 2
[Leather] 1 10
Crowbar 1 5
Hammer 1 3
Piton 10 2.5
Rations (1 day) 10 20
Rope, Hempen (50 feet) 1 10
Torch 1 1
Waterskin 1 5
0 0 0 0 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +5 13 N/A
Many creatures in the worlds of D&D, especially those that You have resistance to fire damage. You know the thaumaturgy cantrip. When you reach 3rd
dwell underground, have darkvision. Within a specified level, you can cast the hellish rebuke spell as a 2nd-level
range, a creature with darkvision can see in darkness as if spell once with this trait and regain the ability to do so
the darkness were dim light, so areas of darkness are only when you finish a long rest. When you reach 5th level, you
lightly obscured as far as that creature is concerned. can cast the darkness spell once with this trait and regain
However, the creature can’t discern color in darkness, only the ability to do so when you finish a long rest. Charisma is
shades of gray. your spellcasting ability for these spells.
Awakend Mind
Archetype Feature