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Paladin 3 HeitorEckel

CLASS & LEVEL PLAYER NAME


Ravi
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 18 28 --
+3 +0 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
16
• +5 Charisma
Immunities - Magical Sleep, Total 3d10 SUCCESSES
Saving Throw Modifiers Disease
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 P +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

13 P +5 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Vehicles (Land)
+3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Celestial, Common, Elvish
30 ft. (Walking)
+0 +3 Intimidation CHA
+0 Investigation INT
10 -1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+3 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
-1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 4 times per long
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +1 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
16 === SPECIAL ===
Divine Sense • 4 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Double-Bladed Scimitar +5 2d4+3 Slashing Martial, Special, Two-Handed

Longsword +5 1d8+3 Slashing Martial, Versatile


9 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 HeitorEckel
CLASS & LEVEL PLAYER NAME
Ravi
Half-Elf Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === HALF-ELF RACIAL TRAITS ===
* Hit Points • PHB 84 (max 6d8 total).
* Ability Score Increase • BR 39
* Proficiencies • PHB 84 | Special
* Darkvision • BR 39
* Divine Sense • PHB 84 * Divine Health • PHB 85 You can see in darkness (shades of gray) up to 60 ft.
As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Fey Ancestry • BR 39
by the hallow spell or know the location of any * Sacred Oath • PHB 85 You have advantage on saving throws against being
celestial, fiend, undead within 60 ft. that is not behind charmed, and magic can’t put you to sleep.
total cover. You can use this feature 4 times per long | Oath of Devotion
rest. * Skill Versatility • BR 39
| Channel Divinity: 1 / Short Rest • 1 Action You gain proficiency in two skills of your choice.
| 4 / Long Rest • 1 Action
* Channel Divinity • PHB 86 * Languages • BR 39
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 15
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +3 to attack
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft
beyond that. You can end the effect as part of any
| Lay on Hands Pool: 15 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
or if you fall unconscious.
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or
| Great Weapon Fighting • PHB hear you within 30 ft. must make a WIS saving throw
You can reroll a 1 or 2 on damage dice with melee (DC 13). On failure, it is turned for 1 minute or until it
weapons wielded with two hands. takes damage.

* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action


You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 13, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+5). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Torch 10 10 lb.

Chain Mail 1 55 lb. Waterskin 1 5 lb.

SP 0 Longsword 1 3 lb.

Javelin 5 10 lb.
EP 0 Double-Bladed Scimitar 1 6 lb.

Ink (1 ounce bottle) 1 --


GP 10 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Small Knife 1 --

Holy Symbol 1 --
WEIGHT CARRIED

142 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

480 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Masculino 26 Medium 1,76 65
GENDER AGE SIZE HEIGHT WEIGHT
Ravi Lawful Good Sol amarela amarelos preto
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions, not


their words.
I’m confident in my own abilities
and do what I can to instill
PERSONALITY TRAITS

Fairness. No one should get


preferential treatment before the law,
and no one is above the law.
IDEALS

My tools are symbols of my past


life, and I carry them so that I will
never forget my roots.
BONDS

I have trouble trusting in my


allies.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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