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The Business of Film
A Practical Introduction
Third Edition
Stephen R. Greenwald,
Paula Landry with additional
content by Michael Kalb
and Robert Garson Esq.
Cover image: © Getty Images
Third edition published 2023
by Routledge
605 Third Avenue, New York, NY 10158
and by Routledge
4 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
Routledge is an imprint of the Taylor & Francis Group, an informa
business
© 2023 Paula Landry and Stephen R. Greenwald
The right of Paula Landry and Stephen R. Greenwald to be
identified as authors of this work has been asserted in
accordance with sections 77 and 78 of the Copyright, Designs
and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or
reproduced or utilised in any form or by any electronic,
mechanical, or other means, now known or hereafter invented,
including photocopying and recording, or in any information
storage or retrieval system, without permission in writing from
the publishers.
Trademark notice: Product or corporate names may be trade-
marks or registered trademarks and are used only for identifica-
tion and explanation without intent to infringe.
First edition published by Lone Eagle 2009
Second edition published by Routledge 2018
Library of Congress Cataloging-in-Publication Data
Names: Greenwald, Stephen R., author. | Landry, Paula, 1969-
author. | Kalb, Michael, author. | Garson Esq., Robert, author.
Title: The business of film : a practical introduction / Stephen R
Greenwald, Paula Landry ; with additional content by Michael
Kalb and Robert Garson Esq..
Description: Third edition. | New York ; Abingdon, Oxon :
Routledge, 2023 |
Series: American Film Market presents | Includes ibliographical
references and index.
Identifiers: LCCN 2022017182 (print) | LCCN 2022017183
(ebook) | ISBN 9781032108742 (hbk) | ISBN 9781032108742
(pbk) | ISBN 9781003217480 (ebk)
Classification: LCC PN1993.5.U6 G74 2023 (print) | LCC PN1993.5.U6
(ebook) | DDC 791.430973--dc23
LC record available at https://lccn.loc.gov/2022017182
LC ebook record available at https://lccn.loc.gov/2022017183
ISBN: 978-1-032-10876-6 (hbk)
ISBN: 978-1-032-10874-2 (pbk)
ISBN: 978-1-003-21748-0 (ebk)
DOI: 10.4324/9781003217480
Typeset in Times New Roman
by SPi Technologies India Pvt Ltd (Straive)
Access the Support Material: www.routledge.
com/9781032108742
Contents
Preface viii
Author Bios xi
Notes on Contributors xiv
Introduction xvi
3 Movie Development 62
Where Films Come From 63
Process 68
Studio Versus Indie 88
DIY Filmmaking 92
Case Study: Relying on Genre: 2017 Horror Movie,
Stephen King’s It 93
Case Study: The Nature of Copyright: European Author’s
Rights Versus American Copyright—by Michael
Kalb 95
vi Contents
Appendix307
A. Option and Literary Purchase Agreement 307
B. Release for Submission of Materials to Studio or
Production Company 325
C. Writer Theatrical Short-Form Agreement—Work for
Hire 329
D. Life Story Rights Agreement 341
E. Directing Agreement 349
F. Actor Services Agreement 358
G. Product Placement Release 364
H. Script Readers Coverage Report Content and
Format 365
I. Acceptable Genre Classifications 367
J. Film Festivals 369
K. Online Film Distribution Platforms 370
L. Popular Movie Industry Trade Magazines/Sites 371
Index 375
Preface
For some years the authors have taught a course on the film industry at
Wagner College in New York City and Metropolitan College of New
York as part of the College’s Masters of Business Administration in
Media Management Program. The content and structure of this book
is based on that course. We wanted a single book that provided a linear
overview of all aspects of the industry— with development, financing,
production, distribution and marketing, exhibition, legal and business
affairs— in an integrated way and from primarily a business, rather than
creative, artistic, or legal perspective. So, we took up the challenge of
writing such a book.
After the publication of the 2nd edition in 2018, the industry shifted
significantly toward streaming as Netflix and Amazon gained many more
viewers and became a first window for consumers to see films, and the stu-
dios were seeking a way to compete. Along the way, other streaming ser-
vices such as Apple and Hulu quickly followed the examples of Netflix and
Amazon and competition became more heated. In the midst of this chang-
ing business model— away from cable, broadcast, video, and in-theater
screening towards digital consumption by streaming, it became clear this
was a permanent change to the industry. Then the global pandemic arrived,
shuttering movie theaters, halting film production, spurring the need to
find new ways to bring movies to audiences. The combination of these
events has shifted the business in a fundamental way, and we felt it was
vital that we attempt to understand, and share this with readers who seek
to understand the movie business as it is today.
The organization and structure of the book follows the steps involved in
making and exploiting a film. After a survey of the history of the industry
and an overview of its current structure, we follow those steps through
development, financing, production, distribution, exhibition, marketing,
and finally accounting for costs and revenues, highlighting the latest trends
and how they affect the industry. Streaming has changed certain aspects of
the business model in a fundamental way, from financing to how audiences
consume movies, to price points.
Preface ix
While our goal is to provide the broadest possible overview of the mov-
ies as a business, we have tried to include enough specifics and details in
each subject area to hopefully give guidance to readers on how the industry
works on a pragmatic, “nuts and bolts” level, especially for readers with an
interest in pursuing a career in the business.
There are several large themes we try to stress throughout the book;
themes related to characteristics about the film industry that make it differ-
ent in some ways than other businesses and that offer insight into the past
and future. First, that film is both an art form and a business and that suc-
cess in the industry requires an ability to navigate and mediate between
those two sometimes warring and opposing poles. Closely related is that an
ability to manage creative talent is a sine qua non for reaching the top in the
business. Second, that film, as an art and a business, is technologically
driven and that technological developments have shaped, and will continue
to shape, the way films are made and distributed and, not so obviously
perhaps, the very nature and kinds of films that are made. Third, that there
are recurring phenomena in the history of the business that, if observed,
point to an understanding of the future. An example is the reluctance of
the industry, and particularly its major players, to embrace technological
change but rather to at first fear and fight it, then to let other entrepreneurs
take the risk and rewards, if any, of proving the value of the new technol-
ogy, and then, after it has been proven, taking it over and co-opting those
who took the risks, turning the technology to the service of the industry. In
that drama lie clues to both risks and rewards for the future. Fourth, and
related, is that in the film industry, as in other activities and enterprises, a
knowledge of the past is the key to the future, and an understanding of
how the industry has responded and adapted to change, economic, politi-
cal, and cultural as well as technological, will help form an understanding
of how the industry will adapt to the change that is inevitably coming.
Those who have studied the past will be in a better position to take advan-
tage of future change.
The final theme is that the film business, like other media businesses, is
now at the threshold of radical change, at least as significant if not more so
than many of the changes of the past, and that this transformative change,
driven by the extraordinary advances in new forms of production and par-
ticularly distribution, enabled by the digital revolution, will alter the basic
architecture of the industry that has prevailed almost since its beginnings,
in dramatic and possibly unforeseen ways.
This radical change offers challenges and rewards to those who embrace it.
Both authors have had the privilege of working in the film industry and
in the course of that work meeting and dealing with the many extraordi-
narily talented and dedicated people in the movie business. It is an exciting
and vibrant industry, and an important one as well, serving as a repository
of much of our cultural and social history and as a powerful force for the
x Preface
transmission of ideas and social commentary, both good and bad. While
demanding, the movie business is also an enjoyable place to work, full of
interesting and passionate people. And in the end, it is all about telling
stories people want to see and hear. We hope we have told a story that you
will enjoy as well.
We’d like to thank Rebecca Sullivan and Rick Mowat for their patience,
good humor, and unwavering support; Michael Kalb and Robert Garson
for their expertise and contributions to the book.
Also, we’d like to thank the experts who shared their time and extensive
knowledge with us during interviews including the illustrious Entertainment
Attorney Alan U. Schwartz, Producer/Director Archie Gips, Literary
Agent and Entertainment Attorney Jeff Silberman, Filmmaker Michael
Mentor, Film and Television Producer Todd Lieberman, Entertainment
Attorney Patricia Glaser, Film Producer and Marketing Executive Peter
Graves, Author and President of the Association of Film Commissioners
Eve Honthaner, Producer, Writer and Director Dan Chuba, Actor/
Director, Founder & Chair of Alliance of Women Directors Jennifer
Warren, filmmaking advisor and CPA Fred Siegel, Producer Rafaella De
Laurentiis and the Film Producer, Distributor, Marketer and Educator Ira
Deutchman.
We appreciate our publishing team at Taylor & Francis/Routledge
including Sarah Pickles, editors Katherine Kadian, Daniel Kershaw and
Alyssa Turner for their advice and guidance.
Author Bios
In 2021, the actress Scarlett Johansson filed a lawsuit against Walt Disney
Studios. The lawsuit, which was settled later in 2021, asserted that Disney
had breached Johansson’s contract to star in the film “Black Widow” by
simultaneously releasing the film in movie theaters and on the streaming
service Disney Plus. This lawsuit incorporates in its details many of the
phenomena that have changed the film business in the past decade; phe-
nomena that we summarize below and discuss in detail in this book.
“Black Widow” was the ninth film in a series with the same major char-
acter, identified in the film’s title. The origin of the character was with
Marvel Comics, which was acquired by Disney in 2009. Since that acquisi-
tion Disney and Marvel have spun out over 27 films from the Comics, cre-
ating what is now called “The Marvel Universe,” wherein new stories are
created not only as sequels, but also by mixing characters and storylines
between and among the different films to draw fans of one or more parts
of the Universe to other films with the characters and storylines the fans
like. This “universe” concept has been staggeringly successful for Disney,
with the films generating enormous box office revenues and powering rev-
enues from streaming and other post-theatrical windows. A further charac-
teristic of these films is that they are in large part created via computer
generated imagery, so-called CGI, a technological development in film-
making that replaces the historical practice of filming action sequences in
real time and as enacted by actors.
The revenue numbers for these comic book, CGI created, films do not
lie. They reflect the fact that these films are the most popular film genre of
our time and are totally dominant in movie theaters, driving out and
diminishing the share of box-office for other genre films, such as romance
films, romantic comedy, musicals, horror films, crime films. This does not
mean that other genre films will no longer be produced but rather that they
will have to be produced on budgets that reflect the fact that the films will
get little or no box-office revenues and will likely be released first on a
streaming service where potential “windfall” profits are non- existent.
Introduction xvii
Film is an art form as well as a business, and to the extent the CGI created
superhero films are driving out the opportunities for other genre films to be
seen on the big screen, is a loss to the art of cinema.
The other phenomena exemplified by the Johansson case is the enor-
mous growth and influence of the internet streaming services. Not only
have Netflix and Amazon radically grown their subscriber bases; they have
moved into film development and production, becoming, in a real sense,
film studios, in competition for stories and talent with the existing studios.
They have also branched out into acquiring movie theaters and they oper-
ate on an international level, producing films in countries around the
world. Most of the “majors” have set up their own streaming services, as
Disney did with Disney Plus, implicitly conceding the popularity of
streaming with the public.
Finally, the Covid crisis that enveloped the world starting in early 2020
had a catastrophic impact on the movie theater business, forcing the clo-
sure of most of the country’s theaters through at least mid-2021, with some
limited recovery in late 2021. Many independent theaters closed perma-
nently and the big chains suffered huge losses that will take years to recoup.
And of course, the shut-down of theaters is a huge factor in the growth of
streaming services and, indeed, was likely the impetus behind Disney’s
decision to have a simultaneous release.
We will expand upon the themes and observations above in this book,
along with many other aspects of the industry, as we examine the current
state of the movie business.
Chapter 1
This is a book about the film industry and how it functions as a business,
how it is changing, and why. Movies have been made and sold for over 100
years and a study of the history of the business shows that there are recur-
ring trends, technological developments, and inflection points that impact
and foretell the future of film. An understanding of this history will help
a student of, and participant in, the industry to anticipate what is coming
next. This book will cover the basic components of the industry providing
the reader with an understanding of how movies are created and sold, and
how those basic components interact.
In the popular imagination, the movie business is a handful of big, well-
known studios located in Los Angeles, the films these studios release, and
the movie stars that appear in them. While it is true that the studios are
responsible for producing and distributing many of the movies that gener-
ate the most public attention and revenue, the studios have recently faced
extreme competition in the form of technology companies producing and
streaming film, television shows and videos such as Amazon, Netflix,
Apple, and Google’s YouTube. Beyond these behemoths disrupting the
industry, the ecosystem of movies includes many others; numerous online
film platforms; independent filmmakers working outside the studio system
and producing some of the most interesting and thought-provoking films;
documentarians focusing on social and political issues; animators; produc-
ers and distributors of films made for television; producers creating corpo-
rate films, social media videos and online web videos and series, virtual
reality films, and educational films; independent distributors; technology
companies expanding into media distribution; foreign sales agents; theatri-
cal exhibitors; talent agents and managers; as well as the thousands of
vendors providing the services required to create, market, and distribute
these films.
Here are the basics of the industry:
• What is it? The core function and activity of the film business is pro-
ducing and distributing films for profit.
DOI: 10.4324/9781003217480-1
2 A Brief History of the Film Industry
• Where is the film business? While the American film industry is still
based in the Los Angeles area, and many corporate offices of the stu-
dios are in California and New York City, the business must appeal to
worldwide audiences and is now a truly global enterprise.
• When did the film business start? In the 1890s with the invention of the
movie camera (Kinetograph) and projector (Kinetoscope) by Thomas
Edison in the US and at the same time in France.
• Who are major players? Currently dominating the industry, the
big studios in the US are: Disney (which acquired Fox); Universal;
Paramount; Sony; Warner Bros.; and together they produce and dis-
tribute the films that earn the most box office revenue worldwide, for
the first time—behind China. Streaming subscription service Netflix,
as well as technology companies like Amazon and Apple loom over
the studios, threatening them with decreasing their market share. In
exhibition, China’s largest film distributor Wanda, is one of the big-
gest theater exhibitors worldwide; having sold their controlling stake
in AMC in 2021. AMC is one of the largest theater chains, owning
950 theaters with 10,500 screens across North America and Europe.
The lockdown period of the pandemic in 2020 forced theaters to close,
and more audiences embraced streaming, which strengthened Netflix,
Amazon, and the studios that successfully launched streaming services
such as Disney Plus.
• How does it operate and how is it changing? Movies are made (pro-
duced), licensed to various media formats (distributed), promoted to
audiences (marketed) all over the world in multiple media formats in
order for them to pay for and consume them (the exhibition, viewing,
and retail segment). Global markets, consumer tastes and demand,
availability of financing, and technological developments are con-
stantly changing how the business operates.
These basics are affected by the various themes of the movie business.
A Global Business
Until recently, American films have generated the highest box-office, domi-
nating the world market. In 2020, China just surpassed American box
A Brief History of the Film Industry 3
Profit-Driven
The businessmen and investors who financed and often ran the film industry
were interested in making money, which meant making films that appealed
to the largest possible audiences. American filmmakers became adept at
turning out movies that satisfied the tastes of the broadest audiences. What
counted was box-office success, not critical acclaim. Today, approval from
press, reviewers, and “tastemakers” are only important as marketing tools
4 A Brief History of the Film Industry
for a movie. The producers, writers, and directors who could make com-
mercially successful movies were rewarded both financially and with more
work, reinforcing the dominance of movies that had broad appeal. In this
system the producer, who was often the investor or who represented the
interest of the investors, had control over the filmmaking process. He or
she had the power to hire and fire creative talent, and to make whatever
changes they deemed necessary in order to make a film more commer-
cial. These commercially savvy producers—men like Daryl Zanuck, Louis
B. Mayer, David O. Selznick, Irving Thalberg, Robert Evans, Spielberg,
Geffen, and Katzenberg—often ended up as heads of film studios. There
are parallels to notably successful creators and actors who were able to
transition to effective producers, like Oprah Winfrey, Reese Witherspoon,
Clint Eastwood, Elizabeth Banks, Laurence Fishburne, Tyler Perry, Adam
Sandler, Sandra Oh, and others.
Outside the US, and particularly in continental Europe, where there was
a tradition of governmental support for the creative arts, filmmaking was
financially supported by the public sector from its early beginnings. This
meant that filmmakers from these countries had less need than their
American counterparts to be concerned with catering to the tastes of the
general public. Their ability to get funding for future films did not depend
upon success at the box office, but rather on acceptance and recognition by
those who made the decisions about which artists were worthy of govern-
ment support. This subsidized system, which elevated artistic merit and rec-
ognition over mere commercial success, also led to the concept of the
director as the “auteur,” or author, of a film, with total control over the
filmmaking process. In the US model, the producer has total control. Public
financing often restricted the choice of screenwriters, directors, and other
professionals to local filmmakers, precluding the use of creative talent from
other countries. American producers, free to choose the best without restric-
tions, drew talent from around the world, helping to give American movies
an international flavor and dimension lacking in the more parochial films
that emanated from other countries. In countries controlled by restrictive
governments, film content was dictated by strict rules to be used as propa-
ganda, artistic content an afterthought.
With control lodged firmly in the hands of profit-driven producers
and studio heads, and career success linked closely to commercial results,
the American industry specializes in turning out films that appeal to the
widest possible audiences worldwide whether on a wide screen or stream-
ing platform.
The state-subsidized model that prevailed in Europe (and in many other
countries such as the Soviet Union and China), with control in the hands
of the director and success linked to artistic recognition, resulted in artisti-
cally acclaimed films from directors like Ingmar Bergman, Federico Fellini,
Jean-Luc Godard, Luis Bunuel, and others; films that garnered worldwide
A Brief History of the Film Industry 5
Film Is Collaborative
A writer, painter, or musician can create her or his art alone—and with
limited and relatively inexpensive tools such as pen and paper (or today,
a computer), paint and canvas, or an instrument. However, movies are
more complicated. As an art form film has characteristics that distinguish
it from other art forms and, in a sense, force filmmakers into collabora-
tions and compromises with, as well as a dependency on, business and
financial interests. With the advent of digital technology, filmmakers are
taking more of the process into their own hands, and prices have decreased
significantly, but they must still rely on others throughout the process.
Filmmaking is a highly collaborative enterprise involving many crafts-
people with specialized skills. Film production and distribution also entail
the use of equipment, materials, and processes that can be expensive to
design, develop, and manufacture such as cameras, film and editing equip-
ment, CGI, Artificial Intelligence and sound systems, projection devices,
and so forth. Few, if any, filmmakers have the human or financial resources,
or the organizational support, to produce and distribute a commercially
viable motion picture on their own; however, with excellent affordable digi-
tal tools, the Internet and do-it-yourself distribution services available, film-
makers are now able to market and sell their movies to audiences directly
without going through a traditional distribution company.
Annually, the top earning films yield the most global box-office revenue,
and typically, top grossing films have the largest production budgets. The
average production cost of a studio film at approximately $65 million plus
distribution and marketing costs of $35 million for a theatrical release,
brings the total cost to over $100 million, yet there really is no “average”
movie.4 However, the race to fill streaming platforms has accelerated bud-
gets overall with spending among the major players accelerating, jumping
20 percent in 2020 despite Covid at a total of $220 billion spent on movie
and television content.5
More films are being released at higher budgets, the action-adventure and
comic-book genres. In 2021, nine movies released were budgeted at $200–
300 million, and nine movies budgeted between $100 and 200 million.
Movies at the top of the spectrum are getting more expensive, with the high-
est budgets at $400 million (Avengers, Endgame), $379 million (Pirates of
the Caribbean: On Stranger Tides), and $306 million (Star Wars: Episode
6 A Brief History of the Film Industry
Capital-Intensive
The need for large amounts of money to produce and distribute commer-
cially viable movies has shaped the industry and, at times, influenced the
kinds of films that were made. Recently, as an example, American film
companies who sought funding from China and corporate investors from
China, greatly impacted decisions about storylines, actors, shooting loca-
tions, and more. There has been somewhat of a pullback in these partner-
ships, increasingly American film companies are becoming more wary of
dealing with Chinese production companies and deals are falling through,
because of pressure by the Chinese government regarding content, or any
criticism of China. In 2019, the last pre-pandemic year of business nor-
malcy, the Hollywood studios’ collective total revenue in China fell 2.7
percent compared to the previous year, the first such direct decline in a
generation. All while Hollywood is facing criticism stateside for bending
over backward to appease the authoritarian regime.6 Also, with more hit
native Chinese films, China no longer needs American movies.
The fastest growing scale of movie over the past decade has been those
costing over $100 million. The median budget of movies has been on a
steady climb since 2013, however budgets vary by genre, star attachments,
and theatrical release.7 Movies made for streaming platforms are now rival-
ling the studios in some of their big franchise films, playing in the same
ballpark as studios—unlike typical made for television movies—in the low
millions. Streamers, who have no need for theatrical releases, are also
releasing movies with higher budgets, for example, Netflix with films like
Red Notice, The Irishman, and 6 Underground at $150 million. Among the
streamers, Apple is rumoured to be paying $200 million for Flower Moon
by Martin Scorsese, and Amazon is investing heavily in the episodic series
Lord of the Rings budgeted at $450 million. In the first decades of movies,
production funding came from theater owners who needed more product.
8 A Brief History of the Film Industry
monopoly was called the Motion Picture Patents Company, better known
as the Edison Trust. The Edison Trust was a cloud over the growth of
the film business in its early years. The Trust, which held Edison’s patents,
would not sell film equipment to filmmakers, but only rent it for fees that
became increasingly exorbitant. The Trust’s power was such that it was
able to force Eastman Kodak to withhold raw film stock from producers
who weren’t licensed by the Trust.9
Independent producers fought the Edison Trust monopoly by buy-
ing equipment and film outside the United States and moving produc-
tion operations from the East Coast to the West Coast. At that time,
California was far enough away to avoid the effective legal reach of the
Trust, making it difficult for the Trust to monitor the producers’ activi-
ties and to enforce its patents through injunctions or other legal mea-
sures. Once there, the producers found a hospitable environment for
filmmaking: low-cost labor and facilities, wide-open spaces for loca-
tion shooting, and good weather all year round. They stayed, and the
center of the film business has remained in Southern California.
Eventually, in 1915, the federal courts ruled that the Edison Trust was
an illegal monopoly, and it was dissolved.
As in the case of sound, television changed the kinds of films that were
made as well. With the licensing of first-run theatrical movies to the televi-
sion market becoming an ever-greater source of revenue, the studios began
to tailor more of their product to what would work successfully on TV.
Formats that fit the needs of broadcasters in terms of running time (with
room for commercials) became the norm. In the pre-pay television era,
broadcast television standards limiting profanity, sexuality, and extreme
violence became, in effect, the standards for mainstream commercial film
as the importance of the TV market grew; a form of self-censorship that,
in part, led to the end of the era of strong external censorship exemplified
by the Hays Office.
By 2000, the major film companies’ income from theatrical exhibition
accounted for approximately 15–20 percent of total revenue, while income
from television represented about 40 percent of revenue. Today, revenue fluc-
tuates from year to year depending on the success of hit films and market
A Brief History of the Film Industry 17
conditions, however, studios rely on streaming and television revenue (as well
as content licensing, music, publishing, and video games) to offset the riskiness
inherent on the film side.16 In 2019, theatrical revenue represented 42 percent
of the studio’s revenue as compared to 58 percent from digital and DVDs. As
Netflix, Amazon, and Apple have become major and dominant players in film
production making original product at competitive price points, the majors
are forced to spend more; with Disney, Paramount, Universal, and Warner
forming their own streaming platforms to stay current.
to the studios, it also created new sources of production financing for pro-
ducers, expanding the non-theatrical film business. And, since HBO,
Showtime, and a number of other pay networks were or became corporate
partners with studios, the revenue and profits from these productions
remained within the industry.
While the cable industry seems to be shrinking as more people cut the
cord, in fact, popular channels have created streaming versions of their
programming (HBO Max, Showtime Anytime) which do not require a tra-
ditional cable service. Many cable subscribers prefer to subscribe to indi-
vidual stations online, whether watching them on their computer,
smartphone, iPad, smart TV, or using a gaming system like PlayStation,
Nintendo, X-Box, or other devices such as Firestick, Roku, or Apple TV.
Cable stations, armed with detailed knowledge of exactly what their sub-
scribers like to watch, are producing their own content, relying less and less
on movies for programming. This convergence of television, cable, and
Internet has contributed to an increasing number of high-quality viewing
choices for the public.
Multiplexing
In the 1960s, the theatrical exhibition business began a shift from single-
screen theaters to multiple-screen locations—the multiplex. This shift was
propelled by the post–World War II growth of suburbs and exurbs, and
the emergence of the shopping center as a retail hub, driving large num-
bers of potential moviegoers to a single location. With a concentration of
audiences in one place it made sense to offer a variety of movies suited to
different tastes and audiences at that location.
The AMC theater chain (American Multi-Cinema at that time) opened,
in 1963, the first double-screened movie theater in a shopping center in
Kansas City, Missouri, following up with four-screen, then six-screen the-
aters by 1969; it is the largest chain currently with 11,041 screens.26 Some
of the biggest multiplexes currently, such as Kineopolis Group, have up to
25 screens in a single theater location in Madrid, Spain, seating 200–1,000
people per screen.27
By the 1990s, the multiplex was the dominant retail model, sparking an
enormous increase in the number of available screens, leading to ever larger
opening weekends and even greater reliance on big-budget films that could
be released nationally on 3,000–5,000 screens; 4,662 theaters for the 2019
26 A Brief History of the Film Industry