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Engine Settings

Screen Rendering Method


- GPU (Bilinear): Render the screen using Direct3D. High image quality but can
reduce performance depending on hardware. * If the game runs slowly without this
on, please do not choose this option. - CPU (Bilinear): Render the screen using
the CPU. Average image quality but can reduce performance depending on hardware.
- CPU (Nearest Neighbor): Render the screen using the CPU. Poor image quality but
provides the best performance.

Fullscreen Processing
- Resolution
- Don't Change: Do not change the resolution.
- Change: Automatically choose the best resolution and aspect ratio.
- Zoom Method
- Zoom (Fit to Screen): Maintain the aspect ratio and expand the window to the
nearest edge of the screen. - Zoom (Fill Screen): Maintain the aspect ratio and
expand the window across the entire screen. (Parts of the image may be rendered
off-screen.)
- Zoom (Stretch): Ignore the aspect ratio and stretch the window to fit the
screen. - Don't Zoom: Do not expand the window.

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