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Seminar Nasional PPG UPGRIS 2023

Enhancing Writing Skill in Narrative Text through Short


Animated Movie “Let’s Eat”
Yuni Pratiwi1,*, Maria Yosephin Windarti Lestari2, Siti Maimunah3
1,2
Universitas PGRI Semarang, Jl. Sidodadi Timur No. 24, 50232
2
SMAN 6 Semarang, Jl. Ronggolawe Barat No 4, 50177

Email:
yunipratiwi15@gmail.com
maria_utama92@yahoo.com
sitineysa38@gmail.com

ABSTRACT

This research aims to improve the writing skills of 11th-grade students in MIPA 4 at SMA N 6
Semarang for the academic year 2023/2024 in writing narrative texts using the short-animated
movie "Let's Eat." This research is classroom action research. There are two learning cycles
consisting of planning, action, observation, and reflection conducted in this research. The
instruments used to collect data are tests and observations. Data analysis is performed by
calculating the test scores per cycle, the average student learning outcomes per cycle, and the
percentage of learning completeness with an individual standard of 80. From the test results in this
research, the scores increased in both Cycle I and Cycle II. In Cycle I, the average score was 74.25,
which increased to 80.44 in Cycle II, indicating an increase of 11.14%. This means that teaching
writing through mind mapping improves students' writing skills. Improvement also occurred in the
results of each sub-indicator of the written test between cycles 1 and 2.

Keywords: Short Animated Movie, Narrative Text, Writing

1. INTRODUCTION potential by mastering English because it


exposes them to new ideas. Thus, it will
In Indonesia, students in schools are help them face the future.
taught English as a foreign language. Just
Learning English involves listening,
like learning their first language, learning
speaking, reading, and writing. Students'
a foreign language also aims to achieve
ability to listen, speak, read, and write
proficiency in using that language.
effectively must be achieved through
Learning a language is crucial for
various activities and exercises in learning.
communication and interaction with
Writing encompasses a multifaceted
others. As a means of communication,
process, requiring individuals to not only
English is used to communicate with
identify key ideas but also skillfully
others, especially in the era of Industry
organize supporting statements,
4.0, where knowledge and technology are
meticulously review their work, and
rapidly advancing, exposing students to
diligently refine their prose (Alsamadani,
various languages from the community.
2010; Handayani, 2017).This process
Learning English equips individuals to
requires a deep understanding of the
communicate within their community and
subject matter and the need for various
beyond. Therefore, students who learn
sources to support the topic. Students are
English are expected to master English
not only expected to write but also to
language competencies at the educational
organize their ideas into a well-structured
level. When students can use English, their
paragraph, which is a challenging task.
communication skills will flourish.
Students can expand their knowledge and
Writing is used when oral communication windows, films, news, and local
is not possible in certain situations. conversations". This will inspire students
Writing transfers ideas so they can be to write and likely improve their writing
understood by readers. Therefore, to gain skills, especially in narrative texts. The
the understanding of others, students author believes that students want to learn
must convey their ideas in a well- to write narrative paragraphs because
structured concept and structure. This their stories tell something funny.
involves a mix of grammar, diction,
Based on the characteristics of narrative
vocabulary, and the students' imagination
texts, the author tried to explore and find
to create good writing. Writing skills are
from various sources what kind of media is
very complex skills, students not only need
suitable for teaching narrative writing. It is
to express ideas but also need to reveal
said that stories are expressed through
ideas, concepts, emotions, and desires
visualization. Media that can help students
(Sani & Setiawan, 2020). Writing skills
enhance their desire to write should also
can be regarded as characteristic of
be something that can be seen or told
educated people and educated nations. In
through visual images.
other words, writing is a task that is often
required of us, possibly due to The use of short animated films for
circumstances. It not only has teaching is a learning resource that helps
psychological effects; it can also lead to teachers convey information to students
issues related to content – what should be more easily. The use of short animated
said. Losing ideas is a familiar experience films for learning will motivate students to
for most of us when asked to write. participate in class. Hamalik (in Arsyad
Additionally, some writing points need to 2002:15) believes that the use of teaching
be considered, such as spelling, media in the teaching and learning process
capitalization, word choice, grammar, and can generate new desires and interests,
coherence in written discourse. Students motivate and stimulate learning activities,
need to master most of these aspects and even have psychological effects on
before producing good writing. students.
Narrative text was chosen as the type of Aguina (2003:1-4) explains that the use of
text to be researched because it is closely animated films in learning activities can
related to children's lives and can improve the quality of the learning process
encourage students to write because and its results. This strengthens the fact
narrative texts tell a story contained within that the use of short animated films in
the text. Moreover, stories can entertain, teaching English plays a crucial role and
educate, explain, and influence. Stories makes it easier for students to write
also tell readers how the world and narratives.
humanity work and how events unfold. The animated film "Let's Eat" is part of a
Clouse says that "...history textbooks tell short-animated film. This animated film is
the story of our past so that we can better broadcast on YouTube and is easily
understand the present. We tell moral accessible. "Let's Eat" is intended for all
stories to our children to help them learn ages, so everyone can enjoy it. Therefore,
important lessons. Storytelling can even the author believes that "Let's Eat" has an
have therapeutic value. Psychologists often impact on English teaching, especially in
ask patients to write about events they subjects related to writing.
need to understand and accept" (Clouse,
"The SV Writer: Editorial and Review," Based on the above background, the
2006). author wants to conduct a research titled "
Enhancing Writing Skill in Narrative Text
According to Barthes and Duisit(2006),
through Short Animated Movie Let’s Eat
"narratives are found in myths, legends,
(A Classroom Action Research on Grade
fables, folktales, short stories, epics,
XI Science 4 Students at SMA N 6
history, tragedy, drama, comedy,
Semarang)."
pantomime, paintings, stained glass
2. METHOD OF THE RESEARCH describes the phases of analysis and
Classroom action research is an reflection (Nurani & Prihatni, 2023).
effort to improve or improve the quality of These four steps form a recurring cycle
learning (Fitria et al., 2019). Class action according to the success rate of dealing
research is a model of professional with the problem that has been selected
development in which teachers learn how for the problem addressed. In this study,
students learn is linked to the teaching the writer used a two-cycle Kemmis and
style of teachers, so that teachers can Taggart class action research design.
correct shortcomings in teaching to
improve student learning.
Classroom Action Research can be
used to enhance teacher self-reflection,
enhance learning progress, and foster a
culture of professionalism among
educators. Therefore, classroom action
research is the development of teacher
professionalism, where teachers can
conduct action research in the classroom,
called teacher science activities to develop
new learning changes, such as using
communication methods and strategies to
improve professional skills.
The main objective of classroom
action research is to improve the Picture 2.1. Design Classroom Action
effectiveness of the teaching learning Research Model Kemmis and Taggart.
process in the classroom. By conducting
classroom activity research practices, Instruments are tools that are
teachers can better understand the selected and used by the writers in their
learning process taking place in their data collection activities so that the
classroom, find solutions to the problems activities are systematic and facilitated by
they face, as well as implement and them. There were some instruments that
evaluate the efficacy of new learning were used by the writer in this study. They
strategies or methods. were tests, observations and interviews.
Classroom Action Research involves Test
a recurring cycle, namely planning, action, The test instruments used in this
observation, and reflection. The teacher study were pretest and posttest. The form
will first plan the action to be taken, then of the test in this research was a test of
implement the action, observe the writing skills using media picture series.
outcome, and carry out reflections to Indicators of success of this research
evaluate the effectiveness of the action. will be calculated and evaluated based on
Based on the result of the reflection, the several criteria, namely the criteria of
teacher can then plan the next action in evaluation of the process and learning
the next cycle. This cycle is repeated until outcomes of students. These criteria are
the desired result is achieved. The study considered fulfilled when the level of
was conducted in the month of August- accuracy of the learning content of
September 2023. The subject of the study students on narrative text material in class
was students XI MIPA 4 of SMAN 6 XI MIPA 4 reaches above 75%.
Semarang in the year of study 2023/2024
with a total of 36 students. 3. FINDINGS AND DISCUSSIONS
The master plan in Class Action
Research covers four stages, namely the The data analysis in this study uses
stage of action planning, the phase of quantitative descriptive analysis of the
action implementation, the observation learning process acquired and the
phase and the framework phase, which student's learning outcomes pretest and
posttest; then comes from the results of teaching module well. The teaching
interviews and class observations at the modules has been made according to the
time of learning using a model or material Learning Achievement according to
that has been planned previously; and phases. In this cycle I, the writer began to
reflects on the planning, implementation implement the use of short-animated film
and observation stages. "Let’s Eat,". During the learning, the writer
Cycle I had tried to focus their attention on
In the first planning phase, the students XI MIPA 4 in order to create a
writer prepared the essential requirements conducive learning atmosphere.
that would be implemented in the action Implementation of use of the media
phase. First, the writer designed a lesson short-animated film "Let’s Eat," in the
plan for three meetings with the English learning material narrative text (legend) to
teacher. Next, the writer prepared the students of grade XI MIPA 4 SMAN 6
materials and equipment for watching the Semarang is aimed at improving the
short-animated film "Let’s Eat," such as a writing skills of students, especially on
laptop, projector, "Let’s Eat" film, and narrative texts. In this cycle I, the writer
student worksheets. Another requirement prepared LKPD or students’ worksheet for
was to create observation sheets to the discussion process as well as test
monitor the learning process during the instruments with some instructions,
action research implementation. Finally, namely developing in their own language
the writer prepared tests to determine the without changing the original character in
improvement in students' narrative the story and paying attention to the
writing skills from the pretest to post-test linguistic elements of the text.
1. Students were instructed to watch the Based on the results, it can be seen
short-animated film "Let’s Eat" and that there was an improvement in student
rewrite its story by completing the writing skills based on the post-test scores
orientation, complication, and resolution. obtained by students. In pre-cycle
Plan activities there were 26 students who had
The planned learning activities are not reached KKM, whereas in cycle I there
then implemented in cycle I. The were 18 students who have not achieved
implementation of cycle 1 is carried out in KKM scores (need more improvement).
meetings for 2 hours of lessons with a time Observe
allocation of 2 x 45 minutes. This cycle will Based on the test results, it was
be held on Wednesday, August 23, 2023 at found that there was an improvement in
the third and fourth lessons at 08.30-10.15 the number of students who met the
WIB. The submitted material is “Narrative minimum passing grade (KKM), with 36
Text (Legend)” attended by 36 students in students meeting the criteria. The average
classes XI MIPA 4. The learning activities score obtained was 76.38%. However, this
can be viewed in the attached teaching improvement can still be further enhanced
module. In the first class, the writer as there are students who have not yet
played a fun "whisper game" with the reached the minimum passing grade.
students to break the ice. They learned According to the researcher's observations,
about narrative texts through a legendary some students who didn't meet the KKM
animated film. The students were divided did so because they did not pay full
into groups and wrote down the story from attention to the explanations and
the film. After that, they reviewed the instructions provided by the researcher.
narrative structure and language features. The researcher approached and provided
Each group then rewrote the story. The guidance to those students who were
writer explained and rewarded the struggling and needed more attention
students who did well. Finally, they compared to others. Reflection
concluded the class with a prayer. Do
In observing activities, the Cycle II
observation performed by the writer in the After completing the first cycle,
cycle I is that the writer has made the many students did not pass the minimum
competency level (KKM), so the writer and expressing their opinions. They
proceeded to the second cycle. In this concluded the third meeting on a positive
planning phase, the writer collaborated note, and although their enthusiasm
with the English teacher to create a new varied, they tried to encourage each other.
plan for the next three lessons in the The promised rewards weren't grand but
second cycle. The new lesson plan still were appreciated by the students. Later, a
focused on using short animated films as a post-test was conducted to evaluate the
teaching medium for narrative texts. The students' writing abilities. Some students
new lesson plan was designed to address initially felt they had learned enough, but
the unresolved writing issues that students they were encouraged to give their best in
faced in the first cycle. These issues the test. This post-test occurred after the
included vocabulary spelling errors, third meeting in the second cycle, on
punctuation use in writing texts, grammar September 11, 2023. Do
use (especially tense), and occasional From the results of Cycle 2, out of 36
misunderstandings about the structure of students in the 11th grade of MIPA 4 class,
narrative texts. This became the writer's the average score was 80.44. The number
focus in the second cycle. of students who achieved a passing score
In this cycle, the writer continued to of 74 or higher was 30 students, which
use group work as students found it easier means that only 83% of students passed.
to grasp the lessons and were motivated by Meanwhile, there were more students who
their peers when working in groups. did not pass compared to those who
Additionally, the writer provided more passed the minimum score, with 6
examples and practical tasks for the students or 16%. Based on these results,
students. This time, students were asked it's evident that there has been an
to practice writing narrative texts step by improvement in writing skills from Cycle I,
step, starting from the orientation, where the average score was 76.36, to
complication, and resolution. This was 80.44. Reflection
done to provide more guided and This research is a Class Action
structured writing guidance for the Research using media short-animated film
students. Plan "Let’s Eat," approach to improve student
In this class, the students and the writing skills in English language material
writer communicated well, with many Chapter I (legend) Class XI MIPA 4 SMAN
students feeling comfortable expressing 6 Semarang academic year 2023/2024.
their thoughts and asking questions. Some Learning on this research utilizes a variety
students maintained a bit of distance but of technology-based learning media such
still participated actively and helped their as power points. The results of this study
peers. In subsequent classes, the students can be found in the following table:
showed progress, engaging in discussions

Table 3.1. The result of two cycles


Cycle
Analysis Aspect
I II

Ketuntasan klasikal minimal 80% 50 % 83%

Rata-rata klasikal minimal 70 76.38 80.44

The results of this study are the student writing skills in narrative text
result of data processing carried out over material Chapter I (legend) in class XI
the course of two cycles. The research was MIPA 4 SMAN 6 Semarang school year
carried out in two cycles to measure the 2023/2024.
effectiveness of the application of media At the beginning of Cycle I, the
short-animated movie in improving classical level of accuracy was only 50%.
This may be due to several factors, such as students passed the minimum competency
the student's lack of experience in writing level (KKM) in the pre-test, with an
stories using media Short animated movie average score of 74.25. In post-test 1, 50%
which in it covers several aspects like of students achieved the KKM, and the
content, vocabulary, grammar and average score improved to 76.38.
mechanics. Besides, some students are still The most significant advancement
quite hesitant in developing the story path was observed in post-test 2, where 83% of
that they have to pour into the worksheet. students passed the KKM, and the average
With instruction, they can develop stories score reached 80.44. This data, supported
using their own language without by qualitative insights, led to the
changing the elements in the story. conclusion that the utilization of the short
In cycle II, there was a significant animated film "Let’s Eat" effectively
increase in average values, reaching 100% enhanced the students' narrative writing
at 83%. This increase could be due to abilities in XI MIPA 4 SMA N 6 Semarang.
several factors. Firstly, because the
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