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Morthos Nowhere
Morthos Nowhere
INSPIRATION
I can find common ground between
STRENGTH
14 +2 30 anyone, even the fiercest enemies
12 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+1 PERSONALITY TRAITS
9
DEXTERITY
+4 Dexterity deserve.
15 +1
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 +2 Wisdom
During my enlightenment I was told in a
+1 Charisma Monk(72): 12, 15, 13, 8, 14, 10 dream to find a particular group of people,
CONSTITUTION
and follow them to the ends of the world.
SAVING THROWS
TEMPORARY HIT POINTS
13
BONDS
+4 Acrobatics (Dex) Total 1 SUCCESSES I'd rather kill someone in their sleep then
+1 fight fair.
+2 Animal Handling (Wis)
1d8+1 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)
9 +1
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Infernal Legacy: You know the thaumaturgy
Nunchaku +4 1d4+2 B cantrip, charisma is your spellcasting ability for
-1 +2 Insight (Wis) it.
+1 Intimidation (Cha) Unarmed +4 1d4+2 B Darkvision: 60 feet.
Hellish Resistance. You have resistance to fire
WISDOM -1 Investigation (Int) damage.
Dart +4 1d4+2 P Bad Reputation: No matter where you go,
14
+2 Medicine (Wis)
people are afraid of you due to your reputation.
-1 Nature (Int) Martial Arts: When you attack with the When you are in a civilized settlement, you can
+4 Perception (Wis)
above weapons, you can use your get away with minor criminal offenses, such as
+2 bonus action to make an unarmed refusing to pay for food at a tavern or breaking
+1 Performance (Cha)
strike. down doors at a local shop, since most people
+1 Persuasion (Cha) will not report your activity to the authorities.
CHARISMA
Unarmored Defense: While you are not
+1 Religion (Int)
12 +2 Sleight of Hand (Dex)
wearing any armor or shields, your armor class
equals 10 + your dexterity modifier + your
wisdom modifier.
+2 Stealth (Dex)
Martial Arts: You gain the following benefits
+1 +2 Survival (Wis) when you are unarmed or wielding only monk
weapons and you aren't wearing armor or
SKILLS ATTACKS & SPELLCASTING wielding a shield:
You can use DEX instead of STR for atk and
dmg rolls of your unarmed strikes or monk
14 PASSIVE WISDOM (PERCEPTION) Club weapons.
CP 50 feet of silk rope You can roll a d4 in place of the normal dmg of
Set of common clothes your unarmed strike or monk weapon.
Languages: Common, Infernal SP Belt Pouch Whenever you use the Attack action with an
Dungeoneer's pack unarmed strike or monk weapon, you can use
Weapon Proficiencies: simple weapons,
Ten darts your bonus action to make an unarmed strike
shortsword as well.
EP
Armor Proficiencies: none Nunchaku
Tool Proficiencies: navigator's tools,
water vehicles, Shawm, Jeweler's tools GP 10
PP
https://levi-blodgett.github.io/dnd-char-generator/ 1/3
27/05/2024, 09:15 5e Character Generator
42 5'9 214
AGE HEIGHT WEIGHT
Morthos Nowhere
Red Blood Red Dark Blue
CHARACTER NAME EYES SKIN HAIR
SYMBOL
https://levi-blodgett.github.io/dnd-char-generator/ 2/3
27/05/2024, 09:15 5e Character Generator
0 CANTRIPS 3 6
Thaumaturgy
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
A
EP R
SPELL NAME
ED
PR
4
SPELLS KNOWN
https://levi-blodgett.github.io/dnd-char-generator/ 3/3