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CHAPTER 2: GRAPHICS DISPLAYS (DISPLAY DEVICES)

The display device is an output device used to represent the information in the form of images (visual
form). Display systems are mostly called a video monitor or Video display unit (VDU).
Display devices are designed to model, display, view, or display information. The purpose of display
technology is to simplify information sharing.

There are some display devices given below:

1. Cathode-Ray Tube(CRT)
2. Liquid crystal display(LCD)
3. Light Emitting Diode(LED)
4. Laser Devices

CATHODE-RAY TUBE (CRT):

Here, CRT stands for Cathode ray tube. It is a technology which is used in traditional
computer monitor and television. Cathode ray tube is a particular type of vacuum tube that displays
images when an electron beam collides on the radiant surface.

Components of CRT

 Electron Gun: The electron gun is made up of several elements, mainly a heating filament
(heater) and a cathode. The electron gun is a source of electrons focused on a narrow beam
facing the CRT.
 Focusing & Accelerating Anodes: These anodes are used to produce a narrow and sharply
focused beam of electrons.
 Horizontal & Vertical Deflection Plates: These plates are used to guide the path of the electron
the beam. The plates produce an electromagnetic field that bends the electron beam through
the area as it travels.
 Phosphorus-coated Screen: The phosphorus coated screen is used to produce bright spots
when the high-velocity electron beam hits it.
There are two ways to represent an object on the screen:

1. Raster Scan: It is a scanning technique in which the electron beam moves along the screen. It moves
from top to bottom, covering one line at a time. A raster scan is based on pixel intensity control display
as a rectangular box on the screen called a raster. Picture description is stored in the memory area
called as Refresh buffer, or Frame Buffer. Frame buffer is also known as Raster or Bitmap. Raster scan
provides the refresh rate of 60 to 80 frames per second.

For Example: Television


The beam refreshing has two types:
1. Horizontal Retracing
2. Vertical Retracing
When the beam starts from the top left corner and reaches bottom right, and again return to the top
left, it is called the vertical retrace. It will call back from top to bottom more horizontally as a horizontal
reversal.

Advantages:
1. Real image
2. Many colors to be produced
3. Dark scenes can be pictured
Disadvantages:
1. Less resolution
2. Display picture line by line
3. More costly
2. Random Scan (Vector scan): Also known as stroke-writing display or calligraphic display. The electron
beam points only to the area in which the picture is to be drawn. It uses an electron beam like a pencil
to make a line image on the screen. The image is constructed from a sequence of straight-line segments.
On the screen, each line segment is drawn by the beam to pass from one point on the screen to the
other, where its x & y coordinates define each point. After compilation of picture drawing, the system
cycle back to the first line and create all the lines of picture 30 to 60 times per second.

Fig: A Random Scan display draws the lines of an object in a specific order
Advantages:

1. High Resolution
2. Draw smooth line Drawing
Disadvantages:

1. It does only the wireframe.


2. It creates complex scenes due to flicker.

Difference between Random and Raster Scan Display:

Random Scan Raster Scan

1. It has high Resolution 1. Its resolution is low.

2. It is more expensive 2. It is less expensive

3. Any modification if needed is easy 3.Modification is tough

4. Solid pattern is tough to fill 4.Solid pattern is easy to fill

5. Refresh rate depends or resolution 5. Refresh rate does not depend on the picture.

6. Only screen with view on an area is displayed. 6. Whole screen is scanned.

7. Beam Penetration technology come under it. 7. Shadow mark technology came under this.

8. It does not use interlacing method. 8. It uses interlacing

9. It is restricted to line drawing applications 9. It is suitable for realistic display.

LIQUID CRYSTAL DISPLAY (LCD):

LCD is defined as the flat panel display that uses the properties of a liquid crystal to display a picture. It
is like a flat display television that deals with crystals and polarizers to give a perfect picture/ video. A
polarizer is defined as an optical filter that enables the light to pass through it. The light passes in
variations so that other lights do not pass through it. Liquid Crystal Displays are the devices that produce
a picture by passing polarized light from the surroundings or from an internal light source through a
liquid-crystal material that transmits the light.

LCD uses the liquid-crystal material between two glass plates; each plate is the right angle to each other
between plates liquid is filled. One glass plate consists of rows of conductors arranged in vertical
direction. Another glass plate is consisting of a row of conductors arranged in horizontal direction. The
pixel position is determined by the intersection of the vertical & horizontal conductor.
The light crystals do not emit light. Rather they need a backlight so that it can produce images. LCD uses
the basic technology for showing the images in pixels. On the other hand, the other advanced gadgets
depict clear images and relatively larger. The LCDs have replaced the heavy CRTs (Cathode Ray Tubes) in
earlier models of television. LCDs are now available in all sizes ranging from smart watches to large
screens

Characteristics of LCDs.

1. An LCD consists of two primary parts i.e. the electrodes and polarizing filters. Both are placed
perpendicular to each other so that the light can pass accordingly, thereby, leading to display
the perfect picture/ video.
2. LCD consists of molecules that are placed between the electrodes. This is how an image is
generated in pixels.
3. LCD screens are energy efficient. They reduce the power consumption as they do not use CRTs
anymore.
Benefits of LCD.

 It has a much better display and is relatively thinner as compared to earlier electronic gadgets.
 The color and brightness given by the LCDs are phenomenal. The brightness and contrast help in
representing the perfect image.
 LCD reduces power consumption and increases efficiency.
Advantages:

1. Produce a bright image


2. Energy efficient
3. Completely flat screen

Disadvantages:
1. Fixed aspect ratio & Resolution
2. Lower Contrast
3. More Expensive
LIGHT EMITTING DIODE (LED):

LED is a device which emits when current passes through it. It is a semiconductor device.

The size of the LED is small, so we can easily make any display unit by arranging a large number of LEDs.
LED consumes more power compared to LCD. LED is used on TV, smartphones, motor vehicles, traffic
light, etc. LEDs are powerful in structure, so they are capable of withstanding mechanical pressure. LED
also works at high temperatures.

Advantages:

1. The Intensity of light can be controlled.


2. Low operational Voltage.
3. Capable of handling the high temperature.
Disadvantages:

1. More Power Consuming than LCD.

LASER DEVICES:

LASER stands for Light Amplification by Stimulated Emission of Radiation. It is an electronic device that
produces light, actually an electromagnetic radiation. This electromagnetic radiation is done through
optical amplification.

Properties

The LASER radiation has very special properties that make them used in different type of applications. It
is used to manufacture a wide variety of electronic devices like CD ROMs, Barcode readers etc. The laser
light is very thin and coherent.

Applications

o Used in CD and DVD ROMs.


o Used in Barcode Scanners.
o Used in integral part of Nuclear Fusion Reactors.
o Used in different type of devices i.e. cutting, drilling, surface treatment, soldering, welding devices.
o Used in medical equipment i.e. dentistry, cosmetic treatment devices.
o Used in Laser printing machines.
POINT PLOTING TECHNIQUES

GRAPHICS HARDWARE
i). Display Processor:
It is interpreter or piece of hardware that converts display processor code into pictures. It is one of the
four main parts of the display processor

Parts of Display Processor


1. Display File Memory
2. Display Processor
3. Display Generator
4. Display Console
Display File Memory: It is used for generation of the picture. It is used for identification of graphic
entities.

Display Controller:
1. It handles interrupt
2. It maintains timings
3. It is used for interpretation of instruction.

Display Generator:

1. It is used for the generation of character.


2. It is used for the generation of curves.

Display Console: It contains CRT, Light Pen, and Keyboard and deflection system.

The raster scan system is a combination of some processing units. It consists of the control processing
unit (CPU) and a particular processor called a display controller. Display Controller controls the
operation of the display device. It is also called a video controller.

Working: The video controller in the output circuitry generates the horizontal and vertical drive signals
so that the monitor can sweep. Its beam across the screen during raster scans.

As fig showing that 2 registers (X register and Y register) are used to store the coordinate of the screen
pixels. Assume that y values of the adjacent scan lines increased by 1 in an upward direction starting
from 0 at the bottom of the screen to ymax at the top and along each scan line the screen pixel positions
or x values are incremented by 1 from 0 at the leftmost position to xmax at the rightmost position. The
origin is at the lowest left corner of the screen as in a standard Cartesian coordinate system.
At the start of a Refresh Cycle:

X register is set to 0 and y register is set to ymax. This (x, y') address is translated into a memory address
of frame buffer where the color value for this pixel position is stored. The controller receives this color
value (a binary no) from the frame buffer, breaks it up into three parts and sends each element to a
separate Digital-to-Analog Converter (DAC).

These voltages, in turn, controls the intensity of 3 e-beam that are focused at the (x, y) screen position
by the horizontal and vertical drive signals. This process is repeated for each pixel along the top scan
line, each time incrementing the X register by Y.

As pixels on the first scan line are generated, the X register is incremented through xmax. Then x register
is reset to 0, and y register is decremented by 1 to access the next scan line. Pixel along each scan line is
then processed, and the procedure is repeated for each successive scan line units pixels on the last scan
line (y=0) are generated.

For a display system employing a color look-up table frame buffer value is not directly used to control
the CRT beam intensity. It is used as an index to find the three pixel-color value from the look-up table.
This lookup operation is done for each pixel on every display cycle.

As the time available to display or refresh a single pixel in the screen is too less, accessing the frame
buffer every time for reading each pixel intensity value would consume more time what is allowed:

Multiple adjacent pixel values are fetched to the frame buffer in single access and stored in the register.
After every allowable time gap, the one-pixel value is shifted out from the register to control the warm
intensity for that pixel. The procedure is repeated with the next block of pixels, and so on, thus the
whole group of pixels will be processed.
ii). Character Generators (Cg)
In the world of video production, a character generator (CG) is a software application that produces
static or animated text for use in 2D and 3D videos. A CG can be used to create anything from simple
Lower Thirds text to full-blown 3D animations. A character generator, or CG, is a tool used to create
digital characters. These characters can be used in video games, movies, and other digital media. CGs
are created by artists who design the characters and then use software to bring them to life. The most
common Cg is the 3D character generator. This type of CG allows artists to create realistic-looking
characters that can be used in movies and video games.

2D character generators are also common, but they are not as realistic as 3D CGs. 2D CGs are often used
for cartoons and other types of artwork. They are usually less expensive than 3D character generators
and easier to use. No matter what type of character generator you use, the process of creating a digital
character generally follows the same steps: first, the artist designs the character; then, they build the
model using software; finally, they animate the character using motion capture or keyframing
techniques.

Working of Character Generators:


A character generator, or CG, is a device that creates graphic images and animations for use in video
productions. The images are usually created from scratch by a team of artists, or they may be taken
from a pre-existing database of images. The animations are created by an animator, who designs the
movement of the characters and objects in the scene. The CG is used to generate the images and
animations that are then combined with live-action footage or other graphics to create a final video
production.

Advantages of Character Generator:


Perhaps the most obvious benefit is that it can save you a lot of time. If you’re not experienced
in drawing or creating digital art, it can be very time-consuming to create believable and
detailed characters. With a character generator, you can simply input your desired
characteristics and have a professional-looking character in minutes.
Another great benefit of using a character generator is that you can try out different looks for
your characters without having to commit to one right away. This can be helpful if you’re
unsure of what kind of look you want for your story, or if you want to experiment with different
designs before finalizing anything. You can also easily change up a character’s appearance

Types of Character Generators:


Here are a few of the most common:

1. 2D character generators create two-dimensional characters that can be used in a variety of


applications, such as video games or animated films.
2. 3D character generators create three-dimensional characters that can be used in a variety
of applications, such as video games or animated films.
3. Motion capture character generators use motion capture technology to record the
movement of real people and then generate realistic character animations from that data.
4. Facial recognition character generators use facial recognition algorithms to generate
characters that look like specific people or celebrities.

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