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FM 16 Team Shape, Roles & PPM
FM 16 Team Shape, Roles & PPM
FM 16 Team Shape, Roles & PPM
Roles: (CB) all "Centreback" roles (FB) all "Fullback" roles (DM) all "Defensive Midfielder" roles
(CM) all "Central Midfielder" roles (AM) all "Attacking Midfielder" roles (ST) all "Striker" roles
http://www.footballmanager.com/manual/fm2016/tactics/tactics-overview-screen/team-
instructions
Freedom of Movement:
Stick To Positions Instructs players to stick to their primary
duties in their assigned position. It does not
allow for fluidity of movement.
Roam From Positions Instructs players to be more creative and fluid
with their positional locations on the pitch,
demanding sufficient tactical awareness so that
one player is able to fill in for another who has
roamed from his position.
Fluidity, and so positional play, is obviously influenced by the team instruction "Freedom of
Movement".
In the thread
http://community.sigames.com/showthread.php/139740-Do-Team-tactics-override-specific-
player-position-instructions
DivineOne says:
"Player instructions obviously override team instructions.
So you need to either put all player instructions to defensive or untick mentality slider so that the
team instructions are used."
But this was pre – FM 16!
Using TI's and PI's does have advantages yes but unless it's to make a player behave differently,
create a specific style of football or to change a game around, then there is no need to use them.
So in short the pro's are, they provide you with tools that can be used to turn games around or to
change players behaviour. The con's are you need to understand what they do, what they offer and
most importantly how they all interact with the settings you already use. Using them can
dramatically change your style of play to something completely different.
http://community.sigames.com/showthread.php/431467-Do-players-ignore-instructions-
because-of-their-personality
HUNT3R says:
"The only thing (that I can think of right now) that would make a player 'ignore' instructions,
would be PPMs. To a lesser extent, the amount of creative freedom they have will cause them to
deviate a little too, but PPMs are a much bigger influence. "
Therefore is the conclusion for this is: PPM > Player Instruction =Team Instruction
Knowing this you shouldn't base your tactics on team instructions only, but rather analyse
your player individual skillset.
But for now I'll overlook PPM's and take a look about "Freedom of Movement".
In the past I have written, "fluidity is obviously influenced by the team instruction "Freedom of
Movement""
What is valid for the team instruction is also relevant for the player instruction. But there
"Sticking to Positions" is called "Hold Position" and "Roam From Positions" is still called "Roam
From Position".
Because of the conclusion above "Player Instruction = Team Instruction", your "Team Shape"
instruction is overridden by the player instruction.
So isn't it also allowed to base the player roles on their default player instruction, rather than
team instruction ?
FM16 Roles (duties) interpretation by default player instruction "Hold
Position" and "Roam from Postion" which influences "Freedom of Movement"
All roles with "Hold Position" instruction selected by default so they are "Specialists".
All roles with "More Roaming" instruction is not available by default and "Hold Position"
instruction is available so they can be "Limited Generalists".
All roles with neither "Hold Position" nor "More Roaming" selected so they are
"Generalists".
All roles with "Hold Position" instruction is not available by default and "More Roaming"
instruction is available so they can be "Free Generalists".
All roles with "More Roaming" instruction selected by default so they are "Freestylers".
It is shown at, for example, the Central Midfielder role, that duties is influencing his willingness to
roam and so his creative freedom is influenced. What I want to say is that wwfan should have
considered the impact of duties in case of fluidity. Basing roles on "Team Shape" setting isn't
enough!
Note:
That interpretation doesn't mean you can't play "Freestylers" in a higly structured team shape. It
doesn't contradict ingame. The "Roam from Position" player instruction, for example of a "Box – to
– Box Midfielder", doesn't negate the team shape as a whole, it adds a specific instruction. But if
you exspecting that the assigned player is following your team shape instruction more
consequently, you should assign him, for example, as a "Deep-lying Playmaker (support & defend)
to be more consequent, because he will be more restricted in his positional play. And, in my
opinion and game experience, be more consequent was/is the key to be more succesful.
So for me a consequent highly structured tactic with, for example, with a defensive mentality
would be as follows:
GK (d)
FB (d) – CB(d) - CB(d) – FB (d)
DM (d)
WM (d) – BWM (d) – DLP (d) - WM (d)
DF (d)
Some afterthoughts
Creative Freedom (vision and flair) is a given a value based team shape instruction. Theese values
are just given by me, and not set in stone or by game.
Creative Freedom:
Be More Expressive: +1
Be More Disciplined: -1
Freedom of Movement:
Roam From Postion: +1
Stick To Positions: -1
Freedom of Movement:
Roam From Postion: +1
Hold Positions: -1
A role example:
If you playing highly structured with no preference in "Creative Freedom" or "Freedom of
Movement", then give all of your player "-2" as creative freedom value. Now you set one player as
a "Freestyler" according to my player roles interpretation. This role now has the creative freedom
value -1 (-2+1=-1). It will roam because of the player instruction but with less creativity – with
lesser consequences. In other words: He won't overextend his roaming but he would more if you
play him with +3 creative freedom value. That means playing "Highly Structured" team shape and
"Roam from Position" team/player instruction doesn't negate or contradict eachother - they add.
Why I am thinking that ? While the team instruction "Creative Freedom" correspodents with the TI
"Freedom of Movement" as showed it isn't linked with team shape setting, because highly strucured
setting doesn't contradict with "roam from postion". If it would, then "roam from postion" won't be
selectable.
Take A closer look – Assign a players role based on his PPM (Prefered Player Moves)
If you are one of the guys who is wondering why a player isn't following tactical instructions you
have assigned to him, then a PPM could be the reason for it.
To save some words this guide says alot what I would say here:
http://www.guidetofootballmanager.com/players/player-preferred-moves
As you may read, if you did, PPM's can contrast or complement a tactical instruction. In my
Liverpool save Coutinho is one example for it (I could list dozen examples). Firstly I assigned him
as "Advanced Playmaker" because according to FM16 ingame feature, it is his best role. But for
"Advanced Playmaker" he was shooting at goal far too often. Checking the player's PPM I saw
"Shoots From Distance" as his PPM. After that I got it why he is shooting so often. His PPM
overrides his tactical instructions (remember HUNT3R's post). From this experience on I don't
press my players in a preconstructed tactical corset anymore rather than I evaluate my players
PPM's to see how they will really perform. So I changed my paradigma from deductive coaching
style into a inductive one. And my tactics changed from a unperforming one into a succesful one.
If you are one of the guys like I was who is/was annoyed by failing players then you may now
recognize that you and not the player was failing. Take more care about your players PPM.
I hope all that helps you to find the optimal player roles for your player and your tactic.
Thanks for reading,
corax3d
TL;DR:
• wwfan uses a team instruction as fundament of his player roles interpretation
• I use player instruction as fundament of my player roles interpretation
• "Team Shape" consists of "Creative Freedom" and "Phases (Freedom of Movement)"
aspects of fluidity
• wwfan just uses "Creative Freedom" as fluidity aspect of team shape setting and basis for
his role interpretation
• I use "Phases (Freedom of Movement)" as fluidity aspect of team shape setting and basis for
my role interpretation
• PPM > Player Instruction = Team Instruction
• Duties influences the "Freedom of Movement", what wwfan didn't show but I did
• wwfan isn't completely wrong about player roles BUT it could be more accurate
• you can play either category in either team Shape because FM16 allowed it
• But think about to be consequent with player instruction and team instruction
• "Team Shape" and team/player instruction doesn't negate or contradict eachother - they
add
• evaluate your players to assign them correctly to their PPM's