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ANSWERS

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Puzzle: Identify the Inequality Puzzle: X Marks the Spot


2-8 Two-Variable Inequalities 3-1 Solving Systems Using Tables and Graphs

Four different inequalities are described below. Write each inequality in the space René “Axes” Descartes was a mathematical pirate. He subtracted poor
provided and graph it on the grid. crewmates, added new ones, multiplied his treasure, and divided the goods.
Upon arriving at Treasure Island, he would give each of his crewmates a system
1. a. I am not in the second quadrant. 2. a. I am not in the fourth quadrant.
of equations whose solution, he claimed, was the location of the treasure. Below
b. One point on my border is (22, 21). b. (0, 0) is one of my solutions and on
is a map of the island and the systems he gave to each of his crewmates. Graph
It is not one of my solutions. my border.
each of his crewmates’ systems, and list the solution along with the location
c. My border is a horizontal line. c. My border is the graph of a line.
the crewmates were actually sent.
y R 21 d. One point on my border is (2, 4),
which is also one of my solutions.
y
y
y L 2x 9
3
y 8
2
4 7
1
x 3 6
3 2 1 O 1 2 3 4 5
2
1
1 4
2
x
3
3 4 3 2 1 O 1 2 3
1 2
4
2 1
x
3
3. a. I am not in the third quadrant. 29 28 27 26 25 24 23 22 21 0 1 2 3 4 5 6 7 8 9
b. My lowest point is (3, 1). 21
c. My border is the graph of an absolute 4. a. I am not in the first quadrant. 22
value function. b. My highest point is (22, 2).
23
d. One point on my border is (0, 4). It is c. My border is the graph of an absolute
not one of my solutions. 24
value function.
y S »x 2 3… 1 1 d. (0, 0) is on my border but is not one of 25
my solutions. 26
y y R 2»x 1 2… 1 2 27
4
28
3 y
3 29
2
2
1
x 1 13 23
5y 5 25x 2 26 y 5 212x 1 3
3 2 1 O 1 2 3 4 x Galois, the dueler: e Poisson, the distributer: e 3 5
1 4 3 2 1 O 1 2 3 5y 5 3x 2 18 y 5 2x 1 2
(24, 26); shark (2, 5.5); treasure chest
1
2 2x 1 y 5 21 2x 5 2y 2 1
2 Fermat, the marginal: e Lagrange, the multiplier: e
3 3x 2 2y 5 25 5y 2 3x 5 218
3
(21, 1); volcano (1, 23); alligator
12x 1 9y 5 7 2y 5 210x 2 52
4 Pascal, the lamb: e Poincaré, the conjecturer: e
13x 1 12y 5 92 3y 2 x 5 18
(8, 21); beach (26, 4); waterfall

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TEACHER INSTRUCTIONS
Game: Risk and Reward
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Game: Risk and Reward


3/6/09 3:59:21 AM
3-2
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Solving Systems Algebraically


2/21/09 1:20:07 AM

3-2 Solving Systems Algebraically This is a game for three students. One student is the host and the other two are players.
Your teacher will provide the host with a sheet of questions and answers. Use
Provide the host with the following questions and answers for the given categories
the scorecard below to record the score and keep track of the questions in each
and point values.
category that have been asked.
Vocabulary
Points Question: What is . . . Answer
Rules Points Category Player 1 Player 2

10 a system of equations? when two or more equations are considered simultaneously • Decide which player goes first.
20 a solution of a system? an ordered pair that is a solution of all equations in a system Players alternate turns.
30 an equivalent system? systems that have the same solutions • During a turn, a player selects a
solving one equation for a variable, substituting it in the other
category from the list below. The
40 a substitution method?
equation, and solving for the remaining variable host will ask the available question
multiplying equations so like terms have opposite coefficients,
with the lowest point value. There
50 an elimination method? are five questions in each of the four
adding the equations, and solving the result
categories worth 10, 20, 30, 40, or
50 points, for a total of 20 questions.
Substitution Elimination
• If the player answers correctly within
Points System Answer Points System Answer a reasonable amount of time, the
10 { y 5 3x 2 1
2x 1y 5 9 (2, 5) 10 { x 1 3y 5 29
2x 1 y 5 27 (3, 24) player earns the point value of that
question.
20 { 3y 2 2x 5 4
x532y (1, 2) 20 { 2x 1 6y 5 212
3x 2 2y 5 4 (0, 22) • If the player answers incorrectly,
the player loses the point value
30 { 2x 2 y 5 28
3x 1 2y 5 25
(23, 2) 30 { 2x 1 y 5 2
3y 5 26x 1 6
Infinite
solutions
and the other player has the option
of answering the question to earn or
40 { 3x 2 6y 5 30
2y 5 x 1 6
No
solution
40 { 5x 1 2y 5 2
3x 1 5y 5 24 (22, 6) lose the point value.

{ {
2a 1 4b 5 25 0.7x 1 2y 5 1.61 • Play continues until all the questions
50 3a 2 5b 5 9 (0.5, 21.5) 50 (0.3, 0.7) have been used. The player with the
2x 2 0.3y 5 0.39
highest point total wins.
Application
Categories
Points Question Answer • Vocabulary Provide a definition
The sum of two numbers is 12, and their difference is 6. What are the two for a given vocabulary.
10 3, 9
numbers?
• Substitution Solve a system of
Twice a boy’s age is 9 more than his brother’s. The average of their ages is 12.
20 11, 13 equations using the substitution
How old are they?
method.
A girl has $6 in 36 coins (all quarters and nickels). How many of each does she 21 quarters,
30 • Elimination Solve a system of
have? 15 nickels
A girl’s cell phone costs $10 per month plus 10¢ per minute. Her friend’s costs equations using the elimination
40 $3 per month plus 15¢ per minute. For what amount of talking time will the cost 140 min method.
of these plans be the same? • Application Solve an application
How many liters of a 60% salt mixture must be added to 2 liters of a 30% salt problem using a system of equations.
50 3l Total
mixture to yield a 48% mixture?
See Teacher Instructions page.

Prentice Hall Algebra 2 • Activities, Games, and Puzzles


Copyright © by Pearson Education, Inc., or its affiliates. All Rights Reserved.

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ANSWERS

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Puzzle: Shady Places Activity: Parking Program


3-3 Systems of Inequalities
3-4 Linear Programming

Graph the systems using the respective coordinate grids below. This activity can be done alone or in small groups.
y 5 2x 2 1 y5x22 Five streets border a park. The border can be modeled using the system:
y 5 23x 1 3 y 5 22x 2 5 3y # 2x 1 9
2y 5 x 2 8 3y 5 2x 1 10
3y $ 3x 2 15
10 10 e 3y # x 1 15
8 T G 8 3x $ 0
6 6 3y $ 0

H E 4 N 4 A park ranger is building a bike path through the park. She is curious about the path’s
W R elevation at 12 distinct points. The following function models the elevation (meters).
2 A
f (x, y) 5 2x 2 5y
210 28 26 24 22 0 2 4 6 8 10 210 28 26 24 22 0 2 4 6 8 10
22 22 L
6 224
24 24
R
26 26
I
28 28 225
Y S
210 210

Now find the letter(s) in the region corresponding to the solution of each system of 4 214 210
inequalities. Then fill in these letters to find the beginning of a famous quote.

2y . 2x 2 1 3y . 2x 1 10
1. e 2. e 211 23
2y , x 2 8 R 3y , 22x 2 5 T 3

y . 2x 2 1 y,x22
3. e E 4. e I
y , 23x 1 3 y , 22x 2 5 2 28 24 0

y , 2x 2 1 3y , 2x 1 10
5. e S 6. e A, L
y . 23x 1 3 3y . 22x 2 5
1 21
2y , 23x 1 3 3y . 2x 1 10
7. e H, E 8. e G, R
2y . x 2 8 3y . 22x 2 5
START/FINISH 0 10
2y , 2x 2 1 3y , 2x 1 10
9. e 10. e
1 2 3 4 6
W, A
2y , x 2 8 Y, S 3y . x 2 2
3y , 2x 1 10 1. Use the system of linear inequalities above to graph the park boundaries. You do not
2y . 2x 2 1
11. e E, N 12. • 3y . x 2 2 A need to actually shade when graphing.
2y . x 2 8 See graph.
3y . 22x 2 5
2. Begin at START and follow the bike path to the end. Note the elevation at the 12 test points.
T H E G R A S S I S A L W A Y S G R E E N E R See graph.
2 7 7 8 8 12 5 5 4 5 6 6 10 10 9 9 8 8 3 11 11 3 1 3. What and where are the maximum and minimum values of f(x, y) in this region?
maximum of 10 m at (5, 0); minimum of 225 m at (0, 5)

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Activity: Writing Systems Game: Matrix Mania


3-5
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Systems With Three Variables


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3-6
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Solving Systems Using Matrices


2/21/09 1:20:10 AM

This activity is for groups of three students. Your teacher will determine whether This is a game for two teams of two students.
you can use your calculator.
Game Play
Activity There are two rounds in this game. Play each round as follows:
• Each group makes four systems of equations with three variables. • Select: At the beginning of the round each team selects systems, as
determined below, that the other team needs to solve.
Rules • Exchange: Teams exchange their systems.
• All equations must have integer coefficients between 26 and 6. • Solve: Teams find solutions for each system.
• Not all coefficients can be 1 or 21. • Verify: At end of the game, teams check their opponent’s solutions. Your
teacher will provide the correct solutions.
• At most, one coefficient can be 0.
• No equation is a constant multiple of the other. Rules
• Find systems in the matrices below.
Phase 1 Phase 2 • Determine systems by a matrix element. The matrix element corresponds to
Each group member writes one equation Each group member writes one equation the first term in the system. For example, a23 from matrix A below corresponds
according to the rules above. The group according to the rules above. Each member to the following system.
23x 1 0y 5 26
e
works together to solve the system that the works separately to solve the system that the
three equations form. three equations form. 21x 2 11y 5 2
• The team that scores the most points wins.
Check students’ work. Check students’ work.
Scoring
• Each correct solution is worth 2 points.
• The team that finishes a round first earns 1 point.

Round 1 Round 2
Phase 3 Phase 4 Each team selects four systems of two Each team selects two systems of three
equations with two unknowns. There are equations with three unknowns. There are
The group members write one equation Two group members each write one 16 possible systems starting in the first four six possible systems starting in the first three
according to the rules above. Then the equation according to the rules above. Then rows and first four columns. rows and first two columns.
group finds two more equations to make a the group finds a third equation to make
system of three equations that has an infinite a system of three equations that has no 1 22 4 10 2 0 1 2 21 2 217
number of solutions. The two additional solution. 2 1 3 0 26 30 2 0 1 3 27
equations may violate one of the rules above. A 5 E 3 24 21 211 2 78U B 5 E21 21 2 0 5U
21 1 21 21 12 13 22 22 3 3 21
Check students’ work. Check students’ work. 22 1 2 5 213 223 22 1 1 3 4
a11: (2, 21); a12: (23, 1); a13: (22, 1); b11: (1, 1, 1); b12: (27, 21, 22); b21: (3, 29, 23);
a14: (1, 25); a21: (1,1); a22: (3, 21); b22: (21, 2, 23); b31: (24, 22, 23); b32: (5, 5, 22)
a23: (22, 0); a24: (28, 25); a31: (5, 4); a32: (2, 3);
a33: (213, 1); a34: (27, 0.5); a41: (23, 24);
a42: (1, 2); a43: (214, 12); a44: (21, 1)

Prentice Hall Algebra 2 • Activities, Games, and Puzzles


Copyright © by Pearson Education, Inc., or its affiliates. All Rights Reserved.
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