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COMICS‘

ACCLAIM

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he Star Trek: The Next Generotion® While your opponent may have a strong strategy, neither
Customizable Card Game has something no other of you know when certain cards will come into play. An
collectible card game can claim: missions, dilemmas, intriguing randomizing element is created when your cards
events, artifacts and personnel from the Star Trek: The are shuffled prior to playing. By developing a fresh strategy
Next Generoiionfii’ universe. Experience the powerful abil— and custom deck before starting the game, each game will
ities of Federation, Klingon and Romulan crews! With hun— be a totally unique STAR ill-HEW adventure.
dreds of cards and an infinite number of offensive and
There is unlimited depth to this game.The universe of 363
defensive strategies, these cards will appeal to collectors,
cards is available in randomly—assorted starter sets of 60
game enthusiasts and STAR TREK}? fans alike. cards and expansion sets of l5 cards. Cards are common,
To start a game, you size up your opponent trying to figure uncommon, rare, or ultra—rare. (Starter sets are usually a
out whether he's playing with Federation, Klingon and/or little less expensive per card, but there's a higher probabili-
Romulan forces. Select your affiliation(s) and the missions ty of getting rare cards in expansion sets!) Also, other
you hope to accomplishThen customize a deck of 60 cards exciting cards are in development for future editions and
that includes the ships, personnel and other cards needed to expansionsThe first print run of Star Trek: The Next
complete your missionsYouropponent does the same.The Generot£on® Customizabie Carri Game is a Limited
adventure unfolds before your eyes. Edition, signified by a black border on the face of each
card. Regular printings will have a white border.
Your opponent is a worthy adversary He’s developed a
powerful strategy and placed dilemma and artifact cards in Prepare yourself for a powerful experience in a universe
strategic locations to thwart your effortsThat's okay Since with endless possibilities!
the cards possess a “rock, paper, scissors" relationship, there
are ways to overcome those aggravations.To win, you must BECH’HER
the Art of {Bram Games
”H.
overcome dilemmas and complete missions by moving your
ships along a spaceline the two of you have created.The TM, ® & © l995 Paramount Pictures. All Rights Reserved. STAR TREK: THE NEXT GENERATION is a registered trade-
marlr of and all (harartersand related marks are trademarksof Paramount Pidures. Decipher Int. Authorized User.

winner is the first player to score lOO points or have the Package and rantents (apyright © 1995 Deripher Inc, PO. Box 56, Norfolk, Virginia USA. 2350141056. All Rights
Reserved. Customizable (ard Game, Expand your power in the universe and The art of great games are trademarks

highest number of points when one player's deck is depleted. of Deapherlnr. Gameplay by Technical Game Servires.
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ADDRESSALI. LETTERS TO:

leof Vita - Asst. Editor

Signatures
c/o AOCLAIM COMICS
275 Seventh Avenue
New York. NIL 10001

collectible trading card game. The game plunges two


(and sometimes more) players into a duel, where
Editor-in-Chief land is tapped for its magical potential, and spells.
Behold creatures, legendary heroes and ancient relics
are used in battle. The players are dubbed
Planeswalkers, and the universe in which they
perform their duels is called Dominia.
. and the birth The five lands represented in the card deck produce
of Armada Comics! five different-colored mana, which is the power source
These first two incredi- for each player's magic. Spells differ in their casting
ble publications are
5
_‘ cost and power and certain spells have neat little fast
the cornerstones of a

effects which can make games more interesting.


whole new direction for
:

Players combine skill, strategy and a heaping dose


Acclaim Comics and for
1

of good luck to collect and choose interesting


-
the industry in general. combinations of cards in order to constructtheir deck.
In the past, other comics companies have treated A player can customize
his or her deck based
licensed products as “thirdclass citizens,” producing on which strategy . w

them with second-string talent and little fanfare. he or she wishes


Not us. to employ. One


Our goal in creating Armada is to produce the might wish to
highest quality product, destined to compete with utilize a creature- ;‘
the cream of the crop. Mutants be warned! based attack and g

.
Armada is spearheaded by Jeff Gomez as Line Editor load up with
and Writer of the first two books. Without leff’s green spell cards.

enormous talent and tireless efforts, none of this Another might


would be possible. Along with his energetic Assistant like a more direct-
Editor, leof Vita. Gomez has put together some of the damage deck, and
best comic book collaborations you’ll ever see. use more of the
Charles Vess. Val Mayerik, Rafael Kayanan, Rodney cards representing
Ramos and lames Pascoe are just the beginning of red magic. Players
}j.
the kind of top talent gracing these pages. who favor manip-
'
You now hold the flagship of the Armada line. ulative and decep
It’s time to set sail for the best in adventure tive game play can
and entertainment. use blue magic to
frustrate oppo
nents, while white
mans
;

Asst. Editor magic can be used


Hello and welcome to for defense and
somewhat more °

Please note that the evenhanded


above is only a temporary
'
1' attacks. The black magic, a popular choice, is the
3 name. In fact, I‘m hoping magic of death and decay—not for the squeamish!
that some of you creative
' Now, before you go thinking I’m some Magic guru or
types out there will come
. something, let me assure you, that is not the case.
up with something a bit
1
I do play the game and love it to no end, but I am just
more colorful! (Pun in-
. the Assistant Editor 'round these here parts. I’m here
tended.) So send in your
.
to answer any letters that you send in, and any ques-
suggestions! tions, comments and suggestions you might have
'
.
Now, in case you didn‘t about the series. There is a bona fide Magic guru
already know, lurking in these pages. His name is Shawn Carnes.
.

you hold in your hands the first


offering from the Armada line of Acclaim Comics. He’ll be clarifying our use of magic in the comic book
Both and and dropping hints about neat combinations and
were V
spell usage that can be used in your own Magic duels.
produced in full cooperation with Wizards of the Welcome aboard, Shawn!
Coast, those wacky geniuses who brought you Magic: “But leof," you might ask, “how do I get some Magic
The Gathering. cards?"
Now some of you might ask, “What’s Magic: Well...you’re in luck! Included in this very issue is an
The Gathering?” actual Magic: The Gathering card! You can use this

Well Magic The Gathering is the nation’s hottest card to start a deck or include it in your existingone.
All i ask is that you do a few things: casting ability with a Sink Hole. This forces g

I. Read the comic book! The Armada team has Carthalion to rely solely on Red, which, with its
worked really hard to create an exciting story, set on direct damage dealing ability, is single-minded
the pivotal nexus world of Dominaria. (Remember, at best. As a result, Ravidel can anticipate what's
Dominia is the name of the universe; Dominaria is coming. Carthalion retaliates quickly, launching
the name of the world.) I think we succeeded. a Fireball towards Ravidel’s barge. Unfortunately for
Each issue in all of our miniseries is fully approved him, Ravidel is prepared with a Blue Elemental Blast
by Wizards of the Coast, and fits cleanly into the to counter it. Next, Ravidel begins his attack.
established continuity you’ll find in the card “flavor having Orcs and Elves armed with Rocket Launchers
text,” as well as in the novels and Duelist magazine. assault Carthalion’ssoldiers. Orcs and Elves working
2. Please write to us! Let us know how we’re doing! together is unusual (though Red and Green working
It’s been lots of fun talking to Magic fans and together can be effective). but it seems to do the
L

getting feedback about the series while its been in trick. Carthalion’s forces fall by the wayside
production. We’ve done a lot of “market research" as Ravidel solidifies his control.
(dropping by local tournaments, playing the game Next comes an interesting exchange in the battle.
during our lunch hour, talking to players at hobby Carthalion breaks his current strategy of direct dam-
shops, etc.), and I think we’ve really captured the age in casting a spell on Ravidel's barge—Earthbind.
feel of the game. But only you can tell us for sure. I got the feel of the Earthbind spell as the Barge
So, to spice things up a bit, we're holding a contest! started to crash down upon the battlefield. This is
Jeff Gomez and I will wade through the first wave of countered, however, by a well placed Disenchant
mail you send in, and randomly select a reader to spell. With the Earthbind gone, Ravidel takes the
receive an original piece of art commissioned exclu- reigns of command yet again.
sively for this contest. One winner will be selected Along these same lines, I find it a little difficult
from both to understand Ravidel’s use of White mana. He seems
and . to be a mage that relies on the other four colors-
Each piece of art will be drawn by the respective especially black, the antithesis of White. Disenchani
series artists. Val Mayerik does the honors for seems to be the only White spell he uses for this
and Rafael Kayanan handles the . purposes. Perhaps there is more to come as the story
On behalf of the Armada team. l’d like to thank you progresses, eh?
for picking up this book. i hope you enjoy it half Anyhow, Ravidel shuts down most of Carthalion’s
much as we’ve enjoyed creating it. And once again, mana use with Volcanic Eruption. His back is against
welcome to the world of Magic: The Gathering! the wall now, as his sources of mana are now
dwindling. Carthalion anticipates the worst, and
wisely prepares for a well placed Backdraft spell; he
may have a mountain or two to fall back on, yet.
Carthalion casts a Pyrotechnics spell, yet another
direct damage attempt against Ravidel. For the sake
of the story and for play this is good, even if his
chances of successfully getting the spell to work are
minimal. It might make Ravidel mad enough to act
before he thinks.
it iust so happens that is exactly what occurs.
Ravidel, through “toying” with Carthalion, casts
Siphon Soul. Draining the life-essence of Lord
by Shawn P. Carnes Carthalion, as well as those of the Spellsquire, and
Jared; it locks his win in place as our hero falls.
Hello pianeswalkers! My name is Shawn, and i am Ravidel pays a price, however, as the spell
one of the tried and tested rules gurus at Wizards of Backdrafts upon himself. and he takes half as much
the Coast, the makers of Magic: The Gathering. This damage from the spell as the good guys did. lie wins,
article and the ones in the months to come will give but it is at a considerable cost.
you the play-by-play action you see in the comic as Okay now, let’s move on to the end of the story.
well as my color commentary. Take it for what it’s The section i want to mention isn't a battle. but it is
worth; I won’t hold the punches on this analysis. a fantastic spell exchange. it is over seven years later
Let's start off with and tackle and the only remnant of Jared’s father is the Red
the very first battle. The action starts off fast, Mana Battery that Jared now possesses. Over time,
doesn't it! The evil Planeswalker Ravidel establishes the glow of stored mana has remained, though Jared
himself early on as the heavy to contend with. doesn’t quite understand the potential. Ravidel uses
in his first (and last) battle with Lord Carthalion, the some untra-cool Glasses of llrza to see what Jared
raw aggressive power of all five colors of mana possesses. After understanding the consequences of
harnessed together pits itself against the interesting the unchecked Red Mana Battery, he calls forth an
combination of White and Red. When i first read the Aerathi Berserker—a formidable foe-to smite Jared
script, i could anticipate the battle falling quickly and sieze the Battery. Ravidel sends him through a
in Ravidel’s favor. When you have access to all five rift to directly assault Jared.
colors as well as artifacts, you have much quicker Here’s where things get interesting. The Berserker
response capability than just two colors, especially begins to rampage toward Jared and the Spellsquire.
ones as disioined as White and Red. The Squire casts Ashnod’s Transmogrant on the
indeed, Ravidel (who seems to rely on Black to do Berserker, actually beefing it up by turning it’s skin
most of his dirty work) snuffs Carthalion's White to a ceramic-like stone. Here's the trick though
it’snow an artifact creature. and thusly affected by
spells that affect artifacts. lared. managing to tap into
the Red Mana Battery, casts Detonate. Not only does
the Berserker die. but Ravidel takes some serious Armadareaders are going to want to check out some
damage for controlling the Berserker. Jared. of the hot books coming out under our sister imprint,
however, suffers from mana burn for not controlling Valiant. The folks over at Valiant are shaking things
the spell entirely—but he wins the exchange.
Overall, the battle at the beginning of the story up with their renaissance. They've
seemed pretty one sided, but Carthalion had some imported some of the hottest talent in comics to
moments. He did. at the end, expect defeat and work on fresh angles and great stories featuring
prepare to. at least, take Ravidel down a notch some of comics’ most intriguing characters. Here are
or two. Such is the power of Red. You can dish out a few samples:
damage until the cows come home. but you rarely . a key creator in the life and death
can prevent it to yourself unless it is a very specified of Superman, takes on
form of damag Carthalion's loss of his White What would you do if you suddenly found yourself
with the powers of a god? Strap in for a wild ride that
will tear down everything you knew about Phil
Seleski as he struggles to answer that very question!
. . and helm
, the adventures of a barbarian warrior who
controls the most powerful weapon ever—a sentient
suit of alien armor. Sears, Smith and Marz promise
new levels of art and storytelling that will keep fans.
old and new. coming back for more!
and join
in chronicling the monthly adventures of
A nanite-enhanced former Mafia hitman, Bloodshot
now fights the good fight to pay penance for his evil
past. Breyfogle, Chen and Vanflook welcome the
chance to test Bloodshot’s limits by blurring the line
between man and machine!
The action doesn’t stop there as top talents such as

. . and each lend their


creative hands to a dynamic. new Valiant universe!
Grab on to something solid as Acclaim Comics’
rocks the nation!
is»
'
g

capability early on hurt tremendously. for White’s


healing and protective ability when used with Red’s
direct damage is a single-tracked, but effective
~

combination. If the shield is gone. the opponent will Writer/EditorArmada


fall all that much more quickly. When I stepped into
As for the finale—keep that exchange in mind if you the palatial offices of

play Red. That’s some pretty sharp playing there if Wizards of the Coast, it
=

you like Detonate. which not only eliminates any was like tumbling
artifact, but the controller of the artifact takes some through the looking
damage as well...ouch! .

glass! What appeared


,

Kudos to the teamthat made the comic for a pretty good to be a high-tech
.

and accurate first big battle. Nice touch with the finale; industrial park on the
watch for subtle playing hints like that in the future. outskirts of Seattle.

Fear not. I‘ll be here to keep my eye out for them as well. turned out to be a
¢

Let’s hope the battles and exchanges in the future are as dream world, where
good...and may you never run out of mana!
: .
any one who’ s ever
loved comics. gaming. music and fantasy
would love to work. It's a place where aliens.
The Duelist is the official Deckmaster magazine pub- dinosaurs, vampires and gothic rock intermin-
lished by Wizards of the (toast. the makers of Magic: gle. and all the root beer you could ever want is
The Gathering. The Duelist is your bimonthly guide on tap in the employee lunch room!
to Magic and the fascinating multiverse of Dominia—- The people at Wizards of the Coast respond to
from the ancient history of the Antiquities War. to intelligence and passion. They listened to a lot
gripping sagas of survival in the ice Age. Card lists, of pitches to do a Magic: The Gathering comic
strategy articles. rules variants. reviews, and “Magic: book, but they chose Acclaim Comics because
The Puzzling." Artist profiles. beautiful full color they truly believed we had the passion to do
artwork, the latest Magic news...“ all comes your Magic right! It's my job to see to it that we do
in The Duelist. just that so here's what you can expect:
LStories that incorporate the Magic cards into Wizards of the
Coast’s official history and chronology.
2.Articles and previews in the back of each of our issues.
taking you behind the scenes at both Armada Comics and
Wizards of the Coast. You’ll learn about the making of each of
the miniseries, as well as tips on how to better construct your President/Publisher
Magic decks.
5.More information about the world of Dominaria. the new Senior v.1).
land called Stonehaven. and the heroes. villains and Editor-in-Chief
creatures that populate it.
You'll be able to enjoy each of our miniseries individually,but
just wait ‘til you start stringing them together! Bigger myster- Senior VP
ies will begin to unfold. Hints and portents will clue you into
major upcoming events. Clever readers will be rewarded,so do VP Operations
write! (Who knows? Your letter may be
published. And cool fan art, like Gerald Lee’s flurkyl‘s Recall. VP Finance
could find its way onto these pages.)
l’d like to close with a special thanks to Mike Tuccinard. Frank
Marketing Director
Bozyan. and Rafael Soler for their hard work in
production on the Magic books. They're not listed in the big
staff box at the end of this editorial. but I felt their extra round- Executive Editor

Production Manager
w

Magic: The Gathering


Advertising/Sales
The Shadow Mage #2
At the age of sixteen. Jared is forced
to summon a flurloon Minotaur to
defend himself and Ezer against
Ravidel's latest attack. But the Line Editor
resulting battle wreaks havoc and
leaves the pair homeless. Jared Assistant Editor
embarks upon a quest to seek out .

his heritage. and encounters Liana. a Designer


beautiful young magician whose
melancholy hides a terrible secret—-
some of which is revealed when Computer Graphic Design
Ravidcl himself arrives to duel the
Shadow Mage. ‘

This issue will feature a cover paint-


ing by Val Mayerik, and a revised Story Consultants
edition Magic: The Gathering card.

Ice Age on the World of


Magic: The Gathering in
VP New Business/Marketing
As an inexorable sheet of ice
descends over the world of ‘
Dominaria, the five clans of King Armada Liaison
Miko’s empire realize that they are
the last civilization left standing. ConsultingStory Editor
Split into factions and stirred by the
demon Tevesh Szat. some want to
leave in a desperate bid to reach the Consulting Graphics Editors
world’s equator, while others want
to stay and brave the oncoming cold.
Contained in this issue are many
of the spells, relics, and origins fea- .
Consulting Rules Editors
tured in the Magic: The Gathering—
lce Age expansion coming this June
from WotC. Featuring a painted '
Cover by Charles Vess and a preview
card from the Magic: The Gathering
-- Ice Age Expansion Deck.
COMICS SURVEY
We need your help to bring you the best Magic:
The Gathering comics possible!
I
Please answer & return this survey by June l, 1995. I
I
As a reward. all participants will be sent a full color I
I
Magic poster as well as the final results of this survey! I
I
1. Which card games do you play? (Please list all.)
I
I
Doom Trooper” Jyhad
Magic
__ On The Edge _ W_
Illuminati

_ Spellfire
I
I
I
I
Star Trek
_
Wyvern

2 How many Magic cards do you own


M _ _
Other None
7. Which Magic card, character or expansion
I
I
I
series would you hke to see as a come book?

_
I
100 or less 101-250
__ 251-500
m I
501-1000
__ 1001-2000
R
3. Have you ever attended a gaming convention
2,001 or more
_ (Use extra paper if necessary. We will read all suggestions.)
I
I
E-
I

or Magic: The Gathering tournament? SI


8. Wh1ch Magic card artist would you most like
_
SI
Yes N0 Ejl
to see do a cover for a Magic comic title? g.
4. Would you be interested in joining a Magic: 8I
§I
the Gathering fan club? §I
§I
Yes
— N0
_—« 9. Which Video game system(s) do you own ~I
_ _ _ 3|§I
”5|
5. How many comic books do you buy per month? IBM PC Nintendo
m Super Nintendo

_ __ “”100
W16-20_ Sega__ Sega CD Other
none
21-30
__ 1-5
31-50
6-10
51-99
11-15 6e3-
CZI
or more
10. How can we make our new line of Magic: The :5“-
cu-
6. What are your top three favorite comic titles? Gathering comics even better? gel
0
1. 6-:
'
2. 2‘.-
(Use extra paper if necessary. We will read all suggestions.)
El
3.
I
I

_
Name: Date of Birth: Sex (M/F):
I
I
I
I
Address: City: I
I
I
State: Zip Code: Country: I
I
I
I
I
I
I
I
I
I
I
I
I
Jeff Gémez, Rafael Kayanan & Rodney Ramos
Cover by Charles Vess
TM
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1994 Acetatm Entertatnment. Inc AH “ng reserved

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