Magic The Gathering Nightmare 1

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INC

COMICS,

ACCLAIM

NUMBER 1
NOVEMBER
$2.50/a50CAN

SALES

DIRECT
A BLAST FROM THE PAST.

51 8: 52: EYE FOR AN EYE. X-0 RETURNS WITH A VENGEANCE.


BY BART SEARS, ANDY SMITH 8: ROM MARZ.

©1995 Acclaim Comes. The X»O MANOWAR TS TM 8. ©1995 AccTaIm Comics, Inc.
On an unnamec? PLANE, f0
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MAGIC: THE GATHERING - NiGHTMARE'“ Vol. 1, Na I November, 1995. 0‘995 Wizards oi , .Edlzmvr
the Coast. Inc. All rights rsservad. Published under exclusivelicense by ARMADA'“, a drvrsion ’

5471307‘471'Chlef‘306
o! Acclaim Comics, Inc. Steven J. Massarsky. President. Office 04 Pubiication: 275 Seventh
‘ Avenue. NewYork, NY tOOOtr Magic: The Gathering 13 TM 5 01995 Wizards of the Coast. Inc.
All "cits reserved. Ail charactars herein and the distinctivelikenesses (homo! are trademarks

d
ii Wizards the Coast, Inc‘ Armada is a trademark of Acclaim Comics, Inc.No similarity
A

between any at the names, characters. persons and/or nsbtutions in this magazine with those
a any persons living or dead. or any institution is intended and any such simiiariry which may
exist is purety coincrdental. PRINTEDIN CANADA
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IN A DRAWING TO WIN A FREE PRIZE
FOR jUST TELLING US ABOUT YOUR—
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We Want Your Opinion C/O Acclaim Comics, Inc 275
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”The Nightmare arises from A player can customize his and Anibai Rodngue ha
its lair in the swamps. As the or her deck based‘on which drawn in the Armad
poisoned land spreads, so does strategy he or she wishes to Editor, leff Gomez, and
the Nightmare's rage and terri- employ. One might wish to yours truly, leaf Vita. The
fying strength. ” utilize a creature-based I

first person to correctly pin-


Welcome, one and all, to attack and load up with point our location Will
'

our first Magic: The green spells. Another might receive a signed copy of this
Gathering special issue" like a more direct damage very issue Peel those eye‘» I3

Nightmare! For those of you deck and use more red balls and start searching!

who are familiar with the magic. Players who favor HILARYBAUER g
Magic: The Gathering trad- manipulative and deceptive
I

Nightmares writerHilary
ing card game, you already game play can use blue Bader comes to us from the
know that the Nightmare is magic to frustrate oppo-
.

nents, while white magic can deepest reaches of space!‘


one of the more powerful Hilary's work has been seen
creatures in the game. No be used for defense and most recently on Star Trek:
"black" deck would be com- balanced attacking. The
Voyager and Star Trek: Deep
plete without one. For those black magic, a popular
Space Nine where she has
of you not in the know, let choice, is the magic of death written several stories for
me try to explain. and decay—not for the
the acclaimed TV series.
Magic: The Gathering is squeamish!
Nightmare is Hilary's first
the nation's hottest trading Now, just because this is a
card game. The game itself one-shot, doesn't mean that foray into comics but
already, she's been bitten by
simulates a dramatic fantasy we don't want letters. Quite the comic bug. ”Doing the
duel between two players the contrary! We want what- comic was so different and
who represent the most ever input you have to give so challenging!" says Bader,‘

powerful magicians in the about this book and all the ”I was so used to working in 3-
fantastic universe of books in the Magic: The TV mode that, at first, it was
Dominia. Both players por- Gathering series. frustrating, but with the help ‘3
tray "Planeswalkers," who As an incentive, the writer
from Wizards of the Coast"? 1
take turns casting spells that of the best letter for and leff Gomez, I got the
"

will both defend their Nightmare, will receive a hang of it. i want to do mor
ground and defeat their
_

copy of Magic: The if Armada will have me!


opponent. Gathering—Wayfarer #1, We‘ ll let our loyal readers b
Dominia’s myriad lands pro- signed by the creative team the judge
duce five different-colored of leff Gomez, Val Mayerik,
.

mana (black, blue, red, white, Rick Bryant and Mark MELISSA BENSON
St green), which is the Csaszar! Wayfarer continues The stunning cover on this
power source for Dominia's‘ the adventures of lared issue was sup lied to us by
magic Spells differ in their * Carthalion whom we met in the origina Nightmare
casting cost and power, and

'Armada‘s ifla‘ Ship title, "


designer, MdelIssa8e _

MelIssalha
Mark's work can be, seen
on The Shadow Mage,
has been seen «Nightmare, and the upcom-
fliant universe
,

ing Magic: The Gathering—5


. Wayfarer miniseries. Markis
:_pairing also contributing, a fully
d painted piece for
Anthony

Convocations—A Magic: The


as evi- Gathering Gallery Which will
premiere in September.

"Working on the Magic titles


tip my best
.nib'al,
has been a handful, but We
3y adding, really put heart and‘soul into
5 an overall vision it," says Mark. “l appreciate
ook from the very moving away .from the
be in mg.“ Anthony, Mark superhero stuff, and into
iii worked together to see more atmospheric coloring,
it through "
,17

Magic Prints: $25.00 each where I can set the mood. I


or four fer $80.00. Add MARK CSASZAR also get to contribute a lot
$5.00 for shipping. Mark Csaszar has quickly to these books creatively,
These prints are all 8.5" x become a Magic: The and may editors have really
11" printed on 60# bright Gathering comics veteran, allowed me to showcase the
white acid-free stock, with having added his own brand power of hand coloring in
an aqueous coating for a of hand-painted color to sev- comics. The great talent on
matte finish and to help pro- eral Magic titles to date. the books definitely helpsl‘”
tect the piece. This coating , M”
will not yellow over time as
traditional varnish coatings
do. The print run is 250
pieces at least (300 at most)
of the listed titles, signed
and numbered.
From The Gathering:
Nightmare, Shivan Dragon,
and Mesa Pegasus; from
Legends: Cat Warriors,
Ragnar, and Forethought
Amulet; and from Jyhadf
Animalisrn and quintonv
McDonnell.

y
familiar with what I‘ve done
_

before will see What i mean."


ANIBAL RODRIGUEZ
The task of fleshing out
Anthony's lines went to
Hello, planeswalkers! The job After trouncing the Drake, ‘DeVouring peep
of this column is to give you an Laconia updates Caliphear on the Dee
official play-by-play of the the happenings in the swamp. re
A

caliphear
story in this comic in terms of Caliphear discovers that her fear in the visag H,
home was raided, and an Assassins The Devou‘r W
'

the rules of the Magic: The p


Gathering trading card game. enchantment was placed on is a blue creature that has the 9

Nightmares are creatures the swamp. The enchantment special abilityof Islandwalkin .91

whose very power comes from is an interpretation of the That means that if the Oppo-
the swamps that they inhabit. Phantasmal Terrain card, nent controls any islands, then
In game terms, the more which can change any one the Deep cannot be blocked.
swamps in play, the stronger basic land into any other. In The Merfolk Assassin has a fast
the Nightmare is. But what this case, the swamps are effect ability to bury any crea—
happens when the very land being ”changed” to make way ture that has Islandwalk. Think
begins to die around them? for Coldraith. Caliphear is also about it.
That‘5 what thisIssue has been told of the battle that took From there, Altair and
all about. place between the Shanodin Caliphear take on the wizard
We open the book smack dab Dryads and the Frozen Shades. Coldraith at his fortress. The
in the middle of a battle The Dryads are 1/1 green crea- fortress is surrounded by a
between two awesome look— tures, while the Shades are 0/1 high Wall of Brambles. In order
ing wizards. The battle has with the ability to increase to get over the wall, Caliphear
apparently been raging for a their strength, depending on catapults Altair over the wall.
number of days and both wiz- how much Black mana you The waiting Coldraith reacts
ards seem just about spent. pump into it. In this battle, rashly and—initially believing
However, the wizard Jamil has since the swamps are decreas- Altair to be a flying creature—
held onto an ace up his sleeve ing, there wouldn't be enough casts an Earthbind on him. The
and summons a final defend- Black mana to pump up all the spell, of course is wasted. That
er—the Nightmare, Caliphear! Shades. Thus, the Dryads gain allows Caliphear to fly over
With very little to protect him- the upper hand. with no threat from Coldraith!
self in terms of flying creatures, After going on reconnais- Once down, Altair casts
the wizard Nevar quickly falls sance, Caliphear encounters Swords to Plowshares on the
before the might of the dark Altair of Coloni, a human who wall, removing it. entirely._As
steed. Once the battle has has many secrets of his own. Caliphear flies overhead, the]:
been decided, Caliphear goes Caliphear's first reaction is to Samite Healer and his army 90'
to Jamil to be unsummoned, stomp on poor Altair. However, up against the Brass Man army»
thus returning her to her home Altair is protected by some of Coldraith. With his back to

in the Salt Marshes. enchantment that not only the wall, Coldraith casts
Once home, Caliphear imme- hides his identity as a Tranquillity, removing
diately notices that something planeswalker, but also protects enchantments in play. That’
is wrong. That fits in perfectly him from Caliphear's attack. enough to free Altair from
with the spirit of the card. These exact spells aren't whatever spells have been
Since the very swamp is dying, mentioned, and neither is the binding him, and he
the Nightmare can instantly being that placed the enchant- revealed to be a mig; t
feel herself weakening. In a ment on him. Can you figure planeswalker, 2
duel, if your opponent system- them out? Here's a hint: Altair Without a spell that can.
atically destroys your swamps, was present at a pivotal sum- ground a Nightmare, or crea
then your Nightmare grows mit held a long time ago in tures that can bloCk flying‘c
increasingly. weaker. .
No. ; MInOrad Upc0ming issues Of", tures, Coldraith is morethan
Magth he Ga Vulnerable to the Callphear
I”,
NI ne d
“1

IN Auausr
I
gel:

I
,

lilti Roth? was.


Steven J. Massarsky <

Bob Layton
.53 the multiverse of Rabiah,
.h origin of one of Dominia’s
planemalkers. What do you

u‘ re a magician who real-


tour aspects of yourself live on
planes of existence? Taysir
Jon Hart:
w‘follow a path he’s neither
Morton R. Nissan
“m st now undergo the hor-
,.
urder and betrayal before
5 goal of becoming an

Paul Pairchfld
ry‘ planeswalker. Magic:
Tony Eedard . _

Brad 1.60mi»...
*’

ét Willfind much to rave


pages of this pivotal, two-
ries.
Darren Sanchez '

HarryEisenstein
T‘Reh en Knaster
“ ‘

t escalates, as the rift


and Mishra widens
Ur‘za
repair. Now merchants,
w lth and power stretch
mi of Terisiare, the necro-
thers use their status to
5 against one another.

feuding, the seeds of final


laid, as Mishra strikes a
rgain with the
xchange for the magic of
, the demon
rant Mishra mastery over an
Cia daptation of the Brothers
.

ted in Wizards of the

expansion card deck

Lisa Stevens
9
worldof Dominaria, the quest
Es! oin the Shadow Mage and
the Planeswalker Kristina,
David Lee
.
discover the breathtaking

of Casindral. Deep with— John Tynes


‘dle‘ss Forest, a mysterious civ-
Winged Elves harbor the Ronnie Noiie
(keen Magic.
al Chapter of the story,
nnis Calero begins to Paul Peterson
Shawn Carries
,

estret that will alter the des—


ur heroes. .and threaten all

rule guru Shawn Carnes’


r‘Analysis column supplies
.,'Going Green" with your
Th ,Gathering game duels
Created by
Richard Garfield
U'I‘ OF PLACE OUT OF TIME...


966

WWIOOV

‘53!UJ00

'OUI

ElHJ.

iSVOan

WJ.

’8

966

lUll‘3l99‘o’

‘SGHUOO

'3”!
A armless coflecfion of

Magic: Thé Gathering


cards
summoned from previously
L

,
_
_
sets
freleasedjhignitedflexpansmn

Q
Avarlabte summer 1995:;

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