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The Terminator RPG - Mission Report 001 - in The Pale Moonlight
The Terminator RPG - Mission Report 001 - in The Pale Moonlight
Credits
WRITERS: ANDREW E.C. GASKA & E.L. THOMAS
RULES: BENN GRAYBEATON
TIMELINE TAG: The Terminators just stop. Red eyes and sensor
globes blink rapidly as if they’re receiving some
POST-JUDGMENT DAY (circa 2020-2030s) signal—then they all turn in unison and march
North. The HK Aerial peels off in the same
Making a last stand under the light of a full moon, direction. There is a trail of fire in the sky above—
the Player Characters (PCs) are diverted to locate and it looks like it’s going to crash several klicks
a downed Tech-Com stealth craft that crashed in away. All local Skynet forces are headed that way.
Terminator territory. The vehicle is actually a lunar Just as you think someone up there is looking out
transport controlled by an enigmatic Resistance for you, your comms start beeping in code…
group with a time-bending agenda. The PCs must
do whatever it takes to keep the stealth craft from MISSION BRIEFING
falling into Skynet’s metal clutches.
Once the action of the Teaser has died down, the
PCs will be contacted by Tech-Comm Mission
INTRODUCTION Control (TCMC) via coded message. Have a PC
Designed for 3-6 players, this mission is the start make a Difficulty 4 Computer (KNOW) Skill Test
of the monthly online Tech-Com: Mission Reports to translate the encrypted orders and have them
campaign and will span many parts. It can act as read the following to the other PCs:
a follow-up to a scenario that’s gone bad or as a
divergence from a mission already in progress. It AUTHENTIFICATION: TANGO-
can also be played on its own. CHARLIE-MIKE-CHARLIE-
ALPHA-TANGO-THREE-STAR-
THREE
GETTING THERE
This mission begins “in media res”—in the middle PASS PHRASE: HUNGRY LIKE
THE WOLF
of the action. You can either start here with new
characters or use this to get your preexisting >>CODE ACCEPTED<<
PCs out of a tight spot when they are being
overrun by Terminators. If that’s the case, replace ATTENTION: *[INSERT PC-
the Triple Zeros mentioned in the Teaser below SQUAD NAME HERE]*
with whatever your PCs are facing at the time.
Regardless, the odds are stacked in favor of ABORT CURRENT OBJECTIVE.
NEW MISSION OBJECTIVES
metal.
FOLLOW>>
“SHOWSTOPPER” TIME'S UP
T-808 PROBATIONARY TEST UNIT To get out of the blast radius PCs must score two
STR DEX KNOW CONC successes on a Difficulty 8 Athletics (DEX) Skill
Test. If they fail, then they will have to pay 1 Hope
6 3 5 5 Point or face the music. Regardless of whether
CHA COOL FATE INITIATIVE the Alamo is destroyed by the PCs or a Tech-
Com bombing run, the explosion will deal 3D10
3 7 0 +10
damage. Any PC hit by the blast can double their
HIT WILL PV when resisting the damage (core rulebook,
CLOSING RUSHING
POINTS POWER page 75).
60 n/a 2 5 All but 1D10+2 Triple 000s will be knocked out
by the blast. The surviving machines will be
SKILLS damaged—all their Attributes and Hit Points are
Detect: 2 Drive: Car: 2 at half capacity (with a minimum of 1, of course).
Interrogate: 4 Intimidation: 4 The PCs just might make it out of this yet.
Medical: 3 Melee Weapons: 2
Pistols: 2 Stealth: 2
EPILOGUE
Tactics: 2 Technical: Electrical: 3 The PCs are either dead, captured, headed home,
or a combination thereof. For any PC who didn’t
EQUIPMENT make it, it’s not the end—they wake up in the
Stun Gun , Plastic ties wilderness with no memory of how they got there.
They are now Theta Hybrid subconscious spies
SPECIAL RULES working for Skynet (core rulebook, page 164).
HYPERALLOY If they’ve escaped and saved the Black Box,
CHASSIS WITH PV 4, Resistance 12. copies of the files it contained, Skippy, or any
LIVING SKIN combination thereof, they have succeeded.
DEDICATED > COLLATERAL DAMAGE: If they did fly back on
SOFTWARE See core rulebook page 173. the Alamo, the PCs will have to deal with any
PACKAGE Terminators that are still be on board cos if one
gets into the base, the base is fucked.
'NATOR NEST > SKIP THE LINE: Skippy will be whisked away
As the PCs escape the Alamo, they will find into surgery and kept from the PCs. If anyone
themselves surrounded by a platoon of some asks about him, they’ll be told he died.
forty T-000s. If the PCs tear out of the ship, the > THE BLACK BOX: The files within are
T-000s will have to recalibrate, giving the PCs somewhat damaged and will take time to
the initiative. The PCs can stop to fight, but it will decipher. The box is quickly spirited away.
be a losing battle. If they have stopped to stand
The PCs will be visited by Captain Wisher of
their ground, the PCs risk being caught up in the
Tech-Com’s special TDC division—the Time
coming explosion as well.
Displacement Commandos. Read them the
D10 Triple Zeros will attempt to get a bead on following:
them (roll for initiative). Luckily, there are so many
Terminators present that they cannot fire without “Whelp, you lot made a fine mess out of things. I
hitting each other—which they will do unless bet you can guess who the new janitors are going
Showstopper is present to stop the show. Any to be. Hike up your rubber pants, grab your slop-
failed attack by a T-000 misses a PC and hits one mop, and get ready to wade knee-deep into a shit
of the other attacking Zeros instead, giving the storm—You just volunteered for the TDC.”
PCs another advantage.
TO BE CONTINUED...