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Fizban's Treasury of Dragons-2
Fizban's Treasury of Dragons-2
' , .
HALF- DRAGON S d6 Origin
Just as dragon reproduction is not necessarily a 3 True Love's Gift. Love occasionally blossoms be-
straightforward biological process, half-dragons
tween dragons and creatures of other kinds, and
come into being through a variety of means. The
this life bond can result in half-dragon children .
Half-Dragon Origin table below offers examples.
Most ha lf-dragons born of love are created as a
Dragons create half-dragon progeny for a wide
range of reasons. Some dragons create half-dragons magical gift.
to secure reliable minions. Others seed half-dragons 4 Blood Transformation. A creature that bathes in
around their lairs to make the area more dangerous or drinks the blood of a dragon can sometimes be
to interlopers. And on many occasions, half-dragons transformed into a half-dragon. A dragon might
simply appear spontaneously or are an acciden- voluntarily offer some blood to bring this about, or
tal consequence of a dragon's magical power and it could happen accidentally when a would-be drag-
influence. onslayer is splashed with dragon blood.
In some worlds, these same phenomena might
5 Cradle Favor. A dragon might bestow the gift of
explain the origins of dragonborn, kobolds, and per-
dracon ic power on a newborn baby or an unborn
haps the draconic gifts described in chapter 2.
child-as either a blessing or a curse.
HALF-DRAGON ORIGIN 6 Hoard Thieves. The hoard of an older dragon is
d6 Origin imbued with that dragon's power. Those who steal
Regional Effects. The magical influence of a drag- from such a hoard might transform into half-drag-
on's lair causes half-dragons to spontaneously ons as that power leaches into them .
arise among the area's other creatures.
2 Forbidden Fruit. A dragon can cause a particular
tree to produce magical fruit. When eaten by a
creature able to bear children, the fru it causes the
creature to bear a half-dragon .
•
. ,
• •
•·
DEATH OF A DRAGON REGIONAL REVERSAL
As described in the Monster Manual and discussed
in more detail in chapter 4, a dragon's presence al-
Whe-n I g, I dve-am of pa<;<;i~ m~ <;pivit ters the region around the dragon's lair. When the
dragon dies, those effects typically end immediately
into that with whie-h I have- had the- or fade away over the course of several days. But a
mo<;t pvofovnd e-xpe-vie-nc..«. The- fvc;t traumatic death sometimes extends negative effects
throughout the region. These can include instanta-
thi~ that c..ome,<; to mind ic; a c.-avame-1 neous effects as well as lingering magic that persists
fve-ae,,/e, from the- rox~
Pvc..k. Tave-vn. Yvm! for ldlO days, as in the following examples:
-rizban Fouled Water. Water within 6 miles of the lair
changes color and is fouled for ldlO days.
Restless Sleep. Any creature that sleeps within 6
Dragons are intimately bound up with the fabric miles of the lair is troubled by nightmares for the
of magic that undergirds the Material Plane. As a next ldlO days.
result, the death of any dragon is an event of tre- Trembling Earth. An enormous tremor shakes the
mendous significance-and those who bring about a earth within 6 miles of the lair.
dragon's death are often changed forever. Wildlife Changes. Creatures previously attracted by
Some sages describe dragons as being akin to the dragon's presence undergo sharp behavioral
knots in the fabric of magic- concentrations of changes, perhaps attacking any creatures they see
power in material form. When a dragon dies, that or beginning a mass migration away from the lair.
knot is undone, sometimes resulting in a surge of Winds of Change. The weather within 6 miles of
magical energy. You can use the Dragon Death the lair changes dramatically.
Throes table to help you decide what happens when Withering Burst. Ordinary vegetation within 1 mile
a dragon dies. Characters who slay a dragon are of the dragon's lair blackens and shrivels.
often on their last legs when the dragon finally suc-
cumbs, so if an effect is likely to kill a character, roll PASSING THE MANTLE
again or choose a less dangerous result. When a dragon dies, the power enfleshed in the
dragon doesn't just disappear from the world. Over
DRAGON DEATH THROES time, it disperses, but in the moments immediately
d6 Effect
surrounding the dragon's death, it can be passed on
to others-or claimed. Sometimes (as discussed in
The dragon immediately uses one of its lair ac-
"Reproduction" above) a dragon's death gives rise
tions, centering the effect on itself. For example, to an egg, transferring the dragon's power directly
a fallen black dragon and any characters around it to a new generation. In other cases, a dragon at the
might be pulled into a nearby pool of water, and brink of death invests power into another creature-
a copper dragon's body might be swallowed sud- usually a dragon, but sometimes a sovereign, a sage,
denly in mud. or an adventurer. Moreover, those who slay a dragon
2 The dragon uses its breath weapon one last time. could seize the dragon's power.
The benefit conferred by this transfer of power is
3 The dragon's body transforms into stone, metal,
up to you. It might include one of the draconic gifts
lava, ice, or mist. Or the body dissipates, leaving
described in chapter 2 of this book, or a charm or
behind only a transformed heart or other organ.
blessing from the Dungeon Master's Guide. You can
4 Roll on the Wild Magic Surge table in the "Sor- also use the supernatural gifts in Mythic Odysseys
cerer" section of the Player's Handbook, re rolling ofTheros or the Dark Gifts in Van Richten's Guide
any inappropriate result. to Ravenloft as benefits (with definite drawbacks, in
S A surge of life energy erupts from the dragon, the case of Dark Gifts).
causing each creature within 120 feet of the body to Investiture. A dying dragon might willingly pass
gain the benefit of finishing a long rest. on power in different ways. The most common
6 The body is drawn through a portal to the lair of
one of the dragon's echoes on another world, in-
creasing that echo's power.
some similar title) mentioned in the Prophecy and Immutability. The dragon is immune to any spell or
tries to manipulate the character into bringing the effect that would alter its form .
terms of the Prophecy to pass . 2 Inscrutability. The dragon is immune to any effect
6 A Fiend tries to trick the characters into slaying a that would sense its emotions or read its thoughts .
dragon belonging to the Chamber. Wisdom (Insight) checks made to ascertain its in-
tentions or sincerity have disadvantage .
HIDECARVED DRAGONS 3 Magic Resistance. The dragon has advantage on
On worlds across the Material Plane, dragons saving throws against spells and other magical
gather in small communities of three to five called
lauths. These dragons share a common territory
effects. ..
and hoard, live under a strict code of discipline, and 4 Damage Resistance. The dragon has resistance to
devote themselves to a common goal. Their most bludgeoning, piercing, and slashing damage from
notable feature, though, is their practice of carving nonmagical attacks . •
arcane sigils of protection into their scales. 5 Additional Resistance. The drago n has resistance
Common Purpose. Dragons most often form a to one type of damage. Roll a d8 , rerolling if you
lauth when they identify a shared goal whose com- get a damage type the dragon is already resistant
pletion requires the sustained effort of a diverse or immune to: l, acid ; 2, cold; 3, fire; 4, lightning; 5,
group of dragons. The Lauth Goals table offers a necrotic: 6, psychic; 7, radiant; 8, thunder.
few examples.
6 Death Ward. The dragon can cast the death ward
LAUTH GOALS spell on itself and regains the ability to do so after
a long rest.
d6 Goal
Support the establishment of a powerful empire to Mystic Markings. The sigils engraved in the
maintain order in the lauth's territory scales of a hidecarved dragon echo across the Ma-
2 Bring about the downfall of a powerful empire terial Plane similarly to how a dragon becoming
Undead does. When a dragon joins a lauth, the
3 End the influence of Aberrations originating in the
dragon's echoes on other worlds gain a measure of
Underdark
the magical protection from the dragon's engraved
4 Seek out and destroy hundreds of cursed magic markings. Some of those echoes accept this inex-
items created by an ancient lich plicable boon without questioning it. Others investi-
5 Destroy an archdevil, a demon prince, a powerful gate the mystery and might end up awakening their
Celestial, or an archfey whose extraplanar influence dragonsight and discovering the nature of the lauths
is altering the lauth's territory affecting them- perhaps eventually founding their
,.
own lauths with other dragons in a similar situation.
6 Bring about (or prevent) the fulfillment of a proph-
ecy uttered by an ancient dragon centuries ago
...
111DEC.ARVED DRAGONS ADORN THEIR
SC.ALES WITH MVSTIC. WORDS . INHERITORS OF THE FIRST WORLD
"Breathe, dragons: you are inheritors, / ruling the
wreck of the First World's destruction." To some
dragons, this closing couplet of "Elegy for the First
World" is not merely an exhortation to dominate the
Material Plane, but a call to recreate the original
world of the dragon gods. The draconic members
of an apocalyptic sect called the Inheritors of the
First World believe the cataclysm that destroyed the
original creation and brought the myriad worlds of
the Material Plane into being can be undone. In fact,
they teach that the Material Plane's worlds must be
destroyed and recombined so the creation can be
brought to its final, glorious purpose.
The goal of the Inheritors of the First World might
seem unattainable; at the very least, achieving it
would almost certainly require the intervention of
both Bahamut and Tiamat. But they would be op-
posed by the countless gods who are deeply invested
in the Material Plane as it is, and the two primordial
dragons have not coordinated their efforts toward a
common purpose since before the destruction of the
First World. Still, the Inheritors of the First World
are extremely knowledgeable about the multiple
worlds of the Material Plane, the connections be-
tween them, and means of traveling from one world
to another.
Awakening Dragonsight. The work of the Inher-
itors of the First World consists largely of devel-
oping dragonsight, which is latent in all dragons.
Leaders within the group have perfected multiple
techniques-from alchemical brews to elaborate
Adventure Hooks. The Hidecarved Dragons Ad- rites-to help spark the first flickering awareness of
venture Hooks table offers suggestions for how this a dragon's echoes on other worlds. They freely per-
order of dragons might get caught up in the affairs form these techniques on any dragons who yearn for
of adventurers. this birthright, believing that empowering dragon-
sight even in dragons with no intention of joining the
HIDECARVED DRAGONS ADVENTURE HOOKS
order ultimately helps advance their cause. A dragon
d6 Adventure Hook who decides to be initiated into the sect develops
A hidecarved dragon hires the characters to under- a basic awareness of multiple echoes and begins
take a quest in pursuit of the lauth's goal. to communicate directly with them in a process
2 A lauth becomes convinced that their goal de- akin to lucid dreaming by the time they undergo
mands the destruction of the characters.
initiation.
Any dragons with well-developed dragonsight, but
3 A lauth unexpectedly aids the characters' quest, especially members of the Inheritors of the First
which aligns with the hidecarved dragons' goal. World, can have the following trait, representing
4 A lauth opposes the characters' quest, which is at the ability to call on the knowledge of their echoes
odds with the hidecarved dragons' goal. across the Material Plane:
5 Following reports of a dangerous dragon in the re- Dragonsight Re11elation. The dragon can add half its proficiency
gion, the characters discover the dragon is part of a bonus, rounded down , to any ability check it makes that uses a
lauth whose goal is worth aiding. skill with which it lacks proficiency.
6 A dragon asks the characters to help figure out why Reverence for Sardior. A central tenet of the In-
mysterious arcane markings have suddenly ap- heritors of the First World is that a reborn Sardior
peared on the dragon's scales. Solving this puzzle will ultimately inspire Bahamut and Tiamat to join
might mean journeying to another world or finding forces once again and return to the task of creation.
Many members of the sect are gem dragons, who
a way to help awaken the dragon's dragonsight.
,--,j
DRAGONS OF MYTH Dungeons of Dragons. In the earliest days of cre-
Even if you don't elevate dragons to the status of ation, fifteen dragons burrowed deep into the
gods in your campaign, these creatures might earth and went to sleep. Over the eons, elaborate
still have a mythic role to play in the world, grant- underground dungeons have formed above and
ing them a supernatural significance. Consider around them, becoming habitats for a wide variety
these examples: of different monsters and repositories for vast trea-
sures. Adventurers on this world are defined by
Artifact of Law. When an artifact called the Rod
their willingness to brave at least the upper levels
of Law was shattered into seven parts during the
of these dungeons, but no one has ever penetrated
Battle of Pesh, seven ancient metallic dragons
all the way to the depths where the sleeping drag-
were assigned to be the guardians of its frag-
ons still lie.
ments. Even sundered, this mighty artifact was
Pillars of Creation. Five ancient metallic dragons
so powerful that great cities sprang up near the
(one of each kind) make their lairs in the Pillars of
dragon lairs that house the fragments, forming the
Creation. If all these dragons are killed, the world
centers of civilization. The dragons are patrons
will literally collapse into chaos.
of the seven cities, and their roles as guardians of
Stirrings of Rebirth. When the greatest spiritual
the artifact are all but forgotten.
leaders of the world reach the end of their lives,
Cult of a Dead God. At the dawn of creation, the
each is laid to rest on a funeral pyre and reborn
gods of this world slew another divine being-per-
out of the ashes as a dragon egg. Temples and
haps their tyrannical parent or one of their kin
monasteries across the world house collections
who betrayed them. They cut this being's body
of eggs representing all their past leaders, though
into five pieces, each of which was fed to a differ-
most people doubt they will ever hatch. So what
ent chromatic dragon who gained immortality as a
happens when cracks begin to appear in the
result. Now a cult is plotting to kill these five drag-
oldest eggs?
ons, cut them open to retrieve the pieces of the
devoured god's body, and return the god to life.
"Dragon Lairs" discusses how the magic that dlO Unusual Feature
suffuses dragons spills out into the world around The area is a climate anomaly-a cool and lush
the locations these creatures call home. This sec- oasis in a hot desert, a balmy spring within a frozen
tion includes suggestions for the kinds of locales tundra, a drifting iceberg in a warm sea, a barren
where dragons like to build their lairs, as well as waste in the midst of a verdant forest, or the like.
additional regional effects that might manifest 2 The area is a wild magic zone. Whenever a crea-
around a lair. Additional lair actions round out ture casts a spell of 1st level or higher or activates
this section.
a magic item, roll a dl0. On a l, roll on the Wild
"Dragon Hoards" explores the relationship be-
Magic Surge table in the Player's Handbook.
tween the size of a dragon's hoard and the drag-
on's magical might. This section discusses drag- 3 Natural rock formations align with celestial phe-
ons' practice of dividing their hoards into multiple nomena at particular times of the year. Stars and
caches that extend their magical reach, and the planets might line up with rock spires and windows
items that can link those caches together. It also on solstices and equinoxes, for example.
explores the magical quirks-including hauntings 4 A dead god or titan is buried in the area.
and curses-that can arise as enormous amounts 5 The area is a vast crater, at the center of which is a
of magical power are pooled in one place.
long-buried meteorite.
"What's in a Hoard?" provides tables to determine
the contents of a dragon's hoard, expanding on the 6 A magical portal to another plane of existence
treasure tables in the Dungeon Master's Guide. releases dangerous energy-and sometimes crea-
tures-into the area.
DRAGON LAIRS 7 The area was a battlefield in an ancient war where
thousands of soldiers were annihilated in a devas-
ttome, i~ vvhe,ye, the- ho,wd i~. tating magical assault.
8 Gravity does not function as expected in the area,
-fizban which might manifest as giant floating earth motes
or similar terrain.
A lair is not merely a den where a dragon happens to
9 An enormous tree-possibly the oldest living
sleep. It's a nexus for all the magical energy bound
organism in the world-grows at the heart of the
up in a dragon. A dragon's lair is a home and carries
all the emotional and magical resonance of that area.
word. It's a sanctum and the repository of the drag- 10 A god left a profound impression on the site during
on's hoard. It's a place of power, with echoes of its an ancient visit to the Material Plane-perhaps a
own across multiple worlds. footprint, a pool of tears, or a splash of blood that
Consciously or not, young dragons establishing has permanently infused the ground.
lairs for the first time often seek to establish them in
sites of magical resonance. A dragon might look for
a place where multiple ley lines of flowing magical
energy intersect, a site where a meteorite crashed
•
HOARD MUNDANE ITEMS HOARD GEMS
dl00 Mundane Items Wyrmling Young Adult Ancient
dl00 dl00 dl00 dl00 Gem Value
01-04 A painting by an artist long forgotten by everyone
01-43 01-51 01-18 01-14 10 gp
except the dragon
44- 99 52-75 19-36 15-28 50 gp
05-08 A hogshead (large cask) containing 65 gallons of
clean drinking water 00 76- 99 37-54 29- 42 100 gp
00 55-77 43-58 500 gp
09-12 Several embroidered throw pillows depicting
wyrmling dragons 78-99 59-93 1,000 gp
13-16 A funerary urn containing remains the dragon 00 94- 00 5,000 gp
can't identify
17-20 A set of seven candlesticks bearing a god's holy HOARD ART OBJECTS
symbol Wyrmling Young Adult Ancient
dl00 dl00 dl00 dl00 Art Object Value
21-24 A tarnished brazier with pleasant-smelling ash
01-95 01-53 01-49 01-22 25 gp
25-28 A drum for use in religious rites, with a forebod-
96-00 54-99 50-75 23-42 250 gp
ing echo to its beat
00 76-99 43- 58 750 gp
29-32 A stuffed Monstrosity appropriate to the local
terrain 00 59-93 2,500 gp
33-36 The skull of a Fiend or Celestial 94-00 7,500 gp
37-40 A spinning wheel
HOARD MAGIC ITEMS
41-44 An hourglass filled with sparkling sand
Wyrmling Young Adult Ancient
45-48 A crude flute with a pleasing sound dl00 dl00 dl00 dl00 Magic Items
49-52 Hundreds or thousands of fake coins inter- 01-34 01-21 01-06 Common minor
spersed with the real treasure item (Magic Item
53-56 A treatise on alchemy etched on steel cylinders Table A*)
57-60 The battle standard of one of the dragon's an- 35-61 22- 49 07-18 Uncommon minor
cient foes item (Magic Item
61-64 A sketchbook from another world of the Material Table B*)
Plane, depicting unfamiliar creatures and one 62-77 50-64 19-41 01-12 Rare minor item
very familiar dragon (Magic Item Table
65-68 A set of irregular polyhedral dice (wi!h 9, 13, 25, C*)
and 34 sides) 65-72 42-64 13-56 Very rare minor
69-72 A map showing the dragon's lair in relation to vii- item (Magic Item
lages and other long-gone landmarks Table D*)
73-76 A kneeling bench, which anyone addressing the 65-69 57-67 Legendary minor
dragon is required to use item (Magic Item
77-80 A scroll containing a long epic poem in praise of Table E*)
the dragon 78-96 73-91 70-72 Uncommon major
81-84 A star chart showing Bahamut and a one-headed item (Magic Item
Tiamat as constellations, with "Elegy for the First Table F*)
World " written between the stars 97-00 92-97 73-80 68-73 Rare major item
85-88 A large, noisy wind chime (Magic Item Table
89-92 A small shrine with a statuette, a brazier, and an G*)
altar ded icated to a god worshiped by many of the 98-00 81-91 74-82 Very rare major
dragon's minions item (Magic Item
93-96 A jar with a dead illithid tadpole floating in pre- Table H*)
serving chemicals 92-00 83- 00 Legendary major
97-00 An extensive historical record in the form of care- item (Magic Item
fully knotted strings Table I*)
*See the Dungeon Master's Guide.
DRACONOMICON
OW DO THE MINDSETS OF RED DRAGONS AND DRAGON ADVENTURES
gold dragons differ? Where do they prefer
Building on "Dragon Adventures" in chapter 3, this
to build their lairs, and what allies do
section starts with a collection of adventure hooks
they favor? This chapter, intended for the
that might bring characters into contact with a
Dungeon Master, explores the answers
dragon of a particular kind, whether in conflict or as
to many such questions. It explores in depth twenty
an ally or patron. Then, additional tables explore the
kinds of dragons, organized alphabetically:
relationships each kind of dragon has to other crea-
Amethyst dragon* Faerie dragon tures of a similar challenge rating in their preferred
Black dragon Gold dragon environment. Use these tables to inspire adventures
Blue dragon Green dragon that feature dragons dwelling alongside other crea-
Brass dragon Moonstone dragon* tures, either as enemies or as allies.
Bronze dragon Red dragon
DRAGON LAIRS
Copper dragon Sapphire dragon*
Crystal dragon* Shadow dragon This section expands on "Dragon Lairs" in chapter
4. If there is a map of a sample lair for a dragon of
Deep dragon* Silver dragon
that kind, it is accompanied by discussion of the
Dragon turtle Topaz dragon*
lair's important features. Many of these sections
Emerald dragon* White dragon
also describe additional lair actions a dragon can
*This dragon is introduced in chapter 6. use to exploit the lair's features, as well as addi-
tional regional effects that might alter the landscape
USING THE ENTRIES surrounding the lair.
For each dragon's entry in this chapter, you'll find You can adjust the scale on the lair maps to suit
information about crafting personalities, inspiration the needs of the dragon lairing there. If you use
for building adventures, details about lairs, and these maps for a wyrmling's lair, you might set the
ideas about the kinds of treasures that dragon fa- scale to 5 feet per square, but for an ancient dragon
vors. Scattered throughout are maps of dragon lairs or a greatwyrm, you might need to go as high as 20
you can plunder for your adventures. feet per square to give the dragon room to move.
CHAPTER 5 I DRACONOMICON 75
AMETHYST DRAGON IDEALS
AMETHYST DRAGONS d6 Ideal
Balance. Everything is a complex interaction of
I onu:- (.;ovgit life- aciviu:- from an forces that must be kept in a delicate and carefully
maintained balance. {Neutral)
ame-th~(.;t civa5°n vvho (.;pwa/iz.e,cJ in that
2 Knowledge. We are the whole of creation, seeking to
(.;ovt of thi~ I told he,v all M~ pavv(.; ancJ understand itself. (Any)
vnvvanfocJ be-haviov(.;, ancJ (.;he, pv~e,.,vibe,ci 3 Self-Improvement. I am a complex gem, and I con-
stantly polish and refine my many facets to make
the- b~t e-lixiv: 11 Stop cioins--- tho(.;e, the whole that much more perfect. {Any)
thi~!>' I (.;-n// think- bac..k on that vi(.;it in 4 Responsibility. Having knowledge and power gives
Use the Amethyst Dragon Personality Traits and The Amethyst Dragon Adventure Hooks table offers
Amethyst Dragon Ideals tables to inspire your por- suggestions for stories and adventures involving am-
trayal of distinctive amethyst dragon characters. ethyst dragons.
2 I am a sworn protector against the depredations 2 A coven of hags seeks to reclaim its hag eye, which
of the Far Realm, and I will root out its corruption rests within an amethyst dragon's hoard.
wherever it may arise. 3 An amethyst dragon magically disables all telepor-
3 What use is vast knowledge or insight if it is not tation within a thousand miles of their lair. Govern-
shared with those who can appreciate it? ments within that area seek emissaries who can
negotiate an end to the restriction.
4 Although some are fascinated by words, I think
numbers are the true foundations of creation. 4 An amethyst dragon recruits a group of adventurers
to psychically trade bodies with adventurers from
5 To experience a thing is to truly understand it. Di-
another world, so that each can carry out certain
rect and personal experience is the most valuable
tasks before swapping back.
form of knowledge.
5 A cult devoted to a Great Old One of the Far Realm
6 I see a far more kaleidoscopic reality than you do ...
seeks an alien monolith that can summon its mas-
or than any of your selves do, really.
ter, but the site is guarded by an amethyst dragon.
7 It is not my place to interfere. I merely seek to ob-
6 An amethyst dragon wyrmling is actually the tempo-
serve, learn, and understand.
rally displaced form of an ancient amethyst dragon
8 With a true understanding of metaphysics, anything
who already exists in the same time line.
is possible-including the creation of a more or-
7 An amethyst dragon seeks the means to plant spe-
derly and perfect cosmos than this one.
cial crystals that will allow the dragon to magically
coexist in multiple places at once across the world
during a rare celestial alignment.
8 An amethyst dragon is fusing with their echoes on
other worlds. They all hope to ascend to godhood,
perhaps recreating or replacing Sardior.
76 CHAPTER 5 I DRACONOMICON